using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OTSMeasureApp._0_OTSModel.OTSDataType { public struct SpacePoint { public SpacePoint(double x, double y, double z) { this.x = x; this.y = y; this.z = z; } public double x; public double y; public double z; } public struct Vec3 { public double a; public double b; public double c; } public class CSlopFocusParam { private bool m_IsUsingSlopParam=false; private Point m_FirstPoint; private double m_FirstWD=0; private Point m_SecondPoint; private double m_SecondWD=0; private Point m_ThirdPoint; private double m_ThirdWD=0; public bool IsUsingSlopParam { get => m_IsUsingSlopParam; set => m_IsUsingSlopParam = value; } public Point FirstPoint { get => m_FirstPoint; set => m_FirstPoint = value; } public double FirstWD { get => m_FirstWD; set => m_FirstWD = value; } public Point SecondPoint { get => m_SecondPoint; set => m_SecondPoint = value; } public double SecondWD { get => m_SecondWD; set => m_SecondWD = value; } public Point ThirdPoint { get => m_ThirdPoint; set => m_ThirdPoint = value; } public double ThirdWD { get => m_ThirdWD; set => m_ThirdWD = value; } public double GetWD(PointF currentPoint) { double a=0, b=0, c=0, d=0; SpacePoint p1 = new SpacePoint(FirstPoint.X,FirstPoint.Y,FirstWD); SpacePoint p2 = new SpacePoint(SecondPoint.X, SecondPoint.Y, SecondWD); SpacePoint p3 = new SpacePoint(ThirdPoint.X, ThirdPoint.Y, ThirdWD); get_panel(p1, p2, p3,ref a,ref b,ref c, ref d); double wd; wd = ((0 - d) - (a * currentPoint.X + b * currentPoint.Y)) / c; return wd; } //已知3点坐标,求平面ax+by+cz+d=0; void get_panel(SpacePoint p1, SpacePoint p2, SpacePoint p3, ref double a, ref double b, ref double c, ref double d) { a = (p2.y - p1.y) * (p3.z - p1.z) - (p2.z - p1.z) * (p3.y - p1.y); b = (p2.z - p1.z) * (p3.x - p1.x) - (p2.x - p1.x) * (p3.z - p1.z); c = (p2.x - p1.x) * (p3.y - p1.y) - (p2.y - p1.y) * (p3.x - p1.x); d = 0 - (a * p1.x + b * p1.y + c * p1.z); } // 已知三点坐标,求法向量 Vec3 get_Normal(SpacePoint p1, SpacePoint p2, SpacePoint p3) { double a, b, c; a = (p2.y - p1.y) * (p3.z - p1.z) - (p2.z - p1.z) * (p3.y - p1.y); b = (p2.z - p1.z) * (p3.x - p1.x) - (p2.x - p1.x) * (p3.z - p1.z); c = (p2.x - p1.x) * (p3.y - p1.y) - (p2.y - p1.y) * (p3.x - p1.x); Vec3 v= new Vec3(); v.a = a; v.b = b; v.c = c; return v; } //点到平面距离 double dis_pt2panel(SpacePoint pt, double a, double b, double c, double d) { return Math.Abs(a * pt.x + b * pt.y + c * pt.z + d) / Math.Sqrt(a * a + b * b + c * c); } } }