using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PaintDotNet.Base.Enum { public enum DebrisSelectionParameters { /// /// 面积 /// area, /// /// 面积比 /// areaRatio, /// /// 周长 /// perimeter, /// /// 长轴 /// longAxis, /// /// 短轴 /// shortAxis, /// /// 中心坐标x /// centerX, /// /// 中心坐标y /// centerY, /// /// 倾斜角度 /// inclinationAngle, /// /// 物象外貌 /// objectAppearance, /// /// 高度 /// height, /// /// 宽度 /// width, /// /// 宽高比 /// aspectRatio, /// /// 红密度 /// redDensity, /// /// 绿密度 /// greenDensity, /// /// 蓝密度 /// blueDensity, /*/// /// 最大密度 /// maxDensity, /// /// 最小密度 /// minDensity, /// /// 平均密度 /// avgDensity, /// /// 密度和 /// sumDensity,*/ /// /// 长径 /// majorAxis, /// /// 短径 /// minorAxis, /// /// 外接圆直径 /// circumcircleDiameter, /// /// 球化率 /// nodularity, /// /// 等积圆直径 /// equalCircleDiameter, /// /// 最大卡规直径 /// maxCaliperDiameter, /// /// 最小卡规直径 /// minCaliperDiameter, /// /// 平均卡轨直径 /// avgCaliperDiameter, /// /// 最大灰度 /// maxGray, /// /// 最小灰度 /// minGray, /// /// 平均灰度 /// avgGray, /// /// 纤维长度 /// fiberLength, /// /// 填充面积 /// fillArea, /// /// 腰深 = 最大卡规直径的中垂线和边界的交点之间的长度值 /// waistDepth, /// /// 腰宽 = 最小卡规直径 - 腰深 /// waistDepthShort } }