DisplayField.cs 9.9 KB

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  1. using OTSCommon.Model;
  2. using OTSIncAReportGraph.Class;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Drawing;
  6. using System.Drawing.Drawing2D;
  7. using System.Linq;
  8. using System.Text;
  9. using System.Threading.Tasks;
  10. using System.Windows.Forms;
  11. namespace OTSIncAReportGraph
  12. {
  13. /// <summary>
  14. /// 包含DParticle类的field类,目前只用于绘制背景色,按理说应该有更多的作用,比如做多线程分式运算
  15. /// </summary>
  16. public class DisplayField : BaseObject
  17. {
  18. Guid m_id;
  19. string m_tagid;
  20. string m_fieldid;
  21. bool m_IsDragging;
  22. Color m_backcolor;
  23. List<DisplayParticle> m_list_dparticle;
  24. List<DisplayParticle> m_list_Useparticle;
  25. PointF m_ots_point; //按底层设计结构,底层返回的物理坐标位置及大小,OTS坐标大小
  26. RectangleF m_pix_rect; //与底层返回物理坐标及位置大小对应转换成,pixel像素分率下的坐标位置大小
  27. RectangleF m_show_rect;//最后换算到在显示器上显示的坐标位置大小
  28. RectangleF m_current_rect;//当前field在显示器上显示的坐标位置大小
  29. PointF m_dragingpoint;//鼠标拖动的位置
  30. //private string m_GBContent;
  31. private PointF m_OTSPointF;
  32. private bool m_IsSelect;
  33. private Color m_color;
  34. private GraphicsPath m_GPath;
  35. private Bitmap m_originalImage;
  36. const int INVALIDPARTICLE= -1;
  37. /// <summary>
  38. /// 构造函数
  39. /// </summary>
  40. public DisplayField(Field fld, int fldwidth, int fldheight,Point screenPos)
  41. {
  42. m_list_dparticle = new List<DisplayParticle>();
  43. m_list_Useparticle = new List<DisplayParticle>();
  44. m_id = System.Guid.NewGuid();
  45. Point thisfield_point = new Point() { X = fld.FieldPosX, Y = fld.FieldPosY };
  46. FieldID = fld.FieldID.ToString();
  47. Show_Rect = new Rectangle(screenPos, new Size(fldwidth, fldheight));
  48. Current_Rect = new Rectangle(screenPos, new Size(fldwidth, fldheight));
  49. OTSCoordinatePos = new PointF(thisfield_point.X, thisfield_point.Y);
  50. //先获取该Field中的所有Particle
  51. List<Particle> list_particle;
  52. list_particle = fld.ParticleList;
  53. //然后将取出的数据,转换成Bitmap对象
  54. m_originalImage = DrawFunction.ReadImageFile(fld.FieldImage);
  55. Bitmap dpImage = new Bitmap(fldwidth, fldheight);
  56. //再循环计算所有的Particle对象
  57. foreach (Particle particle in list_particle)
  58. {
  59. //分布图排列图无效颗粒不显示
  60. if (particle.TypeId == INVALIDPARTICLE)
  61. {
  62. continue;
  63. }
  64. //创建DParticle颗粒
  65. DisplayParticle dp = new DisplayParticle(particle);
  66. List<Segment> list_seg;
  67. list_seg = particle.SegmentList;
  68. //创建颗粒分布图对应的类对象
  69. List<DisplaySegment> list_dsegment = new List<DisplaySegment>();
  70. //再循环取出里面所有的segment
  71. foreach (Segment seg in list_seg)
  72. {
  73. #region 创建DSegment对象,并将STD分析出的化合物颜色保存到DSegment对象中
  74. //对Particle里的Segment进行偏移的计算等,创建了DSegment的大小
  75. DisplaySegment ds = new DisplaySegment();
  76. ds.Rect = new Rectangle(seg.Start + screenPos.X,
  77. seg.Height + screenPos.Y,
  78. seg.Length,
  79. 1);
  80. ds.Color = dp.Color;//将线的颜色对应到颗粒的颜色
  81. #endregion
  82. #region //这里是在Field中,抠取出原BSE图像到DSegment中--------------------------------
  83. //合成图像完成,开始抠取像素-----------------------------------------------------------------
  84. int f_length = seg.Length;
  85. for (int m = 0; m < f_length; m++)
  86. {
  87. //这里实现一下代码保护
  88. int lsjs_x = seg.Start + m;
  89. int lsjs_y = seg.Height;
  90. var pixelColor = m_originalImage.GetPixel(lsjs_x, lsjs_y);
  91. try
  92. {
  93. dpImage.SetPixel(lsjs_x, lsjs_y, pixelColor);//ls_list_colors[m]
  94. }
  95. catch (Exception ex)
  96. {
  97. NLog.LogManager.GetCurrentClassLogger().Error(ex.Message.ToString());
  98. }
  99. }
  100. #endregion //------------------------------------------------------------------------------
  101. list_dsegment.Add(ds);
  102. }
  103. dp.SetPaintState(PaintState.PAINT);
  104. dp.DSegments = list_dsegment;
  105. dp.Rect = dp.GetRectFromDSegment();
  106. dp.GPath = dp.GetRegionFromDSegments();
  107. dp.SmallRect = dp.GetSmallRectangleFromRect();
  108. var currentRect = new RectangleF(dp.Rect.X - screenPos.X, dp.Rect.Y - screenPos.Y, dp.Rect.Width, dp.Rect.Height);
  109. try
  110. {
  111. var dpImg = dpImage.Clone(currentRect, dpImage.PixelFormat);
  112. dp.SetImage(dpImg);
  113. } catch (Exception ex)
  114. {
  115. NLog.LogManager.GetCurrentClassLogger().Error(ex.ToString());
  116. }
  117. m_list_dparticle.Add(dp);
  118. if (dp.XRayId > -1)
  119. {
  120. m_list_Useparticle.Add(dp);
  121. }
  122. }
  123. }
  124. public DisplayField(List<DisplayParticle> in_list_dparticle)
  125. {
  126. m_list_dparticle = in_list_dparticle;
  127. }
  128. public override Guid guid { get => m_id; set => m_id = value; }
  129. /// <summary>
  130. /// 记录与底层对应的TagID
  131. /// </summary>
  132. public string TagID
  133. {
  134. get { return m_tagid; }
  135. set { m_tagid = value; }
  136. }
  137. /// <summary>
  138. /// 是否被拖动标识
  139. /// </summary>
  140. public override bool IsDragging { get => m_IsDragging; set => m_IsDragging = value; }
  141. /// <summary>
  142. /// 被拖动到的位置坐标
  143. /// </summary>
  144. public override PointF DraggingPoint { get => m_dragingpoint; set => m_dragingpoint = value; }
  145. /// <summary>
  146. /// 与底层对应的ID,这里叫成FieldID
  147. /// </summary>
  148. public string FieldID
  149. {
  150. get { return m_fieldid; }
  151. set { m_fieldid = value; }
  152. }
  153. public override Color BackColor { get => m_backcolor; set => m_backcolor = value; }
  154. /// <summary>
  155. /// 包含的Particle列表
  156. /// </summary>
  157. public List<DisplayParticle> List_DParticle
  158. {
  159. get { return m_list_dparticle; }
  160. set { m_list_dparticle = value; }
  161. }
  162. public List<DisplayParticle> List_Useparticle
  163. {
  164. get { return m_list_Useparticle; }
  165. set { m_list_Useparticle = value; }
  166. }
  167. /// <summary>
  168. /// 该Field的OTS坐标及大小
  169. /// </summary>
  170. public PointF OTSCoordinatePos
  171. {
  172. get { return m_ots_point; }
  173. set { m_ots_point = value; }
  174. }
  175. /// <summary>
  176. /// 该Field物理坐标大小转换出,对应的像素坐标及大小
  177. /// </summary>
  178. public RectangleF Pix_Rect
  179. {
  180. get { return m_pix_rect; }
  181. set { m_pix_rect = value; }
  182. }
  183. /// <summary>
  184. /// 该Field最后在屏幕上显示的坐标及大小
  185. /// </summary>
  186. public RectangleF Show_Rect
  187. {
  188. get { return m_show_rect; }
  189. set { m_show_rect = value; }
  190. }
  191. /// <summary>
  192. /// Field当前在屏幕上显示的坐标及大小
  193. /// </summary>
  194. public RectangleF Current_Rect
  195. {
  196. get { return m_current_rect; }
  197. set { m_current_rect = value; }
  198. }
  199. public override RectangleF Rect { get => m_show_rect; set => m_show_rect = value; }
  200. public override PointF OTSPointF { get => m_OTSPointF; set => m_OTSPointF = value; }
  201. public override bool IsSelect { get => m_IsSelect; set => m_IsSelect = value; }
  202. public override Color Color { get => m_color; set => m_color = value; }
  203. public override GraphicsPath GPath { get => m_GPath; set => m_GPath = value; }
  204. public Bitmap OriginalImage { get => m_originalImage; set => m_originalImage = value; }
  205. public override void OnPaint(PaintEventArgs e)
  206. {
  207. //开始向下传递并进行绘制
  208. foreach (BaseObject item in m_list_dparticle)
  209. {
  210. DisplayParticle dp = (DisplayParticle)item;
  211. if (dp.IsDeleted==false)
  212. {
  213. if (dp.GetPaintState() == PaintState.PAINT)
  214. {
  215. item.OnPaint(e);
  216. }
  217. //获取矩形的rectangle
  218. dp.Rect = dp.GetRectFromDSegment();
  219. //通过line获取路径边缘
  220. dp.GPath = dp.GetRegionFromDSegments();
  221. //重新计算小矩形边框
  222. dp.SmallRect = dp.GetSmallRectangleFromRect();
  223. }
  224. }
  225. }
  226. }
  227. }