using OTSIncAReportApp.DataOperation.DataAccess; using OTSIncAReportApp.DataOperation.Model; using OTSIncAReportApp.SysMgrTools; using OTSIncAReportGraph.Class; using OTSIncAReportGraph.OTSIncAReportGraphFuncation; using OTSIncAReportMailInterface; using OTSPeriodicTable; using System; using System.Collections.Generic; using System.Data; using System.Diagnostics; using System.Drawing; using System.Drawing.Drawing2D; using System.IO; using System.Linq; using System.Threading; using System.Windows.Forms; using System.Xml; namespace OTSIncAReportGraph.Controls { public partial class Control_DrawDistrbutionImageAndBSE : UserControl { //防止segment过多的数量限制,先写300吧,过少也不好,过防止过多程序而卡死 private const int m_segment_overflownumber = 400; //缩放的增大缩小的增量 private const float m_f_zoom_increment = 0.05f; //最大缩放倍数 private const float m_f_zoom_max = 4f; //最小缩放倍数 private const float m_f_zoom_mix = 0.05f; //标尺原先大小的记录,参与计算 private const float m_f_old_ruler_size = 100; #region 变量定义 //缩放的基数,临时变量 private float m_f_widthandheight_js = 0; //与原先缩放的记录数 private float m_f_zoom_record = 1; //标尺的大小记录 public float m_f_ruler_size = 100; //每像素代表的尺寸大小,还不知道在哪里进行计算 public float m_f_onepixel_size = 4.5f; //国际化 Language lan; //国际化存储信息 System.Collections.Hashtable table; //包含particle的field的列表对象 public List m_list_dfield = null; //记录field列表的原值 public List m_old_list_dfield = null; //这里要做成控件,不要是窗体 public List m_list_baseobject = null; //这里要做成控件,不要是窗体 public List m_list_usebject = new List(); //记录原值,颗粒和线段 public List m_original_list_baseobject = null; //记录国标区域列表对象 public List m_list_GBobject = null; //record the GBField public List m_list_GBfield = null; //记录操作记录类 public List m_list_historyapolygon = null; //操作历史类,当前操作到的id private int m_operator_currentid = 0; //总背景矩形 public RectangleF m_backrectf = new RectangleF(); //记录原值,总背景矩形 public RectangleF m_old_backrectf = new RectangleF(); //单一Field视域,屏幕像素的宽高 public RectangleF m_OneField_Screen_BackRectf = new RectangleF(); //单一Field视域,OTS物理像素的宽高 public RectangleF m_OneField_OTS_Rectf = new RectangleF(); //记录总物理矩形总大小 public RectangleF m_back_wl_rectf = new RectangleF(); //是否显示网格线 private bool m_is_showgrid = false; //绘制的网格中,需要几条线,宽 public double m_i_grid_showlinesnumber_width = 0; //绘制的网格中,需要几条线,高 public double m_i_grid_showlinesnumber_height = 0; //是否使用矩形进行多选操作 private bool m_is_multiselect_rectangle = false; //是否使用圆形进行多选操作 private bool m_is_multiselect_ellipse = false; //是否可以进行绘制,提供给矩形多选与圆形多选使用的临时变量 private bool m_is_multiselect_onpaint = false; //进行选择的矩形范围 private RectangleF m_multiselect_rect = new RectangleF(); //在进行拖选前鼠标记录的点 private PointF m_beforemultiselect_point = new PointF(); //是否拖动 private bool m_isDrag = false; //拖动前的坐标记录 private PointF m_beforedrag_pointf = new PointF(); //提供鼠标在右下角显示的文本,左侧 private string m_str_mouseshow_left = ""; //提供鼠标在右下角显示的文本,右侧 private string m_str_mouseshow_right = ""; //整个背景矩形的背景色 private Color m_backrangecolor = Color.White; //底层封装类 OTSIncAReportFun m_ReportFun = null; //当前鼠标的位置 Point m_mouse_now_point = new Point(); //记录当前鼠标位置对应SEM电镜的位置 Point m_sem_mouse_now_point = new Point(); //鼠标移动经过的颗粒对象,临时存放,用来记录是否要显示xray与隐藏xray DParticle m_move_dparticle = null; //保存数据源名称 private string m_showsourcename = ""; //保存当前数据源的ID private int m_datasourceid = 0; //移动SEM到指定位置发生线程 private Thread m_mythread; //记录线程是否已经运行完成的状态 private bool m_mythread_state = false; private Color m_ColorNotContent = Color.SkyBlue; //读取背景原图的名称和图片 private List originalImages = new List(); private List originalImageNames = new List(); //背景使用原图 private bool OriginalBackground = false; static System.Windows.Forms.Timer delaytimer = new System.Windows.Forms.Timer(); /// /// 当前正在显示的数据源名称,用来与框架调用条件判断使用 /// public string ShowSourceName { set { m_showsourcename = value; } get { return m_showsourcename; } } /// /// 当前正在显示的数据源的ID /// public int DataSourceID { set { m_datasourceid = value; } get { return m_datasourceid; } } /// /// 背景矩形属性 /// public RectangleF BackRectF { set { m_backrectf = value; } get { return m_backrectf; } } //测试用隐藏颗粒的id号,回头去掉 public int test_hide_particle_tagid = 1000; //进度条窗体 public Frm_UserProgress m_frm_userprogress; /// /// 是否显示过小颗粒 /// public bool bShowSmallParticle = false; public List SelectedParticles { set; get; } OTSIncAReportApp.frmReportApp m_ReportApp; ResultFile resultFile = null; #endregion #region 构造函数及窗体加载 /// /// 分布图构造函数 /// /// 传入,委托类对象 /// 传入,项目管理类对象 public Control_DrawDistrbutionImageAndBSE(OTSIncAReportApp.frmReportApp ReportApp) { m_list_dfield = new List(); m_old_list_dfield = new List(); m_list_baseobject = new List(); m_original_list_baseobject = new List(); m_list_historyapolygon = new List(); m_frm_userprogress = new Frm_UserProgress(); m_mythread_state = false; m_mythread = new Thread(new ParameterizedThreadStart(Thread_GO)); m_ReportApp = ReportApp; resultFile = m_ReportApp.resultFilesList[m_ReportApp.WorkingResult]; //初始化底层操作类 m_ReportFun = new OTSIncAReportFun(resultFile); InitializeComponent(); #region 国际化语言 Language lan = new Language(this); table = lan.GetNameTable(this.Name); #endregion } private void Control_DrawDistrbutionImageAndBSE_Load(object sender, EventArgs e) { //var table = lan.GetNameTable("OTSIncAReportFun"); //显示进度条,计算进度条应该显示的位置和宽度 Form ls_main_form = this.ParentForm.ParentForm;//取出父窗体 m_frm_userprogress.Width = (int)(MyPrimaryScreen.DESKTOP.Width / MyPrimaryScreen.ScaleX * 0.9); m_frm_userprogress.Location = new Point(ls_main_form.Location.X + 80, ls_main_form.Location.Y + (int)(MyPrimaryScreen.DESKTOP.Height / MyPrimaryScreen.ScaleX) / 2); m_frm_userprogress.Show(); m_frm_userprogress.SetProgressValueAndText(0, table["str1"].ToString()); //执行获取颗粒分布图数据,总过程函数 GetDistrbutionImageAndBSE_Total(); //设置双缓冲 SetDoubleBufferByIsDraw(); //设置标尺 //根据f_onepixel_size计算出要显示出100um的实际宽度 double d_onefixel_width = 100 / m_f_onepixel_size; if (d_onefixel_width == 0) { this.control_Ruler1.Visible = false; } else { //将标尺定位到合理的位置上 this.control_Ruler1.Location = new Point(10, MyPrimaryScreen.WorkingArea.Height - 300); this.control_Ruler1.Visible = true; this.control_Ruler1.SetValue(m_f_ruler_size, m_f_onepixel_size); } //记录原值,用于缩放计算操作 ,此处要用克隆 ,原particle颗粒的值,在底层调用时已经赋值过了 foreach (DParticle ls_dp in m_list_baseobject) { ls_dp.Operator = ParticleOperator.DISPLAY; DParticle old_dp = ls_dp.Clone() as DParticle; m_original_list_baseobject.Add(old_dp); } //加载时将背景rect设置与整个窗体一边大小 m_old_backrectf = m_backrectf; //赋值给old保存原值 for (int i = 0; i < m_list_dfield.Count; i++) { DField df = new DField(); df.Show_Rect = new RectangleF(m_list_dfield[i].Show_Rect.X, m_list_dfield[i].Show_Rect.Y, m_list_dfield[i].Show_Rect.Width, m_list_dfield[i].Show_Rect.Height); m_old_list_dfield.Add(df); } ResetPicturePosition(); //进入时首先对XRayTable进行隐藏 control_XRayTable1.Visible = false; m_frm_userprogress.SetProgressValueAndText(100, table["str2"].ToString()); //加载完成,关闭进度条 m_frm_userprogress.Close(); } /// /// 获取组整个获取分布图和排序图图像数据的底层数据组建方式,的总过程 /// public void GetDistrbutionImageAndBSE_Total() { string str27 = "begin to loading data...."; //str27 = table["str27"].ToString(); m_frm_userprogress.SetProgressValueAndText(1, str27); //对底层加载速度进行计时 Stopwatch stopwatch = new Stopwatch(); stopwatch.Start(); string path = resultFile.FilePath; FieldData fieldData = new FieldData(path); List fieldlist = fieldData.GetFieldList(); //防止有时底层返回的Field的List是0,直接返回 if (fieldlist.Count == 0) { string str28 = "field number =0 !...."; //str28 = table["str28"].ToString(); m_frm_userprogress.SetProgressValueAndText(100, str28); return; } //底层加载field对象结束 stopwatch.Stop(); TimeSpan timespan = stopwatch.Elapsed; //重置计数器,对组建和计算图像进行计时 stopwatch.Reset(); stopwatch.Start(); string str29 = "begin to composit field picture...."; //str29 = table["str29"].ToString(); m_frm_userprogress.SetProgressValueAndText(15, str29); //将field的list对象给全局变量中,供后面获取xray使用,不需要再次重新加载数据,以提升速度 m_ReportFun.m_list_OTSField = fieldlist; //第一次循环,用来计算单个Field的像素分辨率,和将所有的物理位置存放到List当中 List list_point = new List(); int i_field_width = 0, i_field_height = 0; //获取到该field的分辨率大小,循环中都是一样的 if (fieldlist.Count > 0) { Bitmap bitmp = DrawFunction.ReadImageFile(fieldlist[0].FieldImage); i_field_width = bitmp.Width; i_field_height = bitmp.Height; } for (int i = 0; i < fieldlist.Count(); i++) { //然后取出物理坐标,这个一会要与分辨率坐标进行变算一下 Point ls_point = new Point() { X = fieldlist[i].FieldPosX, Y = fieldlist[i].FieldPosY }; list_point.Add(ls_point); } //对单个视域的屏幕像素宽高,进行记录 m_OneField_Screen_BackRectf = new RectangleF(0, 0, i_field_width, i_field_height); //获取单个OTS视域像素宽高,并进行记录 Rectangle OTS_FieldRect = m_ReportFun. GetOneFieldWidthAndHeight(list_point); m_OneField_OTS_Rectf = OTS_FieldRect; //计算出整个绘制图像总Rectagnle的大小 m_backrectf = m_ReportFun. ConvertAndGetMaxRect(list_point, i_field_width, i_field_height); string str30 = "calculate ruler...."; //str30 = table["str30"].ToString(); //更新进度条提示 m_frm_userprogress.SetProgressValueAndText(18, str30); #region //标尺相关------------------------------------------------------------------------------ //在此处通过上面的i_field_width,ifield_height和list_point,来计算出个像素与实际物理值的比例 Rectangle ls_jsblrect = m_ReportFun.GetOneFieldWidthAndHeight(list_point); //然后用宽度来除以i_field_width 获取单个的像素比例 double d_onepixel_scale = Convert.ToDouble(ls_jsblrect.Width) / Convert.ToDouble(i_field_width); //再用该比例对标尺进行相应的赋值 m_f_onepixel_size = (float)d_onepixel_scale; //对整个物理像素的范围进行获取与设置 Rectangle ls_offsetandtopleftrect = m_ReportFun.GetWlRectTopLeftAndRect(list_point, ls_jsblrect.Width, ls_jsblrect.Height); m_back_wl_rectf = new RectangleF(ls_offsetandtopleftrect.X, ls_offsetandtopleftrect.Y , ls_offsetandtopleftrect.Width, ls_offsetandtopleftrect.Height); #endregion //--------------------------------------------------------------------------------------- string str31 = "composit whole picture...."; //str31 = table["str31"].ToString(); //更新进度条提示 m_frm_userprogress.SetProgressValueAndText(20, str31); //70的进度条给到下面的循环中,计算进度条各分类进度分配 float ls_int_progresscalc = 0; if (fieldlist.Count > 0) ls_int_progresscalc = (float)70 / (float)fieldlist.Count; string str32 = "finished:"; //str32 = table["str32"].ToString(); string str33 = "total:"; //str33 = table["str33"].ToString(); string str34 = "field..."; //str34 = table["str34"].ToString(); //再通过Field取到对应的Particle,循环一次 for (int i = 0; i < fieldlist.Count(); i++) { //更新进度条提示 m_frm_userprogress.SetProgressValueAndText(20 + (int)(ls_int_progresscalc * (i + 1)), str32 + i.ToString() + str33 + m_ReportFun.m_list_OTSField.Count.ToString() + str34); //先获取该Field中的所有Particle List list_particle = new List(); list_particle = fieldlist[i].ParticleList; //取出该Field的物理坐标,将其转换成对应的屏幕像素坐标,屏幕左上角为原点(0,0)的偏移值,用于后面计算各Segment的位置使用 //应该也就是这里根据OTS坐标转换到屏幕像素坐标,Y轴是反的,所以在这里对从OTS坐标转换成屏幕坐标的地方进行反转! Point thisfield_point = new Point() { X = fieldlist[i].FieldPosX, Y = fieldlist[i].FieldPosY }; Point offset_point = m_ReportFun.GetFieldPhysicsConvertToScreen(list_point, i_field_width, i_field_height, thisfield_point); //保存该Field最终在屏幕上显示的位置及大小 DField df = new DField(); df.FieldID = fieldlist[i].FieldID.ToString(); df.Show_Rect = new Rectangle(offset_point, new Size(i_field_width, i_field_height)); df.Current_Rect = new Rectangle(offset_point, new Size(i_field_width, i_field_height)); df.OTS_RECT = new RectangleF(thisfield_point.X, thisfield_point.Y, OTS_FieldRect.Width, OTS_FieldRect.Height); m_list_dfield.Add(df); //然后将取出的数据,转换成Bitmap对象 Bitmap ls_bt = DrawFunction.ReadImageFile(fieldlist[i].FieldImage); //再循环计算所有的Particle对象 foreach (Particle particle in list_particle) { //从Clr中获取所有的Segment的List对象 List list_feature = new List(); list_feature = particle.FeatureList; //创建颗粒分布图对应的类对象 List list_dsegment = new List(); //创建DParticle颗粒,保存与之对应的颗粒tagid和particleid,为了后面取xray数据及多选时获取多选cotsparticleclr列表 DParticle dp = new DParticle(); dp.CLRTagID = particle.ParticleId; dp.CLRFieldID = particle.FieldId; dp.STDTypeID = particle.TypeId; dp.TypeId = particle.TypeId; dp.TypeName = particle.TypeName; dp.XRayId = particle.XrayId; dp.SEMPosX = particle.SEMPosX; dp.SEMPosY = particle.SEMPosY; //获取该颗粒在STD标准库中已分析出化合物对应的颜色 dp.Color = m_ReportFun.GetColorBySTDTypeIDForBSEAndSorImage(particle.TypeColor, particle.TypeId); //防止超大颗粒,会让程序死掉 if (list_feature.Count < m_segment_overflownumber) { //再循环取出里面所有的segment foreach (Feature feature in list_feature) { #region 创建DSegment对象,并将STD分析出的化合物颜色保存到DSegment对象中 //对Particle里的Segment进行偏移的计算等,创建了DSegment的大小 DSegment ds = new DSegment(); ds.Rect = new Rectangle(feature.Start + offset_point.X, //i_field_height - ls_cotssegmentclr.GetHeight() + offset_point.Y,//这是让单个Field的图像按Y轴反过来 feature.Height + offset_point.Y, feature.Length, 1); ds.Color = dp.Color;//将线的颜色对应到颗粒的颜色 #endregion #region //这里是在Field中,抠取出原BSE图像到DSegment中-------------------------------- //ls_bt.RotateFlip(RotateFlipType.Rotate180FlipX);//使用系统带的图像处理方法,进行Y轴的翻转,与上面记录位置对应 //合成图像完成,开始抠取像素----------------------------------------------------------------- int f_length = feature.Length; List ls_list_colors = new List(); for (int m = 0; m < f_length; m++) { //这里实现一下代码保护 int lsjs_x = feature.Start + m; //int lsjs_y = i_field_height - ls_cotssegmentclr.GetHeight();//这个反转要与上面对应 int lsjs_y = feature.Height; if (lsjs_x < 0) lsjs_x = 0; if (lsjs_x >= i_field_width) lsjs_x = i_field_width - 1; if (lsjs_y < 0) lsjs_y = 0; if (lsjs_y >= i_field_height) lsjs_y = i_field_height - 1; //按理说这里应该加上个横向抠取像素颜色,这里需要再处理一下 ls_list_colors.Add(ls_bt.GetPixel(lsjs_x, lsjs_y)); } //保存原BSE图中的颜色列表 ds.List_Colors = ls_list_colors; #endregion //------------------------------------------------------------------------------ list_dsegment.Add(ds); //ls_bt.Dispose(); } } //设置Particle在0.5F倍数以上时才进行显示 dp.Zoom_DisPlayMultiplier = 0.5f; dp.Zoom_DisPlay = true; dp.Operator = ParticleOperator.DISPLAY; //将segment对应的设置到particle中 dp.DSegments = list_dsegment; //并对DParticle相关信息进行计算 dp.Rect = dp.GetRectFromDSegment(); dp.GPath = dp.GetRegionFromDSegments(); dp.SmallRect = dp.GetSmallRectangleFromRect(); //将每个颗粒添加到颗粒分布图中的列表中 m_list_baseobject.Add(dp); if (dp.XRayId > -1) { m_list_usebject.Add(dp); } } } string str35 = "convert solution..."; //str35 = table["str35"].ToString(); //更新进度条相关显示 m_frm_userprogress.SetProgressValueAndText(90, str35); //然后这里还需要计算出,各field的宽和高,帧图边框分别需要显示多少个框 if (i_field_width != 0 && i_field_height != 0) { m_i_grid_showlinesnumber_width = Convert.ToInt32(BackRectF.Width / i_field_width); m_i_grid_showlinesnumber_height = Convert.ToInt32(BackRectF.Height / i_field_height); } string str36 = "other work..."; //str36 = table["str36"].ToString(); //结束组建计算图像计数 stopwatch.Stop(); TimeSpan timespan2 = stopwatch.Elapsed; m_frm_userprogress.SetProgressValueAndText(95, str36); string str37 = "minute: "; //str37 = table["str37"].ToString(); string str38 = "second total("; //str38 = table["str38"].ToString(); string str39 = ")ms"; //str39 = table["str39"].ToString(); //相关计数 m_ReportFun.m_field_count = fieldlist.Count; m_ReportFun.m_particle_count = m_list_baseobject.Count; m_ReportFun.m_time_str = timespan.TotalMinutes.ToString("0.00") + str37 + timespan.TotalSeconds.ToString("0.00") + str38 + timespan.TotalMilliseconds.ToString() + str39; m_ReportFun.m_time_str2 = timespan2.TotalMinutes.ToString("0.00") + str37 + timespan2.TotalSeconds.ToString("0.00") + str38 + timespan2.TotalMilliseconds.ToString() + str39; } /// /// 根据颗粒排序图获取已经选择上的颗粒,返回被选择上的颗粒的列表 /// /// public List GetSelectedParticleList_ForDrawDistrbutionImageAndBSE() { List ls_list_cotsparticleclr = new List(); //防止为空校验判断 if (m_ReportFun.m_list_OTSField == null) return ls_list_cotsparticleclr; //先取出,所有被选择的dparticle列表的 List ls_list_dp = new List(); foreach (DParticle ls_dp in m_list_baseobject) { if (ls_dp.Operator == ParticleOperator.SELECTED) { ls_list_dp.Add(ls_dp); } } //并开始查找包含tagid和fieldid的cotsparticle的对象,保存到list当中 for (int i = 0; i < ls_list_dp.Count(); i++) { for (int j = 0; j < m_ReportFun.m_list_OTSField.Count(); j++) { //先获取该field中的所有particle List list_cotsparticleclr = new List(); list_cotsparticleclr = m_ReportFun.m_list_OTSField[j].ParticleList; for (int k = 0; k < list_cotsparticleclr.Count(); k++) { if (list_cotsparticleclr[k].ParticleId == ls_list_dp[i].CLRTagID && list_cotsparticleclr[k].FieldId == ls_list_dp[i].CLRFieldID) { ls_list_cotsparticleclr.Add(list_cotsparticleclr[k]); } } } } return ls_list_cotsparticleclr; } /// /// 分布图和BSE图中,从底层获取相关结果后,重新组织显示 /// /// public void DrawBSEDistributionImageByQuery(OTSIncAReportApp.OTSSampleReportInfo.OTSSampleMeaInfo sourceGridData) { var display = sourceGridData.SampleDataList.Find(s => Convert.ToInt32(s.iItemId) == 7); string display_type = display.itemVal.ToString(); int disindex = display.comboDownList.IndexOf(display_type); var list = sourceGridData.SampleDataList.Find(s => Convert.ToInt32(s.iItemId) == 10); string size = list.itemVal.ToString(); int index = list.comboDownList.IndexOf(size); string size_cal_method_type = sourceGridData.SampleDataList.Find(s => Convert.ToInt32(s.iItemId) == 13).itemVal.ToString(); string con = ""; switch (size_cal_method_type) { case "DMAX": con = "DMAX"; break; case "DMIN": con = "DMIN"; break; case "Area": con = "Area"; break; case "FERET": con = "DFERET"; break; } string min = "0"; string max = "999"; if (index != 0) { max = sourceGridData.SampleDataList.Find(s => Convert.ToInt32(s.iItemId) == 12).itemVal.ToString(); min = sourceGridData.SampleDataList.Find(s => Convert.ToInt32(s.iItemId) == 11).itemVal.ToString(); if (max.ToLower() == "max") { max = "999"; } } //string path = resultFile.FilePath; //ParticleData particleData = new ParticleData(path); //List particles = particleData.GetParticleListByCon(con, max, min, disinde); foreach (DParticle ls_dp in m_list_baseobject) { //int dis = 0; //foreach (Particle particle in particles) //{ // //找到对应的颗粒,将分类设置进去 // if (ls_dp.CLRTagID == particle.ParticleId && ls_dp.CLRFieldID == particle.FieldId) // { // ls_dp.ParticleFL = particle.TypeName; // ls_dp.Operator = ParticleOperator.DISPLAY; // dis = 1; // break; // } //} //if (dis == 0) //{ // ls_dp.Operator = ParticleOperator.NODISPLAY; //} ls_dp.Operator = ParticleOperator.DISPLAY; } } #endregion #region 设置双缓冲 /// /// 设置双缓冲 /// public void SetDoubleBufferByIsDraw() { SetStyle(ControlStyles.UserPaint, true); //没什么效果,开与关 SetStyle(ControlStyles.AllPaintingInWmPaint, true); // 禁止擦除背景,关了闪 this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true); // 双缓冲,关了闪 //上面是必须有的 SetStyle(ControlStyles.UserMouse, true); //执行自己的鼠标行为,这个打开后,在win7下鼠标操作明显改善 } #endregion #region 绘制函数 protected override void OnPaint(PaintEventArgs e)//处理重绘情况 { if (OriginalBackground) { GetPic(e); } else { #region //填充个背景色矩形----------------------------------------------- SolidBrush b = new SolidBrush(m_backrangecolor); e.Graphics.FillRectangle(b, m_backrectf); #endregion } #region //计算并进行绘制部份------------------------------------ //绘制完缩放的图形后,将基数变回,否则会一直刷新无限变大变小 if (m_f_widthandheight_js != 0) { //缩放完成,重新计算颗粒的矩形,和边缘路径,这里应该写成,判断 如果有进行了缩放的操作后,再进行重新的计算 foreach (BaseObject item in m_list_baseobject) { DParticle dp = (DParticle)item; //获取矩形的rectangle dp.Rect = dp.GetRectFromDSegment(); //通过line获取路径边缘 dp.GPath = dp.GetRegionFromDSegments(); //重新计算小矩形边框 dp.SmallRect = dp.GetSmallRectangleFromRect(); } m_f_widthandheight_js = 0; } //开始向下传递并进行绘制 foreach (BaseObject item in m_list_baseobject) { DParticle dp = (DParticle)item; if (dp.Operator != ParticleOperator.DELETED) { if (dp.Operator == ParticleOperator.DISPLAY) { item.OnPaint(e); } } } #endregion #region //判断是否使用了矩形或圆形工具进行多选,是的话,那么这里就开始绘制------------------------ if (true == m_is_multiselect_onpaint) { if (true == m_is_multiselect_rectangle && m_multiselect_rect.Width > 0 && m_multiselect_rect.Height > 0) { Graphics g = e.Graphics; //绘制矩形 g.DrawRectangle(new Pen(Color.Blue), m_multiselect_rect.X, m_multiselect_rect.Y, m_multiselect_rect.Width, m_multiselect_rect.Height); //半透明画刷 SolidBrush brush = new SolidBrush(Color.FromArgb(50, m_ColorNotContent)); //填充选择矩形 g.FillRectangle(brush, m_multiselect_rect.X, m_multiselect_rect.Y, m_multiselect_rect.Width, m_multiselect_rect.Height); } if (true == m_is_multiselect_ellipse && m_multiselect_rect.Width > 0 && m_multiselect_rect.Height > 0) { Graphics g = e.Graphics; //绘制圆形 g.DrawEllipse(new Pen(Color.Blue), m_multiselect_rect.X, m_multiselect_rect.Y, m_multiselect_rect.Width, m_multiselect_rect.Height); //半透明画刷 SolidBrush brush = new SolidBrush(Color.FromArgb(50, m_ColorNotContent)); //填充选择圆形 g.FillEllipse(brush, m_multiselect_rect.X, m_multiselect_rect.Y, m_multiselect_rect.Width, m_multiselect_rect.Height); } } #endregion #region 绘制网格线,帧图边框部份 if (true == m_is_showgrid) { RectangleF ls_rect_gridline = Rectangle.Round(new RectangleF(m_backrectf.X, m_backrectf.Y, m_backrectf.Width, m_backrectf.Height)); //共绘制外边框,和里面横竖,各4个线 ControlPaint.DrawBorder(e.Graphics, Rectangle.Ceiling(ls_rect_gridline), Color.BurlyWood, 1, ButtonBorderStyle.Solid, Color.BurlyWood, 1, ButtonBorderStyle.Solid, Color.BurlyWood, 1, ButtonBorderStyle.Solid, Color.BurlyWood, 1, ButtonBorderStyle.Solid); //然后再把rectangle,横竖分成4块,画上4条横竖线 //画横线 for (int i = 1; i < m_i_grid_showlinesnumber_height; i++) { double y_zl = ls_rect_gridline.Height / m_i_grid_showlinesnumber_height; e.Graphics.DrawLine(new Pen(Color.BurlyWood), ls_rect_gridline.X, Convert.ToInt64(ls_rect_gridline.Y + y_zl * i), ls_rect_gridline.X + ls_rect_gridline.Width, Convert.ToInt64(ls_rect_gridline.Y + y_zl * i)); } //画竖线 for (int i = 1; i < m_i_grid_showlinesnumber_width; i++) { double x_zl = ls_rect_gridline.Width / m_i_grid_showlinesnumber_width; e.Graphics.DrawLine(new Pen(Color.BurlyWood), Convert.ToInt64(ls_rect_gridline.X + x_zl * i), ls_rect_gridline.Y, Convert.ToInt64(ls_rect_gridline.X + x_zl * i), ls_rect_gridline.Y + ls_rect_gridline.Height); } } #endregion #region 绘制鼠标跟踪线部份 //XX虚线----------------------------------------------- Pen xxpen = new Pen(Color.GreenYellow, 1); xxpen.DashStyle = System.Drawing.Drawing2D.DashStyle.Custom; xxpen.DashPattern = new float[] { 5, 5 }; //竖线 e.Graphics.DrawLine(xxpen, 0, m_mouse_now_point.Y, m_mouse_now_point.X - 10, m_mouse_now_point.Y); e.Graphics.DrawLine(xxpen, m_mouse_now_point.X + 10, m_mouse_now_point.Y, this.Width, m_mouse_now_point.Y); //横线 e.Graphics.DrawLine(xxpen, m_mouse_now_point.X, 0, m_mouse_now_point.X, m_mouse_now_point.Y - 10); e.Graphics.DrawLine(xxpen, m_mouse_now_point.X, m_mouse_now_point.Y + 10, m_mouse_now_point.X, this.Height); ////-------------------------------------------------------------------------------- #endregion } #endregion #region 鼠标操作事件 /// /// 按指定的增量刻度对整个图像进行缩放,x,y为手动缩放时当前鼠标所在的位置,如果在其它地方调用则传入0在计算过程中,不会影响 /// /// private void ImageZoomByIncrement(float in_f_zoom_increment, float in_mouse_x, float in_mouse_y) { //先计算鼠标的位置与背景rect的位置的差值 //用于存储锚点缩放记录原backrectf值的,一用来于计算差值 float ls_oldwidth = m_backrectf.Width; float ls_oldheight = m_backrectf.Height; //看来只有带有浮点数,损失造成的误差才会最小 m_backrectf.Width = (float)(m_backrectf.Width + Convert.ToDouble(m_old_backrectf.Width * in_f_zoom_increment)); m_backrectf.Height = (float)(m_backrectf.Height + Convert.ToDouble(m_old_backrectf.Height * in_f_zoom_increment)); //锚点缩放补差值计算,得出差值 float f_czx = (in_mouse_x - m_backrectf.X) * ((ls_oldwidth - m_backrectf.Width) / ls_oldwidth); float f_czy = (in_mouse_y - m_backrectf.Y) * ((ls_oldheight - m_backrectf.Height) / ls_oldheight); //对背景矩形与所有的segment进行修补差值 m_backrectf.X = m_backrectf.X + f_czx; m_backrectf.Y = m_backrectf.Y + f_czy; for (int i = 0; i < m_list_baseobject.Count(); i++) { DParticle dp = (DParticle)m_list_baseobject[i]; dp.Operator = ParticleOperator.DISPLAY; for (int y = 0; y < dp.DSegments.Count(); y++) { //这里重新设置每条线的高度,和x,y坐标 DSegment ds = dp.DSegments[y]; DSegment old_ds = ((DParticle)m_original_list_baseobject[i]).DSegments[y]; ds.PenWidthAndHeight = ds.PenWidthAndHeight + old_ds.PenWidthAndHeight * in_f_zoom_increment; ds.Rect = new RectangleF(ds.Rect.X + old_ds.Rect.X * in_f_zoom_increment + f_czx, ds.Rect.Y + old_ds.Rect.Y * in_f_zoom_increment + f_czy, ds.Rect.Width + old_ds.Rect.Width * in_f_zoom_increment, ds.Rect.Height + old_ds.Rect.Height * in_f_zoom_increment); } if (dp.Rect.Left < -120 || dp.Rect.Right > this.Width+120 || dp.Rect.Top < -120 || dp.Rect.Bottom > this.Height+120) { dp.Operator = ParticleOperator.NODISPLAY; } //设置缩放到多少倍时进行显示 if (dp.Zoom_DisPlayMultiplier <= m_f_zoom_record) { dp.Zoom_DisPlay = true; } else { dp.Zoom_DisPlay = false; } } if (m_list_dfield != null) { if (m_list_dfield.Count > 0) { for (int i = 0; i < m_list_dfield.Count; i++) { DField gbField = m_list_dfield[i]; gbField.Current_Rect = new RectangleF(gbField.Current_Rect.X + gbField.Show_Rect.X * in_f_zoom_increment + f_czx, gbField.Current_Rect.Y + gbField.Show_Rect.Y * in_f_zoom_increment + f_czy, gbField.Current_Rect.Width + gbField.Show_Rect.Width * in_f_zoom_increment, gbField.Current_Rect.Height + gbField.Show_Rect.Height * in_f_zoom_increment); } } } if (m_list_GBobject != null) { if (m_list_GBobject.Count > 0) { foreach (var gbItem in m_list_GBobject) { PointF gbRectPoint = new PointF(gbItem.Current_Rect.X + gbItem.Show_Rect.X * in_f_zoom_increment + f_czx, gbItem.Current_Rect.Y + gbItem.Show_Rect.Y * in_f_zoom_increment + f_czy); SizeF gbSizeF = new SizeF(gbItem.Current_Rect.Width + gbItem.Show_Rect.Width * in_f_zoom_increment, gbItem.Current_Rect.Height + gbItem.Show_Rect.Height * in_f_zoom_increment); RectangleF gbRectF = new RectangleF(gbRectPoint, gbSizeF); gbItem.Current_Rect = gbRectF; } } } #region 计算标尺尺寸部份-----放大------ //计算标尺实际占用像素的宽度 m_f_ruler_size = m_f_ruler_size + Convert.ToInt32(m_f_old_ruler_size * in_f_zoom_increment); control_Ruler1.SetValue(m_f_ruler_size, m_f_onepixel_size); #endregion } protected override void OnMouseWheel(MouseEventArgs e) { if (e.Delta > 0) { if (m_f_zoom_record < m_f_zoom_max) { //图形缩放计算部份-------放大------------//是放大 一个刻度 m_f_widthandheight_js = m_f_zoom_increment; } else return; } else { if (m_f_zoom_record > m_f_zoom_mix) { //图形缩放计算部份------缩小--------------//是缩小 一个刻度 m_f_widthandheight_js = -m_f_zoom_increment; } else return; } //这里对缩放的总记录进行校验 if (m_f_zoom_record > m_f_zoom_max) { m_f_zoom_record = m_f_zoom_max; } if (m_f_zoom_record < m_f_zoom_mix) { m_f_zoom_record = m_f_zoom_mix; } //如果在最小最大范围内,要对小位进行校验,如果小数位数大于2了,说明有可能是因为进行了全图匹配等操作出现的, //缩放时这里再重新校正为小数2位,并且与缩放刻度成完整的倍数无小数 if (GetDecimalDigits(m_f_zoom_record) > 2) { //进入到这里,就应该已经说明是刚刚做了全图或宽度匹配的操作, //应该找出与下一个发生的刻度增长工作,找到与下一个刻度的差值 //1,截取小数,后6位 int i_length_f_zoom_record = GetDecimalDigits(m_f_zoom_record); float ls_cz_f = float.Parse("0.0" + m_f_zoom_record.ToString().Substring(m_f_zoom_record.ToString().IndexOf('.') + 2, i_length_f_zoom_record - 1)); //2,判断是缩还是放 if (m_f_widthandheight_js > 0) { //增长,这里还有问题 m_f_widthandheight_js = m_f_widthandheight_js - ls_cz_f;//补充一个刻度,先不补,看看上面的算法是否不需要这个 } else { //减小 m_f_widthandheight_js = m_f_widthandheight_js - ls_cz_f; } //防止操作值过大,超过一刻度,容易出错---------将差值的刻度控制在0.05内-------------------------------------- if (m_f_widthandheight_js > 0) { if (m_f_widthandheight_js > m_f_zoom_increment) m_f_widthandheight_js = m_f_widthandheight_js - m_f_zoom_increment; if (m_f_widthandheight_js > m_f_zoom_increment) m_f_widthandheight_js = m_f_widthandheight_js - m_f_zoom_increment; } else { if (m_f_widthandheight_js < -m_f_zoom_increment) m_f_widthandheight_js = m_f_widthandheight_js + m_f_zoom_increment; if (m_f_widthandheight_js < -m_f_zoom_increment) m_f_widthandheight_js = m_f_widthandheight_js + m_f_zoom_increment; } //补差的目的就是为了后面取0.00取整时,将小数损失降低到最低---------------------------- } m_f_zoom_record = m_f_zoom_record + m_f_widthandheight_js; m_f_zoom_record = float.Parse(m_f_zoom_record.ToString("#0.00")); //四舍五入,保留2位小数,如果不这样,float会不附合规则 //传入增减缩放的刻度,进行缩放 ImageZoomByIncrement(m_f_widthandheight_js, e.X, e.Y); Invalidate(); } protected override void OnMouseDown(MouseEventArgs e) { if (e.Button == MouseButtons.Left) { this.Cursor = Cursors.Hand; //是否可以按矩形进行选取,如果选择了矩形或圆形多选后 if (true == m_is_multiselect_rectangle || true == m_is_multiselect_ellipse) { m_multiselect_rect.Width = 0; m_multiselect_rect.Height = 0; m_is_multiselect_onpaint = true; m_beforemultiselect_point = e.Location; } //在进行多选时,不让其拖动 if (false == m_is_multiselect_onpaint) { //Drag_MouseDownFucntion(list_baseobject, e); foreach (BaseObject item in m_list_baseobject) { item.IsDragging = true; item.DraggingPoint = e.Location; m_isDrag = true; m_beforedrag_pointf = e.Location; } foreach (DField item in m_list_dfield) { item.IsDragging = true; item.DraggingPoint = e.Location; } if (m_list_GBobject != null) { if (m_list_GBobject.Count > 0) { foreach (BaseObject item in m_list_GBobject) { item.IsDragging = true; item.DraggingPoint = e.Location; } } } } } Invalidate(); } protected override void OnMouseMove(MouseEventArgs e) { //当前鼠标的位置,用来绘制鼠标线用 m_mouse_now_point = e.Location; //如果是进行多选的话 if (true == m_is_multiselect_onpaint) { if (e.Location.X > m_beforemultiselect_point.X && e.Location.Y > m_beforemultiselect_point.Y) { //右下拖动 m_multiselect_rect = new RectangleF(m_beforemultiselect_point, new SizeF(e.Location.X - m_beforemultiselect_point.X, e.Location.Y - m_beforemultiselect_point.Y)); } if (e.Location.X < m_beforemultiselect_point.X && e.Location.Y < m_beforemultiselect_point.Y) { //左上拖动 PointF lspointf = new PointF(e.Location.X, e.Location.Y); m_multiselect_rect = new RectangleF(lspointf, new SizeF(m_beforemultiselect_point.X - e.Location.X, m_beforemultiselect_point.Y - e.Location.Y)); } if (e.Location.X > m_beforemultiselect_point.X && e.Location.Y < m_beforemultiselect_point.Y) { //右上,这种画法,需要将左下,右上两点转换成左上,右下 PointF left_pointf = new PointF(m_beforemultiselect_point.X, e.Location.Y); PointF right_pointf = new PointF(e.Location.X, m_beforemultiselect_point.Y); m_multiselect_rect = new RectangleF(left_pointf, new SizeF(right_pointf.X - left_pointf.X, right_pointf.Y - left_pointf.Y)); } if (e.Location.X < m_beforemultiselect_point.X && e.Location.Y > m_beforemultiselect_point.Y) { //左下,这种画法,需要将左下,右上两点转换成左上,右下 PointF left_pointf = new PointF(e.Location.X, m_beforemultiselect_point.Y); PointF right_pointf = new PointF(m_beforemultiselect_point.X, e.Location.Y); m_multiselect_rect = new RectangleF(left_pointf, new SizeF(right_pointf.X - left_pointf.X, right_pointf.Y - left_pointf.Y)); } } //在进行多选时,不让其拖动 if (false == m_is_multiselect_onpaint) { foreach (BaseObject item in m_list_baseobject) { DParticle dp = (DParticle)item; //明白了,选择第一个时,被第二个刷掉了 if (true ==m_ReportFun. WhetherInRange(dp, e.Location)) { dp.IsMouseMove = true; //获取颗粒ID int FieldID = dp.CLRFieldID; int TagID = dp.CLRTagID; //显示x-ray能谱图 if (control_XRayTable1.Visible == false) ShowXRay(dp); } else { dp.IsMouseMove = false; //移动在颗粒外面时,要判断,Operator_ShowXray不为选下显示XRAY时,才对XRay进行隐藏 if (dp.Operator_ShowXRay != ParticleOperatorShowXray.SELECTANDDISPLAYXRAY) { //隐藏x-ray能谱图 HideXRay(dp); } } if (true == item.IsDragging) { //再将里面的线也进行计算坐标 foreach (DSegment ds in dp.DSegments) { ds.Rect = new RectangleF( ds.Rect.X + e.X - item.DraggingPoint.X, //获取到原先点与移动点的增减量,+原先的x坐标,就是新的坐标 ds.Rect.Y + e.Y - item.DraggingPoint.Y, ds.Rect.Width, ds.Rect.Height); ds.DraggingPoint = e.Location; } item.DraggingPoint = e.Location; //获取矩形的rectangle dp.Rect = dp.GetRectFromDSegment(); //通过line获取路径边缘 dp.GPath = dp.GetRegionFromDSegments(); //重新计算小矩形边框 dp.SmallRect = dp.GetSmallRectangleFromRect(); if (dp.Rect.Left < -120 || dp.Rect.Right > this.Width + 120 || dp.Rect.Top < -120 || dp.Rect.Bottom > this.Height + 120) { dp.Operator = ParticleOperator.NODISPLAY; } } } foreach (var item in m_list_dfield) { if (true == item.IsDragging) { item.Current_Rect = new RectangleF( item.Current_Rect.Left + Convert.ToSingle((e.X - item.DraggingPoint.X)), item.Current_Rect.Top + Convert.ToSingle((e.Y - item.DraggingPoint.Y)), item.Current_Rect.Width, item.Current_Rect.Height); item.DraggingPoint = e.Location; } } //如果在拖动中 if (true == m_isDrag) { //同样重新计算backrectf的坐标 m_backrectf = new RectangleF(m_backrectf.Location.X + e.X - m_beforedrag_pointf.X, m_backrectf.Location.Y + e.Y - m_beforedrag_pointf.Y, m_backrectf.Width, m_backrectf.Height); m_beforedrag_pointf = e.Location; } } #region 向报告程序右下角,传送鼠标颗粒等相关信息 m_str_mouseshow_left = "无"; foreach (BaseObject item in m_list_baseobject) { DParticle dp = (DParticle)item; if (dp.Operator != ParticleOperator.NODISPLAY) { if (true == m_ReportFun.WhetherInRange(dp, e.Location)) { ////并保存到变量中,供移动电镜使用 m_sem_mouse_now_point = new Point(dp.SEMPosX, dp.SEMPosY); m_str_mouseshow_left = "颗粒SEM位置:" + dp.SEMPosX.ToString() + ":" + dp.SEMPosY.ToString(); } } } //获取颜色方法1,使用API来获取当前鼠标指向位置的颜色值----------------------------------------------------- Color ls_c = GetColorByMousePoint(e.X, e.Y); m_str_mouseshow_right = "灰度#" + ls_c.R.ToString(); m_ReportApp.mouseMatter.Text = m_str_mouseshow_right ; m_ReportApp.RSGrayVal.Text = m_str_mouseshow_left; #endregion Invalidate(); } /// /// 获取鼠标所在位置的信息,显示在框架的右下角 /// /// /// public void GetMouseLowerRightCornerText(out string mouseshow_left, out string mouseshow_rightb) { mouseshow_left = m_str_mouseshow_left; mouseshow_rightb = m_str_mouseshow_right; } /// /// 鼠标抬起事件 /// /// protected override void OnMouseUp(MouseEventArgs e) { if (e.Button == MouseButtons.Left) { this.Cursor = Cursors.Default; //还原多选变量 if (true == m_is_multiselect_onpaint) { //首先清除掉所有已经选择的项 foreach (DParticle dp in m_list_baseobject) { if (dp.Operator == ParticleOperator.SELECTED) { dp.Operator = ParticleOperator.DISPLAY; } } //然后在这里判断都有哪些颗粒所有的point点,是否在选取的图形graphicsPath闭合路径中 //首先先将选取的图形填充成graphicsPath if (m_multiselect_rect.Width > 0 && m_multiselect_rect.Height > 0) { GraphicsPath ls_gpath = new GraphicsPath(); ls_gpath.AddRectangle(m_multiselect_rect); foreach (DParticle dp in m_list_baseobject) { if (dp.Operator != ParticleOperator.NODISPLAY && dp.Operator != ParticleOperator.DELETED)//不显示的和删除状态的不让进行选择 { PointF[] lspointf = dp.GPath.PathPoints; for (int i = 0; i < lspointf.Count(); i++) { if (true == m_ReportFun.WhetherInRange(dp, lspointf[i])) { //选择到了该路径,那么就选取该图像 dp.Operator = ParticleOperator.SELECTED; } } } } } //这里恢复默认值 m_multiselect_rect.Width = 0; m_multiselect_rect.Height = 0; m_is_multiselect_onpaint = false; m_is_multiselect_ellipse = false; m_is_multiselect_rectangle = false; //将多选选择上的颗粒发送给报告框架 SelectParticleListSendToReportFrame(); } //不在多选的状态时,可以进行拖动操作 if (false == m_is_multiselect_onpaint) { // Drag_MouseUpFucntion(list_baseobject, e); foreach (BaseObject item in m_list_baseobject) { if (true == item.IsDragging) { item.IsSelect = false; item.IsDragging = false; item.DraggingPoint = Point.Empty; m_isDrag = false; } } if (m_list_GBobject != null) { if (m_list_GBobject.Count > 0) { foreach (DField item in m_list_GBobject) { if (true == item.IsDragging) { item.IsSelect = false; item.IsDragging = false; item.DraggingPoint = Point.Empty; m_isDrag = false; } } } } foreach (DField item in m_list_dfield) { if (true == item.IsDragging) { item.IsDragging = false; item.DraggingPoint = Point.Empty; m_isDrag = false; } } //在颗粒上点击,则对该颗粒附加显示x-ray的状态,同时将其它颗粒上显示x-ray的状态全部去掉。 if (false == m_isDrag) { foreach (DParticle dp in m_list_baseobject) { PointF[] lspointf = dp.GPath.PathPoints; if (true == m_ReportFun.WhetherInRange(dp, new Point(e.X, e.Y))) { //选择到了该路径,那么就选取该图像b dp.Operator_ShowXRay = ParticleOperatorShowXray.SELECTANDDISPLAYXRAY; } else { dp.Operator_ShowXRay = ParticleOperatorShowXray.NODISPLAY; } } } } } //右键菜单控件 CMenuStrip.Items[0].Tag = ""; CMenuStrip.Items[0].Enabled = false; CMenuStrip.Items[1].Tag = ""; CMenuStrip.Items[1].Enabled = false; CMenuStrip.Items[2].Tag = ""; CMenuStrip.Items[2].Enabled = false; CMenuStrip.Items[3].Tag = ""; CMenuStrip.Items[3].Enabled = false; CMenuStrip.Items[4].Tag = ""; CMenuStrip.Items[4].Enabled = false; if (e.Button == MouseButtons.Right) { //线程未执行完成,则不让再进行选择,右键移动到SEM位置的菜单选项 if (m_mythread_state == false) CMenuStrip.Items[4].Enabled = true; else CMenuStrip.Items[4].Enabled = false; //这个判断右键菜单加在这里,也不知道对不对 foreach (BaseObject item in m_list_baseobject) { if (true == m_ReportFun.WhetherInRange((DParticle)item, e.Location)) { DParticle dp = (DParticle)item; CMenuStrip.Items[0].Enabled = true; CMenuStrip.Items[0].Tag = dp; CMenuStrip.Items[1].Enabled = true; if (dp.Operator == ParticleOperator.SELECTED) { CMenuStrip.Items[1].Text = table["str5"].ToString(); } else { CMenuStrip.Items[1].Text = table["str6"].ToString(); } CMenuStrip.Items[2].Enabled = true; CMenuStrip.Items[3].Enabled = true; m_sem_mouse_now_point = new Point(dp.SEMPosX, dp.SEMPosY); //获取颜色方法1,使用API来获取当前鼠标指向位置的颜色值----------------------------------------------------- Color ls_c = GetColorByMousePoint(e.X, e.Y); m_str_mouseshow_right = "灰度#" + ls_c.R.ToString(); m_str_mouseshow_left = "颗粒SEM位置:" + dp.SEMPosX.ToString() + ":" + dp.SEMPosY.ToString(); m_ReportApp.mouseMatter.Text = m_str_mouseshow_right; m_ReportApp.RSGrayVal.Text = m_str_mouseshow_left; } } //判断菜单的状态,来判断当前鼠标是否在颗粒中,对菜单选项进行设置 if (CMenuStrip.Items[1].Enabled == true) { CMenuStrip.Items[4].Visible = false;//暂时隐藏 CMenuStrip.Items[4].Text = table["str8"].ToString(); } else { CMenuStrip.Items[4].Visible = true;//去除隐藏 CMenuStrip.Items[4].Text = table["str8"].ToString(); } } Invalidate(); } #endregion #region 鼠标右键菜单 private void ToolStripMenuItem_id_Click(object sender, EventArgs e) { //ID DParticle dp = (DParticle)CMenuStrip.Items[0].Tag; MessageBox.Show(dp.ID.ToString()); } //是否显示过小颗菜单 private void ToolStripMenuItem_ShowSmallParticle_Click(object sender, EventArgs e) { if (bShowSmallParticle == false) { bShowSmallParticle = true; CMenuStrip.Items[7].Text = table["str8"].ToString(); } else { bShowSmallParticle = false; CMenuStrip.Items[7].Text = table["str9"].ToString(); } //缩放的基数,临时变量 m_f_widthandheight_js = 0; //与原先缩放的记录数 m_f_zoom_record = 1; //最大缩放倍数 //每像素代表的尺寸大小,还不知道在哪里进行计算 m_f_onepixel_size = 4.5f; //提供鼠标在右下角显示的文本,左侧 m_str_mouseshow_left = ""; //提供鼠标在右下角显示的文本,右侧 m_str_mouseshow_right = ""; //整个背景矩形的背景色 m_backrangecolor = Color.White; m_list_dfield = new List(); m_old_list_dfield = new List(); m_list_baseobject = new List(); m_original_list_baseobject = new List(); m_list_historyapolygon = new List(); m_frm_userprogress = new Frm_UserProgress(); m_mythread_state = false; m_mythread = new Thread(new ParameterizedThreadStart(Thread_GO)); Control_DrawDistrbutionImageAndBSE_Load(null, null); } private void ToolStripMenuItem_selected_Click(object sender, EventArgs e) { //选择 DParticle dp = (DParticle)CMenuStrip.Items[0].Tag; if (ParticleOperator.SELECTED == dp.Operator) { dp.Operator = ParticleOperator.DISPLAY; CMenuStrip.Items[1].Text = table["str6"].ToString(); control_XRayTable1.Visible = false; } else { dp.Operator = ParticleOperator.SELECTED; CMenuStrip.Items[1].Text = table["str5"].ToString(); } //发送选择的颗粒到报告框架中 SelectParticleListSendToReportFrame(); } /// /// 显示x-ray能谱图 /// /// private void ShowXRay(DParticle in_dparticle) { if (delaytimer.Enabled == false) { m_move_dparticle = in_dparticle;//将显示xray的dparticle记录给全局变量 delaytimer.Tick += Delaytimer_Tick; delaytimer.Interval = 100; delaytimer.Start(); } } private void Delaytimer_Tick(object sender, EventArgs e) { delaytimer.Enabled = false; if (m_move_dparticle.IsMouseMove == false) { return; } //显示xray相关信息 uint[] Search_xray = new uint[2000]; uint[] Analysis_xray = new uint[2000]; // int i_xray_id = 0; List list_celementchemistryclr = new List(); //获取Xray数据 m_ReportFun.GetXrayByParticleTagIDAndFieldID_ForDrawDistrbutionImageAndBSE(m_move_dparticle.CLRTagID, m_move_dparticle.CLRFieldID, out Search_xray, out Analysis_xray, out i_xray_id, out list_celementchemistryclr); //get CElementChemistryClr list List list_showelementinfo = new List(); for (int i = 0; i < list_celementchemistryclr.Count; i++) { ShowElementInfo ls_sei = new ShowElementInfo(); ls_sei.ElementName = list_celementchemistryclr[i].Name; ls_sei.Percentage = list_celementchemistryclr[i].Percentage; ls_sei.dKF = Convert.ToDouble(CListPeriodic.GetPeriodicByYsm(CListPeriodic.GetListPeriodic(), ls_sei.ElementName).SX1); list_showelementinfo.Add(ls_sei); } //获取使用标准库的名称 //string str_stdname = ""; string str_IncALibName = ""; str_IncALibName = m_move_dparticle.TypeName; //获取数据后,需要对xraytable设置 control_XRayTable1.Visible = false; control_XRayTable1.SetXRayShowLineValue(Search_xray, Analysis_xray, list_showelementinfo); //颗粒国标信息 control_XRayTable1.GBInfoStr = ""; control_XRayTable1.GoodName = str_IncALibName;//杂夹物 //control_XRayTable1.STDName = str_stdname;//标准库 control_XRayTable1.List_ShowElementInfo = list_showelementinfo; control_XRayTable1.Visible = true; this.Refresh(); } /// /// 隐藏x-ray能谱图 /// private void HideXRay(DParticle in_dparticle) { if (m_move_dparticle == null) return; else if (m_move_dparticle.ID == in_dparticle.ID) { //如果是刚才移动过的颗粒的话,那么这里再对xray进行隐藏 control_XRayTable1.Visible = false; } } /// /// 根据传入的鼠标位置,来获取当前鼠标位置上的灰度值 /// /// /// /// private Color GetColorByMousePoint(int int_x, int int_y) { Graphics g = Graphics.FromHwnd(this.Handle); IntPtr hdc = g.GetHdc(); uint u_color = 0; try { u_color = DrawFunction.GetPixel(hdc, int_x, int_y); } catch { } Color ls_c = Color.FromArgb ( (int)(u_color << 24 >> 24), (int)(u_color << 16 >> 24), (int)(u_color << 8 >> 24) ); return ls_c; } /// /// 封装,将分布图中的颗粒list传送给报告项目框架中 /// private void SelectParticleListSendToReportFrame() { //先获取分布图中,有哪些颗粒已经被选择上了 m_ReportApp.SelectedParticles = GetSelectedParticleList_ForDrawDistrbutionImageAndBSE(); } /// /// 设置当前对哪些颗粒进行设置为选择状态 /// /// public void SetSelectParticle(List particles) { if (particles == null) { return; } if (particles.Count == 0) { return; } foreach (DParticle ls_dp in m_list_baseobject) { //只有显示状态,才可以切换到选择状态,考虑可能会出现如果在条件选择成不显示状态下,如果被选择了,是不是就强制切换成了选择状态 if (ls_dp.Operator == ParticleOperator.DISPLAY) { for (int i = 0; i < particles.Count; i++) { if (particles[i].ParticleId == ls_dp.CLRTagID && particles[i].FieldId == ls_dp.CLRFieldID) { ls_dp.Operator = ParticleOperator.SELECTED; } } } } } private void ToolStripMenuItem_delete_Click(object sender, EventArgs e) { //删除颗粒 DParticle dp = (DParticle)CMenuStrip.Items[0].Tag; //同样,要在历史操作记录类中,添加记录,好可以进行撤消操作 HistoryApolygon hApolygon = new HistoryApolygon(); hApolygon.APolygonID = dp.ID; hApolygon.Operator = ParticleOperator.DELETED; hApolygon.OldOperator = dp.Operator; hApolygon.ID = m_list_historyapolygon.Count; m_list_historyapolygon.Add(hApolygon); m_operator_currentid = hApolygon.ID;//当前操作到的历史操作记录 //设置颗粒的状态为已经被删除 dp.Operator = ParticleOperator.DELETED; } //复制图像 private void toolStripMenuItem_copyimage_Click(object sender, EventArgs e) { CopyImage(); } private void ToolStripMenuItem_movesempoint_Click(object sender, EventArgs e) { //移动SEM到指定位置 if (m_mythread == null) { return; } if (m_mythread.ThreadState == System.Threading.ThreadState.Running || m_mythread.ThreadState == System.Threading.ThreadState.WaitSleepJoin) { return; } if (m_mythread.ThreadState == System.Threading.ThreadState.Stopped) { m_mythread = new Thread(new ParameterizedThreadStart(Thread_GO)); } //改为线程调用,先判断线程状态 m_mythread.Start(new Point(m_sem_mouse_now_point.X, m_sem_mouse_now_point.Y)); } #endregion #region 自定义功能函数 /// /// 复制图像 /// private void CopyImage() { int height, width; width = this.Width; height = this.Height; Bitmap image = new Bitmap(width, height); this.DrawToBitmap(image, new Rectangle(0, 0, width, height)); Clipboard.SetImage(image); } /// /// 移动SEM到指定位置线程函数 /// private void Thread_GO(object in_obj) { if (m_mythread_state == false) { m_mythread_state = true; Point sem_point = (Point)in_obj; //第一步,连接电镜 m_ReportFun.ConnectToSEM(); Thread.Sleep(500); //第二步,移动到指定位置,先读取再设置 if (m_ReportFun.m_SEMConnectionState == true) { m_ReportFun.MoveSemToPointXY(sem_point.X, sem_point.Y); } Thread.Sleep(1500); //第三步,断开电镜连接 m_ReportFun.DisConnectSEM(); //Thread.Sleep(1000); m_mythread_state = false; } } /// /// 按框架传入的底层计算结果,重新对颗粒进行区分显示 /// /// public void DrawDistrbutionImageAndBSE_ByQuery(OTSIncAReportApp.OTSSampleReportInfo.OTSSampleMeaInfo in_list_griddata) { DrawBSEDistributionImageByQuery(in_list_griddata); //FullGraphMatch(); //Invalidate(); } /// /// 对分布图进行宽度匹配操作 /// public void WidthMatch() { if (this.Width != m_backrectf.Width) { float f_cz = 0;//进行调整的差值 f_cz = -((m_backrectf.Width - this.Width) / m_old_backrectf.Width); m_f_zoom_record = m_f_zoom_record + f_cz;//更新上缩放值,与下面处理缩放对应上 ImageZoomByIncrement(f_cz, 0, 0); } MoveImageToPoint(new PointF(0, 0)); } /// /// 对分布图进行高度匹配操作 /// public void HeightMatch() { if (this.Height != m_backrectf.Height) { float f_cz = 0;//进行调整的差值 f_cz = -((m_backrectf.Height - this.Height) / m_old_backrectf.Height); m_f_zoom_record = m_f_zoom_record + f_cz;//更新上缩放值,与下面处理缩放对应上 ImageZoomByIncrement(f_cz, 0, 0); } //移动到,this.width - backrectf.width /2 int ls_x = (int)(this.Width - m_backrectf.Width) / 2; MoveImageToPoint(new PointF(ls_x, 0)); } /// /// 对分布图进行全图匹配操作 /// public void FullGraphMatch() { for (int i = 0; i < m_list_baseobject.Count(); i++) { DParticle dp = (DParticle)m_list_baseobject[i]; dp.Operator = ParticleOperator.DISPLAY; } //全图匹配,首先要判断出来是按宽度来计算缩放,还是按高度来计算缩放 double ls_thiswidth = this.Width; double ls_thisheight = this.Height; double ls_imagewidth = m_backrectf.Width; double ls_imageheight = m_backrectf.Height; //如果宽已相等rect在thisheight范围内,是宽度匹配已经达到目的,或是高已相等rect在thiswidth范围内,是高度匹配已经达到目的 if ((ls_thiswidth == ls_imagewidth && ls_thisheight > ls_imagewidth) || (ls_thisheight == ls_imageheight && ls_thiswidth > ls_imagewidth)) { //已经达到目的不操作,返回 return; } //判断当前是否宽度匹配未达到全图匹配效果 if (ls_thiswidth == ls_imagewidth && ls_thisheight < ls_imageheight) { //说明目前已经达到了宽度匹配,但是未能显示完全整图需要高度匹配 HeightMatch(); return; } //判断当前是否高度匹配未达到全图匹配效果 if (ls_thisheight == ls_imageheight && ls_thiswidth < ls_imagewidth) { //说明目前已经达到了高度匹配,但是未能显示完全的整图需要宽度匹配 WidthMatch(); return; } //然后还剩的匹配情况有,宽高都小于this,宽度都大于this,宽大于this高小于this,宽小于this高大于this //计算差值 double ls_d_cz_width = 0; double ls_d_cz_height = 0; ls_d_cz_width = Math.Abs(ls_thiswidth / ls_imagewidth); ls_d_cz_height = Math.Abs(ls_thisheight / ls_imageheight); //应该是看谁差的倍数大就按谁的进行调整,而不只能看高宽的差值 if ((1 - ls_d_cz_width) > (1 - ls_d_cz_height)) { //宽差大,就调用WidthMate WidthMatch(); } else { //高差大,则调用HightMate HeightMatch(); } } /// /// 将整个图像的位置移动到指定的位置上 /// private void MoveImageToPoint(PointF in_pointf) { //先计算,当前所在的位置,和需要移动的位置之间的差 //想复杂了,其实就是当前backrectf的x,y与in_pointf的差就完了呗 PointF offex_p = new PointF(m_backrectf.X - in_pointf.X, m_backrectf.Y - in_pointf.Y); for (int i = 0; i < m_list_baseobject.Count; i++) { DParticle dp = (DParticle)m_list_baseobject[i]; for (int k = 0; k < dp.DSegments.Count; k++) { dp.DSegments[k].Rect = new RectangleF( dp.DSegments[k].Rect.X - offex_p.X, dp.DSegments[k].Rect.Y - offex_p.Y, dp.DSegments[k].Rect.Width, dp.DSegments[k].Rect.Height); } //获取矩形的rectangle dp.Rect = dp.GetRectFromDSegment(); //通过line获取路径边缘 dp.GPath = dp.GetRegionFromDSegments(); //重新计算小矩形边框 dp.SmallRect = dp.GetSmallRectangleFromRect(); } //同样重新计算backrectf的坐标 m_backrectf = new RectangleF(m_backrectf.X - offex_p.X, m_backrectf.Y - offex_p.Y, m_backrectf.Width, m_backrectf.Height); for (int i =0;i< m_list_dfield.Count;i++) { RectangleF dField = m_list_dfield[i].Current_Rect; dField.X = dField.X-offex_p.X; dField.Y = dField.Y - offex_p.Y; m_list_dfield[i].Current_Rect = dField; } Invalidate(); } /// /// 是否显示边框格线,自动切换显示与不显示 /// /// public void ShowGridLine() { m_is_showgrid = !m_is_showgrid; } /// /// 是否显示标尺控件 /// /// public void ShowRulerControl() { control_Ruler1.Visible = !control_Ruler1.Visible; } /// /// 是否显示边框格线,带参重载 /// /// public void ShowGridLine(bool b_show) { m_is_showgrid = b_show; } /// /// 是否显示标尺控件,带参重载 /// /// public void ShowRulerControl(bool b_show) { control_Ruler1.Visible = b_show; } //测试回头去掉 public void test_selected() { GetSelectedParticleList_ForDrawDistrbutionImageAndBSE(); } /// /// 是否进行矩形多选操作 /// public void MultiSelect_Rectangle() { if (m_is_multiselect_ellipse == true) { m_is_multiselect_ellipse = false; } m_is_multiselect_rectangle = true; } /// /// 是否进行圆形多选操作 /// public void MultiSelect_Ellipse() { if (m_is_multiselect_rectangle == true) { m_is_multiselect_rectangle = false; } m_is_multiselect_ellipse = true; } /// /// 对选择的多边形进行反选操作 /// public void ReverseSelection() { foreach (DParticle dp in m_list_baseobject) { if (ParticleOperator.DISPLAY == dp.Operator) { dp.Operator = ParticleOperator.SELECTED; } else if (ParticleOperator.SELECTED == dp.Operator) { dp.Operator = ParticleOperator.DISPLAY; } } //将排列图选择的颗粒传送给报告框架中 SelectParticleListSendToReportFrame(); this.Invalidate(); } /// /// 取消所有的颗粒的选择状态 /// public void DeselectAllParticle() { foreach (DParticle dp in m_list_baseobject) { if (ParticleOperator.SELECTED == dp.Operator) { dp.Operator = ParticleOperator.DISPLAY; } } //将排列图选择的颗粒传送给报告框架中 SelectParticleListSendToReportFrame(); this.Invalidate(); } /// /// 禁止多选工具的使用 /// public void MultiSelect_Ban() { m_is_multiselect_ellipse = false; m_is_multiselect_rectangle = false; } /// /// 获取小数的位数 /// /// /// public int GetDecimalDigits(float in_f_value) { var s = in_f_value.ToString(); return s.Length - s.IndexOf('.') - 1; } /// /// 将整个图像拷贝到内存中 /// public void CopyToBitmap() { Bitmap bp = new Bitmap(this.Size.Width, this.Size.Height); this.DrawToBitmap(bp, new Rectangle(0, 0, this.Size.Width, this.Size.Height)); Clipboard.SetImage(bp); } /// /// 设置显示BSE原图,还是显示分布图带有标准库的 /// /// false为显示原bse图像,true为显示带有标准库代表色的图像 public void ShowMode(string a_type) { if (a_type == "BSE") { OriginalBackground = false; //bse图时,显示背景图为白色 m_backrangecolor = Color.White; foreach (DParticle ls_dp in m_list_baseobject) { foreach (DSegment ls_ds in ls_dp.DSegments) { ls_ds.ShowMode = SegmentShowMode.DRAWPOINT; } } FullGraphMatch(); } else if (a_type== "Original") { OriginalBackground = true; foreach (DParticle ls_dp in m_list_baseobject) { foreach (DSegment ls_ds in ls_dp.DSegments) { ls_ds.ShowMode = SegmentShowMode.DRAWPOINT; } } FullGraphMatch(); } else if(a_type== "原图颗粒分布") { OriginalBackground = true; foreach (DParticle ls_dp in m_list_baseobject) { foreach (DSegment ls_ds in ls_dp.DSegments) { ls_ds.ShowMode = SegmentShowMode.DRAWLINE; } } FullGraphMatch(); } else { OriginalBackground = false; m_backrangecolor = Color.Gainsboro; foreach (DParticle ls_dp in m_list_baseobject) { foreach (DSegment ls_ds in ls_dp.DSegments) { ls_ds.ShowMode = SegmentShowMode.DRAWLINE; } } FullGraphMatch(); } this.Invalidate(); } /// /// 根据传入的颗粒状态,来获取所有该颗粒状态下的数据,用来测试统计使用 /// /// /// public int GetParticleNumberByState(ParticleOperator in_ParticleState) { int icount = 0; foreach (DParticle ls_dp in m_list_baseobject) { if (ls_dp.Operator == in_ParticleState) { icount++; } } return icount; } /// /// 获取所有原图 /// /// /// private void GetPic(PaintEventArgs args) { //将原图读取到内存中 if (originalImages.Count == 0) { string path = resultFile.FilePath; System.IO.DirectoryInfo theFolder = new System.IO.DirectoryInfo(path + "\\FIELD_FILES"); foreach (System.IO.FileInfo nextifile in theFolder.GetFiles()) { if (nextifile.Name.Contains(".bmp") == true || nextifile.Name.Contains(".BMP") == true) { Image image = Image.FromFile(path + "\\FIELD_FILES\\" + nextifile.Name); originalImageNames.Add(nextifile.Name); originalImages.Add(image); } } } //绘制原图的大小和位置 if (m_list_dfield.Count > 0) { if (originalImageNames.Count > 0) { for (int i = 0; i < originalImageNames.Count; i++) { Size size = new Size(); string ImageName = originalImageNames[i].ToString(); Image Image = originalImages[i]; string result = System.Text.RegularExpressions.Regex.Replace(ImageName, @"[^0-9]+", ""); size.Height = (int)m_list_dfield[Convert.ToInt32(result)].Current_Rect.Height; size.Width = (int)m_list_dfield[Convert.ToInt32(result)].Current_Rect.Width; Bitmap bitmap = new Bitmap(Image, size); PointF pointF = new PointF(); pointF.X = m_list_dfield[Convert.ToInt32(result)].Current_Rect.X; pointF.Y = m_list_dfield[Convert.ToInt32(result)].Current_Rect.Y; args.Graphics.DrawImage(bitmap, pointF); } } } } private void ResetPicturePosition() { DirectoryInfo info = new DirectoryInfo(resultFile.FilePath + "\\FIELD_FILES"); int count = info.GetFiles("*.bmp").Length; //m_list_dfield.Clear(); //for (int i=0;i< count;i++) //{ // m_list_dfield[i].Current_Rect.X //} } #endregion #region Debug下执行的辅助测试代码 private void Control_DrawDistrbutionImageAndBSE_MouseDoubleClick(object sender, MouseEventArgs e) { #if DEBUG Screen[] screens = Screen.AllScreens; string ls_str = ""; for (int i = 0; i < screens.Count(); i++) { ls_str = ls_str + "显示器" + (i + 1).ToString() + " 名称:" + screens[i].DeviceName + Environment.NewLine + "显示器" + (i + 1).ToString() + " 是否主要显示器:" + screens[i].Primary + Environment.NewLine + "显示器" + (i + 1).ToString() + " WorkingArea:" + screens[i].WorkingArea + Environment.NewLine + "显示器" + (i + 1).ToString() + " Bounds:" + screens[i].Bounds + Environment.NewLine + "显示器" + (i + 1).ToString() + " 色深:" + screens[i].BitsPerPixel + Environment.NewLine; } MessageBox.Show("------------------该段代码主要用来测试程序---------------------" + Environment.NewLine + //"当前窗体X:" + this.ParentForm.Location.X.ToString() + " Y:" + this.ParentForm.Location.Y.ToString() + Environment.NewLine + "显示器数量" + Screen.AllScreens.Count().ToString() + Environment.NewLine + ls_str + "DESKTOP.Width:" + MyPrimaryScreen.DESKTOP.Width + " DESKTOP.Height:" + MyPrimaryScreen.DESKTOP.Height + Environment.NewLine + "DpiX:" + MyPrimaryScreen.DpiX + " DpiY:" + MyPrimaryScreen.DpiY + Environment.NewLine + "ScaleX:" + MyPrimaryScreen.ScaleX + " ScaleY:" + MyPrimaryScreen.ScaleY + Environment.NewLine + "WorkingArea.Width:" + MyPrimaryScreen.WorkingArea.Width + " WorkingArea.Height:" + MyPrimaryScreen.WorkingArea.Height + Environment.NewLine + "this.Width:" + this.Width + " this.Height:" + this.Height + Environment.NewLine + "单像素比:" + m_f_onepixel_size.ToString() + Environment.NewLine + "缩放倍数:" + m_f_zoom_record.ToString() + Environment.NewLine + "屏幕像素backrectf x:" + m_backrectf.X.ToString() + " y:" + m_backrectf.Y.ToString() + " width:" + m_backrectf.Width.ToString() + " height:" + m_backrectf.Height.ToString() + Environment.NewLine + "屏幕像素oldbackrectf x:" + m_old_backrectf.X.ToString() + " y:" + m_old_backrectf.Y.ToString() + " width:" + m_old_backrectf.Width.ToString() + " height:" + m_old_backrectf.Height.ToString() + Environment.NewLine + "物理像素back_wl_rectf x:" + m_back_wl_rectf.X.ToString() + " y:" + m_back_wl_rectf.Y.ToString() + " width:" + m_back_wl_rectf.Width.ToString() + " height:" + m_back_wl_rectf.Height.ToString() + Environment.NewLine + "单个Field视域屏幕像素宽:" + m_OneField_Screen_BackRectf.Width.ToString() + " 高:" + m_OneField_Screen_BackRectf.Height.ToString() + Environment.NewLine + "单个OTS视域屏幕像素宽:" + m_OneField_OTS_Rectf.Width.ToString() + " 高:" + m_OneField_OTS_Rectf.Height.ToString() + Environment.NewLine + "屏幕像素backrectf x:" + m_backrectf.X.ToString() + " y:" + m_backrectf.Y.ToString() + " width:" + m_backrectf.Width.ToString() + " height:" + m_backrectf.Height.ToString() + Environment.NewLine + "包含Field数量:" + m_ReportFun.m_field_count.ToString() + " Particle数量:" + m_ReportFun.m_particle_count.ToString() + Environment.NewLine + "正常显示Paticle数量:" + GetParticleNumberByState(ParticleOperator.DISPLAY).ToString() + " 不显示Particel数量:" + GetParticleNumberByState(ParticleOperator.NODISPLAY).ToString() + Environment.NewLine + //"删除Particle数量:" + GetParticleNumberByState("删除").ToString() + " 选中Particle数量:" + GetParticleNumberByState("选择").ToString() + Environment.NewLine + "加载底层数据用时:" + m_ReportFun.m_time_str + Environment.NewLine + "组建并计算图像用时:" + m_ReportFun.m_time_str2 + Environment.NewLine + "---------------------------END----------------------------------" ); #endif } #endregion } }