DisplayField.cs 8.8 KB

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  1. using OTSIncAReportApp.DataOperation.Model;
  2. using OTSIncAReportGraph.Class;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Drawing;
  6. using System.Drawing.Drawing2D;
  7. using System.Linq;
  8. using System.Text;
  9. using System.Threading.Tasks;
  10. using System.Windows.Forms;
  11. namespace OTSIncAReportGraph
  12. {
  13. /// <summary>
  14. /// 包含DParticle类的field类,目前只用于绘制背景色,按理说应该有更多的作用,比如做多线程分式运算
  15. /// </summary>
  16. public class DisplayField : BaseObject
  17. {
  18. Guid m_id;
  19. string m_tagid;
  20. string m_fieldid;
  21. bool m_IsDragging;
  22. Color m_backcolor;
  23. List<DisplayParticle> m_list_dparticle;
  24. List<DisplayParticle> m_list_Useparticle;
  25. PointF m_ots_point; //按底层设计结构,底层返回的物理坐标位置及大小,OTS坐标大小
  26. RectangleF m_pix_rect; //与底层返回物理坐标及位置大小对应转换成,pixel像素分率下的坐标位置大小
  27. RectangleF m_show_rect;//最后换算到在显示器上显示的坐标位置大小
  28. RectangleF m_current_rect;//当前field在显示器上显示的坐标位置大小
  29. PointF m_dragingpoint;//鼠标拖动的位置
  30. //private string m_GBContent;
  31. private PointF m_OTSPointF;
  32. private bool m_IsSelect;
  33. private Color m_color;
  34. private GraphicsPath m_GPath;
  35. /// <summary>
  36. /// 构造函数
  37. /// </summary>
  38. public DisplayField(Field fld, int fldwidth, int fldheight,Point screenPos)
  39. {
  40. m_list_dparticle = new List<DisplayParticle>();
  41. m_list_Useparticle = new List<DisplayParticle>();
  42. m_id = System.Guid.NewGuid();
  43. Point thisfield_point = new Point() { X = fld.FieldPosX, Y = fld.FieldPosY };
  44. FieldID = fld.FieldID.ToString();
  45. Show_Rect = new Rectangle(screenPos, new Size(fldwidth, fldheight));
  46. Current_Rect = new Rectangle(screenPos, new Size(fldwidth, fldheight));
  47. OTSCoordinatePos = new PointF(thisfield_point.X, thisfield_point.Y);
  48. //先获取该Field中的所有Particle
  49. List<Particle> list_particle;
  50. list_particle = fld.ParticleList;
  51. //然后将取出的数据,转换成Bitmap对象
  52. Bitmap fieldbitmap = DrawFunction.ReadImageFile(fld.FieldImage);
  53. //再循环计算所有的Particle对象
  54. foreach (Particle particle in list_particle)
  55. {
  56. //创建DParticle颗粒
  57. DisplayParticle dp = new DisplayParticle(particle);
  58. List<Segment> list_seg;
  59. list_seg = particle.SegmentList;
  60. //创建颗粒分布图对应的类对象
  61. List<DisplaySegment> list_dsegment = new List<DisplaySegment>();
  62. //再循环取出里面所有的segment
  63. foreach (Segment seg in list_seg)
  64. {
  65. #region 创建DSegment对象,并将STD分析出的化合物颜色保存到DSegment对象中
  66. //对Particle里的Segment进行偏移的计算等,创建了DSegment的大小
  67. DisplaySegment ds = new DisplaySegment();
  68. ds.Rect = new Rectangle(seg.Start + screenPos.X,
  69. seg.Height + screenPos.Y,
  70. seg.Length,
  71. 1);
  72. ds.Color = dp.Color;//将线的颜色对应到颗粒的颜色
  73. #endregion
  74. #region //这里是在Field中,抠取出原BSE图像到DSegment中--------------------------------
  75. //合成图像完成,开始抠取像素-----------------------------------------------------------------
  76. int f_length = seg.Length;
  77. List<Color> ls_list_colors = new List<Color>();
  78. for (int m = 0; m < f_length; m++)
  79. {
  80. //这里实现一下代码保护
  81. int lsjs_x = seg.Start + m;
  82. int lsjs_y = seg.Height;
  83. ls_list_colors.Add(fieldbitmap.GetPixel(lsjs_x,
  84. lsjs_y));
  85. }
  86. //保存原BSE图中的颜色列表
  87. ds.List_Colors = ls_list_colors;
  88. #endregion //------------------------------------------------------------------------------
  89. list_dsegment.Add(ds);
  90. }
  91. dp.SetPaintState(PaintState.NORMALPAINT);
  92. dp.DSegments = list_dsegment;
  93. dp.Rect = dp.GetRectFromDSegment();
  94. dp.GPath = dp.GetRegionFromDSegments();
  95. dp.SmallRect = dp.GetSmallRectangleFromRect();
  96. m_list_dparticle.Add(dp);
  97. if (dp.XRayId > -1)
  98. {
  99. m_list_Useparticle.Add(dp);
  100. }
  101. }
  102. }
  103. public DisplayField(List<DisplayParticle> in_list_dparticle)
  104. {
  105. m_list_dparticle = in_list_dparticle;
  106. }
  107. public override Guid guid { get => m_id; set => m_id = value; }
  108. /// <summary>
  109. /// 记录与底层对应的TagID
  110. /// </summary>
  111. public string TagID
  112. {
  113. get { return m_tagid; }
  114. set { m_tagid = value; }
  115. }
  116. /// <summary>
  117. /// 是否被拖动标识
  118. /// </summary>
  119. public override bool IsDragging { get => m_IsDragging; set => m_IsDragging = value; }
  120. /// <summary>
  121. /// 被拖动到的位置坐标
  122. /// </summary>
  123. public override PointF DraggingPoint { get => m_dragingpoint; set => m_dragingpoint = value; }
  124. /// <summary>
  125. /// 与底层对应的ID,这里叫成FieldID
  126. /// </summary>
  127. public string FieldID
  128. {
  129. get { return m_fieldid; }
  130. set { m_fieldid = value; }
  131. }
  132. public override Color BackColor { get => m_backcolor; set => m_backcolor = value; }
  133. /// <summary>
  134. /// 包含的Particle列表
  135. /// </summary>
  136. public List<DisplayParticle> List_DParticle
  137. {
  138. get { return m_list_dparticle; }
  139. set { m_list_dparticle = value; }
  140. }
  141. public List<DisplayParticle> List_Useparticle
  142. {
  143. get { return m_list_Useparticle; }
  144. set { m_list_Useparticle = value; }
  145. }
  146. /// <summary>
  147. /// 该Field的OTS坐标及大小
  148. /// </summary>
  149. public PointF OTSCoordinatePos
  150. {
  151. get { return m_ots_point; }
  152. set { m_ots_point = value; }
  153. }
  154. /// <summary>
  155. /// 该Field物理坐标大小转换出,对应的像素坐标及大小
  156. /// </summary>
  157. public RectangleF Pix_Rect
  158. {
  159. get { return m_pix_rect; }
  160. set { m_pix_rect = value; }
  161. }
  162. /// <summary>
  163. /// 该Field最后在屏幕上显示的坐标及大小
  164. /// </summary>
  165. public RectangleF Show_Rect
  166. {
  167. get { return m_show_rect; }
  168. set { m_show_rect = value; }
  169. }
  170. /// <summary>
  171. /// Field当前在屏幕上显示的坐标及大小
  172. /// </summary>
  173. public RectangleF Current_Rect
  174. {
  175. get { return m_current_rect; }
  176. set { m_current_rect = value; }
  177. }
  178. public override RectangleF Rect { get => m_show_rect; set => m_show_rect = value; }
  179. public override PointF OTSPointF { get => m_OTSPointF; set => m_OTSPointF = value; }
  180. public override bool IsSelect { get => m_IsSelect; set => m_IsSelect = value; }
  181. public override Color Color { get => m_color; set => m_color = value; }
  182. public override GraphicsPath GPath { get => m_GPath; set => m_GPath = value; }
  183. public override void OnPaint(PaintEventArgs e)
  184. {
  185. //开始向下传递并进行绘制
  186. foreach (BaseObject item in m_list_dparticle)
  187. {
  188. DisplayParticle dp = (DisplayParticle)item;
  189. if (dp.IsDeleted==false)
  190. {
  191. if (dp.GetPaintState() == PaintState.NORMALPAINT)
  192. {
  193. item.OnPaint(e);
  194. }
  195. //获取矩形的rectangle
  196. dp.Rect = dp.GetRectFromDSegment();
  197. //通过line获取路径边缘
  198. dp.GPath = dp.GetRegionFromDSegments();
  199. //重新计算小矩形边框
  200. dp.SmallRect = dp.GetSmallRectangleFromRect();
  201. }
  202. }
  203. }
  204. }
  205. }