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- using System;
- using System.Collections;
- namespace PaintDotNet.Data.SurfacePlot
- {
- class PointsPlot
- {
- private int[] bufferPixels;
- private double[] zbufferPixels;
- private int bufferWidth;
- private int bufferHeight;
- private Transform tr;
- private ArrayList point3D = new ArrayList();
- static int[] sqq_table = {
- 0, 16, 22, 27, 32, 35, 39, 42, 45, 48, 50, 53, 55, 57,
- 59, 61, 64, 65, 67, 69, 71, 73, 75, 76, 78, 80, 81, 83,
- 84, 86, 87, 89, 90, 91, 93, 94, 96, 97, 98, 99, 101, 102,
- 103, 104, 106, 107, 108, 109, 110, 112, 113, 114, 115, 116, 117, 118,
- 119, 120, 121, 122, 123, 124, 125, 126, 128, 128, 129, 130, 131, 132,
- 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 144, 145,
- 146, 147, 148, 149, 150, 150, 151, 152, 153, 154, 155, 155, 156, 157,
- 158, 159, 160, 160, 161, 162, 163, 163, 164, 165, 166, 167, 167, 168,
- 169, 170, 170, 171, 172, 173, 173, 174, 175, 176, 176, 177, 178, 178,
- 179, 180, 181, 181, 182, 183, 183, 184, 185, 185, 186, 187, 187, 188,
- 189, 189, 190, 191, 192, 192, 193, 193, 194, 195, 195, 196, 197, 197,
- 198, 199, 199, 200, 201, 201, 202, 203, 203, 204, 204, 205, 206, 206,
- 207, 208, 208, 209, 209, 210, 211, 211, 212, 212, 213, 214, 214, 215,
- 215, 216, 217, 217, 218, 218, 219, 219, 220, 221, 221, 222, 222, 223,
- 224, 224, 225, 225, 226, 226, 227, 227, 228, 229, 229, 230, 230, 231,
- 231, 232, 232, 233, 234, 234, 235, 235, 236, 236, 237, 237, 238, 238,
- 239, 240, 240, 241, 241, 242, 242, 243, 243, 244, 244, 245, 245, 246,
- 246, 247, 247, 248, 248, 249, 249, 250, 250, 251, 251, 252, 252, 253,
- 253, 254, 254, 255
- };
- private static uint OPAQUE = 0xFF000000;
- public void addPoints3D(ArrayList points3D)
- {
- this.point3D = points3D;
- }
- public void addPoint3D(Point3D point3D)
- {
- this.point3D.Add(point3D);
- }
- public void removeLastPoint()
- {
- int size = point3D.Count;
- if (size > 0)
- this.point3D.Remove(size - 1);
- }
- public void draw()
- {
- if (point3D != null)
- {
- for (int i = point3D.Count - 1; i >= 0; i--)
- {
- if (point3D[i] != null && point3D[i] is Point3D)
- {
- Point3D pt = (Point3D)point3D[i];
- if (pt != null)
- {
- if (pt.drawMode == Point3D.DOT)
- pointsColoredDots(pt);
- else if (pt.drawMode == Point3D.CIRCLE)
- pointsColoredCircles(pt);
- else if (pt.drawMode == Point3D.SPHERE)
- pointsColoredSpheres(pt);
- }
- }
- }
- }
- }
- public void pointsColoredDots(Point3D pt)
- {
- tr.transform(pt);
- int x = (int)tr.X;
- int y = (int)tr.Y;
- if (x >= 0 && y >= 0 && x < bufferWidth && y < bufferHeight)
- {
- int pos = y * bufferWidth + x;
- int z = (int)tr.Z;
- if (z < zbufferPixels[pos])
- {
- zbufferPixels[pos] = z;
- bufferPixels[pos] = pt.rgb;
- }
- }
- }
- private void pointsColoredCircles(Point3D pt)
- {
- int rad = (int)pt.size; //(pt.size+1)/2;
- int rad2 = rad * rad + 1;
- tr.transform(pt);
- int x = (int)tr.X;
- int y = (int)tr.Y;
- for (int y_ = -rad; y_ <= rad; y_++)
- {
- int Yy = y + y_;
- for (int x_ = -rad; x_ <= rad; x_++)
- {
- if (x_ * x_ + y_ * y_ <= rad * rad)
- {
- int rxy = x_ * x_ + y_ * y_;
- int Xx = x + x_;
- if (Xx >= 0 && Yy >= 0 && Xx < bufferWidth && Yy < bufferHeight)
- {
- int z = (int)tr.Z;
- int pos = Yy * bufferWidth + Xx;
- int z_ = z - fred_sqrt(rad2 - rxy); // a little bit faster
- if (z_ < zbufferPixels[pos])
- {
- zbufferPixels[pos] = z_;
- bufferPixels[pos] = pt.rgb;
- }
- }
- }
- }
- }
- }
- private void pointsColoredSpheres(Point3D pt)
- {
- tr.transform(pt);
- int x = (int)tr.X;
- int y = (int)tr.Y;
- int rad = (int)pt.size;
- if (rad > 0)
- {
- int rad2 = rad * rad + 1;
- int c = pt.rgb;
- int r = ((c >> 16) & 0xff);
- int g = ((c >> 8) & 0xff);
- int b = (c & 0xff);
- double r2_ = 1 / (rad2 * rad2);
- int r22 = rad2 * rad2;
- for (int y_ = -rad; y_ <= rad; y_++)
- {
- int Yy = y + y_;
- for (int x_ = -rad; x_ <= rad; x_++)
- {
- int rxy = x_ * x_ + y_ * y_;
- if (rxy < rad2)
- {
- int Xx = x + x_;
- if (Xx >= 0 && Yy >= 0 && Xx < bufferWidth && Yy < bufferHeight)
- {
- int z = (int)tr.Z;
- int pos = Yy * bufferWidth + Xx;
- //int z_ = (int) (z - Math.sqrt(rad2-rxy));
- int z_ = z - fred_sqrt(rad2 - rxy); // a little bit faster
- if (z_ < zbufferPixels[pos])
- {
- zbufferPixels[pos] = z_;
- bufferPixels[pos] = pt.rgb;
- double a = (r22 - rxy * rxy) * r2_;
- int r_ = (int)(a * r);
- int g_ = (int)(a * g);
- int b_ = (int)(a * b);
- uint temp = (uint)(OPAQUE | (uint)(r << 16) | (uint)(g << 8) | (uint)b);
- bufferPixels[pos] = (int)temp; // (OPAQUE | (r_ << 16) | (g_ << 8) | b_);
- }
- }
- }
- }
- }
- }
- }
- public static int fred_sqrt(int x)
- {
- int xn;
- if (x >= 0x10000)
- if (x >= 0x1000000)
- if (x >= 0x10000000)
- if (x >= 0x40000000)
- {
- if (x >= Math.Pow(65535, 2))
- return 65535;
- xn = sqq_table[(x >> 24)] << 8;
- }
- else
- xn = sqq_table[(x >> 22)] << 7;
- else
- if (x >= 0x4000000)
- xn = sqq_table[(x >> 20)] << 6;
- else
- xn = sqq_table[(x >> 18)] << 5;
- else
- {
- if (x >= 0x100000)
- if (x >= 0x400000)
- xn = sqq_table[(x >> 16)] << 4;
- else
- xn = sqq_table[(x >> 14)] << 3;
- else
- if (x >= 0x40000)
- xn = sqq_table[(x >> 12)] << 2;
- else
- xn = sqq_table[(x >> 10)] << 1;
- xn = (xn + 1 + x / xn) / 2;
- return xn;
- }
- else
- if (x >= 0x100)
- {
- if (x >= 0x1000)
- if (x >= 0x4000)
- xn = (sqq_table[(x >> 8)] >> 0) + 1;
- else
- xn = (sqq_table[(x >> 6)] >> 1) + 1;
- else
- if (x >= 0x400)
- xn = (sqq_table[(x >> 4)] >> 2) + 1;
- else
- xn = (sqq_table[(x >> 2)] >> 3) + 1;
- return xn;
- }
- else
- return sqq_table[x] >> 4;
- xn = (xn + 1 + x / xn) / 2;
- xn = (xn + 1 + x / xn) / 2;
- return xn;
- }
- public void setBuffers(int[] bufferPixels, double[] zbufferPixels, int bufferWidth, int bufferHeight)
- {
- this.bufferPixels = bufferPixels;
- this.zbufferPixels = zbufferPixels;
- this.bufferWidth = bufferWidth;
- this.bufferHeight = bufferHeight;
- }
- public void setTransform(Transform transform)
- {
- this.tr = transform;
- }
- public int getSize()
- {
- return point3D.Count;
- }
- }
- }
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