//------------------------------------------------------------------------------
//
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
//
//------------------------------------------------------------------------------
namespace HOZProject.Properties {
using System;
///
/// 一个强类型的资源类,用于查找本地化的字符串等。
///
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
///
/// 返回此类使用的缓存的 ResourceManager 实例。
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HOZProject.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
///
/// 重写当前线程的 CurrentUICulture 属性
/// 重写当前线程的 CurrentUICulture 属性。
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap BatchImport {
get {
object obj = ResourceManager.GetObject("BatchImport", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap BatchImport1 {
get {
object obj = ResourceManager.GetObject("BatchImport1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap buttonBG {
get {
object obj = ResourceManager.GetObject("buttonBG", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap CloseImg {
get {
object obj = ResourceManager.GetObject("CloseImg", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap ConnectImg {
get {
object obj = ResourceManager.GetObject("ConnectImg", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap CutHole_Gray {
get {
object obj = ResourceManager.GetObject("CutHole_Gray", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap CutHole_Gray_2_ {
get {
object obj = ResourceManager.GetObject("CutHole_Gray_2_", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap CutHole_Green {
get {
object obj = ResourceManager.GetObject("CutHole_Green", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap CutHole_Green_2_ {
get {
object obj = ResourceManager.GetObject("CutHole_Green_2_", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap CutHole_Red {
get {
object obj = ResourceManager.GetObject("CutHole_Red", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap CutHole_Red_2_ {
get {
object obj = ResourceManager.GetObject("CutHole_Red_2_", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap CutHole_Yellow {
get {
object obj = ResourceManager.GetObject("CutHole_Yellow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap CutHole_Yellow_2_ {
get {
object obj = ResourceManager.GetObject("CutHole_Yellow_2_", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap exit_2_ {
get {
object obj = ResourceManager.GetObject("exit_2_", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap exit_Gray {
get {
object obj = ResourceManager.GetObject("exit_Gray", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap exit_Red {
get {
object obj = ResourceManager.GetObject("exit_Red", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap FunItemBG {
get {
object obj = ResourceManager.GetObject("FunItemBG", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap Get {
get {
object obj = ResourceManager.GetObject("Get", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap GetImage {
get {
object obj = ResourceManager.GetObject("GetImage", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap GetLocationBG {
get {
object obj = ResourceManager.GetObject("GetLocationBG", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap HomePageImport {
get {
object obj = ResourceManager.GetObject("HomePageImport", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap HomePageImport1 {
get {
object obj = ResourceManager.GetObject("HomePageImport1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap Import_template {
get {
object obj = ResourceManager.GetObject("Import_template", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap ImportConfigFile {
get {
object obj = ResourceManager.GetObject("ImportConfigFile", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap ImportConfigFile_3_ {
get {
object obj = ResourceManager.GetObject("ImportConfigFile_3_", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap ImportCutHole {
get {
object obj = ResourceManager.GetObject("ImportCutHole", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap ImportCutHoleFile {
get {
object obj = ResourceManager.GetObject("ImportCutHoleFile", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap ImportTemplateFile {
get {
object obj = ResourceManager.GetObject("ImportTemplateFile", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap init {
get {
object obj = ResourceManager.GetObject("init", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap init_3_ {
get {
object obj = ResourceManager.GetObject("init_3_", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap Log {
get {
object obj = ResourceManager.GetObject("Log", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap Log_3_ {
get {
object obj = ResourceManager.GetObject("Log_3_", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap Max_2_ {
get {
object obj = ResourceManager.GetObject("Max_2_", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap Max_Blue {
get {
object obj = ResourceManager.GetObject("Max_Blue", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap Max_Gray {
get {
object obj = ResourceManager.GetObject("Max_Gray", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap Min_2_ {
get {
object obj = ResourceManager.GetObject("Min_2_", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap Min_Blue {
get {
object obj = ResourceManager.GetObject("Min_Blue", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap Min_Gray {
get {
object obj = ResourceManager.GetObject("Min_Gray", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap New {
get {
object obj = ResourceManager.GetObject("New", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap OFF {
get {
object obj = ResourceManager.GetObject("OFF", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap ON {
get {
object obj = ResourceManager.GetObject("ON", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap open {
get {
object obj = ResourceManager.GetObject("open", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap open_3_ {
get {
object obj = ResourceManager.GetObject("open_3_", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap Pause {
get {
object obj = ResourceManager.GetObject("Pause", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap Pause_3_ {
get {
object obj = ResourceManager.GetObject("Pause_3_", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap Report {
get {
object obj = ResourceManager.GetObject("Report", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap save {
get {
object obj = ResourceManager.GetObject("save", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap save_3_ {
get {
object obj = ResourceManager.GetObject("save_3_", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap Set {
get {
object obj = ResourceManager.GetObject("Set", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap Start {
get {
object obj = ResourceManager.GetObject("Start", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap Start_3_ {
get {
object obj = ResourceManager.GetObject("Start_3_", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap Start_Green {
get {
object obj = ResourceManager.GetObject("Start_Green", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap StartMove {
get {
object obj = ResourceManager.GetObject("StartMove", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap Stop {
get {
object obj = ResourceManager.GetObject("Stop", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap Stop_Red {
get {
object obj = ResourceManager.GetObject("Stop_Red", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap StopMove {
get {
object obj = ResourceManager.GetObject("StopMove", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap UCMain {
get {
object obj = ResourceManager.GetObject("UCMain", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}