using System; using System.ComponentModel; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Imaging; using System.Runtime.InteropServices; namespace PaintDotNet.SystemLayer { /// /// These methods are used because we found some bugs in GDI+ / WinForms. Some /// were the cause of major flickering with the transparent toolforms. /// Other implementations of this class, or more generic implementations, may safely /// thunk straight to equivelants in System.Drawing.Graphics. /// public static class PdnGraphics { public static GraphicsPath ClipPath(GraphicsPath subjectPath, CombineMode combineMode, GraphicsPath clipPath) { GpcWrapper.Polygon.Validate(combineMode); GpcWrapper.Polygon basePoly = new GpcWrapper.Polygon(subjectPath); GraphicsPath clipClone = (GraphicsPath)clipPath.Clone(); clipClone.CloseAllFigures(); GpcWrapper.Polygon clipPoly = new GpcWrapper.Polygon(clipClone); clipClone.Dispose(); GpcWrapper.Polygon clippedPoly = GpcWrapper.Polygon.Clip(combineMode, basePoly, clipPoly); GraphicsPath returnPath = clippedPoly.ToGraphicsPath(); returnPath.CloseAllFigures(); return returnPath; } public static void SetPropertyItems(Image image, PropertyItem[] items) { PropertyItem[] pis = image.PropertyItems; foreach (PropertyItem pi in pis) { image.RemovePropertyItem(pi.Id); } foreach (PropertyItem pi in items) { image.SetPropertyItem(pi); } } /// /// Creates a new, zero-filled PropertyItem. /// /// A PropertyItem that is zero-filled. public static PropertyItem CreatePropertyItem() { PropertyItem2 pi2 = new PropertyItem2(0, 0, 0, new byte[0]); return pi2.ToPropertyItem(); } /// /// Copies the given PropertyItem. /// /// The PropertyItem to clone. /// A copy of the given PropertyItem. public static PropertyItem ClonePropertyItem(PropertyItem pi) { byte[] valueClone; if (pi.Value == null) { valueClone = new byte[0]; } else { valueClone = (byte[])pi.Value.Clone(); } PropertyItem2 pi2 = new PropertyItem2(pi.Id, pi.Len, pi.Type, valueClone); return pi2.ToPropertyItem(); } /// /// Serializes a PropertyItem into a string blob. /// /// The PropertyItem to serialize. /// A string that may be later deserialized using DeserializePropertyItem. /// /// Note to implementors: The format for the serialized data is intentionally opaque for programmatic users /// of this class. However, since this data goes into .PDN files, it must be carefully maintained. See /// the PropertyItem2 class for details. /// public static string SerializePropertyItem(PropertyItem pi) { PropertyItem2 pi2 = PropertyItem2.FromPropertyItem(pi); return pi2.ToBlob(); } /// /// Deserializes a PropertyItem from a string previously returned from SerializePropertyItem. /// /// The string data to deserialize. /// A PropertyItem instance. /// /// Note to implementors: The format for the serialized data is intentionally opaque for programmatic users /// of this class. However, since this data goes into .PDN files, it must be carefully maintained. See /// the PropertyItem2 class for details. /// public static PropertyItem DeserializePropertyItem(string piBlob) { PropertyItem2 pi2 = PropertyItem2.FromBlob(piBlob); return pi2.ToPropertyItem(); } /// /// Draws a bitmap to a Graphics context. /// /// The Graphics context to draw the bitmap on to. /// The clipping rectangle in destination coordinates. /// The transformation matrix to apply. This is only used to transform the upper-left corner of dstRect. /// The handle to the bitmap obtained from Memory.AllocateBitmap(). /// The full width of the bitmap. /// The full height of the bitmap. /// The left edge of the source bitmap to draw from. /// The top edge of the source bitmap to draw from. public unsafe static void DrawBitmap( Graphics dst, Rectangle dstRect, Matrix dstMatrix, IntPtr srcBitmapHandle, int srcOffsetX, int srcOffsetY) { if (srcBitmapHandle == IntPtr.Zero) { throw new ArgumentNullException("srcBitmapHandle"); } Point[] points = new Point[] { dstRect.Location }; dstMatrix.TransformPoints(points); dstRect.Location = points[0]; IntPtr hdc = IntPtr.Zero; IntPtr hbitmap = IntPtr.Zero; IntPtr chdc = IntPtr.Zero; IntPtr old = IntPtr.Zero; try { hdc = dst.GetHdc(); chdc = SafeNativeMethods.CreateCompatibleDC(hdc); old = SafeNativeMethods.SelectObject(chdc, srcBitmapHandle); SafeNativeMethods.BitBlt(hdc, dstRect.Left, dstRect.Top, dstRect.Width, dstRect.Height, chdc, srcOffsetX, srcOffsetY, NativeConstants.SRCCOPY); } finally { if (old != IntPtr.Zero) { SafeNativeMethods.SelectObject(chdc, old); old = IntPtr.Zero; } if (chdc != IntPtr.Zero) { SafeNativeMethods.DeleteDC(chdc); chdc = IntPtr.Zero; } if (hdc != IntPtr.Zero) { dst.ReleaseHdc(hdc); hdc = IntPtr.Zero; } } GC.KeepAlive(dst); } internal unsafe static void GetRegionScans(IntPtr hRgn, out Rectangle[] scans, out int area) { uint bytes = 0; int countdown = screwUpMax; int error = 0; while (countdown > 0) { bytes = SafeNativeMethods.GetRegionData(hRgn, 0, (NativeStructs.RGNDATA*)IntPtr.Zero); error = Marshal.GetLastWin32Error(); if (bytes == 0) { --countdown; System.Threading.Thread.Sleep(5); } else { break; } } // But if we retry several times and it still messes up then we will finally give up. if (bytes == 0) { throw new Win32Exception(error, "GetRegionData returned " + bytes.ToString() + ", GetLastError() = " + error.ToString()); } byte* data; // Up to 512 bytes, allocate on the stack. Otherwise allocate from the heap. if (bytes <= 512) { byte* data1 = stackalloc byte[(int)bytes]; data = data1; } else { data = (byte*)Memory.Allocate(bytes).ToPointer(); } try { NativeStructs.RGNDATA* pRgnData = (NativeStructs.RGNDATA*)data; uint result = SafeNativeMethods.GetRegionData(hRgn, bytes, pRgnData); if (result != bytes) { throw new OutOfMemoryException("SafeNativeMethods.GetRegionData returned 0"); } NativeStructs.RECT* pRects = NativeStructs.RGNDATA.GetRectsPointer(pRgnData); scans = new Rectangle[pRgnData->rdh.nCount]; area = 0; for (int i = 0; i < scans.Length; ++i) { scans[i] = Rectangle.FromLTRB(pRects[i].left, pRects[i].top, pRects[i].right, pRects[i].bottom); area += scans[i].Width * scans[i].Height; } pRects = null; pRgnData = null; } finally { if (bytes > 512) { Memory.Free(new IntPtr(data)); } } } private const int screwUpMax = 100; /// /// Retrieves an array of rectangles that approximates a region, and computes the /// pixel area of it. This method is necessary to work around some bugs in .NET /// and to increase performance for the way in which we typically use this data. /// /// The Region to retrieve data from. /// An array of Rectangle to put the scans into. /// An integer to write the computed area of the region into. /// /// Note to implementors: Simple implementations may simple call region.GetRegionScans() /// and process the data for the 'out' variables. public static void GetRegionScans(Region region, out Rectangle[] scans, out int area) { using (NullGraphics nullGraphics = new NullGraphics()) { IntPtr hRgn = IntPtr.Zero; try { hRgn = region.GetHrgn(nullGraphics.Graphics); GetRegionScans(hRgn, out scans, out area); } finally { if (hRgn != IntPtr.Zero) { SafeNativeMethods.DeleteObject(hRgn); hRgn = IntPtr.Zero; } } } GC.KeepAlive(region); } /// /// Draws a polygon. The last point is not joined to the beginning point. If there is an error while /// trying to draw, it is discarded and ignored. /// /// The Graphics context to draw to. /// The points to draw. Lines are drawn between every point N to point N+1. /// The color to draw with. /// /// Note to implementors: This method is used to avoid drawing with GDI+, which avoids flickering /// with our transparent toolforms. Implementations may thunk straight to g.DrawLines(). /// public static void DrawPolyLine(Graphics g, Color color, Point[] points) { try { DrawPolyLineImpl(g, color, points); } catch (Exception ex) { Tracing.Ping("Exception while executing PdnGraphics.DrawPolyLine: " + ex.ToString()); } } private static void DrawPolyLineImpl(Graphics g, Color color, Point[] points) { if (points.Length < 1) { return; } uint nativeColor = (uint)(color.R + (color.G << 8) + (color.B << 16)); IntPtr hdc = IntPtr.Zero; IntPtr pen = IntPtr.Zero; IntPtr oldObject = IntPtr.Zero; try { hdc = g.GetHdc(); pen = SafeNativeMethods.CreatePen(NativeConstants.PS_SOLID, 1, nativeColor); if (pen == IntPtr.Zero) { NativeMethods.ThrowOnWin32Error("CreatePen returned NULL"); } oldObject = SafeNativeMethods.SelectObject(hdc, pen); NativeStructs.POINT pt; bool bResult = SafeNativeMethods.MoveToEx(hdc, points[0].X, points[0].Y, out pt); if (!bResult) { NativeMethods.ThrowOnWin32Error("MoveToEx returned false"); } for (int i = 1; i < points.Length; ++i) { bResult = SafeNativeMethods.LineTo(hdc, points[i].X, points[i].Y); if (!bResult) { NativeMethods.ThrowOnWin32Error("LineTo returned false"); } } } finally { if (oldObject != IntPtr.Zero) { SafeNativeMethods.SelectObject(hdc, oldObject); oldObject = IntPtr.Zero; } if (pen != IntPtr.Zero) { SafeNativeMethods.DeleteObject(pen); pen = IntPtr.Zero; } if (hdc != IntPtr.Zero) { g.ReleaseHdc(hdc); hdc = IntPtr.Zero; } } GC.KeepAlive(g); } /// /// Draws several filled rectangles using the same color. If there is an error while trying to draw, /// it is discarded and ignored. /// /// The Graphics context to draw to. /// A list of rectangles to draw. /// The color to fill the rectangles with. /// /// Note to implementors: This method is used to avoid drawing with GDI+, which avoids flickering /// with our transparent toolforms. Implementations may thunk straight to g.FillRectangle(). /// public static void FillRectangles(Graphics g, Color color, Rectangle[] rects) { try { FillRectanglesImpl(g, color, rects); } catch (Exception ex) { Tracing.Ping("Exception while executing PdnGraphics.FillRectangles: " + ex.ToString()); } } private static void FillRectanglesImpl(Graphics g, Color color, Rectangle[] rects) { uint nativeColor = (uint)(color.R + (color.G << 8) + (color.B << 16)); IntPtr hdc = IntPtr.Zero; IntPtr brush = IntPtr.Zero; IntPtr oldObject = IntPtr.Zero; try { hdc = g.GetHdc(); brush = SafeNativeMethods.CreateSolidBrush(nativeColor); if (brush == IntPtr.Zero) { NativeMethods.ThrowOnWin32Error("CreateSolidBrush returned NULL"); } oldObject = SafeNativeMethods.SelectObject(hdc, brush); foreach (Rectangle rect in rects) { NativeStructs.RECT nativeRect; nativeRect.left = rect.Left; nativeRect.top = rect.Top; nativeRect.right = rect.Right; nativeRect.bottom = rect.Bottom; int result = SafeNativeMethods.FillRect(hdc, ref nativeRect, brush); if (result == 0) { NativeMethods.ThrowOnWin32Error("FillRect returned zero"); } } } finally { if (oldObject != IntPtr.Zero) { SafeNativeMethods.SelectObject(hdc, oldObject); oldObject = IntPtr.Zero; } if (brush != IntPtr.Zero) { SafeNativeMethods.DeleteObject(brush); brush = IntPtr.Zero; } if (hdc != IntPtr.Zero) { g.ReleaseHdc(hdc); hdc = IntPtr.Zero; } } GC.KeepAlive(g); } } }