PointsPlot.cs 9.3 KB

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  1. using System;
  2. using System.Collections;
  3. namespace PaintDotNet.Data.SurfacePlot
  4. {
  5. class PointsPlot
  6. {
  7. private int[] bufferPixels;
  8. private double[] zbufferPixels;
  9. private int bufferWidth;
  10. private int bufferHeight;
  11. private Transform tr;
  12. private ArrayList point3D = new ArrayList();
  13. static int[] sqq_table = {
  14. 0, 16, 22, 27, 32, 35, 39, 42, 45, 48, 50, 53, 55, 57,
  15. 59, 61, 64, 65, 67, 69, 71, 73, 75, 76, 78, 80, 81, 83,
  16. 84, 86, 87, 89, 90, 91, 93, 94, 96, 97, 98, 99, 101, 102,
  17. 103, 104, 106, 107, 108, 109, 110, 112, 113, 114, 115, 116, 117, 118,
  18. 119, 120, 121, 122, 123, 124, 125, 126, 128, 128, 129, 130, 131, 132,
  19. 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 144, 145,
  20. 146, 147, 148, 149, 150, 150, 151, 152, 153, 154, 155, 155, 156, 157,
  21. 158, 159, 160, 160, 161, 162, 163, 163, 164, 165, 166, 167, 167, 168,
  22. 169, 170, 170, 171, 172, 173, 173, 174, 175, 176, 176, 177, 178, 178,
  23. 179, 180, 181, 181, 182, 183, 183, 184, 185, 185, 186, 187, 187, 188,
  24. 189, 189, 190, 191, 192, 192, 193, 193, 194, 195, 195, 196, 197, 197,
  25. 198, 199, 199, 200, 201, 201, 202, 203, 203, 204, 204, 205, 206, 206,
  26. 207, 208, 208, 209, 209, 210, 211, 211, 212, 212, 213, 214, 214, 215,
  27. 215, 216, 217, 217, 218, 218, 219, 219, 220, 221, 221, 222, 222, 223,
  28. 224, 224, 225, 225, 226, 226, 227, 227, 228, 229, 229, 230, 230, 231,
  29. 231, 232, 232, 233, 234, 234, 235, 235, 236, 236, 237, 237, 238, 238,
  30. 239, 240, 240, 241, 241, 242, 242, 243, 243, 244, 244, 245, 245, 246,
  31. 246, 247, 247, 248, 248, 249, 249, 250, 250, 251, 251, 252, 252, 253,
  32. 253, 254, 254, 255
  33. };
  34. private static uint OPAQUE = 0xFF000000;
  35. public void addPoints3D(ArrayList points3D)
  36. {
  37. this.point3D = points3D;
  38. }
  39. public void addPoint3D(Point3D point3D)
  40. {
  41. this.point3D.Add(point3D);
  42. }
  43. public void removeLastPoint()
  44. {
  45. int size = point3D.Count;
  46. if (size > 0)
  47. this.point3D.Remove(size - 1);
  48. }
  49. public void draw()
  50. {
  51. if (point3D != null)
  52. {
  53. for (int i = point3D.Count - 1; i >= 0; i--)
  54. {
  55. if (point3D[i] != null && point3D[i] is Point3D)
  56. {
  57. Point3D pt = (Point3D)point3D[i];
  58. if (pt != null)
  59. {
  60. if (pt.drawMode == Point3D.DOT)
  61. pointsColoredDots(pt);
  62. else if (pt.drawMode == Point3D.CIRCLE)
  63. pointsColoredCircles(pt);
  64. else if (pt.drawMode == Point3D.SPHERE)
  65. pointsColoredSpheres(pt);
  66. }
  67. }
  68. }
  69. }
  70. }
  71. public void pointsColoredDots(Point3D pt)
  72. {
  73. tr.transform(pt);
  74. int x = (int)tr.X;
  75. int y = (int)tr.Y;
  76. if (x >= 0 && y >= 0 && x < bufferWidth && y < bufferHeight)
  77. {
  78. int pos = y * bufferWidth + x;
  79. int z = (int)tr.Z;
  80. if (z < zbufferPixels[pos])
  81. {
  82. zbufferPixels[pos] = z;
  83. bufferPixels[pos] = pt.rgb;
  84. }
  85. }
  86. }
  87. private void pointsColoredCircles(Point3D pt)
  88. {
  89. int rad = (int)pt.size; //(pt.size+1)/2;
  90. int rad2 = rad * rad + 1;
  91. tr.transform(pt);
  92. int x = (int)tr.X;
  93. int y = (int)tr.Y;
  94. for (int y_ = -rad; y_ <= rad; y_++)
  95. {
  96. int Yy = y + y_;
  97. for (int x_ = -rad; x_ <= rad; x_++)
  98. {
  99. if (x_ * x_ + y_ * y_ <= rad * rad)
  100. {
  101. int rxy = x_ * x_ + y_ * y_;
  102. int Xx = x + x_;
  103. if (Xx >= 0 && Yy >= 0 && Xx < bufferWidth && Yy < bufferHeight)
  104. {
  105. int z = (int)tr.Z;
  106. int pos = Yy * bufferWidth + Xx;
  107. int z_ = z - fred_sqrt(rad2 - rxy); // a little bit faster
  108. if (z_ < zbufferPixels[pos])
  109. {
  110. zbufferPixels[pos] = z_;
  111. bufferPixels[pos] = pt.rgb;
  112. }
  113. }
  114. }
  115. }
  116. }
  117. }
  118. private void pointsColoredSpheres(Point3D pt)
  119. {
  120. tr.transform(pt);
  121. int x = (int)tr.X;
  122. int y = (int)tr.Y;
  123. int rad = (int)pt.size;
  124. if (rad > 0)
  125. {
  126. int rad2 = rad * rad + 1;
  127. int c = pt.rgb;
  128. int r = ((c >> 16) & 0xff);
  129. int g = ((c >> 8) & 0xff);
  130. int b = (c & 0xff);
  131. double r2_ = 1 / (rad2 * rad2);
  132. int r22 = rad2 * rad2;
  133. for (int y_ = -rad; y_ <= rad; y_++)
  134. {
  135. int Yy = y + y_;
  136. for (int x_ = -rad; x_ <= rad; x_++)
  137. {
  138. int rxy = x_ * x_ + y_ * y_;
  139. if (rxy < rad2)
  140. {
  141. int Xx = x + x_;
  142. if (Xx >= 0 && Yy >= 0 && Xx < bufferWidth && Yy < bufferHeight)
  143. {
  144. int z = (int)tr.Z;
  145. int pos = Yy * bufferWidth + Xx;
  146. //int z_ = (int) (z - Math.sqrt(rad2-rxy));
  147. int z_ = z - fred_sqrt(rad2 - rxy); // a little bit faster
  148. if (z_ < zbufferPixels[pos])
  149. {
  150. zbufferPixels[pos] = z_;
  151. bufferPixels[pos] = pt.rgb;
  152. double a = (r22 - rxy * rxy) * r2_;
  153. int r_ = (int)(a * r);
  154. int g_ = (int)(a * g);
  155. int b_ = (int)(a * b);
  156. uint temp = (uint)(OPAQUE | (uint)(r << 16) | (uint)(g << 8) | (uint)b);
  157. bufferPixels[pos] = (int)temp; // (OPAQUE | (r_ << 16) | (g_ << 8) | b_);
  158. }
  159. }
  160. }
  161. }
  162. }
  163. }
  164. }
  165. public static int fred_sqrt(int x)
  166. {
  167. int xn;
  168. if (x >= 0x10000)
  169. if (x >= 0x1000000)
  170. if (x >= 0x10000000)
  171. if (x >= 0x40000000)
  172. {
  173. if (x >= Math.Pow(65535, 2))
  174. return 65535;
  175. xn = sqq_table[(x >> 24)] << 8;
  176. }
  177. else
  178. xn = sqq_table[(x >> 22)] << 7;
  179. else
  180. if (x >= 0x4000000)
  181. xn = sqq_table[(x >> 20)] << 6;
  182. else
  183. xn = sqq_table[(x >> 18)] << 5;
  184. else
  185. {
  186. if (x >= 0x100000)
  187. if (x >= 0x400000)
  188. xn = sqq_table[(x >> 16)] << 4;
  189. else
  190. xn = sqq_table[(x >> 14)] << 3;
  191. else
  192. if (x >= 0x40000)
  193. xn = sqq_table[(x >> 12)] << 2;
  194. else
  195. xn = sqq_table[(x >> 10)] << 1;
  196. xn = (xn + 1 + x / xn) / 2;
  197. return xn;
  198. }
  199. else
  200. if (x >= 0x100)
  201. {
  202. if (x >= 0x1000)
  203. if (x >= 0x4000)
  204. xn = (sqq_table[(x >> 8)] >> 0) + 1;
  205. else
  206. xn = (sqq_table[(x >> 6)] >> 1) + 1;
  207. else
  208. if (x >= 0x400)
  209. xn = (sqq_table[(x >> 4)] >> 2) + 1;
  210. else
  211. xn = (sqq_table[(x >> 2)] >> 3) + 1;
  212. return xn;
  213. }
  214. else
  215. return sqq_table[x] >> 4;
  216. xn = (xn + 1 + x / xn) / 2;
  217. xn = (xn + 1 + x / xn) / 2;
  218. return xn;
  219. }
  220. public void setBuffers(int[] bufferPixels, double[] zbufferPixels, int bufferWidth, int bufferHeight)
  221. {
  222. this.bufferPixels = bufferPixels;
  223. this.zbufferPixels = zbufferPixels;
  224. this.bufferWidth = bufferWidth;
  225. this.bufferHeight = bufferHeight;
  226. }
  227. public void setTransform(Transform transform)
  228. {
  229. this.tr = transform;
  230. }
  231. public int getSize()
  232. {
  233. return point3D.Count;
  234. }
  235. }
  236. }