using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
using OpenCvSharp;
namespace PaintDotNet.CustomControl
{
public partial class HistogramControl : UserControl
{
///
/// panel画板
///
private PanelEx panelEx1;
///
/// 控件的宽
///
private int width;
///
/// 控件的高
///
private int height;
///
/// 区间1的起止值
///
private int start = 0, end = 0;
///
/// 区间2的起止值
///
private int start1 = 0, end1 = 0;
///
/// 画笔
///
private Pen pen = new Pen(Color.Red);
///
/// 直方图的bitmap
///
private Bitmap bitmap;
///
/// 1个区间/2个区间
///
private int flag = 1;
///
/// 鼠标按下标志
///
private bool press = false;
///
/// 标记鼠标按下的时候在那根线上 1、2、3、4
///
private int x = 0;
///
/// 中间的
///
private GraphicsPath path1, path2;
public int Flag
{
get
{
return flag;
}
set
{
this.flag = value;
this.panelEx1.Refresh();
}
}
///
/// 公开的事件,第一条线拖拽的事件
///
public event EventHandler> DragOneEventActionFinish;
private void OnDragOneEventActionFinish(int start)
{
if (DragOneEventActionFinish != null)
{
DragOneEventActionFinish(this, new EventArgs(start));
}
}
public event EventHandler> DragTwoEventActionFinish;
private void OnDragTwoEventActionFinish(int end)
{
if (DragTwoEventActionFinish != null)
{
DragTwoEventActionFinish(this, new EventArgs(end));
}
}
public event EventHandler> DragThreeEventActionFinish;
private void OnDragThreeEventActionFinish(int start1)
{
if (DragThreeEventActionFinish != null)
{
DragThreeEventActionFinish(this, new EventArgs(start1));
}
}
public event EventHandler> DragFourEventActionFinish;
private void OnDragFourEventActionFinish(int start1)
{
if (DragFourEventActionFinish != null)
{
DragFourEventActionFinish(this, new EventArgs(start1));
}
}
public event EventHandler> DragFiveEventActionFinish;
private void OnDragFiveEventActionFinish(int[] startend)
{
if (DragFiveEventActionFinish != null)
{
DragFiveEventActionFinish(this, new EventArgs(startend));
}
}
public event EventHandler> DragSixEventActionFinish;
private void OnDragSixEventActionFinish(int[] start1end1)
{
if (DragSixEventActionFinish != null)
{
DragSixEventActionFinish(this, new EventArgs(start1end1));
}
}
public HistogramControl()
{
InitializeComponent();
this.panelEx1.Paint += new PaintEventHandler(this.panelEx_Paint);
this.panelEx1.MouseDown += new MouseEventHandler(this.panelEx_MouseDown);
this.panelEx1.MouseMove += new MouseEventHandler(this.panelEx_MouseMove);
this.panelEx1.MouseUp += new MouseEventHandler(this.panelEx_MouseUp);
}
int oldx = 0;
///
/// 鼠标按下事件,判断是否点在了线上
///
///
///
private void panelEx_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
if (flag == 1 || flag == 2)
{
if ((e.X > start-5 && e.X < start + 5) || (e.X > end-5 && e.X < end + 5))
{
x = (e.X > end - 5 && e.X < end + 5) ? 2 : 1;
press = true;
}
if(new Region(path1).IsVisible(e.X, e.Y))
{
x = 5;
oldx = e.X;
press = true;
}
}
if (flag == 2)
{
if ((e.X > start1 - 5 && e.X < start1 + 5) || (e.X > end1 - 5 && e.X < end1 + 5))
{
x = (e.X > end1 - 5 && e.X < end1 + 5) ? 4 : 3;
press = true;
}
if (new Region(path2).IsVisible(e.X, e.Y))
{
x = 6;
oldx = e.X;
press = true;
}
}
}
}
///
/// 鼠标移动事件
///
///
///
private void panelEx_MouseMove(object sender, MouseEventArgs e)
{
if((e.X > start - 5 && e.X < start + 5) || (e.X > end - 5 && e.X < end + 5) || (e.X > start1 - 5 && e.X < start1 + 5) || (e.X > end1 - 5 && e.X < end1 + 5))
{
this.Cursor = Cursors.VSplit;
}
else
{
if ((path1!=null && new Region(path1).IsVisible(e.X, e.Y)))
{
this.Cursor = Cursors.Hand;
}
else if ((path2 != null && new Region(path2).IsVisible(e.X, e.Y)))
{
this.Cursor = Cursors.Hand;
}
else if (press)
{
this.Cursor = Cursors.VSplit;
}
else
{
this.Cursor = Cursors.Default;
}
}
if(e.Button == MouseButtons.Left && press && e.X>=0 && e.X<=width)
{
switch(x)
{
case 1:
this.start = e.X;
if (this.start > this.end) this.start = this.end;
break;
case 2:
this.end = e.X;
if (this.end < this.start) this.end = this.start;
break;
case 3:
this.start1 = e.X;
if (this.start1 > this.end1) this.start1 = this.end1;
break;
case 4:
this.end1 = e.X;
if (this.end1 < this.start1) this.end1 = this.start1;
break;
case 5:
this.start += -oldx + e.X;
this.end += -oldx + e.X;
if (this.start < 0) this.start = 0;
if (this.end > width) this.end = width;
break;
case 6:
this.start1 += -oldx + e.X;
this.end1 += -oldx + e.X;
if (this.start1 < 0) this.start1 = 0;
if (this.end1 > width) this.end1 = width;
break;
}
oldx = e.X;
this.panelEx1.Refresh();
}
}
///
/// 鼠标抬起事件
///
///
///
private void panelEx_MouseUp(object sender, MouseEventArgs e)
{
if (this.press)
{
switch(this.x)
{
case 1:
OnDragOneEventActionFinish(Convert.ToInt32(this.start * 1f * 255 / width));
break;
case 2:
OnDragTwoEventActionFinish(Convert.ToInt32(this.end * 1f * 255 / width));
break;
case 3:
OnDragThreeEventActionFinish(Convert.ToInt32(this.start1 * 1f * 255 / width));
break;
case 4:
OnDragFourEventActionFinish(Convert.ToInt32(this.end1 * 1f * 255 / width));
break;
case 5:
OnDragFiveEventActionFinish(new int[] { Convert.ToInt32(this.end * 1f * 255 / width), Convert.ToInt32(this.start * 1f * 255 / width) });
//OnDragTwoEventActionFinish(Convert.ToInt32(this.end * 1f * 255 / width));
//OnDragOneEventActionFinish(Convert.ToInt32(this.start * 1f * 255 / width));
break;
case 6:
OnDragSixEventActionFinish(new int[] { Convert.ToInt32(this.end1 * 1f * 255 / width), Convert.ToInt32(this.start1 * 1f * 255 / width) });
//OnDragFourEventActionFinish(Convert.ToInt32(this.end1 * 1f * 255 / width));
//OnDragThreeEventActionFinish(Convert.ToInt32(this.start1 * 1f * 255 / width));
break;
}
}
this.press = false;
this.x = 0;
}
///
/// 绘制事件
///
///
///
private void panelEx_Paint(object sender, PaintEventArgs e)
{
if (bitmap != null)
{
e.Graphics.DrawImage(bitmap, 0, 0, width, height);
}
if(flag==1 || flag==2)
{
e.Graphics.DrawLine(pen, new PointF(start, 0), new PointF(start, height));
e.Graphics.DrawLine(pen, new PointF(end, 0), new PointF(end, height));
DrawHandle(start, end, e.Graphics, 1);
}
if (flag == 2)
{
e.Graphics.DrawLine(pen, new PointF(start1, 0), new PointF(start1, height));
e.Graphics.DrawLine(pen, new PointF(end1, 0), new PointF(end1, height));
DrawHandle(start1, end1, e.Graphics, 2);
}
}
public void UpdateVerticalBarWithOneScope(int start, int end)
{
this.flag = 1;
this.start = Convert.ToInt32(start * width * 1f / 255);
this.end = Convert.ToInt32(end * width * 1f / 255);
this.panelEx1.Refresh();
}
public void UpdateVerticalBarWithTwoScope(int start, int end, int start1, int end1)
{
this.flag = 2;
this.start = Convert.ToInt32(start * width * 1f / 255);
this.end = Convert.ToInt32(end * width * 1f / 255);
this.start1 = Convert.ToInt32(start1 * width * 1f / 255);
this.end1 = Convert.ToInt32(end1 * width * 1f / 255);
this.panelEx1.Refresh();
}
private void InitializeComponent()
{
this.panelEx1 = new PaintDotNet.PanelEx();
this.SuspendLayout();
//
// panelEx1
//
this.panelEx1.BackColor = System.Drawing.SystemColors.ActiveBorder;
this.panelEx1.Dock = System.Windows.Forms.DockStyle.Fill;
this.panelEx1.HideHScroll = false;
this.panelEx1.HideVScroll = false;
this.panelEx1.IgnoreSetFocus = false;
this.panelEx1.Location = new System.Drawing.Point(0, 0);
this.panelEx1.Margin = new System.Windows.Forms.Padding(0);
this.panelEx1.Name = "panelEx1";
this.panelEx1.ScrollPosition = new System.Drawing.Point(0, 0);
this.panelEx1.Size = new System.Drawing.Size(255, 150);
this.panelEx1.TabIndex = 0;
//
// HistogramControl
//
this.Controls.Add(this.panelEx1);
this.Name = "HistogramControl";
this.Size = new System.Drawing.Size(255, 150);
this.ResumeLayout(false);
}
///
/// 绘制直方图
///
/// imageMat
/// 是否绘制单通道灰度图
/// 需要绘制的直方图宽度
/// 需要绘制的直方图高度
/// isGray为false的时候生效,绘制RGB三通道的直方图的时候,0全部绘制,1B,2G,3R
public void CreateHistogram(OpenCvSharp.Mat imageMat, bool isGray, int width, int height, int channel)
{
this.width = width;
this.height = height;
//Mat mat = OpenCvSharp.Extensions.BitmapConverter.ToMat(bitmap);
if (isGray)
{
this.DrawGrayHistogram(imageMat.CvtColor(ColorConversionCodes.BGRA2GRAY));
}
else
{
this.DrawRGBHistogram(imageMat.Clone(), channel);
}
}
private void DrawGrayHistogram(Mat mat)
{
//配置输出的结果存储的 空间 ,用MatND类型来存储结果
Mat hist = new Mat();
//设置计算直方图的维度
int dims = 1;
//直方图的每一个维度的柱条的数目(就是将数值分组,共有多少组)
int[] histSize = { 255 };
Rangef[] pranges = new Rangef[1];//一个通道,范围
pranges[0] = new Rangef(0.0F, 256.0F);
//6--计算直方图
Cv2.CalcHist(new Mat[1] { mat }, new int[] { 0 }, new Mat(), hist, dims, histSize, pranges);
int hist_w = width;
int hist_h = height;
int nHistSize = 256;
double bin_w = (double)hist_w / nHistSize; //区间
Mat histImage = new Mat(hist_h, hist_w, MatType.CV_8UC3, Scalar.All(255));//创建一个黑底的图像,为了可以显示彩色,所以该绘制图像是一个8位的3通道图像
Cv2.Normalize(hist, hist, 0, histImage.Rows-10, NormTypes.MinMax, -1, new Mat());
this.bitmap = OpenCvSharp.Extensions.BitmapConverter.ToBitmap(histImage);
Graphics graphics = Graphics.FromImage(this.bitmap);
//在直方图画布上画出直方图
for (int i = 1; i < nHistSize-1; i++)
{
System.Drawing.PointF point1 = new System.Drawing.PointF((float)(bin_w * (i - 1)), (float)(hist_h - 5 - Math.Round(hist.At(i - 1))));
System.Drawing.PointF point2 = new System.Drawing.PointF((float)(bin_w * (i)), (float)(hist_h - 2 - Math.Round(hist.At(i))));
graphics.SmoothingMode = SmoothingMode.AntiAlias;
graphics.DrawLine(new Pen(Color.FromArgb(100, 100, 100)), point1, point2);
//Cv2.Line(histImage, point1, point2, new Scalar(100, 100, 100), 1, LineTypes.AntiAlias, 0);
/*OpenCvSharp.Point point1 = new OpenCvSharp.Point(bin_w * (i - 1), hist_h - 5 - Math.Round(hist.At(i - 1)));
OpenCvSharp.Point point2 = new OpenCvSharp.Point(bin_w * (i), hist_h - 2 - Math.Round(hist.At(i)));
Cv2.Line(histImage, point1, point2, new Scalar(100, 100, 100), 1, LineTypes.AntiAlias, 0);*/
}
//this.bitmap = OpenCvSharp.Extensions.BitmapConverter.ToBitmap(histImage);
this.panelEx1.Refresh();
}
private void DrawRGBHistogram(Mat mat, int channel)
{
Mat[] src = mat.Split();
//配置输出的结果存储的 空间 ,用MatND类型来存储结果
Mat[] hists = new Mat[] { new Mat(), new Mat(), new Mat() };
//设置计算直方图的维度
int dims = 1;
//直方图的每一个维度的柱条的数目(就是将数值分组,共有多少组)
int[] histSize = { 255 };
Rangef[] pranges = new Rangef[1];//一个通道,范围
pranges[0] = new Rangef(0.0F, 256.0F);
//6--计算直方图
Cv2.CalcHist(new Mat[] { src[0] }, new int[] { 0 }, new Mat(), hists[0], dims, histSize, pranges);
Cv2.CalcHist(new Mat[] { src[1] }, new int[] { 0 }, new Mat(), hists[1], dims, histSize, pranges);
Cv2.CalcHist(new Mat[] { src[2] }, new int[] { 0 }, new Mat(), hists[2], dims, histSize, pranges);
int hist_w = width;
int hist_h = height;
int nHistSize = 256;
double bin_w = (double)hist_w / nHistSize; //区间
Mat histImage = new Mat(hist_h, hist_w, MatType.CV_8UC3, Scalar.All(255));//创建一个黑底的图像,为了可以显示彩色,所以该绘制图像是一个8位的3通道图像
Cv2.Normalize(hists[0], hists[0], 0, histImage.Rows - 10, NormTypes.MinMax, -1, new Mat());
Cv2.Normalize(hists[1], hists[1], 0, histImage.Rows - 10, NormTypes.MinMax, -1, new Mat());
Cv2.Normalize(hists[2], hists[2], 0, histImage.Rows - 10, NormTypes.MinMax, -1, new Mat());
//在直方图画布上画出直方图
for (int i = 1; i < nHistSize-1; i++)
{
if(channel == 0 || channel == 3)
Cv2.Line(histImage, new OpenCvSharp.Point(bin_w * (i - 1), hist_h - 5 - Math.Round(hists[0].At(i - 1))), new OpenCvSharp.Point(bin_w * (i), hist_h - 5 - Math.Round(hists[0].At(i))), new Scalar(255, 0, 0), 1, LineTypes.AntiAlias, 0);
if(channel == 0 || channel == 2)
Cv2.Line(histImage, new OpenCvSharp.Point(bin_w * (i - 1), hist_h - 5 - Math.Round(hists[1].At(i - 1))), new OpenCvSharp.Point(bin_w * (i), hist_h - 5 - Math.Round(hists[1].At(i))), new Scalar(0, 255, 0), 1, LineTypes.AntiAlias, 0);
if(channel == 0 || channel == 1)
Cv2.Line(histImage, new OpenCvSharp.Point(bin_w * (i - 1), hist_h - 5 - Math.Round(hists[2].At(i - 1))), new OpenCvSharp.Point(bin_w * (i), hist_h - 5 - Math.Round(hists[2].At(i))), new Scalar(0, 0, 255), 1, LineTypes.AntiAlias, 0);
}
this.bitmap = OpenCvSharp.Extensions.BitmapConverter.ToBitmap(histImage);
this.panelEx1.Refresh();
}
///
/// 绘制直线间的形状
///
/// x轴起点
/// x轴终点
/// Graphics
private void DrawHandle(int s, int e, Graphics g, int type)
{
float v4 = height / 4;
float h4 = (e - s) / 4;
float h2 = (e - s) / 2;
{
PointF p1 = new PointF(s + h4, height / 2);
PointF p2 = new PointF(s + (h4 * 3), height / 2);
PointF p3 = new PointF(s + h2, v4);
PointF p4 = new PointF(s + h2, v4 * 3);
g.DrawLine(pen, new PointF(s, height / 2), p1);
g.DrawLine(pen, p2, new PointF(e, height / 2));
PointF[] points = new PointF[4];
points[0] = p1;
points[1] = p3;
points[2] = p2;
points[3] = p4;
g.DrawLine(pen, p1, p3);
g.DrawLine(pen, p2, p3);
g.DrawLine(pen, p1, p4);
g.DrawLine(pen, p2, p4);
if(type==1)
{
path1 = new GraphicsPath();
path1.AddPolygon(points);
}
else if(type == 2)
{
path2 = new GraphicsPath();
path2.AddPolygon(points);
}
}
}
}
}