| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279 | using System;using System.Collections;namespace PaintDotNet.Data.SurfacePlot{    class PointsPlot    {        private int[] bufferPixels;        private double[] zbufferPixels;        private int bufferWidth;        private int bufferHeight;        private Transform tr;        private ArrayList point3D = new ArrayList();        static int[] sqq_table = {           0,  16,  22,  27,  32,  35,  39,  42,  45,  48,  50,  53,  55,  57,          59,  61,  64,  65,  67,  69,  71,  73,  75,  76,  78,  80,  81,  83,          84,  86,  87,  89,  90,  91,  93,  94,  96,  97,  98,  99, 101, 102,         103, 104, 106, 107, 108, 109, 110, 112, 113, 114, 115, 116, 117, 118,         119, 120, 121, 122, 123, 124, 125, 126, 128, 128, 129, 130, 131, 132,         133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 144, 145,         146, 147, 148, 149, 150, 150, 151, 152, 153, 154, 155, 155, 156, 157,         158, 159, 160, 160, 161, 162, 163, 163, 164, 165, 166, 167, 167, 168,         169, 170, 170, 171, 172, 173, 173, 174, 175, 176, 176, 177, 178, 178,         179, 180, 181, 181, 182, 183, 183, 184, 185, 185, 186, 187, 187, 188,         189, 189, 190, 191, 192, 192, 193, 193, 194, 195, 195, 196, 197, 197,         198, 199, 199, 200, 201, 201, 202, 203, 203, 204, 204, 205, 206, 206,         207, 208, 208, 209, 209, 210, 211, 211, 212, 212, 213, 214, 214, 215,         215, 216, 217, 217, 218, 218, 219, 219, 220, 221, 221, 222, 222, 223,         224, 224, 225, 225, 226, 226, 227, 227, 228, 229, 229, 230, 230, 231,         231, 232, 232, 233, 234, 234, 235, 235, 236, 236, 237, 237, 238, 238,         239, 240, 240, 241, 241, 242, 242, 243, 243, 244, 244, 245, 245, 246,         246, 247, 247, 248, 248, 249, 249, 250, 250, 251, 251, 252, 252, 253,         253, 254, 254, 255        };        private static uint OPAQUE = 0xFF000000;        public void addPoints3D(ArrayList points3D)        {            this.point3D = points3D;        }        public void addPoint3D(Point3D point3D)        {            this.point3D.Add(point3D);        }        public void removeLastPoint()        {            int size = point3D.Count;            if (size > 0)                this.point3D.Remove(size - 1);        }        public void draw()        {            if (point3D != null)            {                for (int i = point3D.Count - 1; i >= 0; i--)                {                    if (point3D[i] != null && point3D[i] is Point3D)                    {                        Point3D pt = (Point3D)point3D[i];                        if (pt != null)                        {                            if (pt.drawMode == Point3D.DOT)                                pointsColoredDots(pt);                            else if (pt.drawMode == Point3D.CIRCLE)                                pointsColoredCircles(pt);                            else if (pt.drawMode == Point3D.SPHERE)                                pointsColoredSpheres(pt);                        }                    }                }            }        }        public void pointsColoredDots(Point3D pt)        {            tr.transform(pt);            int x = (int)tr.X;            int y = (int)tr.Y;            if (x >= 0 && y >= 0 && x < bufferWidth && y < bufferHeight)            {                int pos = y * bufferWidth + x;                int z = (int)tr.Z;                if (z < zbufferPixels[pos])                {                    zbufferPixels[pos] = z;                    bufferPixels[pos] = pt.rgb;                }            }        }        private void pointsColoredCircles(Point3D pt)        {            int rad = (int)pt.size; //(pt.size+1)/2;            int rad2 = rad * rad + 1;            tr.transform(pt);            int x = (int)tr.X;            int y = (int)tr.Y;            for (int y_ = -rad; y_ <= rad; y_++)            {                int Yy = y + y_;                for (int x_ = -rad; x_ <= rad; x_++)                {                    if (x_ * x_ + y_ * y_ <= rad * rad)                    {                        int rxy = x_ * x_ + y_ * y_;                        int Xx = x + x_;                        if (Xx >= 0 && Yy >= 0 && Xx < bufferWidth && Yy < bufferHeight)                        {                            int z = (int)tr.Z;                            int pos = Yy * bufferWidth + Xx;                            int z_ = z - fred_sqrt(rad2 - rxy); // a little bit faster                            if (z_ < zbufferPixels[pos])                            {                                zbufferPixels[pos] = z_;                                bufferPixels[pos] = pt.rgb;                            }                        }                    }                }            }        }        private void pointsColoredSpheres(Point3D pt)        {            tr.transform(pt);            int x = (int)tr.X;            int y = (int)tr.Y;            int rad = (int)pt.size;            if (rad > 0)            {                int rad2 = rad * rad + 1;                int c = pt.rgb;                int r = ((c >> 16) & 0xff);                int g = ((c >> 8) & 0xff);                int b = (c & 0xff);                double r2_ = 1 / (rad2 * rad2);                int r22 = rad2 * rad2;                for (int y_ = -rad; y_ <= rad; y_++)                {                    int Yy = y + y_;                    for (int x_ = -rad; x_ <= rad; x_++)                    {                        int rxy = x_ * x_ + y_ * y_;                        if (rxy < rad2)                        {                            int Xx = x + x_;                            if (Xx >= 0 && Yy >= 0 && Xx < bufferWidth && Yy < bufferHeight)                            {                                int z = (int)tr.Z;                                int pos = Yy * bufferWidth + Xx;                                //int z_ = (int) (z - Math.sqrt(rad2-rxy));                                int z_ = z - fred_sqrt(rad2 - rxy); // a little bit faster                                if (z_ < zbufferPixels[pos])                                {                                    zbufferPixels[pos] = z_;                                    bufferPixels[pos] = pt.rgb;                                    double a = (r22 - rxy * rxy) * r2_;                                    int r_ = (int)(a * r);                                    int g_ = (int)(a * g);                                    int b_ = (int)(a * b);                                    uint temp = (uint)(OPAQUE | (uint)(r << 16) | (uint)(g << 8) | (uint)b);                                    bufferPixels[pos] = (int)temp; // (OPAQUE | (r_ << 16) | (g_ << 8) | b_);                                }                            }                        }                    }                }            }        }        public static int fred_sqrt(int x)        {            int xn;            if (x >= 0x10000)                if (x >= 0x1000000)                    if (x >= 0x10000000)                        if (x >= 0x40000000)                        {                            if (x >= Math.Pow(65535, 2))                                return 65535;                            xn = sqq_table[(x >> 24)] << 8;                        }                        else                            xn = sqq_table[(x >> 22)] << 7;                    else                        if (x >= 0x4000000)                        xn = sqq_table[(x >> 20)] << 6;                    else                        xn = sqq_table[(x >> 18)] << 5;                else                {                    if (x >= 0x100000)                        if (x >= 0x400000)                            xn = sqq_table[(x >> 16)] << 4;                        else                            xn = sqq_table[(x >> 14)] << 3;                    else                        if (x >= 0x40000)                        xn = sqq_table[(x >> 12)] << 2;                    else                        xn = sqq_table[(x >> 10)] << 1;                    xn = (xn + 1 + x / xn) / 2;                    return xn;                }            else                if (x >= 0x100)            {                if (x >= 0x1000)                    if (x >= 0x4000)                        xn = (sqq_table[(x >> 8)] >> 0) + 1;                    else                        xn = (sqq_table[(x >> 6)] >> 1) + 1;                else                    if (x >= 0x400)                    xn = (sqq_table[(x >> 4)] >> 2) + 1;                else                    xn = (sqq_table[(x >> 2)] >> 3) + 1;                return xn;            }            else                return sqq_table[x] >> 4;            xn = (xn + 1 + x / xn) / 2;            xn = (xn + 1 + x / xn) / 2;            return xn;        }        public void setBuffers(int[] bufferPixels, double[] zbufferPixels, int bufferWidth, int bufferHeight)        {            this.bufferPixels = bufferPixels;            this.zbufferPixels = zbufferPixels;            this.bufferWidth = bufferWidth;            this.bufferHeight = bufferHeight;        }        public void setTransform(Transform transform)        {            this.tr = transform;        }        public int getSize()        {            return point3D.Count;        }    }}
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