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- using OpenCvSharp;
- using PaintDotNet.Base.DedicatedAnalysis.Inclusions.Model;
- using System.Collections.Generic;
- using System.Drawing;
- namespace PaintDotNet.Base.DedicatedAnalysis.Inclusions
- {
- /// <summary>
- /// 夹杂物标准
- /// </summary>
- public abstract class InclusionsStandard
- {
- public static Color[] RAINBOW_COLORS = { Color.Red, Color.Orange, Color.Yellow, Color.Green, Color.Blue, Color.Cyan, Color.Purple };
- /// <summary>
- /// 设置
- /// </summary>
- public InclusionsGlobalSettings globalSettings = new InclusionsGlobalSettings();
- #region 识别测量区域中的微粒
- /// <summary>
- /// 识别测量区域中的微粒
- /// </summary>
- /// <param name="field">视场</param>
- /// <returns>识别出的微粒列表</returns>
- public virtual List<Particle> identifyParticles(Mat field,int isK)
- {
- Cv2.Threshold(field, field, 175, 255, ThresholdTypes.BinaryInv);
- OpenCvSharp.Point[][] contours;
- HierarchyIndex[] hierarchy;
- Cv2.FindContours(field, out contours, out hierarchy, RetrievalModes.Tree, ContourApproximationModes.ApproxNone);
-
- List<Particle> particles = new List<Particle>();
-
- for (int i = 0; i < contours.Length; i++)
- {
- if (hierarchy[i].Parent != -1)
- {
- continue;
- }
- OpenCvSharp.Point[] contour = contours[i];
- var p = new Particle(contour, this);
- if (isK == 1) {
- p.areaK = (Cv2.FloodFill(field, contours[i][0], new Scalar(0, 0, 0, 0))) * globalSettings.pxPerUnit * globalSettings.pxPerUnit;
- }
- particles.Add(p);
- }
- return particles;
- }
- #endregion
- #region 过滤微粒
- /// <summary>
- /// 过滤微粒
- /// </summary>
- /// 使用minimumLength,minimumWidth最小尺寸来过滤微粒
- /// <param name="particles">过滤前的微粒列表</param>
- /// <returns>过滤后的微粒列表</returns>
- public virtual List<Particle> filterParticles(List<Particle> particles)
- {
- for (int i = particles.Count - 1; i >= 0; i--)
- {
- Particle particle = particles[i];
- if (particle.physicalLength < this.globalSettings.minimumLength ||
- particle.physicalWidth < this.globalSettings.minimumWidth)
- {
- particles.Remove(particle);
- }
- }
- return particles;
- }
- #endregion
- #region 划分夹杂物
- /// <summary>
- /// 划分夹杂物
- /// </summary>
- /// 使用distancesBetweenParticles,distancesBetweenStringers划分夹杂物
- /// <param name="particles">过滤后的微粒列表</param>
- /// <returns>夹杂物列表</returns>
- public virtual List<Inclusion> divideInclusion(List<Particle> particles)
- {
- return this.inclusionsDivideInclusion(this.particlesDivideInclusion(particles));
- }
- #endregion
- #region 微粒划分夹杂物
- /// <summary>
- /// 微粒划分夹杂物
- /// </summary>
- /// <param name="particles">过滤后的微粒列表</param>
- /// <returns>夹杂物列表</returns>
- protected virtual List<Inclusion> particlesDivideInclusion(List<Particle> particles)
- {
- List<Inclusion> inclusions = new List<Inclusion>();
- // 第一次划分 微粒划分夹杂物
- foreach (Particle particle in particles)
- {
- if (inclusions.Count == 0)
- {
- Inclusion inclusion = new Inclusion(this);
- inclusion.addParticles(particle);
- inclusions.Add(inclusion);
- continue;
- }
- foreach (Inclusion inclusion in inclusions)
- {
- if (inclusion.particles[0].shape != particle.shape)
- {
- continue;
- }
- // 矩形相交
- if (inclusion.rectProfile.IntersectsWith(particle.rectProfile))
- {
- inclusion.addParticles(particle);
- goto particleJump;
- }
- else
- {
- int verticalDistancePx = this.globalSettings.distancesBetweenParticlesE, horizontalDistancePx = this.globalSettings.distancesBetweenParticlesT;
- // 先比较垂直距离
- if (this.globalSettings.rollingDirection == InclusionsGlobalSettings.RollingDirection.PORTRAIT)
- {
- if (particle.rectProfile.Bottom < inclusion.rectProfile.Top)
- {
- verticalDistancePx = inclusion.rectProfile.Top - particle.rectProfile.Bottom;
- }
- if (particle.rectProfile.Top > inclusion.rectProfile.Bottom)
- {
- verticalDistancePx = particle.rectProfile.Top - inclusion.rectProfile.Bottom;
- }
- //if (particle.rectProfile.Right < inclusion.rectProfile.Left)
- //{
- // horizontalDistancePx = inclusion.rectProfile.Left - particle.rectProfile.Right;
- //}
- //if (particle.rectProfile.Left > inclusion.rectProfile.Right)
- //{
- // horizontalDistancePx = particle.rectProfile.Left - inclusion.rectProfile.Right;
- //}
- //if (particle.rectProfile.Right > inclusion.rectProfile.Right && particle.rectProfile.Left < inclusion.rectProfile.Left) {
- // horizontalDistancePx = 0;
- //}
- //if (particle.rectProfile.Right < inclusion.rectProfile.Right && particle.rectProfile.Left > inclusion.rectProfile.Left)
- //{
- // horizontalDistancePx = 0;
- //}
- if (particle.rectProfile.Right < inclusion.rectProfile.Right)
- {
- if (particle.rectProfile.Right < inclusion.rectProfile.Left)
- {
- horizontalDistancePx = inclusion.rectProfile.Left - particle.rectProfile.Right;
- }
- else
- {
- horizontalDistancePx = inclusion.rectProfile.Left - particle.rectProfile.Left;
- }
- }
- if (particle.rectProfile.Left > inclusion.rectProfile.Left)
- {
- if (particle.rectProfile.Left > inclusion.rectProfile.Right)
- {
- horizontalDistancePx = particle.rectProfile.Left - inclusion.rectProfile.Right;
- }
- else
- {
- horizontalDistancePx = particle.rectProfile.Right - inclusion.rectProfile.Right;
- }
- }
- if (horizontalDistancePx <= 0)
- {
- horizontalDistancePx = 0;
- }
- }
- else
- {
- //if (particle.rectProfile.Bottom < inclusion.rectProfile.Top)
- //{
- // horizontalDistancePx = inclusion.rectProfile.Top - particle.rectProfile.Bottom;
- //}
- //if (particle.rectProfile.Top > inclusion.rectProfile.Bottom)
- //{
- // horizontalDistancePx = particle.rectProfile.Top - inclusion.rectProfile.Bottom;
- //}
- //if (particle.rectProfile.Top > inclusion.rectProfile.Top && particle.rectProfile.Bottom < inclusion.rectProfile.Bottom)
- //{
- // horizontalDistancePx = 0;
- //}
- //if (particle.rectProfile.Top < inclusion.rectProfile.Top && particle.rectProfile.Bottom > inclusion.rectProfile.Bottom)
- //{
- // horizontalDistancePx = 0;
- //}
- if (particle.rectProfile.Bottom < inclusion.rectProfile.Bottom)
- {
- if (particle.rectProfile.Bottom < inclusion.rectProfile.Top)
- {
- horizontalDistancePx = inclusion.rectProfile.Top - particle.rectProfile.Bottom;
- }
- else
- {
- horizontalDistancePx = inclusion.rectProfile.Top - particle.rectProfile.Left;
- }
- }
- if (particle.rectProfile.Top > inclusion.rectProfile.Top)
- {
- if (particle.rectProfile.Top > inclusion.rectProfile.Bottom)
- {
- horizontalDistancePx = particle.rectProfile.Top - inclusion.rectProfile.Bottom;
- }
- else
- {
- horizontalDistancePx = particle.rectProfile.Bottom - inclusion.rectProfile.Bottom;
- }
- }
- if (horizontalDistancePx <= 0)
- {
- horizontalDistancePx = 0;
- }
- if (particle.rectProfile.Right < inclusion.rectProfile.Left)
- {
- verticalDistancePx = inclusion.rectProfile.Left - particle.rectProfile.Right;
- }
- if (particle.rectProfile.Left > inclusion.rectProfile.Right)
- {
- verticalDistancePx = particle.rectProfile.Left - inclusion.rectProfile.Right;
- }
- }
- if (verticalDistancePx * this.globalSettings.pxPerUnit <= this.globalSettings.distancesBetweenParticlesE &&
- horizontalDistancePx * this.globalSettings.pxPerUnit <= this.globalSettings.distancesBetweenParticlesT)
- {
- inclusion.addParticles(particle);
- goto particleJump;
- }
- }
- }
- Inclusion newInclusion = new Inclusion(this);
- newInclusion.addParticles(particle);
- inclusions.Add(newInclusion);
- particleJump:;
- }
- return inclusions;
- }
- #endregion
- #region 夹杂物划分夹杂物(合并)
- /// <summary>
- /// 夹杂物划分夹杂物(合并)
- /// </summary>
- /// <param name="inclusions">夹杂物列表</param>
- /// <returns>夹杂物列表</returns>
- protected virtual List<Inclusion> inclusionsDivideInclusion(List<Inclusion> inclusions)
- {
- // 第二次划分 夹杂物间划分
- for (int i = 0; i < inclusions.Count; i++)
- {
- if (i > inclusions.Count - 1)
- {
- break;
- }
- Inclusion inclusion = inclusions[i];
- for (int o = inclusions.Count - 1; o > i; o--)
- {
- if (o > inclusions.Count - 1)
- {
- break;
- }
- // 矩形相交
- if (inclusion.rectProfile.IntersectsWith(inclusions[o].rectProfile))
- {
- inclusion.addParticles(inclusions[o].particles);
- inclusions.RemoveAt(o);
- }
- else
- {
- if (inclusions[o].particles[0].shape != inclusion.particles[0].shape)
- {
- continue;
- }
- int verticalDistancePx = this.globalSettings.distancesBetweenParticlesE, horizontalDistancePx = this.globalSettings.distancesBetweenParticlesT;
- // 先比较垂直距离
- if (this.globalSettings.rollingDirection == InclusionsGlobalSettings.RollingDirection.PORTRAIT)
- {
- if (inclusions[o].rectProfile.Bottom < inclusion.rectProfile.Top)
- {
- verticalDistancePx = inclusion.rectProfile.Top - inclusions[o].rectProfile.Bottom;
- }
- if (inclusions[o].rectProfile.Top > inclusion.rectProfile.Bottom)
- {
- verticalDistancePx = inclusions[o].rectProfile.Top - inclusion.rectProfile.Bottom;
- }
- //if (inclusions[o].rectProfile.Right < inclusion.rectProfile.Left)
- //{
- // horizontalDistancePx = inclusion.rectProfile.Left - inclusions[o].rectProfile.Right;
- //}
- //if (inclusions[o].rectProfile.Left > inclusion.rectProfile.Right)
- //{
- // horizontalDistancePx = inclusions[o].rectProfile.Left - inclusion.rectProfile.Right;
- //}
- if (inclusions[o].rectProfile.Right < inclusion.rectProfile.Right)
- {
- if (inclusions[o].rectProfile.Right < inclusion.rectProfile.Left)
- {
- horizontalDistancePx = inclusion.rectProfile.Left - inclusions[o].rectProfile.Right;
- }
- else
- {
- horizontalDistancePx = inclusion.rectProfile.Left - inclusions[o].rectProfile.Left;
- }
- }
- if (inclusions[o].rectProfile.Left > inclusion.rectProfile.Left)
- {
- if (inclusions[o].rectProfile.Left > inclusion.rectProfile.Right)
- {
- horizontalDistancePx = inclusions[o].rectProfile.Left - inclusion.rectProfile.Right;
- }
- else
- {
- horizontalDistancePx = inclusions[o].rectProfile.Right - inclusion.rectProfile.Right;
- }
- }
- if (horizontalDistancePx <= 0)
- {
- horizontalDistancePx = 0;
- }
- }
- else
- {
- //if (inclusions[o].rectProfile.Bottom < inclusion.rectProfile.Top)
- //{
- // horizontalDistancePx = inclusion.rectProfile.Top - inclusions[o].rectProfile.Bottom;
- //}
- //if (inclusions[o].rectProfile.Top > inclusion.rectProfile.Bottom)
- //{
- // horizontalDistancePx = inclusions[o].rectProfile.Top - inclusion.rectProfile.Bottom;
- //}
- if (inclusions[o].rectProfile.Bottom < inclusion.rectProfile.Bottom)
- {
- if (inclusions[o].rectProfile.Bottom < inclusion.rectProfile.Top)
- {
- horizontalDistancePx = inclusion.rectProfile.Top - inclusions[o].rectProfile.Bottom;
- }
- else
- {
- horizontalDistancePx = inclusion.rectProfile.Top - inclusions[o].rectProfile.Left;
- }
- }
- if (inclusions[o].rectProfile.Top > inclusion.rectProfile.Top)
- {
- if (inclusions[o].rectProfile.Top > inclusion.rectProfile.Bottom)
- {
- horizontalDistancePx = inclusions[o].rectProfile.Top - inclusion.rectProfile.Bottom;
- }
- else
- {
- horizontalDistancePx = inclusions[o].rectProfile.Bottom - inclusion.rectProfile.Bottom;
- }
- }
- if (horizontalDistancePx <= 0)
- {
- horizontalDistancePx = 0;
- }
- if (inclusions[o].rectProfile.Right < inclusion.rectProfile.Left)
- {
- verticalDistancePx = inclusion.rectProfile.Left - inclusions[o].rectProfile.Right;
- }
- if (inclusions[o].rectProfile.Left > inclusion.rectProfile.Right)
- {
- verticalDistancePx = inclusions[o].rectProfile.Left - inclusion.rectProfile.Right;
- }
- }
- if (verticalDistancePx * this.globalSettings.pxPerUnit <= this.globalSettings.distancesBetweenParticlesE &&
- horizontalDistancePx * this.globalSettings.pxPerUnit <= this.globalSettings.distancesBetweenParticlesT)
- {
- inclusion.addParticles(inclusions[o].particles);
- inclusions.RemoveAt(o);
- }
- }
- }
- }
- List<Inclusion> tobeCombined = new List<Inclusion>();
- foreach (var item in inclusions)
- {
- if (item.particles.Count<3)
- {
- tobeCombined.Add(item);
- }
- }
- inclusionsCombinationSplit(inclusions,tobeCombined);
- return inclusions;
- }
- #endregion
- #region 夹杂物组合
- /// <summary>
- /// 夹杂物组合
- /// </summary>
- /// <param name="allInclusions">全部的夹杂物</param>
- /// <param name="tobeCombined">待合并的夹杂物</param>
- public virtual List<Inclusion> inclusionsCombination(List<Inclusion> allInclusions, List<Inclusion> tobeCombined)
- {
- Inclusion inclusion = new Inclusion(this);
- foreach (Inclusion item in tobeCombined)
- {
- inclusion.addParticles(item.particles);
- allInclusions.Remove(item);
- }
- allInclusions.Add(inclusion);
- return allInclusions;
- }
- #endregion
- #region 夹杂物组合拆分
- /// <summary>
- /// 夹杂物组合拆分
- /// </summary>
- /// <param name="allInclusions">全部的夹杂物</param>
- /// <param name="tobeCombined">待拆分的夹杂物</param>
- public virtual List<Inclusion> inclusionsCombinationSplit(List<Inclusion> allInclusions, List<Inclusion> tobeCombined)
- {
- foreach (Inclusion item in tobeCombined)
- {
- foreach (Particle particle in item.particles)
- {
- Inclusion inclusion = new Inclusion(this);
- inclusion.addParticles(particle);
- allInclusions.Add(inclusion);
- }
- allInclusions.Remove(item);
- }
- return allInclusions;
- }
- #endregion
- /// <summary>
- /// 判断夹杂物类型
- /// </summary>
- public abstract void determineType(Inclusion inclusion);
- /// <summary>
- /// 边缘误差修正
- /// </summary>
- /// 根据视场边界修正所计算的夹杂物
- /// <param name="inclusion"></param>
- public abstract void edgeErrorsCorrection(List<Inclusion> inclusions);
- }
-
- }
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