InclusionsStandard.cs 21 KB

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  1. using OpenCvSharp;
  2. using PaintDotNet.Base.DedicatedAnalysis.Inclusions.Model;
  3. using System.Collections.Generic;
  4. using System.Drawing;
  5. namespace PaintDotNet.Base.DedicatedAnalysis.Inclusions
  6. {
  7. /// <summary>
  8. /// 夹杂物标准
  9. /// </summary>
  10. public abstract class InclusionsStandard
  11. {
  12. public static Color[] RAINBOW_COLORS = { Color.Red, Color.Orange, Color.Yellow, Color.Green, Color.Blue, Color.Cyan, Color.Purple };
  13. /// <summary>
  14. /// 设置
  15. /// </summary>
  16. public InclusionsGlobalSettings globalSettings = new InclusionsGlobalSettings();
  17. #region 识别测量区域中的微粒
  18. /// <summary>
  19. /// 识别测量区域中的微粒
  20. /// </summary>
  21. /// <param name="field">视场</param>
  22. /// <returns>识别出的微粒列表</returns>
  23. public virtual List<Particle> identifyParticles(Mat field,int isK)
  24. {
  25. Cv2.Threshold(field, field, 175, 255, ThresholdTypes.BinaryInv);
  26. OpenCvSharp.Point[][] contours;
  27. HierarchyIndex[] hierarchy;
  28. Cv2.FindContours(field, out contours, out hierarchy, RetrievalModes.Tree, ContourApproximationModes.ApproxNone);
  29. List<Particle> particles = new List<Particle>();
  30. for (int i = 0; i < contours.Length; i++)
  31. {
  32. if (hierarchy[i].Parent != -1)
  33. {
  34. continue;
  35. }
  36. OpenCvSharp.Point[] contour = contours[i];
  37. var p = new Particle(contour, this);
  38. if (isK == 1) {
  39. p.areaK = (Cv2.FloodFill(field, contours[i][0], new Scalar(0, 0, 0, 0))) * globalSettings.pxPerUnit * globalSettings.pxPerUnit;
  40. }
  41. particles.Add(p);
  42. }
  43. return particles;
  44. }
  45. #endregion
  46. #region 过滤微粒
  47. /// <summary>
  48. /// 过滤微粒
  49. /// </summary>
  50. /// 使用minimumLength,minimumWidth最小尺寸来过滤微粒
  51. /// <param name="particles">过滤前的微粒列表</param>
  52. /// <returns>过滤后的微粒列表</returns>
  53. public virtual List<Particle> filterParticles(List<Particle> particles)
  54. {
  55. for (int i = particles.Count - 1; i >= 0; i--)
  56. {
  57. Particle particle = particles[i];
  58. if (particle.physicalLength < this.globalSettings.minimumLength ||
  59. particle.physicalWidth < this.globalSettings.minimumWidth)
  60. {
  61. particles.Remove(particle);
  62. }
  63. }
  64. return particles;
  65. }
  66. #endregion
  67. #region 划分夹杂物
  68. /// <summary>
  69. /// 划分夹杂物
  70. /// </summary>
  71. /// 使用distancesBetweenParticles,distancesBetweenStringers划分夹杂物
  72. /// <param name="particles">过滤后的微粒列表</param>
  73. /// <returns>夹杂物列表</returns>
  74. public virtual List<Inclusion> divideInclusion(List<Particle> particles)
  75. {
  76. return this.inclusionsDivideInclusion(this.particlesDivideInclusion(particles));
  77. }
  78. #endregion
  79. #region 微粒划分夹杂物
  80. /// <summary>
  81. /// 微粒划分夹杂物
  82. /// </summary>
  83. /// <param name="particles">过滤后的微粒列表</param>
  84. /// <returns>夹杂物列表</returns>
  85. protected virtual List<Inclusion> particlesDivideInclusion(List<Particle> particles)
  86. {
  87. List<Inclusion> inclusions = new List<Inclusion>();
  88. // 第一次划分 微粒划分夹杂物
  89. foreach (Particle particle in particles)
  90. {
  91. if (inclusions.Count == 0)
  92. {
  93. Inclusion inclusion = new Inclusion(this);
  94. inclusion.addParticles(particle);
  95. inclusions.Add(inclusion);
  96. continue;
  97. }
  98. foreach (Inclusion inclusion in inclusions)
  99. {
  100. if (inclusion.particles[0].shape != particle.shape)
  101. {
  102. continue;
  103. }
  104. // 矩形相交
  105. if (inclusion.rectProfile.IntersectsWith(particle.rectProfile))
  106. {
  107. inclusion.addParticles(particle);
  108. goto particleJump;
  109. }
  110. else
  111. {
  112. int verticalDistancePx = this.globalSettings.distancesBetweenParticlesE, horizontalDistancePx = this.globalSettings.distancesBetweenParticlesT;
  113. // 先比较垂直距离
  114. if (this.globalSettings.rollingDirection == InclusionsGlobalSettings.RollingDirection.PORTRAIT)
  115. {
  116. if (particle.rectProfile.Bottom < inclusion.rectProfile.Top)
  117. {
  118. verticalDistancePx = inclusion.rectProfile.Top - particle.rectProfile.Bottom;
  119. }
  120. if (particle.rectProfile.Top > inclusion.rectProfile.Bottom)
  121. {
  122. verticalDistancePx = particle.rectProfile.Top - inclusion.rectProfile.Bottom;
  123. }
  124. //if (particle.rectProfile.Right < inclusion.rectProfile.Left)
  125. //{
  126. // horizontalDistancePx = inclusion.rectProfile.Left - particle.rectProfile.Right;
  127. //}
  128. //if (particle.rectProfile.Left > inclusion.rectProfile.Right)
  129. //{
  130. // horizontalDistancePx = particle.rectProfile.Left - inclusion.rectProfile.Right;
  131. //}
  132. //if (particle.rectProfile.Right > inclusion.rectProfile.Right && particle.rectProfile.Left < inclusion.rectProfile.Left) {
  133. // horizontalDistancePx = 0;
  134. //}
  135. //if (particle.rectProfile.Right < inclusion.rectProfile.Right && particle.rectProfile.Left > inclusion.rectProfile.Left)
  136. //{
  137. // horizontalDistancePx = 0;
  138. //}
  139. if (particle.rectProfile.Right < inclusion.rectProfile.Right)
  140. {
  141. if (particle.rectProfile.Right < inclusion.rectProfile.Left)
  142. {
  143. horizontalDistancePx = inclusion.rectProfile.Left - particle.rectProfile.Right;
  144. }
  145. else
  146. {
  147. horizontalDistancePx = inclusion.rectProfile.Left - particle.rectProfile.Left;
  148. }
  149. }
  150. if (particle.rectProfile.Left > inclusion.rectProfile.Left)
  151. {
  152. if (particle.rectProfile.Left > inclusion.rectProfile.Right)
  153. {
  154. horizontalDistancePx = particle.rectProfile.Left - inclusion.rectProfile.Right;
  155. }
  156. else
  157. {
  158. horizontalDistancePx = particle.rectProfile.Right - inclusion.rectProfile.Right;
  159. }
  160. }
  161. if (horizontalDistancePx <= 0)
  162. {
  163. horizontalDistancePx = 0;
  164. }
  165. }
  166. else
  167. {
  168. //if (particle.rectProfile.Bottom < inclusion.rectProfile.Top)
  169. //{
  170. // horizontalDistancePx = inclusion.rectProfile.Top - particle.rectProfile.Bottom;
  171. //}
  172. //if (particle.rectProfile.Top > inclusion.rectProfile.Bottom)
  173. //{
  174. // horizontalDistancePx = particle.rectProfile.Top - inclusion.rectProfile.Bottom;
  175. //}
  176. //if (particle.rectProfile.Top > inclusion.rectProfile.Top && particle.rectProfile.Bottom < inclusion.rectProfile.Bottom)
  177. //{
  178. // horizontalDistancePx = 0;
  179. //}
  180. //if (particle.rectProfile.Top < inclusion.rectProfile.Top && particle.rectProfile.Bottom > inclusion.rectProfile.Bottom)
  181. //{
  182. // horizontalDistancePx = 0;
  183. //}
  184. if (particle.rectProfile.Bottom < inclusion.rectProfile.Bottom)
  185. {
  186. if (particle.rectProfile.Bottom < inclusion.rectProfile.Top)
  187. {
  188. horizontalDistancePx = inclusion.rectProfile.Top - particle.rectProfile.Bottom;
  189. }
  190. else
  191. {
  192. horizontalDistancePx = inclusion.rectProfile.Top - particle.rectProfile.Left;
  193. }
  194. }
  195. if (particle.rectProfile.Top > inclusion.rectProfile.Top)
  196. {
  197. if (particle.rectProfile.Top > inclusion.rectProfile.Bottom)
  198. {
  199. horizontalDistancePx = particle.rectProfile.Top - inclusion.rectProfile.Bottom;
  200. }
  201. else
  202. {
  203. horizontalDistancePx = particle.rectProfile.Bottom - inclusion.rectProfile.Bottom;
  204. }
  205. }
  206. if (horizontalDistancePx <= 0)
  207. {
  208. horizontalDistancePx = 0;
  209. }
  210. if (particle.rectProfile.Right < inclusion.rectProfile.Left)
  211. {
  212. verticalDistancePx = inclusion.rectProfile.Left - particle.rectProfile.Right;
  213. }
  214. if (particle.rectProfile.Left > inclusion.rectProfile.Right)
  215. {
  216. verticalDistancePx = particle.rectProfile.Left - inclusion.rectProfile.Right;
  217. }
  218. }
  219. if (verticalDistancePx * this.globalSettings.pxPerUnit <= this.globalSettings.distancesBetweenParticlesE &&
  220. horizontalDistancePx * this.globalSettings.pxPerUnit <= this.globalSettings.distancesBetweenParticlesT)
  221. {
  222. inclusion.addParticles(particle);
  223. goto particleJump;
  224. }
  225. }
  226. }
  227. Inclusion newInclusion = new Inclusion(this);
  228. newInclusion.addParticles(particle);
  229. inclusions.Add(newInclusion);
  230. particleJump:;
  231. }
  232. return inclusions;
  233. }
  234. #endregion
  235. #region 夹杂物划分夹杂物(合并)
  236. /// <summary>
  237. /// 夹杂物划分夹杂物(合并)
  238. /// </summary>
  239. /// <param name="inclusions">夹杂物列表</param>
  240. /// <returns>夹杂物列表</returns>
  241. protected virtual List<Inclusion> inclusionsDivideInclusion(List<Inclusion> inclusions)
  242. {
  243. // 第二次划分 夹杂物间划分
  244. for (int i = 0; i < inclusions.Count; i++)
  245. {
  246. if (i > inclusions.Count - 1)
  247. {
  248. break;
  249. }
  250. Inclusion inclusion = inclusions[i];
  251. for (int o = inclusions.Count - 1; o > i; o--)
  252. {
  253. if (o > inclusions.Count - 1)
  254. {
  255. break;
  256. }
  257. // 矩形相交
  258. if (inclusion.rectProfile.IntersectsWith(inclusions[o].rectProfile))
  259. {
  260. inclusion.addParticles(inclusions[o].particles);
  261. inclusions.RemoveAt(o);
  262. }
  263. else
  264. {
  265. if (inclusions[o].particles[0].shape != inclusion.particles[0].shape)
  266. {
  267. continue;
  268. }
  269. int verticalDistancePx = this.globalSettings.distancesBetweenParticlesE, horizontalDistancePx = this.globalSettings.distancesBetweenParticlesT;
  270. // 先比较垂直距离
  271. if (this.globalSettings.rollingDirection == InclusionsGlobalSettings.RollingDirection.PORTRAIT)
  272. {
  273. if (inclusions[o].rectProfile.Bottom < inclusion.rectProfile.Top)
  274. {
  275. verticalDistancePx = inclusion.rectProfile.Top - inclusions[o].rectProfile.Bottom;
  276. }
  277. if (inclusions[o].rectProfile.Top > inclusion.rectProfile.Bottom)
  278. {
  279. verticalDistancePx = inclusions[o].rectProfile.Top - inclusion.rectProfile.Bottom;
  280. }
  281. //if (inclusions[o].rectProfile.Right < inclusion.rectProfile.Left)
  282. //{
  283. // horizontalDistancePx = inclusion.rectProfile.Left - inclusions[o].rectProfile.Right;
  284. //}
  285. //if (inclusions[o].rectProfile.Left > inclusion.rectProfile.Right)
  286. //{
  287. // horizontalDistancePx = inclusions[o].rectProfile.Left - inclusion.rectProfile.Right;
  288. //}
  289. if (inclusions[o].rectProfile.Right < inclusion.rectProfile.Right)
  290. {
  291. if (inclusions[o].rectProfile.Right < inclusion.rectProfile.Left)
  292. {
  293. horizontalDistancePx = inclusion.rectProfile.Left - inclusions[o].rectProfile.Right;
  294. }
  295. else
  296. {
  297. horizontalDistancePx = inclusion.rectProfile.Left - inclusions[o].rectProfile.Left;
  298. }
  299. }
  300. if (inclusions[o].rectProfile.Left > inclusion.rectProfile.Left)
  301. {
  302. if (inclusions[o].rectProfile.Left > inclusion.rectProfile.Right)
  303. {
  304. horizontalDistancePx = inclusions[o].rectProfile.Left - inclusion.rectProfile.Right;
  305. }
  306. else
  307. {
  308. horizontalDistancePx = inclusions[o].rectProfile.Right - inclusion.rectProfile.Right;
  309. }
  310. }
  311. if (horizontalDistancePx <= 0)
  312. {
  313. horizontalDistancePx = 0;
  314. }
  315. }
  316. else
  317. {
  318. //if (inclusions[o].rectProfile.Bottom < inclusion.rectProfile.Top)
  319. //{
  320. // horizontalDistancePx = inclusion.rectProfile.Top - inclusions[o].rectProfile.Bottom;
  321. //}
  322. //if (inclusions[o].rectProfile.Top > inclusion.rectProfile.Bottom)
  323. //{
  324. // horizontalDistancePx = inclusions[o].rectProfile.Top - inclusion.rectProfile.Bottom;
  325. //}
  326. if (inclusions[o].rectProfile.Bottom < inclusion.rectProfile.Bottom)
  327. {
  328. if (inclusions[o].rectProfile.Bottom < inclusion.rectProfile.Top)
  329. {
  330. horizontalDistancePx = inclusion.rectProfile.Top - inclusions[o].rectProfile.Bottom;
  331. }
  332. else
  333. {
  334. horizontalDistancePx = inclusion.rectProfile.Top - inclusions[o].rectProfile.Left;
  335. }
  336. }
  337. if (inclusions[o].rectProfile.Top > inclusion.rectProfile.Top)
  338. {
  339. if (inclusions[o].rectProfile.Top > inclusion.rectProfile.Bottom)
  340. {
  341. horizontalDistancePx = inclusions[o].rectProfile.Top - inclusion.rectProfile.Bottom;
  342. }
  343. else
  344. {
  345. horizontalDistancePx = inclusions[o].rectProfile.Bottom - inclusion.rectProfile.Bottom;
  346. }
  347. }
  348. if (horizontalDistancePx <= 0)
  349. {
  350. horizontalDistancePx = 0;
  351. }
  352. if (inclusions[o].rectProfile.Right < inclusion.rectProfile.Left)
  353. {
  354. verticalDistancePx = inclusion.rectProfile.Left - inclusions[o].rectProfile.Right;
  355. }
  356. if (inclusions[o].rectProfile.Left > inclusion.rectProfile.Right)
  357. {
  358. verticalDistancePx = inclusions[o].rectProfile.Left - inclusion.rectProfile.Right;
  359. }
  360. }
  361. if (verticalDistancePx * this.globalSettings.pxPerUnit <= this.globalSettings.distancesBetweenParticlesE &&
  362. horizontalDistancePx * this.globalSettings.pxPerUnit <= this.globalSettings.distancesBetweenParticlesT)
  363. {
  364. inclusion.addParticles(inclusions[o].particles);
  365. inclusions.RemoveAt(o);
  366. }
  367. }
  368. }
  369. }
  370. List<Inclusion> tobeCombined = new List<Inclusion>();
  371. foreach (var item in inclusions)
  372. {
  373. if (item.particles.Count<3)
  374. {
  375. tobeCombined.Add(item);
  376. }
  377. }
  378. inclusionsCombinationSplit(inclusions,tobeCombined);
  379. return inclusions;
  380. }
  381. #endregion
  382. #region 夹杂物组合
  383. /// <summary>
  384. /// 夹杂物组合
  385. /// </summary>
  386. /// <param name="allInclusions">全部的夹杂物</param>
  387. /// <param name="tobeCombined">待合并的夹杂物</param>
  388. public virtual List<Inclusion> inclusionsCombination(List<Inclusion> allInclusions, List<Inclusion> tobeCombined)
  389. {
  390. Inclusion inclusion = new Inclusion(this);
  391. foreach (Inclusion item in tobeCombined)
  392. {
  393. inclusion.addParticles(item.particles);
  394. allInclusions.Remove(item);
  395. }
  396. allInclusions.Add(inclusion);
  397. return allInclusions;
  398. }
  399. #endregion
  400. #region 夹杂物组合拆分
  401. /// <summary>
  402. /// 夹杂物组合拆分
  403. /// </summary>
  404. /// <param name="allInclusions">全部的夹杂物</param>
  405. /// <param name="tobeCombined">待拆分的夹杂物</param>
  406. public virtual List<Inclusion> inclusionsCombinationSplit(List<Inclusion> allInclusions, List<Inclusion> tobeCombined)
  407. {
  408. foreach (Inclusion item in tobeCombined)
  409. {
  410. foreach (Particle particle in item.particles)
  411. {
  412. Inclusion inclusion = new Inclusion(this);
  413. inclusion.addParticles(particle);
  414. allInclusions.Add(inclusion);
  415. }
  416. allInclusions.Remove(item);
  417. }
  418. return allInclusions;
  419. }
  420. #endregion
  421. /// <summary>
  422. /// 判断夹杂物类型
  423. /// </summary>
  424. public abstract void determineType(Inclusion inclusion);
  425. /// <summary>
  426. /// 边缘误差修正
  427. /// </summary>
  428. /// 根据视场边界修正所计算的夹杂物
  429. /// <param name="inclusion"></param>
  430. public abstract void edgeErrorsCorrection(List<Inclusion> inclusions);
  431. }
  432. }