| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492 | using PaintDotNet.Annotation.Enum;using PaintDotNet.Base.SettingModel;using System;using System.Collections.Generic;using System.Drawing;using System.Drawing.Drawing2D;using System.Globalization;using System.Windows.Forms;using PaintDotNet.Base.CommTool;using System.Net.NetworkInformation;using System.Collections;using System.Linq;namespace PaintDotNet.Annotation.Measure{    using PointList = List<PointF>;    /// <summary>    /// 测量->多点线段->多点直线    /// </summary>    public class MeasureMulLine : MeasureDrawObject    {        public PointList pointArray;        private const string entryLength = "Length";        private const string entryPoint = "Point";        /// <summary>        ///  Graphic objects for hit test        /// </summary>        private GraphicsPath areaPath = null;        private Pen areaPen = null;        private Region areaRegion = null;        /// <summary>        /// 长度        /// </summary>        private double allLength = 0.0;        /// <summary>        /// 测量信息矩形定义        /// </summary>        private RectangleF rectangleF1 = new RectangleF();        private RectangleF rectangleF2 = new RectangleF();        private RectangleF rectangleF3 = new RectangleF();        private RectangleF rectangleF4 = new RectangleF();        private RectangleF rectangleF5 = new RectangleF();        /// <summary>        /// 文本上用于拖动的点        /// </summary>        private Point pointL = new Point();        /// <summary>        /// 绘制限制(第一次绘制时)        /// </summary>        public bool pointChange = true;        /// <summary>        /// 属性绘制点        /// </summary>        private PointF rotationPoint;        private PointF rotationPoint1;        /// <summary>        /// 区分移动文本        /// </summary>        private int moveKb;        /// <summary>        /// 绘制限制(从配置文件加载)        /// </summary>        public bool configurationFile = false;        /// <summary>        /// 绘制限制(更改属性时)        /// </summary>        private bool SavePointChange;        /// <summary>        /// 多点绘制时的文本矩形集合        /// </summary>        public List<RectangleF> RectangleFList = new List<RectangleF>();        /// <summary>        /// 绘制属性        /// </summary>        private string[] drawingPropertiesList;        /// <summary>        /// 绘制属性(克隆)        /// </summary>        private string[] drawingPropertiesListClone;        /// <summary>        /// 旋转角度        /// </summary>        private double angle;        private double angle1 = 0;        private int num = 0;        private bool drawing;        /// <summary>        /// 限制绘制(绘制中)        /// </summary>        public bool mouseUpPointChange = false;        /// <summary>        /// 测量样式信息model        /// </summary>        private MeasureStyleModel.MeasureMulLine measureStyleModel;        public MeasureStyleModel.MeasureMulLine MeasureStyleModel        {            set            {                this.measureStyleModel = value;            }        }        public MeasureMulLine(ISurfaceBox surfaceBox, int x1, int y1, bool clone) : base(surfaceBox)        {            this.objectType = DrawClass.Measure;            this.drawToolType = DrawToolType.MeasureMulLine;            measureStyleModel = surfaceBox.GetMeasureStyleModel().measureMulLine;            pointArray = new PointList();            startPoint.X = x1;            startPoint.Y = y1;            if (clone)            {                drawing = true;                pointArray.Add(new Point(x1, y1));            }            this.measurementUnit = (MeasurementUnit)System.Enum.Parse(typeof(MeasurementUnit), surfaceBox.GetPxPerUnit()[0]);            this.unitString = surfaceBox.GetPxPerUnit()[1];            this.unit = surfaceBox.GetPxPerUnit()[2];                        Initialize();        }        public MeasureMulLine(ISurfaceBox surfaceBox, List<PointF> points, ParentStyleModel parentStyleModel, Object content) : base()        {            this.objectType = DrawClass.Measure;            this.drawToolType = DrawToolType.MeasureCurveLine;            this.ISurfaceBox = surfaceBox;            measureStyleModel = (MeasureStyleModel.MeasureMulLine)parentStyleModel;            pointArray = DrawRulerHelper.DeepCopyListByReflect(points);            startPoint = points[0];            this.measurementUnit = (MeasurementUnit)System.Enum.Parse(typeof(MeasurementUnit), surfaceBox.GetPxPerUnit()[0]);            this.unitString = surfaceBox.GetPxPerUnit()[1];            this.unit = surfaceBox.GetPxPerUnit()[2];                        for (int i = 0; i < (points.Count - 1) * 6; i++)            {                this.RectangleFList.Add(new RectangleF());            }            this.configurationFile = true;        }        /// <summary>        /// Clone this instance        /// </summary>        public override DrawObject Clone()        {            MeasureMulLine drawPolygon = new MeasureMulLine(ISurfaceBox, (int)pointArray[0].X, (int)pointArray[0].Y, false);            drawPolygon.ISurfaceBox = ISurfaceBox;            foreach (PointF p in this.pointArray)            {                drawPolygon.pointArray.Add(p);            }            if (drawingPropertiesList != null)                drawPolygon.drawingPropertiesListClone = drawingPropertiesList;            foreach (var rectangleF in RectangleFList)            {                drawPolygon.RectangleFList.Add(rectangleF);            }            FillDrawObjectFields(drawPolygon);            return drawPolygon;        }        public override DrawObject Clone(ISurfaceBox surfaceBox)        {            MeasureMulLine drawPolygon = new MeasureMulLine(surfaceBox, this.GetPoints(), this.measureStyleModel, null);            if (drawingPropertiesList != null)                drawPolygon.drawingPropertiesListClone = drawingPropertiesList;            foreach (var rectangleF in RectangleFList)            {                drawPolygon.RectangleFList.Add(rectangleF);            }            FillDrawObjectFields(drawPolygon);            return drawPolygon;        }        /// <summary>        /// 测量属性        /// </summary>        /// <returns></returns>        public override Dictionary<System.Enum, object> GetData()        {            if (data.ContainsKey(MeasureAttributes.MeasureMethod))                data[MeasureAttributes.MeasureMethod] = PdnResources.GetString("Menu.MeasureAction.MeasureMulSegment.Text");            else                data.Add(MeasureAttributes.MeasureMethod, PdnResources.GetString("Menu.MeasureAction.MeasureMulSegment.Text"));            if (data.ContainsKey(MeasureAttributes.MeasureUnitCN))                data[MeasureAttributes.MeasureUnitCN] = this.unitString;            else                data.Add(MeasureAttributes.MeasureUnitCN, this.unitString);            if (data.ContainsKey(MeasureAttributes.MeasureUnitEN))                data[MeasureAttributes.MeasureUnitEN] = this.unit;            else                data.Add(MeasureAttributes.MeasureUnitEN, this.unit);            if (data.ContainsKey(MeasureAttributes.PixelStartX))                data[MeasureAttributes.PixelStartX] = startPoint.X;            else                data.Add(MeasureAttributes.PixelStartX, startPoint.X);            if (data.ContainsKey(MeasureAttributes.PixelStartY))                data[MeasureAttributes.PixelStartY] = startPoint.Y;            else                data.Add(MeasureAttributes.PixelStartY, startPoint.Y);            if (data.ContainsKey(MeasureAttributes.PhysicalStartX))                data[MeasureAttributes.PhysicalStartX] = Math.Round(startPoint.X * unitLength, decimalPlaces);            else                data.Add(MeasureAttributes.PhysicalStartX, Math.Round(startPoint.X * unitLength, decimalPlaces));            if (data.ContainsKey(MeasureAttributes.PhysicalStartY))                data[MeasureAttributes.PhysicalStartY] = Math.Round(startPoint.Y * unitLength, decimalPlaces);            else                data.Add(MeasureAttributes.PhysicalStartY, Math.Round(startPoint.Y * unitLength, decimalPlaces));            if (data.ContainsKey(MeasureAttributes.PixelLength))                data[MeasureAttributes.PixelLength] = Math.Round(allLength, decimalPlaces);            else                data.Add(MeasureAttributes.PixelLength, Math.Round(allLength, decimalPlaces));            string s = Math.Round(allLength * unitLength, decimalPlaces).ToString();            if (s.IndexOf(".") == -1)            {                for (int c = 0; c < decimalPlaces; c++)                {                    if (c == 0)                        s += ".";                    s += "0";                }            }            else            {                int a = s.Length - s.IndexOf(".") - 1;                if (a < decimalPlaces)                {                    for (int c = 0; c < decimalPlaces - a; c++)                    {                        s += "0";                    }                }            }            if (data.ContainsKey(MeasureAttributes.PhysicalLength))                data[MeasureAttributes.PhysicalLength] = s;            else                data.Add(MeasureAttributes.PhysicalLength, s);            if (data.ContainsKey(MeasureAttributes.PixelAverageIntercept))                data[MeasureAttributes.PixelAverageIntercept] = Math.Round(allLength / (pointArray.Count - 1), decimalPlaces);            else                data.Add(MeasureAttributes.PixelAverageIntercept, Math.Round(allLength / (pointArray.Count - 1), decimalPlaces));             s = Math.Round(allLength * unitLength / (pointArray.Count - 1), decimalPlaces).ToString();            if (s.IndexOf(".") == -1)            {                for (int i = 0; i < decimalPlaces; i++)                {                    if (i == 0)                        s += ".";                    s += "0";                }            }            else            {                int a = s.Length - s.IndexOf(".") - 1;                if (a < decimalPlaces)                {                    for (int i = 0; i < decimalPlaces - a; i++)                    {                        s += "0";                    }                }            }            if (data.ContainsKey(MeasureAttributes.PhysicalAverage))                data[MeasureAttributes.PhysicalAverage] = s;            else                data.Add(MeasureAttributes.PhysicalAverage, s);            return data;        }               public override void Draw(Graphics g)        {            measureStyleModel = this.ISurfaceBox.GetMeasureStyleModel().measureMulLine;            lengthParagraphs = new List<string>();            drawingProperties.TryGetValue(this.drawToolType, out drawingPropertiesList);            if (drawingPropertiesList == null)            {                drawingPropertiesList = drawingPropertiesListClone;                if (!this.drawing)                    this.configurationFile = true;            }            pointChangeObject.TryGetValue(this.drawToolType, out SavePointChange);            Matrix mtxSave1 = g.Transform;            Matrix matrix1 = g.Transform;            Font textfont1 = new Font(measureStyleModel.font, measureStyleModel.fontSize);            Brush textbrush1 = new SolidBrush(Color.FromArgb(measureStyleModel.textColor));            // 总长度            double alllength = 0.0;            // 段长度            double length = 0.0;            SizeF sizeF = new SizeF();            int a1 = 0;            int a2 = 1;            int a3 = 2;            int a4 = 3;            int a5 = 4;            int a6 = 5;            RectangleF rectangleF;            string frontStr = string.Empty;            if (this.measureStyleModel.showSuffix)            {                frontStr = this.measureStyleModel.suffixName;            }            if (this.measureStyleModel.showSerial)            {                #region [获取序号]                List<DrawObject> newGraphicsList = new List<DrawObject>();                int n = ISurfaceBox.GraphicsList.Count;                int num = 0;                for (int i = n - 1; i >= 0; i--)                {                    newGraphicsList.Add(ISurfaceBox.GraphicsList[i].Clone());                }                var newGraphics = newGraphicsList.Where(m => m.ID.Equals(this.ID)).FirstOrDefault();                if (newGraphics != null)                {                    num = newGraphicsList.IndexOf(newGraphics) + 1;                }                #endregion                frontStr = $"[{ num }]{frontStr}";            }            if (this.measureStyleModel.showAlias)            {                frontStr = this.measureStyleModel.aliasName + frontStr;            }            // 多点绘制            for (int i = 1; i <= pointArray.Count - 1; i++)            {                Matrix mtxSave = g.Transform;                Matrix matrix = g.Transform;                int offsetValuePoint = measureStyleModel.fontSize + measureStyleModel.fontSize / 2;                int offsetValue1Point = measureStyleModel.lineWidth * 2 / 3;                int offsetPoint = offsetValue1Point;                if (drawingPropertiesList != null)                {                    // 像素长度                    if (drawingPropertiesList.Contains(MeasureAttributes.PixelLength.ToString()))                    {                        offsetPoint += offsetValuePoint;                    }                    // 物理长度                    if (drawingPropertiesList.Contains(MeasureAttributes.PhysicalLength.ToString()))                    {                        offsetPoint += offsetValuePoint;                    }                    // 像素起始点X                    if (drawingPropertiesList.Contains(MeasureAttributes.PixelStartX.ToString()))                    {                        offsetPoint += offsetValuePoint;                    }                    // 像素起始点Y                    if (drawingPropertiesList.Contains(MeasureAttributes.PixelStartY.ToString()))                    {                        offsetPoint += offsetValuePoint;                    }                    // 物理起始点X                    if (drawingPropertiesList.Contains(MeasureAttributes.PhysicalStartX.ToString()))                    {                        offsetPoint += offsetValuePoint;                    }                    // 物理起始点Y                    if (drawingPropertiesList.Contains(MeasureAttributes.PhysicalStartY.ToString()))                    {                        offsetPoint += offsetValuePoint;                    }                }                PointF pointF1;                PointF pointF2;                //计算需要旋转的角度                double angle = BasicCalculationHelper.Angle(pointArray[i - 1], pointArray[i], new PointF(pointArray[i - 1].X, pointArray[i].Y));                if (angle < 90)                    pointF1 = BasicCalculationHelper.GetAnglePoint(new Point((int)pointArray[i - 1].X + offsetPoint + offsetValue1Point, (int)pointArray[i - 1].Y), pointArray[i - 1], angle - 90);                else                    pointF1 = BasicCalculationHelper.GetAnglePoint(new Point((int)pointArray[i - 1].X + offsetPoint + offsetValue1Point, (int)pointArray[i - 1].Y), pointArray[i - 1], angle + 90);                if (angle < 90)                    pointF2 = BasicCalculationHelper.GetAnglePoint(new Point((int)pointArray[i].X + offsetPoint + offsetValue1Point, (int)pointArray[i].Y), pointArray[i], angle - 90);                else                    pointF2 = BasicCalculationHelper.GetAnglePoint(new Point((int)pointArray[i].X + offsetPoint + offsetValue1Point, (int)pointArray[i].Y), pointArray[i], angle + 90);                PointF pointF3 = new PointF((pointF1.X + pointF2.X) / 2, (pointF1.Y + pointF2.Y) / 2);                if (measureStyleModel.linePositionP == 0)                    this.rotationPoint1 = pointF1;                else if (measureStyleModel.linePositionP == 1)                    this.rotationPoint1 = pointF3;                else if (measureStyleModel.linePositionP == 2)                    this.rotationPoint1 = pointF2;                else if (measureStyleModel.linePositionP == 3)                    this.rotationPoint1 = pointArray[i - 1];                else if (measureStyleModel.linePositionP == 4)                    this.rotationPoint1 = new PointF((pointArray[i - 1].X + pointArray[i].X) / 2, (pointArray[i - 1].Y + pointArray[i].Y) / 2);                else if (measureStyleModel.linePositionP == 5)                    this.rotationPoint1 = pointArray[i];                             if (angle < 90)                {                    matrix.RotateAt((float)angle, rotationPoint1);                    g.Transform = matrix;                }                else                {                    angle = BasicCalculationHelper.Angle(pointArray[i], pointArray[i - 1], new PointF(pointArray[i].X, pointArray[i - 1].Y));                    matrix.RotateAt((float)angle, rotationPoint1);                    g.Transform = matrix;                }                Font textfont = new Font(measureStyleModel.font, measureStyleModel.fontSize);                Brush textbrush = new SolidBrush(Color.FromArgb(measureStyleModel.textColor));                Pen linePen = new Pen(Color.FromArgb(measureStyleModel.lineColor), measureStyleModel.lineWidth);                linePen.DashStyle = (DashStyle)measureStyleModel.lineStyle;                if (this.Selected)                {                    if (measureStyleModel.chooseStyle != null)                    {                        textfont = new Font(measureStyleModel.chooseStyle.font, measureStyleModel.chooseStyle.fontSize);                        textbrush = new SolidBrush(Color.FromArgb(measureStyleModel.chooseStyle.textColor));                        linePen = new Pen(Color.FromArgb(measureStyleModel.chooseStyle.lineColor), measureStyleModel.chooseStyle.lineWidth);                        linePen.DashStyle = (DashStyle)measureStyleModel.chooseStyle.lineStyle;                    }                }                if (!this.Selected)                {                    this.pointChange = true;                    rectangleF1 = new RectangleF();                    rectangleF2 = new RectangleF();                    rectangleF3 = new RectangleF();                    rectangleF4 = new RectangleF();                    rectangleF5 = new RectangleF();                }                g.SmoothingMode = SmoothingMode.AntiAlias;                // 段长度                length = BasicCalculationHelper.GetDistance(pointArray[i - 1], pointArray[i], 10);                //length = BasicCalculationHelper.GetDistance(pointArray[i - 1], pointArray[i], 10) / pxPerUnit;                // 总长度                alllength = alllength + length;                int offsetValue = measureStyleModel.fontSize + measureStyleModel.fontSize / 2;                int offsetValue1 = measureStyleModel.lineWidth * 2 / 3;                int offset = offsetValue1;                if (drawingPropertiesList != null)                {                    // 像素长度                    if (drawingPropertiesList.Contains(MeasureAttributes.PixelLength.ToString()))                    {                        rectangleF = this.RectangleFList[a1];                        sizeF = g.MeasureString("" + Math.Round(length, decimalPlaces) + "px", textfont1);                        rectangleF.Width = sizeF.Width;                        rectangleF.Height = sizeF.Height;                        if (this.pointChange || this.SavePointChange || this.mouseUpPointChange || this.mouseUpAttribute)                        {                            rectangleF.Location = new PointF((int)rotationPoint1.X + offsetValue1 - (int)sizeF.Width / 2, (int)rotationPoint1.Y + offset);                            offset += offsetValue;                            this.RectangleFList[a1] = rectangleF;                        }                        g.DrawString("" + Math.Round(length, decimalPlaces) + "px", textfont1, textbrush1, this.RectangleFList[a1]);                    a1 += 6;                    }                    else                    {                        this.RectangleFList[a1] = new RectangleF();                        a1 += 6;                    }                    string s = Math.Round(length * unitLength, decimalPlaces).ToString();                    if (s.IndexOf(".") == -1)                    {                        for (int c = 0; c < decimalPlaces; c++)                        {                            if (c == 0)                                s += ".";                            s += "0";                        }                    }                    else                    {                        int a = s.Length - s.IndexOf(".") - 1;                        if (a < decimalPlaces)                        {                            for (int c = 0; c < decimalPlaces - a; c++)                            {                                s += "0";                            }                        }                    }                    lengthParagraphs.Add(s);                    // 物理长度                    if (drawingPropertiesList.Contains(MeasureAttributes.PhysicalLength.ToString()))                    {                        rectangleF = this.RectangleFList[a2];                        if (i == 1)                        {                            sizeF = g.MeasureString(frontStr + "" + s + this.unit, textfont1);                        }                        else {                            sizeF = g.MeasureString("" + s + this.unit, textfont1);                        }                        rectangleF.Width = sizeF.Width;                        rectangleF.Height = sizeF.Height;                        if (this.pointChange || this.SavePointChange || this.mouseUpPointChange || this.mouseUpAttribute)                        {                            rectangleF.Location = new PointF((int)rotationPoint1.X + offsetValue1 - (int)sizeF.Width / 2, (int)rotationPoint1.Y + offset);                            offset += offsetValue;                            this.RectangleFList[a2] = rectangleF;                        }                        if (i == 1)                        {                            g.DrawString(frontStr + "" + s + this.unit, textfont1, textbrush1, this.RectangleFList[a2]);                        }                        else                        {                            g.DrawString("" + s + this.unit, textfont1, textbrush1, this.RectangleFList[a2]);                        }                        a2 += 6;                    }                    else                    {                        this.RectangleFList[a2] = new RectangleF();                        a2 += 6;                    }                    // 像素起始点X                    if (drawingPropertiesList.Contains(MeasureAttributes.PixelStartX.ToString()))                    {                        rectangleF = this.RectangleFList[a3];                        sizeF = g.MeasureString("" + pointArray[i].X, textfont1);                        rectangleF.Width = sizeF.Width;                        rectangleF.Height = sizeF.Height;                        if (this.pointChange || this.SavePointChange || this.mouseUpPointChange || this.mouseUpAttribute)                        {                            rectangleF.Location = new PointF((int)rotationPoint1.X + offsetValue1 - (int)sizeF.Width / 2, (int)rotationPoint1.Y + offset);                            offset += offsetValue;                            this.RectangleFList[a3] = rectangleF;                        }                        g.DrawString("" + pointArray[i].X, textfont1, textbrush1, this.RectangleFList[a3]);                        a3 += 6;                    }                    else                    {                        this.RectangleFList[a3] = new RectangleF();                        a3 += 6;                    }                    // 像素起始点Y                    if (drawingPropertiesList.Contains(MeasureAttributes.PixelStartY.ToString()))                    {                        rectangleF = this.RectangleFList[a4];                        sizeF = g.MeasureString("" + pointArray[i].Y, textfont1);                        rectangleF.Width = sizeF.Width;                        rectangleF.Height = sizeF.Height;                        if (this.pointChange || this.SavePointChange || this.mouseUpPointChange || this.mouseUpAttribute)                        {                            rectangleF.Location = new PointF((int)rotationPoint1.X + offsetValue1 - (int)sizeF.Width / 2, (int)rotationPoint1.Y + offset);                            offset += offsetValue;                            this.RectangleFList[a4] = rectangleF;                        }                        g.DrawString("" + pointArray[i].Y, textfont1, textbrush1, this.RectangleFList[a4]);                        a4 += 6;                    }                    else                    {                        this.RectangleFList[a4] = new RectangleF();                        a4 += 6;                    }                    // 物理起始点X                    if (drawingPropertiesList.Contains(MeasureAttributes.PhysicalStartX.ToString()))                    {                        rectangleF = this.RectangleFList[a5];                        sizeF = g.MeasureString("" + Math.Round(pointArray[i].X * unitLength, decimalPlaces), textfont1);                        rectangleF.Width = sizeF.Width;                        rectangleF.Height = sizeF.Height;                        if (this.pointChange || this.SavePointChange || this.mouseUpPointChange || this.mouseUpAttribute)                        {                            rectangleF.Location = new PointF((int)rotationPoint1.X + offsetValue1 - (int)sizeF.Width / 2, (int)rotationPoint1.Y + offset);                            offset += offsetValue;                            this.RectangleFList[a5] = rectangleF;                        }                        g.DrawString("" + Math.Round(pointArray[i].X * unitLength, decimalPlaces), textfont1, textbrush1, this.RectangleFList[a5]);                        a5 += 6;                    }                    else                    {                        this.RectangleFList[a5] = new RectangleF();                        a5 += 6;                    }                    // 物理起始点Y                    if (drawingPropertiesList.Contains(MeasureAttributes.PhysicalStartY.ToString()))                    {                        rectangleF = this.RectangleFList[a6];                        sizeF = g.MeasureString("" + Math.Round(pointArray[i].Y * unitLength, decimalPlaces), textfont1);                        rectangleF.Width = sizeF.Width;                        rectangleF.Height = sizeF.Height;                        if (this.pointChange || this.SavePointChange || this.mouseUpPointChange || this.mouseUpAttribute)                        {                            rectangleF.Location = new PointF((int)rotationPoint1.X + offsetValue1 - (int)sizeF.Width / 2, (int)rotationPoint1.Y + offset);                            offset += offsetValue;                            this.RectangleFList[a6] = rectangleF;                        }                        g.DrawString("" + Math.Round(pointArray[i].Y * unitLength, decimalPlaces), textfont1, textbrush1, this.RectangleFList[a6]);                        a6 += 6;                    }                    else                    {                        this.RectangleFList[a6] = new RectangleF();                        a6 += 6;                    }                }                //还原为原始旋转矩阵                g.Transform = mtxSave;                matrix.Dispose();                PointF point = BasicCalculationHelper.GetAnglePoint(new PointF(pointArray[i - 1].X, pointArray[i - 1].Y + measureStyleModel.vLineLength), pointArray[i - 1], angle);                PointF point1 = BasicCalculationHelper.GetAnglePoint(new PointF(pointArray[i - 1].X, pointArray[i - 1].Y - measureStyleModel.vLineLength), pointArray[i - 1], angle);                PointF point2 = BasicCalculationHelper.GetAnglePoint(new PointF(pointArray[i].X, pointArray[i].Y + measureStyleModel.vLineLength), pointArray[i], angle);                PointF point3 = BasicCalculationHelper.GetAnglePoint(new PointF(pointArray[i].X, pointArray[i].Y - measureStyleModel.vLineLength), pointArray[i], angle);                if (this.Selected)                {                    if (measureStyleModel.chooseStyle != null)                    {                        point = BasicCalculationHelper.GetAnglePoint(new PointF(pointArray[i - 1].X, pointArray[i - 1].Y + measureStyleModel.chooseStyle.vLineLength), pointArray[i - 1], angle);                        point1 = BasicCalculationHelper.GetAnglePoint(new PointF(pointArray[i - 1].X, pointArray[i - 1].Y - measureStyleModel.chooseStyle.vLineLength), pointArray[i - 1], angle);                        point2 = BasicCalculationHelper.GetAnglePoint(new PointF(pointArray[i].X, pointArray[i].Y + measureStyleModel.chooseStyle.vLineLength), pointArray[i], angle);                        point3 = BasicCalculationHelper.GetAnglePoint(new PointF(pointArray[i].X, pointArray[i].Y - measureStyleModel.chooseStyle.vLineLength), pointArray[i], angle);                    }                }                g.DrawLine(linePen, point.X, point.Y, point1.X, point1.Y);                g.DrawLine(linePen, point2.X, point2.Y, point3.X, point3.Y);                g.DrawLine(linePen, pointArray[i - 1], pointArray[i]);                linePen.Dispose();            }            this.allLength = alllength;            if (pointArray.Count > 1)            {                // 旋转角度                this.angle = BasicCalculationHelper.Angle(pointArray[0], pointArray[1], new PointF(pointArray[0].X, pointArray[1].Y));                int offsetValuePoint = measureStyleModel.fontSize + measureStyleModel.fontSize / 2;                int offsetValue1Point = measureStyleModel.lineWidth * 2 / 3;                int offsetPoint = offsetValue1Point;                if (drawingPropertiesList != null)                {                    // 像素平均截距                    if (drawingPropertiesList.Contains(MeasureAttributes.PixelAverageIntercept.ToString()))                    {                        offsetPoint += offsetValuePoint;                    }                    // 物理平均截距                    if (drawingPropertiesList.Contains(MeasureAttributes.PhysicalAverage.ToString()))                    {                        offsetPoint += offsetValuePoint;                    }                    // 测量方式                    if (drawingPropertiesList.Contains(MeasureAttributes.MeasureMethod.ToString()))                    {                        offsetPoint += offsetValuePoint;                    }                    // 测量单位(中文)                    if (drawingPropertiesList.Contains(MeasureAttributes.MeasureUnitCN.ToString()))                    {                    }                    // 测量单位(英文)                    if (drawingPropertiesList.Contains(MeasureAttributes.MeasureUnitEN.ToString()))                    {                        offsetPoint += offsetValuePoint;                    }                }                PointF pointF1;                PointF pointF2;                if (angle < 90)                    pointF1 = BasicCalculationHelper.GetAnglePoint(new Point((int)pointArray[0].X + offsetPoint + offsetValue1Point, (int)pointArray[0].Y), pointArray[0], angle - 90);                else                    pointF1 = BasicCalculationHelper.GetAnglePoint(new Point((int)pointArray[0].X + offsetPoint + offsetValue1Point, (int)pointArray[0].Y), pointArray[0], angle + 90);                if (angle < 90)                    pointF2 = BasicCalculationHelper.GetAnglePoint(new Point((int)pointArray[1].X + offsetPoint + offsetValue1Point, (int)pointArray[1].Y), pointArray[1], angle - 90);                else                    pointF2 = BasicCalculationHelper.GetAnglePoint(new Point((int)pointArray[1].X + offsetPoint + offsetValue1Point, (int)pointArray[1].Y), pointArray[1], angle + 90);                PointF pointF3 = new PointF((pointF1.X + pointF2.X) / 2, (pointF1.Y + pointF2.Y) / 2);                if (measureStyleModel.linePositionL == 0)                    this.rotationPoint = pointF1;                else if (measureStyleModel.linePositionL == 1)                    this.rotationPoint = pointF3;                else if (measureStyleModel.linePositionL == 2)                    this.rotationPoint = pointF2;                else if (measureStyleModel.linePositionL == 3)                    this.rotationPoint = pointArray[0];                else if (measureStyleModel.linePositionL == 4)                    this.rotationPoint = new PointF((pointArray[0].X + pointArray[1].X) / 2,(pointArray[0].Y + pointArray[1].Y) / 2);                else if (measureStyleModel.linePositionL == 5)                    this.rotationPoint = pointArray[1];                if (this.angle < 90)                {                    matrix1.RotateAt((float)this.angle, new PointF(rotationPoint.X, rotationPoint.Y));                    g.Transform = matrix1;                }                else                {                    this.angle = BasicCalculationHelper.Angle(pointArray[1], pointArray[0], new PointF(pointArray[1].X, pointArray[0].Y));                    matrix1.RotateAt((float)this.angle, new PointF(rotationPoint.X, rotationPoint.Y));                    g.Transform = matrix1;                }            }            // 是否绘制            if (this.pointChange || this.SavePointChange || this.mouseUpPointChange || this.mouseUpAttribute)            {                // 文本间隔定义                int offsetValue = measureStyleModel.fontSize + measureStyleModel.fontSize / 2;                int offsetValue1 = measureStyleModel.lineWidth * 2 / 3;                int offset = offsetValue1 - offsetValue;                if (measureStyleModel.linePositionL == 3 || measureStyleModel.linePositionL == 4 || measureStyleModel.linePositionL == 5)                    offset = offsetValue1;                this.pointL = new Point((int)rotationPoint.X, (int)rotationPoint.Y);                if (drawingPropertiesList != null)                {                    // 像素平均截距                    if (drawingPropertiesList.Contains(MeasureAttributes.PixelAverageIntercept.ToString()))                    {                        sizeF = g.MeasureString(frontStr + Math.Round(allLength / (pointArray.Count - 1), decimalPlaces) + "px", textfont1);                        rectangleF4.Location = new Point((int)rotationPoint.X + offsetValue1 - (int)sizeF.Width / 2, (int)rotationPoint.Y + offset);                        offset += offsetValue;                    }                    // 物理平均截距                    if (drawingPropertiesList.Contains(MeasureAttributes.PhysicalAverage.ToString()))                    {                        string s = Math.Round(allLength * unitLength / (pointArray.Count - 1), decimalPlaces).ToString();                        if (s.IndexOf(".") == -1)                        {                            for (int i = 0; i < decimalPlaces; i++)                            {                                if (i == 0)                                    s += ".";                                s += "0";                            }                        }                        else                        {                            int a = s.Length - s.IndexOf(".") - 1;                            if (a < decimalPlaces)                            {                                for (int i = 0; i < decimalPlaces - a; i++)                                {                                    s += "0";                                }                            }                        }                        sizeF = g.MeasureString(frontStr + s + this.unit, textfont1);                        rectangleF5.Location = new Point((int)rotationPoint.X + offsetValue1 - (int)sizeF.Width / 2, (int)rotationPoint.Y + offset);                        offset += offsetValue;                    }                    // 测量方式                    if (drawingPropertiesList.Contains(MeasureAttributes.MeasureMethod.ToString()))                    {                        sizeF = g.MeasureString(frontStr + PdnResources.GetString("Menu.MeasureAction.MeasureMulSegment.Text"), textfont1);                        rectangleF1.Location = new Point((int)rotationPoint.X + offsetValue1 - (int)sizeF.Width / 2, (int)rotationPoint.Y + offset);                        offset += offsetValue;                    }                    // 测量单位(中文)                    if (drawingPropertiesList.Contains(MeasureAttributes.MeasureUnitCN.ToString()))                    {                        sizeF = g.MeasureString(frontStr + this.unitString, textfont1);                        rectangleF2.Location = new Point((int)rotationPoint.X + offsetValue1 - (int)sizeF.Width / 2, (int)rotationPoint.Y + offset);                        offset += offsetValue;                    }                    // 测量单位(英文)                    if (drawingPropertiesList.Contains(MeasureAttributes.MeasureUnitEN.ToString()))                    {                        sizeF = g.MeasureString(frontStr + this.unit, textfont1);                        rectangleF3.Location = new Point((int)rotationPoint.X + offsetValue1 - (int)sizeF.Width / 2, (int)rotationPoint.Y + offset);                        offset += offsetValue;                    }                }            }            if (drawingPropertiesList != null)            {                // 测量方式                if (drawingPropertiesList.Contains(MeasureAttributes.MeasureMethod.ToString()))                {                    sizeF = g.MeasureString(frontStr + PdnResources.GetString("Menu.MeasureAction.MeasureMulSegment.Text"), textfont1);                    rectangleF1.Width = sizeF.Width;                    rectangleF1.Height = sizeF.Height;                    g.DrawString(frontStr + PdnResources.GetString("Menu.MeasureAction.MeasureMulSegment.Text"), textfont1, textbrush1, rectangleF1);                }                else                {                    rectangleF1 = new RectangleF();                }                // 测量单位(中文)                if (drawingPropertiesList.Contains(MeasureAttributes.MeasureUnitCN.ToString()))                {                    sizeF = g.MeasureString(frontStr + this.unitString, textfont1);                    rectangleF2.Width = sizeF.Width;                    rectangleF2.Height = sizeF.Height;                    g.DrawString(frontStr + this.unitString, textfont1, textbrush1, rectangleF2);                }                else                {                    rectangleF2 = new RectangleF();                }                // 测量单位(英文)                if (drawingPropertiesList.Contains(MeasureAttributes.MeasureUnitEN.ToString()))                {                    sizeF = g.MeasureString(frontStr + this.unit, textfont1);                    rectangleF3.Width = sizeF.Width;                    rectangleF3.Height = sizeF.Height;                    g.DrawString(frontStr + this.unit, textfont1, textbrush1, rectangleF3);                }                else                {                    rectangleF3 = new RectangleF();                }                // 像素平均截距                if (drawingPropertiesList.Contains(MeasureAttributes.PixelAverageIntercept.ToString()))                {                    sizeF = g.MeasureString(frontStr + Math.Round(allLength / (pointArray.Count - 1), decimalPlaces) + "px", textfont1);                    rectangleF4.Width = sizeF.Width;                    rectangleF4.Height = sizeF.Height;                    g.DrawString(frontStr + Math.Round(allLength / (pointArray.Count - 1), decimalPlaces) + "px", textfont1, textbrush1, rectangleF4);                }                else                {                    rectangleF4 = new RectangleF();                }                // 物理平均截距                if (drawingPropertiesList.Contains(MeasureAttributes.PhysicalAverage.ToString()))                {                    string s = Math.Round(allLength * unitLength / (pointArray.Count - 1), decimalPlaces).ToString();                    if (s.IndexOf(".") == -1)                    {                        for (int i = 0; i < decimalPlaces; i++)                        {                            if (i == 0)                                s += ".";                            s += "0";                        }                    }                    else                    {                        int a = s.Length - s.IndexOf(".") - 1;                        if (a < decimalPlaces)                        {                            for (int i = 0; i < decimalPlaces - a; i++)                            {                                s += "0";                            }                        }                    }                    sizeF = g.MeasureString(frontStr + s + this.unit, textfont1);                    rectangleF5.Width = sizeF.Width;                    rectangleF5.Height = sizeF.Height;                    g.DrawString(frontStr + s + this.unit, textfont1, textbrush1, rectangleF5);                }                else                {                    rectangleF5 = new RectangleF();                }            }            g.Transform = mtxSave1;            matrix1.Dispose();            if (this.configurationFile)                this.pointChange = false;            this.mouseUpAttribute = false;            pointChangeObject.Remove(this.drawToolType);        }        /// 停止绘制时        /// </summary>        /// <param name="up"></param>        public override void MouseUp(bool up)        {            mouseUpPointChange = up;        }        public void AddPoint(Point point)        {            pointArray.Add(point);        }        public override int HandleCount        {            get            {                return pointArray.Count + 1;            }        }        /// <summary>        /// Get handle pointscroll by 1-based number        /// </summary>        /// <param name="handleNumber"></param>        /// <returns></returns>        public override PointF GetHandle(int handleNumber)        {            if (handleNumber < 1)                handleNumber = 1;            if (handleNumber > pointArray.Count && handleNumber != pointArray.Count + 1)                handleNumber = pointArray.Count;            if (handleNumber == pointArray.Count + 1)                return this.pointL;            else                return pointArray[handleNumber - 1];        }        public override Cursor GetHandleCursor(int handleNumber)        {            return handleCursor;        }        private Point GetInsectPoint(Point pt1, Point pt2, int insectPtY)        {            Point pt = new Point();            float k = 0f;            if (pt1.X == pt2.X)//不存在斜率x=x1为直线方程90度            {                pt.X = pt1.X;                pt.Y = insectPtY;                return pt;            }            else if (pt1.Y == pt2.Y && pt1.Y != insectPtY)//y=y1为直线方程,0度,两条直线平行没有交点            {                return pt;            }            else if (pt1.Y == pt2.Y && pt1.Y == insectPtY)//0度,两条直线重合,任意点即为交点            {                pt.X = pt1.X;                pt.Y = insectPtY;                return pt;            }            else            {                k = (float)(pt2.Y - pt1.Y) / (float)(pt2.X - pt1.X);                float b = pt1.Y - k * pt1.X;                float x = (insectPtY - b) / k;                pt.X = (int)x;                pt.Y = insectPtY;            }            return pt;        }        public override void MoveHandleTo(Point point, int handleNumber)        {            double k = 0.0;            if (handleNumber < 1)                handleNumber = 1;            if (handleNumber > pointArray.Count && handleNumber != pointArray.Count + 1)                handleNumber = pointArray.Count;            if (handleNumber > 2)            {                if (handleNumber == pointArray.Count + 1)                {                    if (this.moveKb == 1 || this.moveKb == 2 || this.moveKb == 3 || this.moveKb == 4 || this.moveKb == 5)                    {                        point = SetOffsetAfterRotation(point, rotationPoint, angle);                        if (this.moveKb == 1)                            this.rectangleF1.Offset(point.X - this.pointL.X, point.Y - this.pointL.Y);                        else if (this.moveKb == 2)                            this.rectangleF2.Offset(point.X - this.pointL.X, point.Y - this.pointL.Y);                        else if (this.moveKb == 3)                            this.rectangleF3.Offset(point.X - this.pointL.X, point.Y - this.pointL.Y);                        else if (this.moveKb == 4)                            this.rectangleF4.Offset(point.X - this.pointL.X, point.Y - this.pointL.Y);                        else if (this.moveKb == 5)                            this.rectangleF5.Offset(point.X - this.pointL.X, point.Y - this.pointL.Y);                    }                    else                    {                        for (int i = 0; i < this.RectangleFList.Count; i++)                        {                            num = i / 6;                            if (num + 1 < pointArray.Count)                            {                                //计算需要旋转的角度                                angle1 = BasicCalculationHelper.Angle(pointArray[num], pointArray[num + 1], new PointF(pointArray[num].X, pointArray[num + 1].Y));                                if (angle1 > 90)                                {                                    angle1 = BasicCalculationHelper.Angle(pointArray[num + 1], pointArray[num], new PointF(pointArray[num + 1].X, pointArray[num].Y));                                }                            }                            RectangleF rectangleF = this.RectangleFList[i];                            if (this.moveKb == -i)                            {                                point = SetOffsetAfterRotation(point, pointArray[num + 1], angle1);                                rectangleF.Offset(point.X - this.pointL.X, point.Y - this.pointL.Y);                                this.RectangleFList[i] = rectangleF;                                break;                            }                                                }                    }                    this.pointL = point;                }                else                {                    this.mouseUpPointChange = true;                    // 求直线斜率                    if (pointArray[0].X != pointArray[1].X && pointArray[0].Y != pointArray[1].Y)                    {                        k = (double)(pointArray[1].Y - pointArray[0].Y) / (pointArray[1].X - pointArray[0].X);                        if(Math.Abs(k) >= 1)                            point =  GetInsectPoint(new Point((int)pointArray[0].X, (int)pointArray[0].Y), new Point((int)pointArray[1].X, (int)pointArray[1].Y), point.Y);                        else                            point.Y = (int)(k * (point.X - pointArray[handleNumber - 2].X) + pointArray[handleNumber - 2].Y);                        for (int i = 1; i <= this.RectangleFList.Count; i++)                        {                            if (i == handleNumber)                            {                                RectangleF rectangleF = this.RectangleFList[i * 6 - 12];                                rectangleF.Offset(point.X - this.pointArray[i - 1].X, point.Y - this.pointArray[i - 1].Y);                                this.RectangleFList[i * 6 - 12] = rectangleF;                                rectangleF = this.RectangleFList[i * 6 - 11];                                rectangleF.Offset(point.X - this.pointArray[i - 1].X, point.Y - this.pointArray[i - 1].Y);                                this.RectangleFList[i * 6 - 11] = rectangleF;                                rectangleF = this.RectangleFList[i * 6 - 10];                                rectangleF.Offset(point.X - this.pointArray[i - 1].X, point.Y - this.pointArray[i - 1].Y);                                this.RectangleFList[i * 6 - 10] = rectangleF;                                rectangleF = this.RectangleFList[i * 6 - 9];                                rectangleF.Offset(point.X - this.pointArray[i - 1].X, point.Y - this.pointArray[i - 1].Y);                                this.RectangleFList[i * 6 - 9] = rectangleF;                                rectangleF = this.RectangleFList[i * 6 - 8];                                rectangleF.Offset(point.X - this.pointArray[i - 1].X, point.Y - this.pointArray[i - 1].Y);                                this.RectangleFList[i * 6 - 8] = rectangleF;                                rectangleF = this.RectangleFList[i * 6 - 7];                                rectangleF.Offset(point.X - this.pointArray[i - 1].X, point.Y - this.pointArray[i - 1].Y);                                this.RectangleFList[i * 6 - 7] = rectangleF;                            }                        }                        pointArray[handleNumber - 1] = point;                    }                    if (pointArray[0].X == pointArray[1].X)                    {                        point.X = (int)pointArray[0].X;                        for (int i = 1; i <= this.RectangleFList.Count; i++)                        {                            if (i == handleNumber)                            {                                RectangleF rectangleF = this.RectangleFList[i * 6 - 12];                                rectangleF.Offset(point.X - this.pointArray[i - 1].X, point.Y - this.pointArray[i - 1].Y);                                this.RectangleFList[i * 6 - 12] = rectangleF;                                rectangleF = this.RectangleFList[i * 6 - 11];                                rectangleF.Offset(point.X - this.pointArray[i - 1].X, point.Y - this.pointArray[i - 1].Y);                                this.RectangleFList[i * 6 - 11] = rectangleF;                                rectangleF = this.RectangleFList[i * 6 - 10];                                rectangleF.Offset(point.X - this.pointArray[i - 1].X, point.Y - this.pointArray[i - 1].Y);                                this.RectangleFList[i * 6 - 10] = rectangleF;                                rectangleF = this.RectangleFList[i * 6 - 9];                                rectangleF.Offset(point.X - this.pointArray[i - 1].X, point.Y - this.pointArray[i - 1].Y);                                this.RectangleFList[i * 6 - 9] = rectangleF;                                rectangleF = this.RectangleFList[i * 6 - 8];                                rectangleF.Offset(point.X - this.pointArray[i - 1].X, point.Y - this.pointArray[i - 1].Y);                                this.RectangleFList[i * 6 - 8] = rectangleF;                                rectangleF = this.RectangleFList[i * 6 - 7];                                rectangleF.Offset(point.X - this.pointArray[i - 1].X, point.Y - this.pointArray[i - 1].Y);                                this.RectangleFList[i * 6 - 7] = rectangleF;                            }                        }                        pointArray[handleNumber - 1] = point;                    }                    if (pointArray[0].Y == pointArray[1].Y)                    {                        point.Y = (int)pointArray[0].Y;                        for (int i = 1; i <= this.RectangleFList.Count; i++)                        {                            if (i == handleNumber)                            {                                RectangleF rectangleF = this.RectangleFList[i * 6 - 12];                                rectangleF.Offset(point.X - this.pointArray[i - 1].X, point.Y - this.pointArray[i - 1].Y);                                this.RectangleFList[i * 6 - 12] = rectangleF;                                rectangleF = this.RectangleFList[i * 6 - 11];                                rectangleF.Offset(point.X - this.pointArray[i - 1].X, point.Y - this.pointArray[i - 1].Y);                                this.RectangleFList[i * 6 - 11] = rectangleF;                                rectangleF = this.RectangleFList[i * 6 - 10];                                rectangleF.Offset(point.X - this.pointArray[i - 1].X, point.Y - this.pointArray[i - 1].Y);                                this.RectangleFList[i * 6 - 10] = rectangleF;                                rectangleF = this.RectangleFList[i * 6 - 9];                                rectangleF.Offset(point.X - this.pointArray[i - 1].X, point.Y - this.pointArray[i - 1].Y);                                this.RectangleFList[i * 6 - 9] = rectangleF;                                rectangleF = this.RectangleFList[i * 6 - 8];                                rectangleF.Offset(point.X - this.pointArray[i - 1].X, point.Y - this.pointArray[i - 1].Y);                                this.RectangleFList[i * 6 - 8] = rectangleF;                                rectangleF = this.RectangleFList[i * 6 - 7];                                rectangleF.Offset(point.X - this.pointArray[i - 1].X, point.Y - this.pointArray[i - 1].Y);                                this.RectangleFList[i * 6 - 7] = rectangleF;                            }                        }                        pointArray[handleNumber - 1] = point;                    }                }            }            else            {                if (handleNumber == 1)                {                    this.mouseUpPointChange = true;                    this.rectangleF1.Offset(point.X - this.pointArray[0].X, point.Y - this.pointArray[0].Y);                    this.rectangleF2.Offset(point.X - this.pointArray[0].X, point.Y - this.pointArray[0].Y);                    this.rectangleF3.Offset(point.X - this.pointArray[0].X, point.Y - this.pointArray[0].Y);                    this.rectangleF4.Offset(point.X - this.pointArray[0].X, point.Y - this.pointArray[0].Y);                    this.rectangleF5.Offset(point.X - this.pointArray[0].X, point.Y - this.pointArray[0].Y);                }                else if (handleNumber == 2)                {                    RectangleF rectangleF = this.RectangleFList[0];                    rectangleF.Offset(point.X - this.pointArray[1].X, point.Y - this.pointArray[1].Y);                    this.RectangleFList[0] = rectangleF;                    rectangleF = this.RectangleFList[1];                    rectangleF.Offset(point.X - this.pointArray[1].X, point.Y - this.pointArray[1].Y);                    this.RectangleFList[1] = rectangleF;                    rectangleF = this.RectangleFList[2];                    rectangleF.Offset(point.X - this.pointArray[1].X, point.Y - this.pointArray[1].Y);                    this.RectangleFList[2] = rectangleF;                    rectangleF = this.RectangleFList[3];                    rectangleF.Offset(point.X - this.pointArray[1].X, point.Y - this.pointArray[1].Y);                    this.RectangleFList[3] = rectangleF;                    rectangleF = this.RectangleFList[4];                    rectangleF.Offset(point.X - this.pointArray[1].X, point.Y - this.pointArray[1].Y);                    this.RectangleFList[4] = rectangleF;                    rectangleF = this.RectangleFList[5];                    rectangleF.Offset(point.X - this.pointArray[1].X, point.Y - this.pointArray[1].Y);                    this.RectangleFList[5] = rectangleF;                }                this.mouseUpPointChange = true;                pointArray[handleNumber - 1] = point;            }            this.startPoint = pointArray[0];            Invalidate();        }        public override void Move(int deltaX, int deltaY)        {            for (int i = 0; i < pointArray.Count; i++)            {                PointF point = new PointF(pointArray[i].X + ISurfaceBox.UnscaleScalar(deltaX), pointArray[i].Y + ISurfaceBox.UnscaleScalar(deltaY));                pointArray[i] = point;            }            this.startPoint = pointArray[0];            int x = ISurfaceBox.UnscaleScalar(deltaX);            int y = ISurfaceBox.UnscaleScalar(deltaY);            pointL.X += x;            pointL.Y += y;            this.rectangleF1.Offset(x, y);            this.rectangleF2.Offset(x, y);            this.rectangleF3.Offset(x, y);            this.rectangleF4.Offset(x, y);            this.rectangleF5.Offset(x, y);            for (int i = 0; i < this.RectangleFList.Count; i++)            {                RectangleF rectangleF = this.RectangleFList[i];                rectangleF.Offset(x, y);                this.RectangleFList[i] = rectangleF;            }            Invalidate();        }        public override void SaveToStream(System.Runtime.Serialization.SerializationInfo info, int orderNumber)        {            info.AddValue(                String.Format(CultureInfo.InvariantCulture,                "{0}{1}",                entryLength, orderNumber),                pointArray.Count);            int i = 0;            foreach (PointF p in pointArray)            {                info.AddValue(                    String.Format(CultureInfo.InvariantCulture,                    "{0}{1}-{2}",                    entryPoint, orderNumber, i++),                    p);            }            base.SaveToStream(info, orderNumber);  // ??        }        public override void LoadFromStream(System.Runtime.Serialization.SerializationInfo info, int orderNumber)        {            Point point;            int n = info.GetInt32(                String.Format(CultureInfo.InvariantCulture,                "{0}{1}",                entryLength, orderNumber));            for (int i = 0; i < n; i++)            {                point = (Point)info.GetValue(                    String.Format(CultureInfo.InvariantCulture,                    "{0}{1}-{2}",                    entryPoint, orderNumber, i),                    typeof(Point));                pointArray.Add(point);            }            base.LoadFromStream(info, orderNumber);        }        /// <summary>        /// 用于创建一个路径或者是闭合的范围        /// 用于响应点击选中        /// 需要咨询用户是仅点击线还是矩形选择        /// </summary>        protected virtual void CreateObjects()        {            if (AreaPath != null)                return;            AreaPath = new GraphicsPath();            AreaPath.AddRectangle(GetBoundingBox());            AreaPath.CloseFigure();            AreaRegion = new Region(AreaPath);        }        /// <summary>        /// Invalidate object.        /// When object is invalidated, path used for hit test        /// is released and should be created again.        /// </summary>        protected void Invalidate()        {            if (AreaPath != null)            {                AreaPath.Dispose();                AreaPath = null;            }            if (AreaPen != null)            {                AreaPen.Dispose();                AreaPen = null;            }            if (AreaRegion != null)            {                AreaRegion.Dispose();                AreaRegion = null;            }        }        protected GraphicsPath AreaPath        {            get            {                return areaPath;            }            set            {                areaPath = value;            }        }        protected Pen AreaPen        {            get            {                return areaPen;            }            set            {                areaPen = value;            }        }        protected Region AreaRegion        {            get            {                return areaRegion;            }            set            {                areaRegion = value;            }        }        /// <summary>        /// Draw tracker for selected object        /// </summary>        /// <param name="g"></param>        public override void DrawTracker(Graphics g)        {            if (!Selected)                return;            SolidBrush brush = new SolidBrush(Color.FromArgb(MarkpointAreaColor));            Pen pen = new Pen(Color.FromArgb(MarkpointLineColor), MarkpointLineWidth);            for (int i = 1; i <= HandleCount; i++)            {                if (i == HandleCount)                {                    brush = new SolidBrush(Color.Transparent);                    pen = new Pen(Color.Transparent);                }                switch (MarkpointStyle)                {                    case 0:                        g.FillRectangle(brush, GetHandleRectangle(i));                        g.DrawRectangle(pen, GetHandleRectangle(i));                        break;                    case 1:                        g.FillEllipse(brush, GetHandleRectangle(i));                        g.DrawEllipse(pen, GetHandleRectangle(i));                        break;                    case 2:                        g.FillPolygon(brush, GetHandlePoint(i));                        g.DrawPolygon(pen, GetHandlePoint(i));                        break;                }            }            //g.DrawRectangle(new Pen(Color.White), GetBoundingBox());            brush.Dispose();            pen.Dispose();        }        /// <summary>        /// Hit test.        /// Return value: -1 - no hit        ///                0 - hit anywhere        ///                > 1 - handle number        /// </summary>        /// <param name="pointscroll"></param>        /// <returns></returns>        public override int HitTest(Point point)        {            if (Selected)            {                for (int i = 1; i <= HandleCount; i++)                {                    if (GetHandleRectangle(i).Contains(point))                        return i;                }                if (GetRectanglePosition(this.rectangleF1, point, rotationPoint, angle))                {                    this.pointL = SetOffsetAfterRotation(point, rotationPoint, angle);                    moveKb = 1;                    return this.pointArray.Count + 1;                }                else if (GetRectanglePosition(this.rectangleF2, point, rotationPoint, angle))                {                    this.pointL = SetOffsetAfterRotation(point, rotationPoint, angle);                    moveKb = 2;                    return this.pointArray.Count + 1;                }                else if (GetRectanglePosition(this.rectangleF3, point, rotationPoint, angle))                {                    this.pointL = SetOffsetAfterRotation(point, rotationPoint, angle);                    moveKb = 3;                    return this.pointArray.Count + 1;                }                else if (GetRectanglePosition(this.rectangleF4, point, rotationPoint, angle))                {                    this.pointL = SetOffsetAfterRotation(point, rotationPoint, angle);                    moveKb = 4;                    return this.pointArray.Count + 1;                }                else if (GetRectanglePosition(this.rectangleF5, point, rotationPoint, angle))                {                    this.pointL = SetOffsetAfterRotation(point, rotationPoint, angle);                    moveKb = 5;                    return this.pointArray.Count + 1;                }                for (int i = 0; i < this.RectangleFList.Count; i++)                {                    num = i / 6;                    RectangleF rectangleF = this.RectangleFList[i];                    if (num + 1 < pointArray.Count)                    {                        //计算需要旋转的角度                        angle1 = BasicCalculationHelper.Angle(pointArray[num], pointArray[num + 1], new PointF(pointArray[num].X, pointArray[num + 1].Y));                        if (angle1 > 90)                        {                            angle1 = BasicCalculationHelper.Angle(pointArray[num + 1], pointArray[num], new PointF(pointArray[num + 1].X, pointArray[num].Y));                        }                        if (GetRectanglePosition(rectangleF, point, pointArray[num + 1], angle1))                        {                            this.pointL = SetOffsetAfterRotation(point, pointArray[num + 1], angle1);                            moveKb = -i;                            return this.pointArray.Count + 1;                        }                    }                }            }            if (PointInObject(point))                return 0;            return -1;        }        protected override bool PointInObject(Point point)        {            CreateObjects();            return AreaRegion.IsVisible(point);        }        public override bool IntersectsWith(Rectangle rectangle)        {            CreateObjects();            return AreaRegion.IsVisible(rectangle);        }        public override RectangleF GetBoundingBox()        {            Rectangle rectangle;            int minx = 0, maxx = 0, miny = 0, maxy = 0;            for (int i = 0; i < pointArray.Count; i++)            {                if (i == 0)                {                    minx = maxx = (int)pointArray[i].X;                    miny = maxy = (int)pointArray[i].Y;                }                else                {                    if (pointArray[i].X > maxx) maxx = (int)pointArray[i].X;                    if (pointArray[i].X < minx) minx = (int)pointArray[i].X;                    if (pointArray[i].Y > maxy) maxy = (int)pointArray[i].Y;                    if (pointArray[i].Y < miny) miny = (int)pointArray[i].Y;                }            }            rectangle = new Rectangle(minx, miny, maxx - minx, maxy - miny);            return rectangle;        }        internal void setNextPoint(Point p)        {            AddPoint(p);            //startPoint = endPoint;            //endPoint = p;        }        internal void setEndPoint(Point p)        {            endPoint = p;        }        public override List<PointF> GetPoints()        {            return pointArray;        }        public override ParentStyleModel GetStyle()        {            return measureStyleModel;        }    }}
 |