using PaintDotNet.Annotation.Enum; using PaintDotNet.Base.SettingModel; using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Drawing2D; using System.Globalization; using System.Windows.Forms; using PaintDotNet.Base.CommTool; using PaintDotNet.Annotation.Measure; using System.Linq; namespace PaintDotNet.Annotation.Measure { using PointList = List; /// /// 测量->角度->三点角度 /// public class MeasureThreePointAngle : MeasureDrawObject { public PointList pointArray; /// /// Graphic objects for hit test /// private GraphicsPath areaPath = null; private Pen areaPen = null; private Region areaRegion = null; /// /// 角度 /// private double threePointAngle = 0.0; /// /// 测量信息矩形定义 /// private RectangleF rectangleF1 = new RectangleF(); private RectangleF rectangleF2 = new RectangleF(); private RectangleF rectangleF3 = new RectangleF(); private RectangleF rectangleF4 = new RectangleF(); private RectangleF rectangleF5 = new RectangleF(); private RectangleF rectangleF6 = new RectangleF(); private RectangleF rectangleF7 = new RectangleF(); private RectangleF rectangleF8 = new RectangleF(); /// /// 文本上用于拖动的点 /// private Point pointL = new Point(); /// /// 绘制限制(第一次绘制时) /// public bool pointChange = true; /// /// 区分移动文本 /// private int moveKb; /// /// 绘制限制(从配置文件加载) /// public bool configurationFile = false; /// /// 绘制限制(更改属性时) /// private bool SavePointChange; /// /// 绘制属性 /// private string[] drawingPropertiesList; /// /// 绘制属性(克隆) /// private string[] drawingPropertiesListClone; /// /// 旋转角度 /// private double angleClass; /// /// 限制绘制(绘制中) /// public bool mouseUpPointChange = false; /// /// 测量样式信息model /// private MeasureStyleModel.MeasureThreePointAngle measureStyleModel; public MeasureStyleModel.MeasureThreePointAngle MeasureStyleModel { set { this.measureStyleModel = value; } } public MeasureThreePointAngle(ISurfaceBox surfaceBox, int x1, int y1, bool clone) : base(surfaceBox) { this.objectType = DrawClass.Measure; this.drawToolType = DrawToolType.MeasureThreePointAngle; measureStyleModel = surfaceBox.GetMeasureStyleModel().measureThreePointAngle; pointArray = new PointList(); startPoint.X = x1; startPoint.Y = y1; if (clone) pointArray.Add(new Point(x1, y1)); this.measurementUnit = (MeasurementUnit)System.Enum.Parse(typeof(MeasurementUnit), surfaceBox.GetPxPerUnit()[0]); this.unitString = surfaceBox.GetPxPerUnit()[1]; this.unit = surfaceBox.GetPxPerUnit()[2]; Initialize(); } public MeasureThreePointAngle(ISurfaceBox surfaceBox, List points, ParentStyleModel parentStyleModel, Object content) : base() { this.objectType = DrawClass.Measure; this.drawToolType = DrawToolType.MeasureThreePointAngle; this.ISurfaceBox = surfaceBox; measureStyleModel = (MeasureStyleModel.MeasureThreePointAngle)parentStyleModel; pointArray = DrawRulerHelper.DeepCopyListByReflect(points); startPoint = points[0]; this.measurementUnit = (MeasurementUnit)System.Enum.Parse(typeof(MeasurementUnit), surfaceBox.GetPxPerUnit()[0]); this.unitString = surfaceBox.GetPxPerUnit()[1]; this.unit = surfaceBox.GetPxPerUnit()[2]; this.configurationFile = true; } /// /// Clone this instance /// public override DrawObject Clone() { MeasureThreePointAngle drawPolygon = new MeasureThreePointAngle(ISurfaceBox, (int)pointArray[0].X, (int)pointArray[0].Y, false); drawPolygon.ISurfaceBox = ISurfaceBox; foreach (PointF p in this.pointArray) { drawPolygon.pointArray.Add(p); } if (drawingPropertiesList != null) drawPolygon.drawingPropertiesListClone = drawingPropertiesList; FillDrawObjectFields(drawPolygon); return drawPolygon; } public override DrawObject Clone(ISurfaceBox surfaceBox) { MeasureThreePointAngle drawPolygon = new MeasureThreePointAngle(surfaceBox, this.GetPoints(), this.measureStyleModel, null); if (drawingPropertiesList != null) drawPolygon.drawingPropertiesListClone = drawingPropertiesList; FillDrawObjectFields(drawPolygon); return drawPolygon; } /// /// 测量属性 /// /// public override Dictionary GetData() { if (data.ContainsKey(MeasureAttributes.MeasureMethod)) data[MeasureAttributes.MeasureMethod] = PdnResources.GetString("Menu.MeasureAction.AngleMeasurement.Text"); else data.Add(MeasureAttributes.MeasureMethod, PdnResources.GetString("Menu.MeasureAction.AngleMeasurement.Text")); if (measureStyleModel.isAngle) { if (data.ContainsKey(MeasureAttributes.MeasureUnitCN)) data[MeasureAttributes.MeasureUnitCN] = "密位"; else data.Add(MeasureAttributes.MeasureUnitCN, "密位"); } else { if (data.ContainsKey(MeasureAttributes.MeasureUnitCN)) data[MeasureAttributes.MeasureUnitCN] = "度"; else data.Add(MeasureAttributes.MeasureUnitCN, "度"); } if (measureStyleModel.isAngle) { if (data.ContainsKey(MeasureAttributes.MeasureUnitEN)) data[MeasureAttributes.MeasureUnitEN] = this.unitMil; else data.Add(MeasureAttributes.MeasureUnitEN, this.unitMil); } else { if (data.ContainsKey(MeasureAttributes.MeasureUnitEN)) data[MeasureAttributes.MeasureUnitEN] = this.unitAngle; else data.Add(MeasureAttributes.MeasureUnitEN, this.unitAngle); } if (data.ContainsKey(MeasureAttributes.PixelStartX)) data[MeasureAttributes.PixelStartX] = startPoint.X; else data.Add(MeasureAttributes.PixelStartX, startPoint.X); if (data.ContainsKey(MeasureAttributes.PixelStartY)) data[MeasureAttributes.PixelStartY] = startPoint.Y; else data.Add(MeasureAttributes.PixelStartY, startPoint.Y); if (data.ContainsKey(MeasureAttributes.PhysicalStartX)) data[MeasureAttributes.PhysicalStartX] = Math.Round(startPoint.X * unitLength, decimalPlaces); else data.Add(MeasureAttributes.PhysicalStartX, Math.Round(startPoint.X * unitLength, decimalPlaces)); if (data.ContainsKey(MeasureAttributes.PhysicalStartY)) data[MeasureAttributes.PhysicalStartY] = Math.Round(startPoint.Y * unitLength, decimalPlaces); else data.Add(MeasureAttributes.PhysicalStartY, Math.Round(startPoint.Y * unitLength, decimalPlaces)); double thisNum; if (measureStyleModel.isAngle) { thisNum = (this.threePointAngle * 6000) / 360; } else { thisNum = this.threePointAngle; } string s = Math.Round(thisNum, decimalPlaces).ToString(); if (s.IndexOf(".") == -1) { for (int i = 0; i < decimalPlaces; i++) { if (i == 0) s += "."; s += "0"; } } else { int a = s.Length - s.IndexOf(".") - 1; if (a < decimalPlaces) { for (int i = 0; i < decimalPlaces - a; i++) { s += "0"; } } } if (data.ContainsKey(MeasureAttributes.Angle)) data[MeasureAttributes.Angle] = s; else data.Add(MeasureAttributes.Angle, s); return data; } public override void Draw(Graphics g) { drawingProperties.TryGetValue(this.drawToolType, out drawingPropertiesList); pointChangeObject.TryGetValue(this.drawToolType, out SavePointChange); measureStyleModel = this.ISurfaceBox.GetMeasureStyleModel().measureThreePointAngle; string frontStr = string.Empty; if (this.measureStyleModel.showSuffix) { frontStr = this.measureStyleModel.suffixName; } if (this.measureStyleModel.showSerial) { #region [获取序号] List newGraphicsList = new List(); int n = ISurfaceBox.GraphicsList.Count; int num = 0; for (int i = n - 1; i >= 0; i--) { newGraphicsList.Add(ISurfaceBox.GraphicsList[i].Clone()); } var newGraphics = newGraphicsList.Where(m => m.ID.Equals(this.ID)).FirstOrDefault(); if (newGraphics != null) { num = newGraphicsList.IndexOf(newGraphics) + 1; } #endregion frontStr = $"[{ num }]{frontStr}"; } if (this.measureStyleModel.showAlias) { frontStr = this.measureStyleModel.aliasName + frontStr; } if (this.pointArray.Count >= 2) { if (drawingPropertiesList == null) { drawingPropertiesList = drawingPropertiesListClone; this.configurationFile = true; } Font textfont = new Font(measureStyleModel.font, measureStyleModel.fontSize); Brush textbrush = new SolidBrush(Color.FromArgb(measureStyleModel.textColor)); g.SmoothingMode = SmoothingMode.AntiAlias; Color color = Color.FromArgb(this.measureStyleModel.lineColor); Pen pen = new Pen(color, this.measureStyleModel.lineWidth); pen.DashStyle = (DashStyle)this.measureStyleModel.lineStyle; if (this.Selected) { if (measureStyleModel.chooseStyle != null) { textfont = new Font(measureStyleModel.chooseStyle.font, measureStyleModel.chooseStyle.fontSize); textbrush = new SolidBrush(Color.FromArgb(measureStyleModel.chooseStyle.textColor)); pen = new Pen(Color.FromArgb(measureStyleModel.chooseStyle.lineColor), measureStyleModel.chooseStyle.lineWidth); pen.DashStyle = (DashStyle)measureStyleModel.chooseStyle.lineStyle; } } if (!this.Selected) { this.pointChange = true; rectangleF1 = new RectangleF(); rectangleF2 = new RectangleF(); rectangleF3 = new RectangleF(); rectangleF4 = new RectangleF(); rectangleF5 = new RectangleF(); rectangleF6 = new RectangleF(); rectangleF7 = new RectangleF(); rectangleF8 = new RectangleF(); } g.DrawLines(pen, pointArray.ToArray()); SizeF sizeF = new SizeF(); Matrix mtxSave = g.Transform; Matrix matrix = g.Transform; if (this.pointArray.Count == 3) { // 判断第一个点象限 float x1 = pointArray[0].X - pointArray[1].X; if (x1 == 0) x1 = 1; float y1 = pointArray[0].Y - pointArray[1].Y; if (y1 == 0) y1 = 1; int j1 = 0; if (x1 > 0 && y1 > 0) //第4象限 { j1 = 4; } else if (x1 > 0 && y1 < 0) //第1象限 { j1 = 1; } else if (x1 < 0 && y1 < 0) //第2象限 { j1 = 2; } else if (x1 < 0 && y1 > 0) //第3象限 { j1 = 3; } // 判断第三个点象限 float x3 = pointArray[2].X - pointArray[1].X; if (x3 == 0) x3 = 1; float y3 = pointArray[2].Y - pointArray[1].Y; if (y3 == 0) y3 = 1; int j3 = 0; if (x3 > 0 && y3 > 0) //第4象限 { j3 = 4; } else if (x3 > 0 && y3 < 0) //第1象限 { j3 = 1; } else if (x3 < 0 && y3 < 0) //第2象限 { j3 = 2; } else if (x3 < 0 && y3 > 0) //第3象限 { j3 = 3; } threePointAngle = Math.Round(BasicCalculationHelper.AngleText(pointArray[1], pointArray[2], pointArray[0]),10); double threePointAngleDraw = 0; if (threePointAngle < 0.5) threePointAngleDraw = 0.5; else threePointAngleDraw = threePointAngle; // 第一个点于X轴的夹角 double point0ToX = Math.Round(BasicCalculationHelper.AngleText(pointArray[1], new PointF(pointArray[1].X + 10, pointArray[1].Y), pointArray[0]),10); // 第三个点于X轴的夹角 double point2ToX = Math.Round(BasicCalculationHelper.AngleText(pointArray[1], pointArray[2], new PointF(pointArray[1].X + 10, pointArray[1].Y)),10); if (point0ToX > 90) { point0ToX = 180 - point0ToX; } if (point2ToX > 90) { point2ToX = 180 - point2ToX; } if (j1 == 1 && j3 == 1) { if (point0ToX > point2ToX) { g.DrawArc(pen, pointArray[1].X - 30, pointArray[1].Y - 30, 60, 60, (float)(270 + (90 - point0ToX)), (float)threePointAngleDraw); } else { g.DrawArc(pen, pointArray[1].X - 30, pointArray[1].Y - 30, 60, 60, (float)(270 + (90 - point2ToX)), (float)threePointAngleDraw); } } else if (j1 == 1 && j3 == 2) { g.DrawArc(pen, pointArray[1].X - 30, pointArray[1].Y - 30, 60, 60, (float)(180 + point2ToX), (float)threePointAngleDraw); } else if (j1 == 1 && j3 == 3) { if (point0ToX > point2ToX) { g.DrawArc(pen, pointArray[1].X - 30, pointArray[1].Y - 30, 60, 60, (float)(180 - point2ToX), (float)threePointAngleDraw); } else { g.DrawArc(pen, pointArray[1].X - 30, pointArray[1].Y - 30, 60, 60, (float)(270 + (90 - point0ToX)), (float)threePointAngleDraw); } } else if (j1 == 1 && j3 == 4) { g.DrawArc(pen, pointArray[1].X - 30, pointArray[1].Y - 30, 60, 60, (float)(270 + (90 - point0ToX)), (float)threePointAngleDraw); } else if (j1 == 2 && j3 == 1) { g.DrawArc(pen, pointArray[1].X - 30, pointArray[1].Y - 30, 60, 60, (float)(180 + point0ToX), (float)threePointAngleDraw); } else if (j1 == 2 && j3 == 2) { if (point0ToX > point2ToX) { g.DrawArc(pen, pointArray[1].X - 30, pointArray[1].Y - 30, 60, 60, (float)(180 + point2ToX), (float)threePointAngleDraw); } else { g.DrawArc(pen, pointArray[1].X - 30, pointArray[1].Y - 30, 60, 60, (float)(180 + point0ToX), (float)threePointAngleDraw); } } else if (j1 == 2 && j3 == 3) { g.DrawArc(pen, pointArray[1].X - 30, pointArray[1].Y - 30, 60, 60, (float)(180 - point2ToX), (float)threePointAngleDraw); } else if (j1 == 2 && j3 == 4) { if (point0ToX > point2ToX) { g.DrawArc(pen, pointArray[1].X - 30, pointArray[1].Y - 30, 60, 60, (float)(180 + point0ToX), (float)threePointAngleDraw); } else { g.DrawArc(pen, pointArray[1].X - 30, pointArray[1].Y - 30, 60, 60, (float)point2ToX, (float)threePointAngleDraw); } } else if (j1 == 3 && j3 == 1) { if (point0ToX > point2ToX) { g.DrawArc(pen, pointArray[1].X - 30, pointArray[1].Y - 30, 60, 60, (float)(270 + (90 - point2ToX)), (float)threePointAngleDraw); } else { g.DrawArc(pen, pointArray[1].X - 30, pointArray[1].Y - 30, 60, 60, (float)(180 - point0ToX), (float)threePointAngleDraw); } } else if (j1 == 3 && j3 == 2) { g.DrawArc(pen, pointArray[1].X - 30, pointArray[1].Y - 30, 60, 60, (float)(180 - point0ToX), (float)threePointAngleDraw); } else if (j1 == 3 && j3 == 3) { if (point0ToX > point2ToX) { g.DrawArc(pen, pointArray[1].X - 30, pointArray[1].Y - 30, 60, 60, (float)(180 - point0ToX), (float)threePointAngleDraw); } else { g.DrawArc(pen, pointArray[1].X - 30, pointArray[1].Y - 30, 60, 60, (float)(180 - point2ToX), (float)threePointAngleDraw); } } else if (j1 == 3 && j3 == 4) { g.DrawArc(pen, pointArray[1].X - 30, pointArray[1].Y - 30, 60, 60, (float)point2ToX, (float)threePointAngleDraw); } else if (j1 == 4 && j3 == 1) { g.DrawArc(pen, pointArray[1].X - 30, pointArray[1].Y - 30, 60, 60, (float)(270 + (90 - point2ToX)), (float)threePointAngleDraw); } else if (j1 == 4 && j3 == 2) { if (point0ToX > point2ToX) { g.DrawArc(pen, pointArray[1].X - 30, pointArray[1].Y - 30, 60, 60, (float)point0ToX, (float)threePointAngleDraw); } else { g.DrawArc(pen, pointArray[1].X - 30, pointArray[1].Y - 30, 60, 60, (float)(180 + point2ToX), (float)threePointAngleDraw); } } else if (j1 == 4 && j3 == 3) { g.DrawArc(pen, pointArray[1].X - 30, pointArray[1].Y - 30, 60, 60, (float)point0ToX, (float)threePointAngleDraw); } else if (j1 == 4 && j3 == 4) { if (point0ToX > point2ToX) { g.DrawArc(pen, pointArray[1].X - 30, pointArray[1].Y - 30, 60, 60, (float)point2ToX, (float)threePointAngleDraw); } else { g.DrawArc(pen, pointArray[1].X - 30, pointArray[1].Y - 30, 60, 60, (float)point0ToX, (float)threePointAngleDraw); } } //计算需要旋转的角度 this.angleClass = BasicCalculationHelper.Angle(pointArray[1], pointArray[2], new PointF(pointArray[1].X, pointArray[2].Y)); // 画布旋转 if (this.angleClass < 90) { matrix.RotateAt((float)this.angleClass, pointArray[1]); g.Transform = matrix; } else { this.angleClass = BasicCalculationHelper.Angle(pointArray[2], pointArray[1], new PointF(pointArray[2].X, pointArray[1].Y)); matrix.RotateAt((float)this.angleClass, this.pointArray[1]); g.Transform = matrix; } // 是否绘制 if (this.pointChange || this.SavePointChange || this.mouseUpPointChange || this.mouseUpAttribute) { // 属性文本的间隔定义 int offsetValue = measureStyleModel.fontSize + measureStyleModel.fontSize / 2; int offsetValue1 = measureStyleModel.lineWidth * 2 / 3 + measureStyleModel.fontSize; int offset = offsetValue1; this.pointL = new Point((int)pointArray[2].X, (int)pointArray[2].Y); if (drawingPropertiesList != null) { // 物理起始点Y if (drawingPropertiesList.Contains(MeasureAttributes.PhysicalStartY.ToString())) { sizeF = g.MeasureString(frontStr + "" + Math.Round(startPoint.Y * unitLength, decimalPlaces), textfont); rectangleF7.Location = new Point((int)pointArray[1].X + offsetValue1 - (int)sizeF.Width / 2, (int)pointArray[1].Y - offset); offset += offsetValue; } // 物理起始点X if (drawingPropertiesList.Contains(MeasureAttributes.PhysicalStartX.ToString())) { sizeF = g.MeasureString(frontStr + "" + Math.Round(startPoint.X * unitLength, decimalPlaces), textfont); rectangleF6.Location = new Point((int)pointArray[1].X + offsetValue1 - (int)sizeF.Width / 2, (int)pointArray[1].Y - offset); offset += offsetValue; } // 像素起始点Y if (drawingPropertiesList.Contains(MeasureAttributes.PixelStartY.ToString())) { sizeF = g.MeasureString(frontStr + "" + startPoint.Y, textfont); rectangleF5.Location = new Point((int)pointArray[1].X + offsetValue1 - (int)sizeF.Width / 2, (int)pointArray[1].Y - offset); offset += offsetValue; } // 像素起始点X if (drawingPropertiesList.Contains(MeasureAttributes.PixelStartX.ToString())) { sizeF = g.MeasureString(frontStr + "" + startPoint.X, textfont); rectangleF4.Location = new Point((int)pointArray[1].X + offsetValue1 - (int)sizeF.Width / 2, (int)pointArray[1].Y - offset); offset += offsetValue; } // 测量单位(英文) if (drawingPropertiesList.Contains(MeasureAttributes.MeasureUnitEN.ToString())) { sizeF = g.MeasureString(frontStr + "" + this.unit, textfont); rectangleF3.Location = new Point((int)pointArray[1].X + offsetValue1 - (int)sizeF.Width / 2, (int)pointArray[1].Y - offset); offset += offsetValue; } // 测量单位(中文) if (drawingPropertiesList.Contains(MeasureAttributes.MeasureUnitCN.ToString())) { sizeF = g.MeasureString(frontStr + "" + this.unitString, textfont); rectangleF2.Location = new Point((int)pointArray[1].X + offsetValue1 - (int)sizeF.Width / 2, (int)pointArray[1].Y - offset); offset += offsetValue; } // 测量方式 if (drawingPropertiesList.Contains(MeasureAttributes.MeasureMethod.ToString())) { sizeF = g.MeasureString(frontStr + "" + PdnResources.GetString("Menu.MeasureAction.AngleMeasurement.Text"), textfont); rectangleF1.Location = new Point((int)pointArray[1].X + offsetValue1 - (int)sizeF.Width / 2, (int)pointArray[1].Y - offset); offset += offsetValue; } // 角度 if (drawingPropertiesList.Contains(MeasureAttributes.Angle.ToString())) { double thisNum; if (measureStyleModel.isAngle) { thisNum = (this.threePointAngle * 6000) / 360; } else { thisNum = this.threePointAngle; } string s = Math.Round(thisNum, decimalPlaces).ToString(); if (s.IndexOf(".") == -1) { for (int i = 0; i < decimalPlaces; i++) { if (i == 0) s += "."; s += "0"; } } else { int a = s.Length - s.IndexOf(".") - 1; if (a < decimalPlaces) { for (int i = 0; i < decimalPlaces - a; i++) { s += "0"; } } } if (measureStyleModel.isAngle) { sizeF = g.MeasureString(frontStr + s + unitMil, textfont); } else { sizeF = g.MeasureString(frontStr + s + unitAngle, textfont); } rectangleF8.Location = new Point((int)pointArray[1].X + offsetValue1 - (int)sizeF.Width / 2, (int)pointArray[1].Y - offset); } } } if (drawingPropertiesList != null) { // 测量方式 if (drawingPropertiesList.Contains(MeasureAttributes.MeasureMethod.ToString())) { sizeF = g.MeasureString(frontStr + "" + PdnResources.GetString("Menu.MeasureAction.AngleMeasurement.Text"), textfont); rectangleF1.Width = sizeF.Width; rectangleF1.Height = sizeF.Height; g.DrawString(frontStr + "" + PdnResources.GetString("Menu.MeasureAction.AngleMeasurement.Text"), textfont, textbrush, rectangleF1); } else { rectangleF1 = new RectangleF(); } // 测量单位(中文) if (drawingPropertiesList.Contains(MeasureAttributes.MeasureUnitCN.ToString())) { sizeF = g.MeasureString(frontStr + "" + this.unitString, textfont); rectangleF2.Width = sizeF.Width; rectangleF2.Height = sizeF.Height; g.DrawString(frontStr + "" + this.unitString, textfont, textbrush, rectangleF2); } else { rectangleF2 = new RectangleF(); } // 测量单位(英文) if (drawingPropertiesList.Contains(MeasureAttributes.MeasureUnitEN.ToString())) { sizeF = g.MeasureString(frontStr + "" + this.unit, textfont); rectangleF3.Width = sizeF.Width; rectangleF3.Height = sizeF.Height; g.DrawString(frontStr + "" + this.unit, textfont, textbrush, rectangleF3); } else { rectangleF3 = new RectangleF(); } // 像素起始点X if (drawingPropertiesList.Contains(MeasureAttributes.PixelStartX.ToString())) { sizeF = g.MeasureString(frontStr + "" + startPoint.X, textfont); rectangleF4.Width = sizeF.Width; rectangleF4.Height = sizeF.Height; g.DrawString(frontStr + "" + startPoint.X, textfont, textbrush, rectangleF4); } else { rectangleF4 = new RectangleF(); } // 像素起始点Y if (drawingPropertiesList.Contains(MeasureAttributes.PixelStartY.ToString())) { sizeF = g.MeasureString(frontStr + "" + startPoint.Y, textfont); rectangleF5.Width = sizeF.Width; rectangleF5.Height = sizeF.Height; g.DrawString(frontStr + "" + startPoint.Y, textfont, textbrush, rectangleF5); } else { rectangleF5 = new RectangleF(); } // 物理起始点X if (drawingPropertiesList.Contains(MeasureAttributes.PhysicalStartX.ToString())) { sizeF = g.MeasureString(frontStr + "" + Math.Round(startPoint.X * unitLength, decimalPlaces), textfont); rectangleF6.Width = sizeF.Width; rectangleF6.Height = sizeF.Height; g.DrawString(frontStr + "" + Math.Round(startPoint.X * unitLength, decimalPlaces), textfont, textbrush, rectangleF6); } else { rectangleF6 = new RectangleF(); } // 物理起始点Y if (drawingPropertiesList.Contains(MeasureAttributes.PhysicalStartY.ToString())) { sizeF = g.MeasureString(frontStr + "" + Math.Round(startPoint.Y * unitLength, decimalPlaces), textfont); rectangleF7.Width = sizeF.Width; rectangleF7.Height = sizeF.Height; g.DrawString(frontStr + "" + Math.Round(startPoint.Y * unitLength, decimalPlaces), textfont, textbrush, rectangleF7); } else { rectangleF7 = new RectangleF(); } // 角度 if (drawingPropertiesList.Contains(MeasureAttributes.Angle.ToString())) { double thisNum; if (measureStyleModel.isAngle) { thisNum = (this.threePointAngle * 6000) / 360; } else { thisNum = this.threePointAngle; } string s = Math.Round(thisNum, decimalPlaces).ToString(); if (s.IndexOf(".") == -1) { for (int i = 0; i < decimalPlaces; i++) { if (i == 0) s += "."; s += "0"; } } else { int a = s.Length - s.IndexOf(".") - 1; if (a < decimalPlaces) { for (int i = 0; i < decimalPlaces - a; i++) { s += "0"; } } } if (measureStyleModel.isAngle) { sizeF = g.MeasureString(frontStr + s + unitMil, textfont); } else { sizeF = g.MeasureString(frontStr + s + unitAngle, textfont); } rectangleF8.Width = sizeF.Width; rectangleF8.Height = sizeF.Height; if (measureStyleModel.isAngle) { g.DrawString(frontStr + s + unitMil, textfont, textbrush, rectangleF8); } else { g.DrawString(frontStr + s + unitAngle, textfont, textbrush, rectangleF8); } } else { rectangleF8 = new RectangleF(); } } //还原为原始旋转矩阵 g.Transform = mtxSave; } pen.Dispose(); matrix.Dispose(); } if (this.configurationFile) this.pointChange = false; this.mouseUpAttribute = false; pointChangeObject.Remove(this.drawToolType); } /// /// 停止绘制时 /// /// public override void MouseUp(bool up) { mouseUpPointChange = up; } public void AddPoint(Point point) { pointArray.Add(point); } public override int HandleCount { get { return pointArray.Count + 1; } } /// /// Get handle pointscroll by 1-based number /// /// /// public override PointF GetHandle(int handleNumber) { if (handleNumber < 1) handleNumber = 1; if (handleNumber > pointArray.Count && handleNumber != pointArray.Count + 1) handleNumber = pointArray.Count; if (handleNumber == pointArray.Count + 1) return this.pointL; else return pointArray[handleNumber - 1]; } public override Cursor GetHandleCursor(int handleNumber) { return handleCursor; } public override void MoveHandleTo(Point point, int handleNumber) { if (handleNumber < 1) handleNumber = 1; if (handleNumber > pointArray.Count && handleNumber != pointArray.Count + 1) handleNumber = pointArray.Count; if (handleNumber == pointArray.Count + 1) { point = SetOffsetAfterRotation(point, pointArray[1], this.angleClass); if (this.moveKb == 1) this.rectangleF1.Offset(point.X - this.pointL.X, point.Y - this.pointL.Y); else if (this.moveKb == 2) this.rectangleF2.Offset(point.X - this.pointL.X, point.Y - this.pointL.Y); else if (this.moveKb == 3) this.rectangleF3.Offset(point.X - this.pointL.X, point.Y - this.pointL.Y); else if (this.moveKb == 4) this.rectangleF4.Offset(point.X - this.pointL.X, point.Y - this.pointL.Y); else if (this.moveKb == 5) this.rectangleF5.Offset(point.X - this.pointL.X, point.Y - this.pointL.Y); else if (this.moveKb == 6) this.rectangleF6.Offset(point.X - this.pointL.X, point.Y - this.pointL.Y); else if (this.moveKb == 7) this.rectangleF7.Offset(point.X - this.pointL.X, point.Y - this.pointL.Y); else if (this.moveKb == 8) this.rectangleF8.Offset(point.X - this.pointL.X, point.Y - this.pointL.Y); this.pointL = point; } else { this.mouseUpPointChange = true; pointArray[handleNumber - 1] = point; } this.startPoint = pointArray[0]; Invalidate(); } public override void Move(int deltaX, int deltaY) { int n = pointArray.Count; PointF point; for (int i = 0; i < n; i++) { point = new PointF(pointArray[i].X + ISurfaceBox.UnscaleScalar(deltaX), pointArray[i].Y + ISurfaceBox.UnscaleScalar(deltaY)); pointArray[i] = point; } this.startPoint = pointArray[0]; int x = ISurfaceBox.UnscaleScalar(deltaX); int y = ISurfaceBox.UnscaleScalar(deltaY); pointL.X += x; pointL.Y += y; this.rectangleF1.Offset(x, y); this.rectangleF2.Offset(x, y); this.rectangleF3.Offset(x, y); this.rectangleF4.Offset(x, y); this.rectangleF5.Offset(x, y); this.rectangleF6.Offset(x, y); this.rectangleF7.Offset(x, y); this.rectangleF8.Offset(x, y); Invalidate(); } /// /// 用于创建一个路径或者是闭合的范围 /// 用于响应点击选中 /// 需要咨询用户是仅点击线还是矩形选择 /// protected virtual void CreateObjects() { if (AreaPath != null) return; AreaPath = new GraphicsPath(); AreaPath.AddRectangle(GetBoundingBox()); AreaPath.CloseFigure(); AreaRegion = new Region(AreaPath); } /// /// Invalidate object. /// When object is invalidated, path used for hit test /// is released and should be created again. /// protected void Invalidate() { if (AreaPath != null) { AreaPath.Dispose(); AreaPath = null; } if (AreaPen != null) { AreaPen.Dispose(); AreaPen = null; } if (AreaRegion != null) { AreaRegion.Dispose(); AreaRegion = null; } } protected GraphicsPath AreaPath { get { return areaPath; } set { areaPath = value; } } protected Pen AreaPen { get { return areaPen; } set { areaPen = value; } } protected Region AreaRegion { get { return areaRegion; } set { areaRegion = value; } } /// /// Draw tracker for selected object /// /// public override void DrawTracker(Graphics g) { if (!Selected) return; SolidBrush brush = new SolidBrush(Color.FromArgb(MarkpointAreaColor)); Pen pen = new Pen(Color.FromArgb(MarkpointLineColor), MarkpointLineWidth); for (int i = 1; i <= HandleCount; i++) { if (i == HandleCount) { brush = new SolidBrush(Color.Transparent); pen = new Pen(Color.Transparent); } switch (MarkpointStyle) { case 0: g.FillRectangle(brush, GetHandleRectangle(i)); g.DrawRectangle(pen, GetHandleRectangle(i)); break; case 1: g.FillEllipse(brush, GetHandleRectangle(i)); g.DrawEllipse(pen, GetHandleRectangle(i)); break; case 2: g.FillPolygon(brush, GetHandlePoint(i)); g.DrawPolygon(pen, GetHandlePoint(i)); break; } } pen.Dispose(); brush.Dispose(); RectangleF rectangleF = GetBoundingBox(); //g.DrawRectangle(new Pen(Color.White), rectangleF.X, rectangleF.Y, rectangleF.Width, rectangleF.Height); } /// /// Hit test. /// Return value: -1 - no hit /// 0 - hit anywhere /// > 1 - handle number /// /// /// public override int HitTest(Point point) { if (Selected) { for (int i = 1; i <= HandleCount; i++) { if (GetHandleRectangle(i).Contains(point)) return i; } if (GetRectanglePosition(this.rectangleF1, point, pointArray[1], this.angleClass)) { this.pointL = SetOffsetAfterRotation(point, pointArray[1], this.angleClass); moveKb = 1; return this.pointArray.Count + 1; } else if (GetRectanglePosition(this.rectangleF2, point, pointArray[1], this.angleClass)) { this.pointL = SetOffsetAfterRotation(point, pointArray[1], this.angleClass); moveKb = 2; return this.pointArray.Count + 1; } else if (GetRectanglePosition(this.rectangleF3, point, pointArray[1], this.angleClass)) { this.pointL = SetOffsetAfterRotation(point, pointArray[1], this.angleClass); moveKb = 3; return this.pointArray.Count + 1; } else if (GetRectanglePosition(this.rectangleF4, point, pointArray[1], this.angleClass)) { this.pointL = SetOffsetAfterRotation(point, pointArray[1], this.angleClass); moveKb = 4; return this.pointArray.Count + 1; } else if (GetRectanglePosition(this.rectangleF5, point, pointArray[1], this.angleClass)) { this.pointL = SetOffsetAfterRotation(point, pointArray[1], this.angleClass); moveKb = 5; return this.pointArray.Count + 1; } else if (GetRectanglePosition(this.rectangleF6, point, pointArray[1], this.angleClass)) { this.pointL = SetOffsetAfterRotation(point, pointArray[1], this.angleClass); moveKb = 6; return this.pointArray.Count + 1; } else if (GetRectanglePosition(this.rectangleF7, point, pointArray[1], this.angleClass)) { this.pointL = SetOffsetAfterRotation(point, pointArray[1], this.angleClass); moveKb = 7; return this.pointArray.Count + 1; } else if (GetRectanglePosition(this.rectangleF8, point, pointArray[1], this.angleClass)) { this.pointL = SetOffsetAfterRotation(point, pointArray[1], this.angleClass); moveKb = 8; return this.pointArray.Count + 1; } } if (PointInObject(point)) return 0; return -1; } protected override bool PointInObject(Point point) { CreateObjects(); return AreaRegion.IsVisible(point); } public override bool IntersectsWith(Rectangle rectangle) { CreateObjects(); return AreaRegion.IsVisible(rectangle); } public override RectangleF GetBoundingBox() { RectangleF rectangle; float minx = 0, maxx = 0, miny = 0, maxy = 0; for (int i = 0; i < pointArray.Count; i++) { if (i == 0) { minx = maxx = pointArray[i].X; miny = maxy = pointArray[i].Y; } else { if (pointArray[i].X > maxx) maxx = pointArray[i].X; if (pointArray[i].X < minx) minx = pointArray[i].X; if (pointArray[i].Y > maxy) maxy = pointArray[i].Y; if (pointArray[i].Y < miny) miny = pointArray[i].Y; } } rectangle = new RectangleF(minx, miny, maxx - minx, maxy - miny); return rectangle; } internal void setNextPoint(Point p) { AddPoint(p); } public override List GetPoints() { return pointArray; } public override ParentStyleModel GetStyle() { return measureStyleModel; } } }