| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373 | //------------------------------------------------------------------------------// <auto-generated>//     此代码由工具生成。//     运行时版本:4.0.30319.42000////     对此文件的更改可能会导致不正确的行为,并且如果//     重新生成代码,这些更改将会丢失。// </auto-generated>//------------------------------------------------------------------------------namespace HOZProject.Properties {    using System;            /// <summary>    ///   一个强类型的资源类,用于查找本地化的字符串等。    /// </summary>    // 此类是由 StronglyTypedResourceBuilder    // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。    // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen    // (以 /str 作为命令选项),或重新生成 VS 项目。    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]    internal class Resources {                private static global::System.Resources.ResourceManager resourceMan;                private static global::System.Globalization.CultureInfo resourceCulture;                [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]        internal Resources() {        }                /// <summary>        ///   返回此类使用的缓存的 ResourceManager 实例。        /// </summary>        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]        internal static global::System.Resources.ResourceManager ResourceManager {            get {                if (object.ReferenceEquals(resourceMan, null)) {                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HOZProject.Properties.Resources", typeof(Resources).Assembly);                    resourceMan = temp;                }                return resourceMan;            }        }                /// <summary>        ///   重写当前线程的 CurrentUICulture 属性        ///   重写当前线程的 CurrentUICulture 属性。        /// </summary>        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]        internal static global::System.Globalization.CultureInfo Culture {            get {                return resourceCulture;            }            set {                resourceCulture = value;            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap buttonBG {            get {                object obj = ResourceManager.GetObject("buttonBG", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap CloseImg {            get {                object obj = ResourceManager.GetObject("CloseImg", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap ConnectImg {            get {                object obj = ResourceManager.GetObject("ConnectImg", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap exit_Gray {            get {                object obj = ResourceManager.GetObject("exit_Gray", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap exit_Red {            get {                object obj = ResourceManager.GetObject("exit_Red", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap FunItemBG {            get {                object obj = ResourceManager.GetObject("FunItemBG", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap Get {            get {                object obj = ResourceManager.GetObject("Get", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap GetImage {            get {                object obj = ResourceManager.GetObject("GetImage", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap GetLocationBG {            get {                object obj = ResourceManager.GetObject("GetLocationBG", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap ImportConfigFile {            get {                object obj = ResourceManager.GetObject("ImportConfigFile", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap ImportCutHole {            get {                object obj = ResourceManager.GetObject("ImportCutHole", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap ImportCutHoleFile {            get {                object obj = ResourceManager.GetObject("ImportCutHoleFile", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap ImportTemplateFile {            get {                object obj = ResourceManager.GetObject("ImportTemplateFile", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap init {            get {                object obj = ResourceManager.GetObject("init", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap Log {            get {                object obj = ResourceManager.GetObject("Log", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap Max_Blue {            get {                object obj = ResourceManager.GetObject("Max_Blue", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap Max_Gray {            get {                object obj = ResourceManager.GetObject("Max_Gray", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap Min_Blue {            get {                object obj = ResourceManager.GetObject("Min_Blue", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap Min_Gray {            get {                object obj = ResourceManager.GetObject("Min_Gray", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap New {            get {                object obj = ResourceManager.GetObject("New", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap OFF {            get {                object obj = ResourceManager.GetObject("OFF", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap ON {            get {                object obj = ResourceManager.GetObject("ON", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap open {            get {                object obj = ResourceManager.GetObject("open", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap Pause {            get {                object obj = ResourceManager.GetObject("Pause", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap save {            get {                object obj = ResourceManager.GetObject("save", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap Set {            get {                object obj = ResourceManager.GetObject("Set", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap Start {            get {                object obj = ResourceManager.GetObject("Start", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap Start_Green {            get {                object obj = ResourceManager.GetObject("Start_Green", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap Stop {            get {                object obj = ResourceManager.GetObject("Stop", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap Stop_Red {            get {                object obj = ResourceManager.GetObject("Stop_Red", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap UCMain {            get {                object obj = ResourceManager.GetObject("UCMain", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }    }}
 |