| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438 | using PaintDotNet.Annotation.Enum;using PaintDotNet.Base.SettingModel;using System;using System.Collections.Generic;using System.Diagnostics;using System.Drawing;using System.Drawing.Drawing2D;using System.Globalization;using System.Runtime.Serialization;using System.Windows.Forms;namespace PaintDotNet.Annotation.Label{    /// <summary>    /// 标注->圆角矩形    /// </summary>    public class DrawRoundRectangle : DrawObject    {        private const string entryRectangle = "Rect";        /// <summary>        /// 标注样式信息model        /// </summary>        public LabelStyleModel.RoundedRectangle labelRoundedRectStyleModel;        // 圆角半径        private int radius = 10;         public DrawRoundRectangle(ISurfaceBox surfaceBox, int x, int y, int width, int height) : base()        {            this.objectType = DrawClass.Label;            this.drawToolType = DrawToolType.DrawRoundRectangle;            labelRoundedRectStyleModel = surfaceBox.GetLabelStyleModel().roundedRectangle;            rectangle.X = x;            rectangle.Y = y;            rectangle.Width = width;            rectangle.Height = height;            Initialize();        }        public DrawRoundRectangle(ISurfaceBox surfaceBox, List<PointF> points, ParentStyleModel parentStyleModel, Object content) : base()        {            this.objectType = DrawClass.Label;            this.drawToolType = DrawToolType.DrawRoundRectangle;            this.ISurfaceBox = surfaceBox;            labelRoundedRectStyleModel = (LabelStyleModel.RoundedRectangle)parentStyleModel;            rectangle.X = points[0].X;            rectangle.Y = points[0].Y;            rectangle.Width = points[1].X - points[0].X;            rectangle.Height = points[1].Y - points[0].Y;        }        /// <summary>        /// Clone this instance        /// </summary>        public override DrawObject Clone()        {            DrawRoundRectangle drawRoundRectangle = new DrawRoundRectangle(ISurfaceBox, 0, 0, 1, 0);            drawRoundRectangle.objectType = DrawClass.Label;            drawRoundRectangle.drawToolType = DrawToolType.DrawRoundRectangle;            drawRoundRectangle.ISurfaceBox = this.ISurfaceBox;            drawRoundRectangle.rectangle = this.rectangle;            FillDrawObjectFields(drawRoundRectangle);            return drawRoundRectangle;        }        public override DrawObject Clone(ISurfaceBox surfaceBox)        {            DrawRoundRectangle drawRoundRectangle = new DrawRoundRectangle(surfaceBox, 0, 0, 1, 0);            drawRoundRectangle.objectType = DrawClass.Label;            drawRoundRectangle.drawToolType = DrawToolType.DrawRoundRectangle;            drawRoundRectangle.ISurfaceBox = surfaceBox;            drawRoundRectangle.rectangle = this.rectangle;            drawRoundRectangle.labelRoundedRectStyleModel = this.labelRoundedRectStyleModel;            FillDrawObjectFields(drawRoundRectangle);            return drawRoundRectangle;        }        /// <summary>        /// Draw rectangle        /// </summary>        /// <param name="g"></param>        public override void Draw(Graphics g)        {            Color color = Color.FromArgb(this.labelRoundedRectStyleModel.lineColor);            Pen pen = new Pen(color, PenWidth);            int penWidth = this.labelRoundedRectStyleModel.lineWidth;            pen.DashStyle = (DashStyle)this.labelRoundedRectStyleModel.lineStyle;            pen.Width = penWidth;            Color fillColor = Color.FromArgb(this.labelRoundedRectStyleModel.fillColor);            SolidBrush fillBrush = new SolidBrush(fillColor);            Rectangle panel4 = DrawRectangle.GetNormalizedRectangle(Rectangle);            //计算圆角半径,以短的一边为准            if (panel4.Width > panel4.Height)                radius = Convert.ToInt32(Math.Ceiling(panel4.Height * (this.labelRoundedRectStyleModel.roundAngle / 100)));            else                radius = Convert.ToInt32(Math.Ceiling(panel4.Width * (this.labelRoundedRectStyleModel.roundAngle / 100)));            if (radius == 0)                radius = 1;            // 要实现 圆角化的 矩形            Rectangle rect = new Rectangle(panel4.X, panel4.Y, panel4.Width - radius, panel4.Height - radius);            // 指定图形路径, 有一系列 直线/曲线 组成            GraphicsPath myPath = new GraphicsPath();            myPath.StartFigure();            myPath.AddArc(new Rectangle(new Point(rect.X, rect.Y), new Size(2 * radius, 2 * radius)), 180, 90);            myPath.AddLine(new Point(rect.X + radius, rect.Y), new Point(rect.Right - radius, rect.Y));            myPath.AddArc(new Rectangle(new Point(rect.Right - 2 * radius, rect.Y), new Size(2 * radius, 2 * radius)), 270, 90);            myPath.AddLine(new Point(rect.Right, rect.Y + radius), new Point(rect.Right, rect.Bottom - radius));            myPath.AddArc(new Rectangle(new Point(rect.Right - 2 * radius, rect.Bottom - 2 * radius), new Size(2 * radius, 2 * radius)), 0, 90);            myPath.AddLine(new Point(rect.Right - radius, rect.Bottom), new Point(rect.X + radius, rect.Bottom));            myPath.AddArc(new Rectangle(new Point(rect.X, rect.Bottom - 2 * radius), new Size(2 * radius, 2 * radius)), 90, 90);            myPath.AddLine(new Point(rect.X, rect.Bottom - radius), new Point(rect.X, rect.Y + radius));            myPath.CloseFigure();            g.DrawPath(pen, myPath);                        g.FillPath(fillBrush, myPath);            //g.DrawRectangle(pen, DrawRectangle.GetNormalizedRectangle(Rectangle));            //pen.Dispose();        }        protected void SetRectangle(float x, float y, float width, float height)        {            rectangle.X = x;            rectangle.Y = y;            rectangle.Width = width;            rectangle.Height = height;        }        /// <summary>        /// Get number of handles        /// </summary>        public override int HandleCount        {            get            {                return 8;            }        }        /// <summary>        /// Get handle pointscroll by 1-based number        /// </summary>        /// <param name="handleNumber"></param>        /// <returns></returns>        public override PointF GetHandle(int handleNumber)        {            float x, y, xCenter, yCenter;            xCenter = rectangle.X + rectangle.Width / 2;            yCenter = rectangle.Y + rectangle.Height / 2;            x = rectangle.X;            y = rectangle.Y;            switch (handleNumber)            {                case 1:                    x = rectangle.X;                    y = rectangle.Y;                    break;                case 2:                    x = xCenter;                    y = rectangle.Y;                    break;                case 3:                    x = rectangle.Right;                    y = rectangle.Y;                    break;                case 4:                    x = rectangle.Right;                    y = yCenter;                    break;                case 5:                    x = rectangle.Right;                    y = rectangle.Bottom;                    break;                case 6:                    x = xCenter;                    y = rectangle.Bottom;                    break;                case 7:                    x = rectangle.X;                    y = rectangle.Bottom;                    break;                case 8:                    x = rectangle.X;                    y = yCenter;                    break;            }            return new PointF(x, y);        }        /// <summary>        /// Hit test.        /// Return value: -1 - no hit        ///                0 - hit anywhere        ///                > 1 - handle number        /// </summary>        /// <param name="pointscroll"></param>        /// <returns></returns>        public override int HitTest(Point point)        {            if (Selected)            {                for (int i = 1; i <= HandleCount; i++)                {                    if (GetHandleRectangle(i).Contains(point))                        return i;                }            }            if (PointInObject(point))                return 0;            return -1;        }        protected override bool PointInObject(Point point)        {            return rectangle.Contains(point);        }        /// <summary>        /// Get cursor for the handle        /// </summary>        /// <param name="handleNumber"></param>        /// <returns></returns>        public override Cursor GetHandleCursor(int handleNumber)        {            switch (handleNumber)            {                case 1:                    return Cursors.SizeNWSE;                case 2:                    return Cursors.SizeNS;                case 3:                    return Cursors.SizeNESW;                case 4:                    return Cursors.SizeWE;                case 5:                    return Cursors.SizeNWSE;                case 6:                    return Cursors.SizeNS;                case 7:                    return Cursors.SizeNESW;                case 8:                    return Cursors.SizeWE;                default:                    return Cursors.Default;            }        }        /// <summary>        /// Move handle to new pointscroll (resizing)        /// </summary>        /// <param name="pointscroll"></param>        /// <param name="handleNumber"></param>        public override void MoveHandleTo(Point point, int handleNumber)        {            float left = Rectangle.Left;            float top = Rectangle.Top;            float right = Rectangle.Right;            float bottom = Rectangle.Bottom;            switch (handleNumber)            {                case 1:                    left = point.X;                    top = point.Y;                    break;                case 2:                    top = point.Y;                    break;                case 3:                    right = point.X;                    top = point.Y;                    break;                case 4:                    right = point.X;                    break;                case 5:                    right = point.X;                    bottom = point.Y;                    break;                case 6:                    bottom = point.Y;                    break;                case 7:                    left = point.X;                    bottom = point.Y;                    break;                case 8:                    left = point.X;                    break;            }            SetRectangle(left, top, right - left, bottom - top);        }        public override bool IntersectsWith(Rectangle rectangle)        {            return Rectangle.IntersectsWith(rectangle);        }        /// <summary>        /// Move object        /// </summary>        /// <param name="deltaX"></param>        /// <param name="deltaY"></param>        public override void Move(int deltaX, int deltaY)        {            int x = ISurfaceBox.UnscaleScalar(deltaX);            int y = ISurfaceBox.UnscaleScalar(deltaY);            rectangle.X += x;            rectangle.Y += y;        }        public override void Dump()        {            base.Dump();            Trace.WriteLine("rectangle.X = " + rectangle.X.ToString(CultureInfo.InvariantCulture));            Trace.WriteLine("rectangle.Y = " + rectangle.Y.ToString(CultureInfo.InvariantCulture));            Trace.WriteLine("rectangle.Width = " + rectangle.Width.ToString(CultureInfo.InvariantCulture));            Trace.WriteLine("rectangle.Height = " + rectangle.Height.ToString(CultureInfo.InvariantCulture));        }        /// <summary>        /// Normalize rectangle        /// </summary>        public override void Normalize()        {            rectangle = DrawRectangle.GetNormalizedRectangle(rectangle);        }        /// <summary>        /// Save objevt to serialization stream        /// </summary>        /// <param name="info"></param>        /// <param name="orderNumber"></param>        public override void SaveToStream(System.Runtime.Serialization.SerializationInfo info, int orderNumber)        {            info.AddValue(                String.Format(CultureInfo.InvariantCulture,                "{0}{1}",                entryRectangle, orderNumber),                rectangle);            base.SaveToStream(info, orderNumber);        }        /// <summary>        /// LOad object from serialization stream        /// </summary>        /// <param name="info"></param>        /// <param name="orderNumber"></param>        public override void LoadFromStream(SerializationInfo info, int orderNumber)        {            rectangle = (Rectangle)info.GetValue(                String.Format(CultureInfo.InvariantCulture,                "{0}{1}",                entryRectangle, orderNumber),                typeof(Rectangle));            base.LoadFromStream(info, orderNumber);        }        #region Helper Functions        public static Rectangle GetNormalizedRectangle(int x1, int y1, int x2, int y2)        {            if (x2 < x1)            {                int tmp = x2;                x2 = x1;                x1 = tmp;            }            if (y2 < y1)            {                int tmp = y2;                y2 = y1;                y1 = tmp;            }            return new Rectangle(x1, y1, x2 - x1, y2 - y1);        }        public static Rectangle GetNormalizedRectangle(Point p1, Point p2)        {            return GetNormalizedRectangle(p1.X, p1.Y, p2.X, p2.Y);        }        public static Rectangle GetNormalizedRectangle(Rectangle r)        {            return GetNormalizedRectangle(r.X, r.Y, r.X + r.Width, r.Y + r.Height);        }        #endregion        public override RectangleF GetBoundingBox()        {            return rectangle;        }        public override List<PointF> GetPoints()        {            List<PointF> points = new List<PointF>();            points.Add(new PointF(rectangle.X, rectangle.Y));            points.Add(new PointF(rectangle.Right, rectangle.Bottom));            return points;        }        public override ParentStyleModel GetStyle()        {            return labelRoundedRectStyleModel;        }    }}
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