using OTSCommon.Model;
using OTSIncAReportGraph.Class;
using OTSMeasureApp._0_OTSModel.OTSDataType;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace OTSIncAReportGraph
{
///
/// Particle对象上操作状态的枚举,显示,不显示,已删除,已选择
///
public enum PaintState
{
PAINT = 0,
NOPAINT = 1,
CONCISEPAINT=2,// display as a "+"
}
public enum DisplayState
{
DISPLAY = 0,
NODISPLAY = 1,
}
///
/// Particle对象上操作xray的枚举状态,显示xray数据,不显示
///
public enum ParticleShowXray
{
DISPLAYXRAY = 0,
NODISPLAY = 1,
}
///
/// Segment对象绘制的枚举,以点绘制,还是以线绘制
///
public enum SegmentShowMode
{
DRAWPARTICLEIMAGE = 0,
DRAWLINE = 1,
}
///
/// 颗粒类
///
public class DisplayParticle : ICloneable
{
private const float m_zoom_displayThreshold = 0.1f;
public Particle objParticleData;
private Guid m_id;
private RectangleF m_rect;
private PointF m_OTSPointF;
private RectangleF m_smallRect;
private bool m_isSelected_smallrect;
private bool m_showSmallx;
private bool m_isSelected;
private bool m_isDeleted;
private bool m_isMouseOver;
private PaintState m_paintState = PaintState.PAINT;
private ParticleShowXray m_operator_showxray = ParticleShowXray.NODISPLAY;//选定显示XRAY,不显示XRAY,默认应为(不显示XRAY)
private bool m_isdragging;
private PointF m_dragingpoint;
private Color m_color;
private GraphicsPath m_gpath;
private List m_listdsegment = new List();
private DisplayState m_displayState;
private SegmentShowMode show_mode = SegmentShowMode.DRAWPARTICLEIMAGE;//绘线,绘点,默认绘点,意思为默认显示BSE原图像
private Image m_image;
private string m_sort_type = "从大到小";
private float m_f_size = 0;
private string m_str_lj = "颗粒粒级";
private string m_str_klzl = "颗粒种类";
private string m_str_klfl = "颗粒分类";
private float m_CurrentZoomNum = 1;
public COTSRect OTSRect=new COTSRect();
public int TypeId
{
get
{
return objParticleData.TypeId;
}
}
//TypeName
public string TypeName
{
get
{
return objParticleData.TypeName;
}
}
//XRayId
public int XRayId
{
get
{
return objParticleData.XrayId;
}
}
public int SEMPosX
{
get
{
return objParticleData.SEMPosX;
}
}
public int SEMPosY
{
get
{
return objParticleData.SEMPosY;
}
}
public DisplayParticle()
{
m_id = System.Guid.NewGuid();
}
public DisplayParticle(Particle part)
{
m_id = System.Guid.NewGuid();
objParticleData = part;
this.Color = GetColorBySTDTypeIDForBSEAndSorImage(part.TypeColor, part.TypeId);
}
public DisplayParticle(Particle particle,PointF FieldLeftTop,Bitmap originalFieldImage,Bitmap fieldParticleImage)
{
m_id = System.Guid.NewGuid();
objParticleData = particle;
this.Color = DrawFunction.GetColorBySTDTypeIDForBSEAndSorImage(particle.TypeColor, particle.TypeId);
List list_seg;
list_seg = particle.SegmentList;
//创建颗粒分布图对应的类对象
List list_dsegment = new List();
//再循环取出里面所有的segment
foreach (Segment seg in list_seg)
{
#region 创建DSegment对象,并将STD分析出的化合物颜色保存到DSegment对象中
//对Particle里的Segment进行偏移的计算等,创建了DSegment的大小
DisplaySegment ds = new DisplaySegment();
ds.SetShowRect(new RectangleF(seg.Start + FieldLeftTop.X,
seg.Height + FieldLeftTop.Y,
seg.Length,
1));
ds.Color = this.Color;//将线的颜色对应到颗粒的颜色
#endregion
#region //这里是在Field中,抠取出原BSE图像到DSegment中--------------------------------
//合成图像完成,开始抠取像素-----------------------------------------------------------------
int f_length = seg.Length;
for (int m = 0; m < f_length; m++)
{
//这里实现一下代码保护
int lsjs_x = seg.Start + m;
int lsjs_y = seg.Height;
var pixelColor = originalFieldImage.GetPixel(lsjs_x, lsjs_y);
fieldParticleImage.SetPixel(lsjs_x, lsjs_y, pixelColor);//ls_list_colors[m]
}
#endregion //------------------------------------------------------------------------------
list_dsegment.Add(ds);
}
SetPaintState(PaintState.PAINT);
m_listdsegment = list_dsegment;
m_rect = GetRectFromDSegment();
m_gpath = GetRegionFromDSegments();
m_smallRect = GetSmallRectangleFromRect();
var currentRect = new RectangleF(m_rect.X - FieldLeftTop.X, m_rect.Y - FieldLeftTop.Y, m_rect.Width, m_rect.Height);
var dpImg = fieldParticleImage.Clone(currentRect, fieldParticleImage.PixelFormat);
SetImage(dpImg);
}
public DisplayParticle(List in_list_segment, DisplayParticle in_particle)
{
objParticleData = in_particle.objParticleData;
m_id = in_particle.m_id;
m_paintState = in_particle.m_paintState;
m_operator_showxray = in_particle.m_operator_showxray;
foreach (DisplaySegment e in in_list_segment)
{
m_listdsegment.Add(e.Clone() as DisplaySegment);
}
this.m_image = in_particle.m_image;
m_rect = GetRectFromDSegment();
m_smallRect = GetSmallRectangleFromRect();
m_gpath = GetRegionFromDSegments();
}
///
/// 设置显示的方式,可以用,绘线显示查看标准库颜色的,也可以用绘点,查看BSE原图颗粒图色的
///
public SegmentShowMode ShowMode
{
get { return show_mode; }
set { show_mode = value; }
}
///
/// 克隆方法
///
///
public object Clone()
{
return new DisplayParticle(this.m_listdsegment, this);
}
public PointF GetCenterPoint()
{
return new PointF(m_rect.X + m_rect.Width / 2, m_rect.Y + m_rect.Height / 2);
}
///
/// ID
///
public Guid guid
{
get { return m_id; }
set { m_id = value; }
}
///
/// 颗粒的外边框大小
///
public RectangleF GetShowRect()
{
m_rect= this.GetRectFromDSegment();
return m_rect;
}
///
/// OTSPointF
///
public PointF OTSPointF
{
get { return m_OTSPointF; }
set { m_OTSPointF = value; }
}
///
/// 颗粒里+号位置的外边框大小
///
public RectangleF GetSmallRect()
{
m_smallRect=this.GetSmallRectangleFromRect();
return m_smallRect;
}
public bool IsSelect
{
get { return m_isSelected; }
set { m_isSelected = value; }
}
///
/// 该颗粒是否被设置成,选中状态
///
public PaintState GetPaintState()
{
if (GetDisplayState() == DisplayState.NODISPLAY)
{
m_paintState = PaintState.NOPAINT;
}
return m_paintState;
}
///
/// 该颗粒是否被设置成,选中状态
///
public void SetPaintState(PaintState value)
{
if (value == PaintState.PAINT)
{
if (m_CurrentZoomNum >= m_zoom_displayThreshold)
{
m_paintState = PaintState.PAINT;
}
else
{
m_paintState = PaintState.CONCISEPAINT;
}
}
else
{
m_paintState = value;
}
}
///
/// 是否对该颗粒选定显示X-Ray能谱图
///
public ParticleShowXray Operator_ShowXRay
{
get { return m_operator_showxray; }
set { m_operator_showxray = value; }
}
///
/// 是否显示x号
///
public bool IsShowSmallX
{
get { return m_showSmallx; }
set { m_showSmallx = value; }
}
///
/// 颗粒的x-ray的点,是否被选择上了
///
public bool IsSelectedSmallRect
{
get { return m_isSelected_smallrect; }
set { m_isSelected_smallrect = value; }
}
///
/// 是否在被拖动
///
public bool IsDragging
{
get { return m_isdragging; }
set { m_isdragging = value; }
}
///
/// 被拖动到的位置坐标
///
public PointF DraggingPoint
{
get { return m_dragingpoint; }
set {
m_dragingpoint = value;
}
}
///
/// 线的颜色
///
public Color Color
{
get { return m_color; }
set { m_color = value; }
}
///
/// 多边形的图形路径边缘
///
public GraphicsPath GetGPath()
{
m_gpath = this.GetRegionFromDSegments();
return m_gpath;
}
///
/// 里面包含的多个线的集合
///
public List GetDSegments()
{ return m_listdsegment; }
public void Zoom(float zoomDelta,PointF refPoint)
{
var segs = this.GetDSegments();
for (int y = 0; y < segs.Count(); y++)
{
DisplaySegment ds = segs[y];
var rec = ds.GetShowRect();
rec.Width = (float)(rec.Width + Convert.ToDouble(rec.Width/m_CurrentZoomNum * zoomDelta));
rec.Height = (float)(rec.Height + Convert.ToDouble(rec.Height/m_CurrentZoomNum * zoomDelta));
//锚点缩放补差值计算,得出差值
float xShiftOld = rec.X - refPoint.X;
float yShiftOld = rec.Y - refPoint.Y;
float xShift = rec.X - refPoint.X + xShiftOld/m_CurrentZoomNum * zoomDelta;
float yShift = rec.Y - refPoint.Y + yShiftOld/m_CurrentZoomNum * zoomDelta;
//对背景矩形与所有的segment进行修补差值
rec.X = refPoint.X + xShift;
rec.Y = refPoint.Y + yShift;
ds.SetShowRect(rec);
}
m_rect=GetRectFromDSegment();
//重新计算小矩形边框
m_smallRect=GetSmallRectangleFromRect();
//设置缩放到多少倍时进行显示
if (m_CurrentZoomNum >= m_zoom_displayThreshold)
{
m_paintState = PaintState.PAINT;
}
else
{
m_paintState = PaintState.CONCISEPAINT;
}
m_CurrentZoomNum += zoomDelta;
}
public void DraggingMove(PointF mousePoint)
{
foreach (DisplaySegment ds in this.GetDSegments())
{
var rec = ds.GetShowRect();
rec.X = ds.GetShowRect().X + mousePoint.X - this.DraggingPoint.X; //获取到原先点与移动点的增减量,+原先的x坐标,就是新的坐标
rec.Y = ds.GetShowRect().Y + mousePoint.Y - this.DraggingPoint.Y;
ds.SetShowRect(rec);
}
this.DraggingPoint = mousePoint;
//获取矩形的rectangle
m_rect = GetRectFromDSegment();
////重新计算小矩形边框
m_smallRect = GetSmallRectangleFromRect();
}
public void Move(SizeF xyShift)
{
foreach (DisplaySegment ds in this.GetDSegments())
{
var rec = ds.GetShowRect();
rec.X = ds.GetShowRect().X -xyShift.Width; //获取到原先点与移动点的增减量,+原先的x坐标,就是新的坐标
rec.Y = ds.GetShowRect().Y - xyShift.Height ;
ds.SetShowRect(rec);
}
//获取矩形的rectangle
m_rect = GetRectFromDSegment();
//重新计算小矩形边框
m_smallRect = GetSmallRectangleFromRect();
}
///
/// 设置排序的类型
///
public string SortType
{
get { return m_sort_type; }
set { m_sort_type = value; }
}
///
/// 设置该多边形的尺寸大小
///
public float FSize
{
get { return m_f_size; }
set { m_f_size = value; }
}
///
/// 设置粒级
///
public string ParticleLJ
{
get { return m_str_lj; }
set { m_str_lj = value; }
}
///
/// 设置种类
///
public string ParticleZL
{
get { return m_str_klzl; }
set { m_str_klzl = value; }
}
///
/// 设置分类
///
public string ParticleFL
{
get { return m_str_klfl; }
set { m_str_klfl = value; }
}
///
/// 获取或设置该Particle对应底层的FieldID值
///
public int FieldId
{
get { return objParticleData.FieldId; }
}
///
/// 获取或设置该Particle对应底层的ParticleID值
///
public int ParticleId
{
get { return objParticleData.ParticleId; }
}
public bool IsDeleted { get => m_isDeleted; set => m_isDeleted = value; }
public bool IsMouseOver { get => m_isMouseOver; set => m_isMouseOver = value; }
public Image GetImage()
{
return m_image;
}
public void SetImage(Image value)
{
m_image = value;
}
public DisplayState GetDisplayState()
{
if (m_isDeleted)
{
m_displayState = DisplayState.NODISPLAY;
}
return m_displayState;
}
public void SetDisplayState(DisplayState value)
{
m_displayState = value;
if (m_displayState == DisplayState.DISPLAY)
{
m_paintState = PaintState.PAINT;
}
}
///
/// 绘制函数
///
///
public void OnPaint(PaintEventArgs e)
{
Graphics g = e.Graphics;
//绘制鼠标移动到颗粒上时的边框,需要判断当前鼠标在颗粒上,及颗粒的操作为正常显示
if (m_isMouseOver == true)
{
//如果有鼠标在该矩形上,那么进行描边
ControlPaint.DrawBorder(g,
Rectangle.Round(this.GetShowRect()),
Color.Lime,
1,
ButtonBorderStyle.Solid,
Color.Lime,
1,
ButtonBorderStyle.Solid,
Color.Lime,
1,
ButtonBorderStyle.Solid,
Color.Lime,
1,
ButtonBorderStyle.Solid);
}
if (GetPaintState() == PaintState.PAINT)
{
if (m_listdsegment.Count > 0)
{
if (this.ShowMode == SegmentShowMode.DRAWPARTICLEIMAGE)
{
e.Graphics.DrawImage(m_image, m_rect);
}
else
{
//调用绘制基本线
foreach (DisplaySegment item in m_listdsegment)
{
item.OnPaint(e);
}
}
}
}
if (GetPaintState() == PaintState.CONCISEPAINT)
{
if (m_isSelected)
{
g.DrawString("+", new Font("黑体", 12), new SolidBrush(Color.Red), new PointF(m_smallRect.X, m_smallRect.Y));
}
else
{
g.DrawString("+", new Font("黑体", 6), new SolidBrush(Color.DarkSlateBlue), new PointF(m_smallRect.X, m_smallRect.Y));
}
}
if (m_isSelected)
{
//如果説该矩形被选择上了的话,那么也显示边框
ControlPaint.DrawBorder(g,
Rectangle.Round(this.GetShowRect()),
Color.Blue,
1,
ButtonBorderStyle.Solid,
Color.Blue,
1,
ButtonBorderStyle.Solid,
Color.Blue,
1,
ButtonBorderStyle.Solid,
Color.Blue,
1,
ButtonBorderStyle.Solid);
}
if (ParticleShowXray.DISPLAYXRAY == m_operator_showxray && PaintState.NOPAINT != GetPaintState())
{
//当鼠标在该颗粒上进行点击,则对颗粒状态更改为选定状态,用来显示X-ray能谱表
ControlPaint.DrawBorder(g,
Rectangle.Round(this.GetShowRect()),
Color.DeepSkyBlue,
1,
ButtonBorderStyle.Solid,
Color.DeepSkyBlue,
1,
ButtonBorderStyle.Solid,
Color.DeepSkyBlue,
1,
ButtonBorderStyle.Solid,
Color.DeepSkyBlue,
1,
ButtonBorderStyle.Solid);
}
}
///
/// 从Line中获取矩形的边缘闭合路径
///
///
private GraphicsPath GetRegionFromDSegments()
{
GraphicsPath gpath = new GraphicsPath();
List list_leftpointf = new List();
List list_rightpointf = new List();
//从y循环,这里假设y轴会按lines集合来计算,然后将所有的左x,和右x取出排成两个队列
foreach (DisplaySegment ds in this.m_listdsegment)
{
list_leftpointf.Add(new PointF(ds.GetShowRect().X, ds.GetShowRect().Y));
list_rightpointf.Add(new PointF(ds.GetShowRect().X + ds.GetShowRect().Width, ds.GetShowRect().Y));
}
PointF[] lsp = new PointF[list_leftpointf.Count + list_rightpointf.Count];
//再将两个x,y点依次添加到闭合路径中
for (int i = 0; i < list_leftpointf.Count(); i++)
{
lsp[i] = list_leftpointf[i];
}
//右节点
for (int i = 0; i < list_rightpointf.Count(); i++)
{
//这边倒着存入
lsp[list_rightpointf.Count() + i] = list_rightpointf[list_rightpointf.Count() - i - 1];
}
//防止从低层拿到无数据的外边路径,在我的程序里却需要计算,而防止程序报死,这里做一下特殊处理。
if (lsp.Count() >= 3)
{
gpath.AddPolygon(lsp);
}
else
{
//有时居然有颗粒,有没有segment的时候,防止报错
if (this.GetDSegments().Count == 0)
{
lsp = new PointF[3] { new PointF(0, 0), new PointF(0, 0), new PointF(0, 0) };
gpath.AddPolygon(lsp);
return gpath;
}
//有2条数据
if (lsp[1].X != 0 && lsp[1].Y != 0)
{
lsp = new PointF[3] { new PointF(lsp[0].X, lsp[0].Y), new PointF(lsp[1].X, lsp[1].Y), new PointF(lsp[1].X, lsp[1].Y) };
}
//有1条数据
else if (lsp[0].X != 0 && lsp[0].Y != 0)
{
lsp = new PointF[3] { new PointF(lsp[0].X, lsp[0].Y), new PointF(lsp[0].X, lsp[0].Y), new PointF(lsp[0].X, lsp[0].Y) };
}
//剩下的情况
else
{
lsp = new PointF[3] { new PointF(0, 0), new PointF(0, 0), new PointF(0,0) };
}
gpath.AddPolygon(lsp);
}
return gpath;
}
///
/// 从已经确定的外边框来计算出里面的+号小框位置
///
///
private RectangleF GetSmallRectangleFromRect()
{
RectangleF rect = new RectangleF();
//用外边框的坐标,除2获得中心点,然后再分别+,- 4
float x = 0, y = 0;
x = m_rect.X + (m_rect.Width / 2);
y = m_rect.Y + (m_rect.Height / 2);
rect.X = x - 4;
rect.Y = y - 4;
rect.Width = 8;
rect.Height = 4;
return rect;
}
///
/// 根据该多边形所有包含的线长度,计算出,该多边形的面积大小
///
///
public float GetAreaFormSegments()
{
float f_size_sum = 0;
foreach (DisplaySegment ls_ds in this.m_listdsegment)
{
f_size_sum = f_size_sum + ls_ds.GetShowRect().Width;
}
return f_size_sum;
}
///
/// 从基本线中获取整个矩形的Rectangle
///
///
private RectangleF GetRectFromDSegment()
{
RectangleF rect = new RectangleF();
float x1 = 0, y1 = 0;
float i_width = 0, i_height = 0;
//先从自身中初始化x,y,和宽,高
if (this.m_listdsegment.Count > 0)
{
x1 = this.m_listdsegment[0].GetShowRect().X;
y1 = this.m_listdsegment[0].GetShowRect().Y;
i_width = x1 + this.m_listdsegment[0].GetShowRect().Width;
i_height = this.m_listdsegment[0].GetShowRect().Y;
}
foreach (DisplaySegment ds in this.m_listdsegment)
{
//分别取出,最小的x,y,
if (ds.GetShowRect().X < x1)
{
x1 = ds.GetShowRect().X;
}
if (ds.GetShowRect().Y < y1)
{
y1 = ds.GetShowRect().Y;
}
//最大的x,y
if (ds.GetShowRect().X + ds.GetShowRect().Width > i_width)
{
i_width = ds.GetShowRect().X + ds.GetShowRect().Width;
}
if (ds.GetShowRect().Y > i_height)
{
i_height = ds.GetShowRect().Y;
}
}
rect.X = x1 ;
rect.Y = y1 ;
rect.Width = i_width - rect.X ;
rect.Height = i_height - rect.Y ;
if (rect.Width < 1) rect.Width = 1;
if (rect.Height < 1) rect.Height = 1;
return rect;
}
public Color GetColorBySTDTypeIDForBSEAndSorImage(string in_partcolor, int in_stdtypeid)
{
Color ret_c = new Color();
if (in_stdtypeid < 1000)
{
ret_c = GetColorByEnum(in_stdtypeid);
}
else if (in_stdtypeid >= 1000)
{
//大于等于1000,并且小于10000时,使用用户标准库来分析夹杂物名称
if (!in_partcolor.Contains("#"))
{
ret_c = DrawFunction.colorHx16toRGB("#" + in_partcolor);//接收必须是#000000的格式
}
else
{
ret_c = DrawFunction.colorHx16toRGB(in_partcolor);//接收必须是#000000的格式
}
}
return ret_c;
}
public Color GetColorByEnum(int STDID)
{
Color ret_c = new Color();
switch (STDID)
{
case -1:
//INVALID = -1,
//stdName = "无效颗粒";
ret_c = Color.Black;
break;
case 0:
//small = 0;
//stdName = "过小颗粒";
ret_c = Color.Black;
break;
case 1:
//OVERSIZE = 1,
//stdName = "过大颗粒";
ret_c = Color.Black;
break;
case 2:
//AVE_GRAY_NOT_INRANRE = 2,
//stdName = "亮度不在分析范围内的颗粒";
ret_c = Color.Black;
break;
case 3:
//SEARCH_X_RAY = 3,
//stdName = "不进行搜索x-ray分析的颗粒";
ret_c = Color.Black;
break;
case 4:
//LOW_COUNT = 4,
//stdName = "低x-ray计数颗粒";
ret_c = Color.Black;
break;
case 5:
//NO_INTEREST_ELEMENTS = 5,
//stdName = "不含分析元素的颗粒";
ret_c = Color.Black;
break;
case 6:
//ALAYSIS_X_RAY = 6,
//stdName = "不进行x-ray分析的颗粒";
ret_c = Color.Black;
break;
case 7:
//NOT_IDENTIFIED = 7,
//stdName = "未识别颗粒";
ret_c = Color.Black;
break;
case 8:
//NOT_IDENTIFIED = 8,
//stdName = "未识别颗粒";
ret_c = Color.Black;
break;
case 9:
//NOT_IDENTIFIED = 9,
//stdName = "未识别颗粒";
ret_c = Color.Black;
break;
default:
ret_c = Color.Black;
break;
}
return ret_c;
}
}
}