PaintBrushTool.cs 11 KB

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  1. using PaintDotNet.Measurement.HistoryMementos;
  2. using System.Collections.Generic;
  3. using System.Drawing;
  4. using System.Drawing.Drawing2D;
  5. using System.Windows.Forms;
  6. namespace PaintDotNet.Measurement.Tools
  7. {
  8. public class PaintBrushTool : Tool
  9. {
  10. private bool mouseDown;
  11. private Brush brush;
  12. private MouseButtons mouseButton;
  13. private List<Rectangle> savedRects;
  14. private PointF lastMouseXY;
  15. private PointF lastNorm;
  16. private PointF lastDir;
  17. private RenderArgs renderArgs;
  18. private BitmapLayer bitmapLayer;
  19. private Cursor cursorMouseDown;
  20. private Cursor cursorMouseUp;
  21. private BrushPreviewRenderer previewRenderer;
  22. protected override bool SupportsInk
  23. {
  24. get
  25. {
  26. return true;
  27. }
  28. }
  29. protected override void OnMouseEnter()
  30. {
  31. this.previewRenderer.Visible = true;
  32. base.OnMouseEnter();
  33. }
  34. protected override void OnMouseLeave()
  35. {
  36. this.previewRenderer.Visible = false;
  37. base.OnMouseLeave();
  38. }
  39. protected override void OnActivate()
  40. {
  41. base.OnActivate();
  42. cursorMouseUp = new Cursor(PdnResources.GetResourceStream("Cursors.PaintBrushToolCursor.cur"));
  43. cursorMouseDown = new Cursor(PdnResources.GetResourceStream("Cursors.PaintBrushToolCursorMouseDown.cur"));
  44. Cursor = cursorMouseUp;
  45. this.savedRects = new List<Rectangle>();
  46. if (ActiveLayer != null)
  47. {
  48. bitmapLayer = (BitmapLayer)ActiveLayer;
  49. renderArgs = new RenderArgs(bitmapLayer.Surface);
  50. }
  51. else
  52. {
  53. bitmapLayer = null;
  54. renderArgs = null;
  55. }
  56. this.previewRenderer = new BrushPreviewRenderer(this.RendererList);
  57. this.RendererList.Add(this.previewRenderer, false);
  58. mouseDown = false;
  59. }
  60. protected override void OnDeactivate()
  61. {
  62. if (mouseDown)
  63. {
  64. OnStylusUp(new StylusEventArgs(mouseButton, 0, lastMouseXY.X, lastMouseXY.Y, 0));
  65. }
  66. this.RendererList.Remove(this.previewRenderer);
  67. this.previewRenderer.Dispose();
  68. this.previewRenderer = null;
  69. this.savedRects = null;
  70. if (renderArgs != null)
  71. {
  72. renderArgs.Dispose();
  73. renderArgs = null;
  74. }
  75. bitmapLayer = null;
  76. if (cursorMouseUp != null)
  77. {
  78. cursorMouseUp.Dispose();
  79. cursorMouseUp = null;
  80. }
  81. if (cursorMouseDown != null)
  82. {
  83. cursorMouseDown.Dispose();
  84. cursorMouseDown = null;
  85. }
  86. base.OnDeactivate();
  87. }
  88. private float GetWidth(float Pressure)
  89. {
  90. return Pressure * Pressure * AppEnvironment.PenInfo().Width * 0.5f;
  91. }
  92. protected override void OnStylusDown(StylusEventArgs e)
  93. {
  94. base.OnStylusDown(e);
  95. if (mouseDown)
  96. {
  97. return;
  98. }
  99. ClearSavedMemory();
  100. this.previewRenderer.Visible = false;
  101. Cursor = cursorMouseDown;
  102. if (((e.Button & MouseButtons.Left) == MouseButtons.Left) ||
  103. ((e.Button & MouseButtons.Right) == MouseButtons.Right))
  104. {
  105. mouseButton = e.Button;
  106. if ((mouseButton & MouseButtons.Left) == MouseButtons.Left)
  107. {
  108. brush = AppEnvironment.CreateBrush(false);
  109. }
  110. else if ((mouseButton & MouseButtons.Right) == MouseButtons.Right)
  111. {
  112. brush = AppEnvironment.CreateBrush(true);
  113. }
  114. lastMouseXY.X = e.Fx;
  115. lastMouseXY.Y = e.Fy;
  116. mouseDown = true;
  117. mouseButton = e.Button;
  118. using (PdnRegion clipRegion = Selection.CreateRegion())
  119. {
  120. renderArgs.Graphics.SetClip(clipRegion.GetRegionReadOnly(), CombineMode.Replace);
  121. }
  122. this.OnStylusMove(new StylusEventArgs(e.Button, e.Clicks, unchecked(e.Fx + 0.01f), e.Fy, e.Delta, e.Pressure));
  123. }
  124. }
  125. private PointF[] MakePolygon(PointF a, PointF b, PointF c, PointF d)
  126. {
  127. PointF dirA = new PointF(a.X - b.X, a.Y - b.Y);
  128. PointF dirB = new PointF(c.X - d.X, c.Y - d.Y);
  129. // Swap points as necessary to keep the polygon winding one direction
  130. if (dirA.X * dirB.X + dirA.Y * dirB.Y > 0)
  131. {
  132. return new PointF[] { a, b, d, c };
  133. }
  134. else
  135. {
  136. return new PointF[] { a, b, c, d };
  137. }
  138. }
  139. protected override void OnMouseMove(MouseEventArgs e)
  140. {
  141. if (this.mouseDown && e.Button != MouseButtons.None)
  142. {
  143. // This is done so that if drawing falls behind due to a
  144. // large queue of stylus inputs, it won't do any updates
  145. // until it's done. This is accomplished by only updating
  146. // when a MouseMove is caught
  147. Update();
  148. }
  149. base.OnMouseMove(e);
  150. }
  151. protected override void OnStylusMove(StylusEventArgs e)
  152. {
  153. base.OnStylusMove(e);
  154. PointF currMouseXY = new PointF(e.Fx, e.Fy);
  155. if (mouseDown && ((e.Button & mouseButton) != MouseButtons.None))
  156. {
  157. float pressure = GetWidth(e.Pressure);
  158. float length;
  159. PointF a = lastMouseXY;
  160. PointF b = currMouseXY;
  161. PointF dir = new PointF(b.X - a.X, b.Y - a.Y);
  162. PointF norm;
  163. PointF[] poly;
  164. RectangleF dotRect = Utility.RectangleFromCenter(currMouseXY, pressure);
  165. if (pressure > 0.5f)
  166. {
  167. renderArgs.Graphics.PixelOffsetMode = PixelOffsetMode.Half;
  168. }
  169. else
  170. {
  171. renderArgs.Graphics.PixelOffsetMode = PixelOffsetMode.None;
  172. }
  173. // save direction before normalizing
  174. lastDir = dir;
  175. // normalize
  176. length = Utility.Magnitude(dir);
  177. dir.X /= length;
  178. dir.Y /= length;
  179. // compute normal vector, calculate perpendicular offest from stroke for width
  180. norm = new PointF(dir.Y, -dir.X);
  181. norm.X *= pressure;
  182. norm.Y *= pressure;
  183. a.X -= dir.X * 0.1666f;
  184. a.Y -= dir.Y * 0.1666f;
  185. lastNorm = norm;
  186. poly = MakePolygon(
  187. new PointF(a.X - lastNorm.X, a.Y - lastNorm.Y),
  188. new PointF(a.X + lastNorm.X, a.Y + lastNorm.Y),
  189. new PointF(b.X + norm.X, b.Y + norm.Y),
  190. new PointF(b.X - norm.X, b.Y - norm.Y));
  191. RectangleF saveRect = RectangleF.Union(
  192. dotRect,
  193. RectangleF.Union(
  194. Utility.PointsToRectangle(poly[0], poly[1]),
  195. Utility.PointsToRectangle(poly[2], poly[3])));
  196. saveRect.Inflate(2.0f, 2.0f); // account for anti-aliasing
  197. saveRect.Intersect(ActiveLayer.Bounds);
  198. // drawing outside of the canvas is a no-op, so don't do anything in that case!
  199. // also make sure we're within the clip region
  200. if (saveRect.Width > 0 && saveRect.Height > 0 && renderArgs.Graphics.IsVisible(saveRect))
  201. {
  202. Rectangle saveRectRounded = Utility.RoundRectangle(saveRect);
  203. saveRectRounded.Intersect(ActiveLayer.Bounds);
  204. if (saveRectRounded.Width > 0 && saveRectRounded.Height > 0)
  205. {
  206. SaveRegion(null, saveRectRounded);
  207. this.savedRects.Add(saveRectRounded);
  208. if (AppEnvironment.AntiAliasing())
  209. {
  210. renderArgs.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
  211. }
  212. else
  213. {
  214. renderArgs.Graphics.SmoothingMode = SmoothingMode.None;
  215. }
  216. renderArgs.Graphics.CompositingMode = AppEnvironment.GetCompositingMode();
  217. renderArgs.Graphics.FillEllipse(brush, dotRect);
  218. // bail out early if the mouse hasn't even moved. If we don't bail out, we'll get a 0-distance move, which will result in a div-by-0
  219. if (lastMouseXY != currMouseXY)
  220. {
  221. renderArgs.Graphics.FillPolygon(brush, poly, FillMode.Winding);
  222. }
  223. }
  224. bitmapLayer.Invalidate(saveRectRounded);
  225. }
  226. lastNorm = norm;
  227. lastMouseXY = currMouseXY;
  228. }
  229. else
  230. {
  231. lastMouseXY = currMouseXY;
  232. lastNorm = PointF.Empty;
  233. lastDir = PointF.Empty;
  234. this.previewRenderer.BrushSize = AppEnvironment.PenInfo().Width / 2.0f;
  235. }
  236. this.previewRenderer.BrushLocation = currMouseXY;
  237. }
  238. protected override void OnStylusUp(StylusEventArgs e)
  239. {
  240. base.OnStylusUp(e);
  241. Cursor = cursorMouseUp;
  242. if (mouseDown)
  243. {
  244. this.previewRenderer.Visible = true;
  245. mouseDown = false;
  246. if (this.savedRects.Count > 0)
  247. {
  248. PdnRegion saveMeRegion = Utility.RectanglesToRegion(this.savedRects.ToArray());
  249. HistoryMemento ha = new BitmapHistoryMemento(Name, Image, DocumentWorkspace,
  250. ActiveLayerIndex, saveMeRegion, this.ScratchSurface);
  251. //HistoryStack.PushNewMemento(ha);
  252. saveMeRegion.Dispose();
  253. this.savedRects.Clear();
  254. this.ClearSavedMemory();
  255. }
  256. this.brush.Dispose();
  257. this.brush = null;
  258. }
  259. }
  260. public PaintBrushTool(IDocumentWorkspace documentWorkspace)
  261. : base(documentWorkspace,
  262. PdnResources.GetImageResource("Icons.PaintBrushToolIcon.png"),
  263. PdnResources.GetString("PaintBrushTool.Name"),
  264. PdnResources.GetString("PaintBrushTool.HelpText"),
  265. 'b',
  266. false,
  267. ToolBarConfigItems.Brush | ToolBarConfigItems.Pen | ToolBarConfigItems.Antialiasing | ToolBarConfigItems.AlphaBlending)
  268. {
  269. // initialize any state information you need
  270. mouseDown = false;
  271. }
  272. }
  273. }