using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PaintDotNet.Base.Enum
{
public enum DebrisSelectionParameters
{
///
/// 面积
///
area,
///
/// 面积比
///
areaRatio,
///
/// 周长
///
perimeter,
///
/// 长轴
///
longAxis,
///
/// 短轴
///
shortAxis,
///
/// 中心坐标x
///
centerX,
///
/// 中心坐标y
///
centerY,
///
/// 倾斜角度
///
inclinationAngle,
///
/// 物象外貌
///
objectAppearance,
///
/// 高度
///
height,
///
/// 宽度
///
width,
///
/// 宽高比
///
aspectRatio,
///
/// 红密度
///
redDensity,
///
/// 绿密度
///
greenDensity,
///
/// 蓝密度
///
blueDensity,
/*///
/// 最大密度
///
maxDensity,
///
/// 最小密度
///
minDensity,
///
/// 平均密度
///
avgDensity,
///
/// 密度和
///
sumDensity,*/
///
/// 长径
///
majorAxis,
///
/// 短径
///
minorAxis,
///
/// 外接圆直径
///
circumcircleDiameter,
///
/// 球化率
///
nodularity,
///
/// 等积圆直径
///
equalCircleDiameter,
///
/// 最大卡规直径
///
maxCaliperDiameter,
///
/// 最小卡规直径
///
minCaliperDiameter,
///
/// 平均卡轨直径
///
avgCaliperDiameter,
///
/// 最大灰度
///
maxGray,
///
/// 最小灰度
///
minGray,
///
/// 平均灰度
///
avgGray,
///
/// 纤维长度
///
fiberLength,
///
/// 填充面积
///
fillArea,
///
/// 腰深 = 最大卡规直径的中垂线和边界的交点之间的长度值
///
waistDepth,
///
/// 腰宽 = 最小卡规直径 - 腰深
///
waistDepthShort
}
}