using PaintDotNet.Annotation.Enum; using PaintDotNet.Base.SettingModel; using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using System.Drawing.Drawing2D; using System.Globalization; using System.Runtime.Serialization; using System.Windows.Forms; namespace PaintDotNet.Annotation.Label { /// /// 标注->圆角矩形 /// public class DrawRoundRectangle : DrawObject { private const string entryRectangle = "Rect"; /// /// 标注样式信息model /// public LabelStyleModel.RoundedRectangle labelRoundedRectStyleModel; // 圆角半径 private int radius = 10; public DrawRoundRectangle(ISurfaceBox surfaceBox, int x, int y, int width, int height) : base() { this.objectType = DrawClass.Label; this.drawToolType = DrawToolType.DrawRoundRectangle; labelRoundedRectStyleModel = surfaceBox.GetLabelStyleModel().roundedRectangle; rectangle.X = x; rectangle.Y = y; rectangle.Width = width; rectangle.Height = height; Initialize(); } public DrawRoundRectangle(ISurfaceBox surfaceBox, List points, ParentStyleModel parentStyleModel, Object content) : base() { this.objectType = DrawClass.Label; this.drawToolType = DrawToolType.DrawRoundRectangle; this.ISurfaceBox = surfaceBox; labelRoundedRectStyleModel = (LabelStyleModel.RoundedRectangle)parentStyleModel; rectangle.X = points[0].X; rectangle.Y = points[0].Y; rectangle.Width = points[1].X - points[0].X; rectangle.Height = points[1].Y - points[0].Y; } /// /// Clone this instance /// public override DrawObject Clone() { DrawRoundRectangle drawRoundRectangle = new DrawRoundRectangle(ISurfaceBox, 0, 0, 1, 0); drawRoundRectangle.objectType = DrawClass.Label; drawRoundRectangle.drawToolType = DrawToolType.DrawRoundRectangle; drawRoundRectangle.ISurfaceBox = this.ISurfaceBox; drawRoundRectangle.rectangle = this.rectangle; FillDrawObjectFields(drawRoundRectangle); return drawRoundRectangle; } public override DrawObject Clone(ISurfaceBox surfaceBox) { DrawRoundRectangle drawRoundRectangle = new DrawRoundRectangle(surfaceBox, 0, 0, 1, 0); drawRoundRectangle.objectType = DrawClass.Label; drawRoundRectangle.drawToolType = DrawToolType.DrawRoundRectangle; drawRoundRectangle.ISurfaceBox = surfaceBox; drawRoundRectangle.rectangle = this.rectangle; drawRoundRectangle.labelRoundedRectStyleModel = this.labelRoundedRectStyleModel; FillDrawObjectFields(drawRoundRectangle); return drawRoundRectangle; } /// /// Draw rectangle /// /// public override void Draw(Graphics g) { Color color = Color.FromArgb(this.labelRoundedRectStyleModel.lineColor); Pen pen = new Pen(color, PenWidth); int penWidth = this.labelRoundedRectStyleModel.lineWidth; pen.DashStyle = (DashStyle)this.labelRoundedRectStyleModel.lineStyle; pen.Width = penWidth; Color fillColor = Color.FromArgb(this.labelRoundedRectStyleModel.fillColor); SolidBrush fillBrush = new SolidBrush(fillColor); Rectangle panel4 = DrawRectangle.GetNormalizedRectangle(Rectangle); //计算圆角半径,以短的一边为准 if (panel4.Width > panel4.Height) radius = Convert.ToInt32(Math.Ceiling(panel4.Height * (this.labelRoundedRectStyleModel.roundAngle / 100))); else radius = Convert.ToInt32(Math.Ceiling(panel4.Width * (this.labelRoundedRectStyleModel.roundAngle / 100))); if (radius == 0) radius = 1; // 要实现 圆角化的 矩形 Rectangle rect = new Rectangle(panel4.X, panel4.Y, panel4.Width - radius, panel4.Height - radius); // 指定图形路径, 有一系列 直线/曲线 组成 GraphicsPath myPath = new GraphicsPath(); myPath.StartFigure(); myPath.AddArc(new Rectangle(new Point(rect.X, rect.Y), new Size(2 * radius, 2 * radius)), 180, 90); myPath.AddLine(new Point(rect.X + radius, rect.Y), new Point(rect.Right - radius, rect.Y)); myPath.AddArc(new Rectangle(new Point(rect.Right - 2 * radius, rect.Y), new Size(2 * radius, 2 * radius)), 270, 90); myPath.AddLine(new Point(rect.Right, rect.Y + radius), new Point(rect.Right, rect.Bottom - radius)); myPath.AddArc(new Rectangle(new Point(rect.Right - 2 * radius, rect.Bottom - 2 * radius), new Size(2 * radius, 2 * radius)), 0, 90); myPath.AddLine(new Point(rect.Right - radius, rect.Bottom), new Point(rect.X + radius, rect.Bottom)); myPath.AddArc(new Rectangle(new Point(rect.X, rect.Bottom - 2 * radius), new Size(2 * radius, 2 * radius)), 90, 90); myPath.AddLine(new Point(rect.X, rect.Bottom - radius), new Point(rect.X, rect.Y + radius)); myPath.CloseFigure(); g.DrawPath(pen, myPath); g.FillPath(fillBrush, myPath); //g.DrawRectangle(pen, DrawRectangle.GetNormalizedRectangle(Rectangle)); //pen.Dispose(); } protected void SetRectangle(float x, float y, float width, float height) { rectangle.X = x; rectangle.Y = y; rectangle.Width = width; rectangle.Height = height; } /// /// Get number of handles /// public override int HandleCount { get { return 8; } } /// /// Get handle pointscroll by 1-based number /// /// /// public override PointF GetHandle(int handleNumber) { float x, y, xCenter, yCenter; xCenter = rectangle.X + rectangle.Width / 2; yCenter = rectangle.Y + rectangle.Height / 2; x = rectangle.X; y = rectangle.Y; switch (handleNumber) { case 1: x = rectangle.X; y = rectangle.Y; break; case 2: x = xCenter; y = rectangle.Y; break; case 3: x = rectangle.Right; y = rectangle.Y; break; case 4: x = rectangle.Right; y = yCenter; break; case 5: x = rectangle.Right; y = rectangle.Bottom; break; case 6: x = xCenter; y = rectangle.Bottom; break; case 7: x = rectangle.X; y = rectangle.Bottom; break; case 8: x = rectangle.X; y = yCenter; break; } return new PointF(x, y); } /// /// Hit test. /// Return value: -1 - no hit /// 0 - hit anywhere /// > 1 - handle number /// /// /// public override int HitTest(Point point) { if (Selected) { for (int i = 1; i <= HandleCount; i++) { if (GetHandleRectangle(i).Contains(point)) return i; } } if (PointInObject(point)) return 0; return -1; } protected override bool PointInObject(Point point) { return rectangle.Contains(point); } /// /// Get cursor for the handle /// /// /// public override Cursor GetHandleCursor(int handleNumber) { switch (handleNumber) { case 1: return Cursors.SizeNWSE; case 2: return Cursors.SizeNS; case 3: return Cursors.SizeNESW; case 4: return Cursors.SizeWE; case 5: return Cursors.SizeNWSE; case 6: return Cursors.SizeNS; case 7: return Cursors.SizeNESW; case 8: return Cursors.SizeWE; default: return Cursors.Default; } } /// /// Move handle to new pointscroll (resizing) /// /// /// public override void MoveHandleTo(Point point, int handleNumber) { float left = Rectangle.Left; float top = Rectangle.Top; float right = Rectangle.Right; float bottom = Rectangle.Bottom; switch (handleNumber) { case 1: left = point.X; top = point.Y; break; case 2: top = point.Y; break; case 3: right = point.X; top = point.Y; break; case 4: right = point.X; break; case 5: right = point.X; bottom = point.Y; break; case 6: bottom = point.Y; break; case 7: left = point.X; bottom = point.Y; break; case 8: left = point.X; break; } SetRectangle(left, top, right - left, bottom - top); } public override bool IntersectsWith(Rectangle rectangle) { return Rectangle.IntersectsWith(rectangle); } /// /// Move object /// /// /// public override void Move(int deltaX, int deltaY) { int x = ISurfaceBox.UnscaleScalar(deltaX); int y = ISurfaceBox.UnscaleScalar(deltaY); rectangle.X += x; rectangle.Y += y; } public override void Dump() { base.Dump(); Trace.WriteLine("rectangle.X = " + rectangle.X.ToString(CultureInfo.InvariantCulture)); Trace.WriteLine("rectangle.Y = " + rectangle.Y.ToString(CultureInfo.InvariantCulture)); Trace.WriteLine("rectangle.Width = " + rectangle.Width.ToString(CultureInfo.InvariantCulture)); Trace.WriteLine("rectangle.Height = " + rectangle.Height.ToString(CultureInfo.InvariantCulture)); } /// /// Normalize rectangle /// public override void Normalize() { rectangle = DrawRectangle.GetNormalizedRectangle(rectangle); } /// /// Save objevt to serialization stream /// /// /// public override void SaveToStream(System.Runtime.Serialization.SerializationInfo info, int orderNumber) { info.AddValue( String.Format(CultureInfo.InvariantCulture, "{0}{1}", entryRectangle, orderNumber), rectangle); base.SaveToStream(info, orderNumber); } /// /// LOad object from serialization stream /// /// /// public override void LoadFromStream(SerializationInfo info, int orderNumber) { rectangle = (Rectangle)info.GetValue( String.Format(CultureInfo.InvariantCulture, "{0}{1}", entryRectangle, orderNumber), typeof(Rectangle)); base.LoadFromStream(info, orderNumber); } #region Helper Functions public static Rectangle GetNormalizedRectangle(int x1, int y1, int x2, int y2) { if (x2 < x1) { int tmp = x2; x2 = x1; x1 = tmp; } if (y2 < y1) { int tmp = y2; y2 = y1; y1 = tmp; } return new Rectangle(x1, y1, x2 - x1, y2 - y1); } public static Rectangle GetNormalizedRectangle(Point p1, Point p2) { return GetNormalizedRectangle(p1.X, p1.Y, p2.X, p2.Y); } public static Rectangle GetNormalizedRectangle(Rectangle r) { return GetNormalizedRectangle(r.X, r.Y, r.X + r.Width, r.Y + r.Height); } #endregion public override RectangleF GetBoundingBox() { return rectangle; } public override List GetPoints() { List points = new List(); points.Add(new PointF(rectangle.X, rectangle.Y)); points.Add(new PointF(rectangle.Right, rectangle.Bottom)); return points; } public override ParentStyleModel GetStyle() { return labelRoundedRectStyleModel; } } }