MyDraw.cs 45 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Drawing;
  4. using System.Drawing.Drawing2D;
  5. using System.Linq;
  6. using System.Text;
  7. using System.Threading.Tasks;
  8. using System.Windows.Forms;
  9. namespace OTSIncAReportGraph
  10. {
  11. #region 基类,抽像类
  12. /// <summary>
  13. /// 绘制的基本类,下面的画布,多边形,线都要从这里派生
  14. /// </summary>
  15. public abstract class BaseObject : ICloneable
  16. {
  17. //自动生成的ID
  18. public abstract string ID { get; set; }
  19. //画布的坐标
  20. public abstract RectangleF Rect { get; set; }
  21. //OTS的坐标
  22. public abstract PointF OTSPointF { get; set; }
  23. //画布是否被选择
  24. public abstract bool IsSelect { get; set; }
  25. //画布是否被拖动
  26. public abstract bool IsDragging { get; set; }
  27. //画布被拖动到的位置
  28. public abstract PointF DraggingPoint { get; set; }
  29. //线的颜色
  30. public abstract Color Color { get; set; }
  31. //画布的背景色
  32. public abstract Color BackColor { get; set; }
  33. //绘制函数
  34. public abstract void OnPaint(PaintEventArgs e);
  35. //多边形路径
  36. public abstract GraphicsPath GPath { get; set; }
  37. //克隆
  38. public virtual object Clone()
  39. {
  40. return null;
  41. }
  42. }
  43. #endregion
  44. #region 历史操作记录类
  45. ///历史操作记录类,记录颗粒被操作的记录
  46. public class HistoryApolygon
  47. {
  48. //自增长,操作id,增长在程序中自己写代码控制
  49. private int m_id;
  50. //所操作的颗粒的id
  51. private string m_apolygonid;
  52. //操作类型
  53. private ParticleOperator m_operator;
  54. //原先的操作状态类型
  55. private ParticleOperator m_oldoperator;
  56. /// <summary>
  57. /// 操作类ID
  58. /// </summary>
  59. public int ID
  60. {
  61. get { return m_id; }
  62. set { m_id = value; }
  63. }
  64. /// <summary>
  65. /// 颗粒类ID
  66. /// </summary>
  67. public string APolygonID
  68. {
  69. get { return m_apolygonid; }
  70. set { m_apolygonid = value; }
  71. }
  72. /// <summary>
  73. /// 操作类型
  74. /// </summary>
  75. public ParticleOperator Operator
  76. {
  77. get { return m_operator; }
  78. set { m_operator = value; }
  79. }
  80. /// <summary>
  81. /// 原先的操作类型
  82. /// </summary>
  83. public ParticleOperator OldOperator
  84. {
  85. get { return m_oldoperator; }
  86. set { m_oldoperator = value; }
  87. }
  88. }
  89. #endregion
  90. #region 颗粒分布图,排序图统一使用类
  91. /// <summary>
  92. /// 颗粒排序,能对颗粒进行分栏的类
  93. /// </summary>
  94. public class SortParticleDistribution : ICloneable
  95. {
  96. private List<DParticle> list_dparticle = new List<DParticle>();
  97. private RectangleF m_rectf;
  98. private string m_showstr = "";
  99. private float m_size_min = 0;
  100. private float m_size_max = 0;
  101. public SortParticleDistribution()
  102. { }
  103. //构造函数
  104. SortParticleDistribution(List<DParticle> inlist_dparticle, SortParticleDistribution in_spd)
  105. {
  106. m_rectf = in_spd.m_rectf;
  107. m_showstr = in_spd.m_showstr;
  108. m_size_min = in_spd.m_size_min;
  109. m_size_max = in_spd.m_size_max;
  110. foreach (DParticle e in inlist_dparticle)
  111. {
  112. list_dparticle.Add(e.Clone() as DParticle);
  113. }
  114. }
  115. /// <summary>
  116. /// 克隆方法
  117. /// </summary>
  118. /// <returns></returns>
  119. public object Clone()
  120. {
  121. return new SortParticleDistribution(this.list_dparticle, this);
  122. }
  123. /// <summary>
  124. /// 多边形图数组
  125. /// </summary>
  126. public List<DParticle> List_DParticle
  127. {
  128. get { return list_dparticle; }
  129. set { list_dparticle = value; }
  130. }
  131. /// <summary>
  132. /// 整个分类Grid的位置
  133. /// </summary>
  134. public RectangleF RectF
  135. {
  136. get { return m_rectf; }
  137. set { m_rectf = value; }
  138. }
  139. /// <summary>
  140. /// 该分类Grid显示的文字
  141. /// </summary>
  142. public string ShowStr
  143. {
  144. get { return m_showstr; }
  145. set { m_showstr = value; }
  146. }
  147. /// <summary>
  148. /// 该Grid保存多边形范围的最小值
  149. /// </summary>
  150. public float Size_Min
  151. {
  152. get { return m_size_min; }
  153. set { m_size_min = value; }
  154. }
  155. /// <summary>
  156. /// 该Grid保存多边形范围的最大值
  157. /// </summary>
  158. public float Size_Max
  159. {
  160. get { return m_size_max; }
  161. set { m_size_max = value; }
  162. }
  163. /// <summary>
  164. /// 获取多边形Grid内,所有多边形所占有的行数,用于其它计算使用
  165. /// </summary>
  166. /// <returns></returns>
  167. public int GetDParticleRowNumber()
  168. {
  169. int RowsNumber = 0;
  170. //首先获取所有多边形的宽度之和
  171. float f_all_dparticle_widthsum = 0;
  172. foreach (DParticle dp in this.list_dparticle)
  173. {
  174. f_all_dparticle_widthsum = f_all_dparticle_widthsum + dp.Rect.Width;
  175. }
  176. //然后除以自身的宽度+1,就是所有的行数了
  177. float f_rowsnumber = f_all_dparticle_widthsum / this.RectF.Width + 1;
  178. RowsNumber = Convert.ToInt32(f_rowsnumber);
  179. return RowsNumber;
  180. }
  181. /// <summary>
  182. /// 获取多边形分栏,分栏的高度
  183. /// </summary>
  184. /// <returns></returns>
  185. public float GetSortGridHeight()
  186. {
  187. float i_SortGridHeight = 0;
  188. int i_RowNumber = GetDParticleRowNumber();
  189. //再获取所有的颗粒中,最长的
  190. float i_heightmax = 0;
  191. float i_ls_height = 0;
  192. foreach (DParticle dp in this.list_dparticle)
  193. {
  194. float ls_y = 0;//用来判断y坐标是否有变化,好用来计算长度
  195. foreach (DSegment ds in dp.DSegments)
  196. {
  197. if (ds.Rect.Y != ls_y)
  198. {
  199. //i_ls_height++;
  200. ls_y = ds.Rect.Y;
  201. //如果需要考虑笔宽缩放的话,目前这样写,效果还没有出现问题
  202. i_ls_height = i_ls_height + ds.Rect.Height * ds.PenWidthAndHeight;
  203. }
  204. if (i_heightmax < i_ls_height)
  205. {
  206. i_heightmax = i_ls_height;
  207. }
  208. }
  209. i_ls_height = 0;
  210. }
  211. //用最高的颗粒*行数,来计算整个grid的高度
  212. i_SortGridHeight = i_RowNumber * (i_heightmax + 10) + 20;//因为每行都额外增加了10点的高度
  213. //应该当grid最小大于=50
  214. if (i_SortGridHeight < 50)
  215. {
  216. i_SortGridHeight = 50;
  217. }
  218. return i_SortGridHeight;
  219. }
  220. /// <summary>
  221. /// 根据传入的2个多边形list,从大到小进行排序,两个多边形list通过guid保持一致
  222. /// 主要用于计算list与old_list能进行相同顺序的排序
  223. /// </summary>
  224. /// <param name="list_dparticle"></param>
  225. /// <param name="old_list_dparticle"></param>
  226. public void SortDParticleBySizeFromBigToSmall(List<DParticle> list_dparticle, List<DParticle> old_list_dparticle)
  227. {
  228. //首先分别将两个多边形list保存起来
  229. List<DParticle> list_dp1 = new List<DParticle>();
  230. List<DParticle> list_dp2 = new List<DParticle>();
  231. foreach (DParticle ls_dp in list_dparticle)
  232. {
  233. DParticle dp1 = ls_dp.Clone() as DParticle;
  234. list_dp1.Add(dp1);
  235. }
  236. foreach (DParticle ls_dp in old_list_dparticle)
  237. {
  238. DParticle dp2 = ls_dp.Clone() as DParticle;
  239. list_dp2.Add(dp2);
  240. }
  241. //清除原先的两个多边形list
  242. list_dparticle.Clear();
  243. old_list_dparticle.Clear();
  244. //嵌套2次循环
  245. int icount = list_dp1.Count();
  246. for (int i = 0; i < icount; i++)
  247. {
  248. //找出最大的
  249. float f_max_size = 0;
  250. string str_jlguid = "";
  251. DParticle ls_dp = new DParticle();
  252. foreach (DParticle ls_del_dp in list_dp1)
  253. {
  254. //通过包含的线,获取多边形的尺寸大小
  255. ls_del_dp.FSize = ls_del_dp.GetSizeFormSegmentsAllWidth();
  256. if (f_max_size < ls_del_dp.FSize)
  257. {
  258. f_max_size = ls_del_dp.FSize;
  259. str_jlguid = ls_del_dp.ID;
  260. ls_dp = ls_del_dp;
  261. }
  262. }
  263. //然后分别将两个该guid的多边形从list1,2中删除
  264. list_dp1.Remove(ls_dp);
  265. //再分别插入到原先的list,和old_list中
  266. ls_dp.Rect = ls_dp.GetRectFromDSegment();
  267. list_dparticle.Add(ls_dp);
  268. }
  269. //换种方法,按Guid将list2中对应的再添加到old_list中
  270. foreach (DParticle ls_dp in list_dparticle)
  271. {
  272. foreach (DParticle ls_dp2 in list_dp2)
  273. {
  274. if (ls_dp2.ID == ls_dp.ID)
  275. {
  276. ls_dp2.Rect = ls_dp2.GetRectFromDSegment();
  277. old_list_dparticle.Add(ls_dp2);
  278. }
  279. }
  280. }
  281. }
  282. /// <summary>
  283. /// 根据传入的2个多边形list,从小到大进行排序,两个多边形list通过guid保持一致
  284. /// 主要用于计算list与old_list能进行相同顺序的排序
  285. /// </summary>
  286. /// <param name="list_dparticle"></param>
  287. /// <param name="old_list_dparticle"></param>
  288. public void SortDParticlesBySizeFromSmallToBig(List<DParticle> list_dparticle, List<DParticle> old_list_dparticles)
  289. {
  290. //首先分别将两个多边形list保存起来
  291. List<DParticle> list_dp1 = new List<DParticle>();
  292. List<DParticle> list_dp2 = new List<DParticle>();
  293. foreach (DParticle ls_dp in list_dparticle)
  294. {
  295. DParticle dp1 = ls_dp.Clone() as DParticle;
  296. list_dp1.Add(dp1);
  297. }
  298. foreach (DParticle ls_dp in old_list_dparticles)
  299. {
  300. DParticle dp2 = ls_dp.Clone() as DParticle;
  301. list_dp2.Add(dp2);
  302. }
  303. //清除原先的两个多边形list
  304. list_dparticle.Clear();
  305. old_list_dparticles.Clear();
  306. //嵌套2次循环
  307. int icount = list_dparticle.Count();
  308. for (int i = 0; i < icount; i++)
  309. {
  310. //找出最小的
  311. float f_min_size = 10000000;
  312. string str_jlguid = "";
  313. DParticle ls_dp = new DParticle();
  314. foreach (DParticle ls_del_dp in list_dp1)
  315. {
  316. //通过包含的线,获取多边形的尺寸大小
  317. ls_del_dp.FSize = ls_del_dp.GetSizeFormSegmentsAllWidth();
  318. if (f_min_size > ls_del_dp.FSize)
  319. {
  320. f_min_size = ls_del_dp.FSize;
  321. str_jlguid = ls_del_dp.ID;
  322. ls_dp = ls_del_dp;
  323. }
  324. }
  325. //然后分别将两个该guid的多边形从list1,2中删除
  326. list_dp1.Remove(ls_dp);
  327. //再分别插入到原先的list,和old_list中
  328. list_dparticle.Add(ls_dp);
  329. }
  330. //换种方法,按Guid将list2中对应的再添加到old_list中
  331. foreach (DParticle ls_dp in list_dparticle)
  332. {
  333. foreach (DParticle ls_dp2 in list_dp2)
  334. {
  335. if (ls_dp2.ID == ls_dp.ID)
  336. {
  337. old_list_dparticles.Add(ls_dp2);
  338. }
  339. }
  340. }
  341. }
  342. /// <summary>
  343. /// 颗粒排序方法2
  344. /// </summary>
  345. /// <param name="in_f_zoom_record"></param>
  346. public void SortParticle222(float in_f_zoom_record)
  347. {
  348. float f_ls_x = this.m_rectf.X + 3 * in_f_zoom_record;
  349. float f_ls_y = this.m_rectf.Y + 3 * in_f_zoom_record;
  350. foreach (DParticle dp in this.list_dparticle)
  351. {
  352. dp.Rect = dp.GetRectFromDSegment();
  353. if ((f_ls_x + dp.Rect.Width + 6) > this.m_rectf.Width + this.m_rectf.X)
  354. {
  355. f_ls_x = this.m_rectf.X + 3 * in_f_zoom_record;
  356. f_ls_y = f_ls_y + this.GetSortGridHeight() / this.GetDParticleRowNumber() - 5;
  357. }
  358. float f_cz_x = f_ls_x - dp.Rect.X;
  359. float f_cz_y = f_ls_y - dp.Rect.Y;
  360. foreach (DSegment ds in dp.DSegments)
  361. {
  362. ds.Rect = new RectangleF(ds.Rect.X + f_cz_x, ds.Rect.Y + f_cz_y, ds.Rect.Width, ds.Rect.Height);
  363. }
  364. f_ls_x = f_ls_x + dp.Rect.Width + 3 * in_f_zoom_record;
  365. dp.Rect = dp.GetRectFromDSegment();
  366. dp.GPath = dp.GetRegionFromDSegments();
  367. dp.SmallRect = dp.GetSmallRectangleFromRect();
  368. }
  369. }
  370. /// <summary>
  371. /// 对已经存入的颗粒信息,按定位好的rect位置,重新给line和各参数,重新进行计算
  372. /// 就是在分栏的Grid中对多边形进行摆放
  373. /// </summary>
  374. public void SortDParticle(float in_f_zoom_record)
  375. {
  376. //设置增长的x,y轴值,+3是跳过边框的位置, 可能有个别情况,会在右侧突出占到边框的位置上
  377. float f_ls_x = this.m_rectf.X + 3 * in_f_zoom_record;
  378. float f_ls_y = this.m_rectf.Y + 3 * in_f_zoom_record;
  379. foreach (DParticle dp in this.list_dparticle)
  380. {
  381. //这里要对不显示的颗粒进行屏蔽,也就是进行不计算位置,不知道会不会有其它的影响
  382. if (dp.Operator !=ParticleOperator.NODISPLAY)
  383. {
  384. //首先确定各多边形的矩形位置
  385. dp.Rect = dp.GetRectFromDSegment();
  386. //判断是否已经达到了x的边缘,是的话,那么y轴进行增长,判断x轴+颗粒的宽度+6的相当于边框宽度的差值补值,大于grid宽度时
  387. //在增长前就判断宽度,防止部份多边形突出到分栏外
  388. if ((f_ls_x + dp.Rect.Width + 6) > this.m_rectf.Width + this.m_rectf.X)
  389. {
  390. //还原x到该分栏Grid的左边框+3的位置,并且将y轴定位到下一高度的y轴位置
  391. f_ls_x = this.m_rectf.X + 3 * in_f_zoom_record;
  392. f_ls_y = f_ls_y + this.GetSortGridHeight() / this.GetDParticleRowNumber() - 5;//在获取高度时,已经+10,所以这里再-5,颗粒近一些
  393. }
  394. //计算出与定位的Grid的差值,然后重新排序线,用分栏Grid-颗粒的外Rect,取到x,y的差值
  395. float f_cz_x = f_ls_x - dp.Rect.X;
  396. float f_cz_y = f_ls_y - dp.Rect.Y;
  397. //获取到差值后,再对该多边形下面的所有线进行调整
  398. foreach (DSegment ds in dp.DSegments)
  399. {
  400. ds.Rect = new RectangleF(ds.Rect.X + f_cz_x, ds.Rect.Y + f_cz_y, ds.Rect.Width, ds.Rect.Height);
  401. }
  402. //定位好该多边形后,对x轴进行增长,为下一个多边形定位好位置
  403. f_ls_x = f_ls_x + dp.Rect.Width + 3 * in_f_zoom_record;
  404. //重新计算sort_ap的
  405. dp.Rect = dp.GetRectFromDSegment();
  406. //通过line获取路径边缘
  407. dp.GPath = dp.GetRegionFromDSegments();
  408. //重新计算小矩形边框
  409. dp.SmallRect = dp.GetSmallRectangleFromRect();
  410. }
  411. }
  412. }
  413. }
  414. /// <summary>
  415. /// 包含DParticle类的field类,目前只用于绘制背景色,按理说应该有更多的作用,比如做多线程分式运算
  416. /// </summary>
  417. public class DField:BaseObject
  418. {
  419. string m_id;
  420. string m_tagid;
  421. string m_fieldid;
  422. bool m_IsDragging;
  423. Color m_backcolor;
  424. List<DParticle> m_list_dparticle;
  425. RectangleF m_ots_rect; //按底层设计结构,底层返回的物理坐标位置及大小,OTS坐标大小
  426. RectangleF m_pix_rect; //与底层返回物理坐标及位置大小对应转换成,pixel像素分率下的坐标位置大小
  427. RectangleF m_show_rect;//最后换算到在显示器上显示的坐标位置大小
  428. RectangleF m_current_rect;//当前field在显示器上显示的坐标位置大小
  429. PointF m_dragingpoint;//鼠标拖动的位置
  430. private string m_GBContent;
  431. private PointF m_OTSPointF;
  432. private bool m_IsSelect;
  433. private Color m_color;
  434. private GraphicsPath m_GPath;
  435. /// <summary>
  436. /// 构造函数
  437. /// </summary>
  438. public DField()
  439. {
  440. m_id = System.Guid.NewGuid().ToString();
  441. }
  442. public DField(List<DParticle> in_list_dparticle)
  443. {
  444. m_list_dparticle = in_list_dparticle;
  445. }
  446. /// <summary>
  447. /// ID
  448. /// </summary>
  449. //public string ID
  450. //{
  451. // get { return m_id; }
  452. // set { m_id = value; }
  453. //}
  454. public override string ID { get => m_id; set => m_id=value; }
  455. /// <summary>
  456. /// 记录与底层对应的TagID
  457. /// </summary>
  458. public string TagID
  459. {
  460. get { return m_tagid; }
  461. set { m_tagid = value; }
  462. }
  463. /// <summary>
  464. /// 是否被拖动标识
  465. /// </summary>
  466. public override bool IsDragging { get => m_IsDragging; set => m_IsDragging=value; }
  467. /// <summary>
  468. /// 被拖动到的位置坐标
  469. /// </summary>
  470. public override PointF DraggingPoint { get => m_dragingpoint; set => m_dragingpoint=value; }
  471. /// <summary>
  472. /// 与底层对应的ID,这里叫成FieldID
  473. /// </summary>
  474. public string FieldID
  475. {
  476. get { return m_fieldid; }
  477. set { m_fieldid = value; }
  478. }
  479. public override Color BackColor { get => m_backcolor; set => m_backcolor=value; }
  480. /// <summary>
  481. /// 包含的Particle列表
  482. /// </summary>
  483. public List<DParticle> List_DParticle
  484. {
  485. get { return m_list_dparticle; }
  486. set { m_list_dparticle = value; }
  487. }
  488. /// <summary>
  489. /// 该Field的OTS坐标及大小
  490. /// </summary>
  491. public RectangleF OTS_RECT
  492. {
  493. get { return m_ots_rect; }
  494. set { m_ots_rect = value; }
  495. }
  496. /// <summary>
  497. /// 该Field物理坐标大小转换出,对应的像素坐标及大小
  498. /// </summary>
  499. public RectangleF Pix_Rect
  500. {
  501. get { return m_pix_rect; }
  502. set { m_pix_rect = value; }
  503. }
  504. /// <summary>
  505. /// 该Field最后在屏幕上显示的坐标及大小
  506. /// </summary>
  507. public RectangleF Show_Rect
  508. {
  509. get { return m_show_rect; }
  510. set { m_show_rect = value; }
  511. }
  512. /// <summary>
  513. /// Field当前在屏幕上显示的坐标及大小
  514. /// </summary>
  515. public RectangleF Current_Rect
  516. {
  517. get { return m_current_rect; }
  518. set { m_current_rect = value; }
  519. }
  520. public override RectangleF Rect { get => m_ots_rect; set => m_ots_rect=value; }
  521. public override PointF OTSPointF { get => m_OTSPointF; set => m_OTSPointF=value; }
  522. public override bool IsSelect { get => m_IsSelect; set => m_IsSelect=value; }
  523. public override Color Color { get => m_color; set => m_color=value; }
  524. public override GraphicsPath GPath { get => m_GPath; set =>m_GPath=value; }
  525. public override void OnPaint(PaintEventArgs e)
  526. {
  527. throw new NotImplementedException();
  528. }
  529. }
  530. /// <summary>
  531. /// Particle对象上操作状态的枚举,显示,不显示,已删除,已选择
  532. /// </summary>
  533. public enum ParticleOperator
  534. {
  535. DISPLAY = 0,
  536. NODISPLAY = 1,
  537. DELETED = 2,
  538. SELECTED =3,
  539. }
  540. /// <summary>
  541. /// Particle对象上操作xray的枚举状态,显示xray数据,不显示
  542. /// </summary>
  543. public enum ParticleOperatorShowXray
  544. {
  545. SELECTANDDISPLAYXRAY = 0,
  546. NODISPLAY = 1,
  547. }
  548. /// <summary>
  549. /// Segment对象绘制的枚举,以点绘制,还是以线绘制
  550. /// </summary>
  551. public enum SegmentShowMode
  552. {
  553. DRAWPOINT = 0,
  554. DRAWLINE = 1,
  555. }
  556. /// <summary>
  557. /// 颗粒类
  558. /// </summary>
  559. public class DParticle : BaseObject, ICloneable, IComparable<DParticle>
  560. {
  561. private string m_id;
  562. private RectangleF m_rect;
  563. private PointF m_OTSPointF;
  564. private RectangleF m_small_rect;
  565. private bool m_isselected_smallrect;
  566. private bool m_showsmallx;
  567. private bool m_isselect;
  568. private ParticleOperator m_operator = ParticleOperator.DISPLAY;//显示,不显示,删除,选择,默认应为(不显示)
  569. private ParticleOperatorShowXray m_operator_showxray = ParticleOperatorShowXray.NODISPLAY;//选定显示XRAY,不显示XRAY,默认应为(不显示XRAY)
  570. private bool m_isdragging;
  571. private PointF m_dragingpoint;
  572. private Color m_color;
  573. private Color m_backcolor;
  574. private GraphicsPath m_gpath;
  575. private List<DSegment> m_listdsegment = new List<DSegment>();
  576. private bool m_IsMouseMove;
  577. private float m_zoom_displaymultiplier = 1;
  578. private bool m_zoom_display;
  579. private string m_sort_type = "从大到小";
  580. private float m_f_size = 0;
  581. private string m_str_lj = "颗粒粒级";
  582. private string m_str_klzl = "颗粒种类";
  583. private string m_str_klfl = "颗粒分类";
  584. private int m_clrfieldid = 0;
  585. private int m_clrtagid = 0;
  586. private int m_stdtypeid = 0;//表示这个颗粒分析出来后的类型
  587. //TypeId
  588. public int TypeId { set; get; }
  589. //TypeName
  590. public string TypeName { set; get; }
  591. //XRayId
  592. public int XRayId { set; get; }
  593. public int SEMPosX { set; get; }
  594. public int SEMPosY { set; get; }
  595. //国标内容
  596. private string m_GBContent = "";
  597. public DParticle()
  598. {
  599. m_id = System.Guid.NewGuid().ToString();
  600. }
  601. public DParticle(List<DSegment> in_list_segment, DParticle in_particle)
  602. {
  603. // m_id = System.Guid.NewGuid().ToString();
  604. m_id = in_particle.m_id;
  605. m_zoom_display = in_particle.m_zoom_display;
  606. m_zoom_displaymultiplier = in_particle.m_zoom_displaymultiplier;
  607. m_clrfieldid = in_particle.m_clrfieldid;
  608. m_clrtagid = in_particle.m_clrtagid;
  609. m_operator = in_particle.m_operator;
  610. m_operator_showxray = in_particle.m_operator_showxray;
  611. m_stdtypeid = in_particle.m_stdtypeid;
  612. SEMPosX = in_particle.SEMPosX;
  613. SEMPosY = in_particle.SEMPosY;
  614. foreach (DSegment e in in_list_segment)
  615. {
  616. m_listdsegment.Add(e.Clone() as DSegment);
  617. }
  618. }
  619. /// <summary>
  620. /// [目前也不使用该方法了,因为该方法每次排序都有不同的结果]多边形排序,按传入的sort_type的排序类型行排序,但需要两个list做一致性排序
  621. /// </summary>
  622. /// <param name="in_ap"></param>
  623. /// <returns></returns>
  624. public int CompareTo(DParticle in_particle)
  625. {
  626. int r_b = 0;//排序返回值
  627. switch (m_sort_type)
  628. {
  629. case "从大到小":
  630. r_b = in_particle.m_f_size.CompareTo(this.m_f_size);
  631. break;
  632. case "从小到大":
  633. //与上面的从大到小正好相反即可
  634. r_b = in_particle.m_f_size.CompareTo(this.m_f_size);
  635. if (r_b == 1)
  636. r_b = -1;
  637. else
  638. r_b = 1;
  639. break;
  640. default:
  641. break;
  642. }
  643. return r_b;
  644. }
  645. /// <summary>
  646. /// 克隆方法
  647. /// </summary>
  648. /// <returns></returns>
  649. public override object Clone()
  650. {
  651. return new DParticle(this.m_listdsegment, this);
  652. }
  653. /// <summary>
  654. /// ID
  655. /// </summary>
  656. public override string ID
  657. {
  658. get { return m_id; }
  659. set { m_id = value; }
  660. }
  661. /// <summary>
  662. /// 颗粒的外边框大小
  663. /// </summary>
  664. public override RectangleF Rect
  665. {
  666. get { return m_rect; }
  667. set { m_rect = value; }
  668. }
  669. /// <summary>
  670. /// OTSPointF
  671. /// </summary>
  672. public override PointF OTSPointF
  673. {
  674. get { return m_OTSPointF; }
  675. set { m_OTSPointF = value; }
  676. }
  677. /// <summary>
  678. /// 颗粒里+号位置的外边框大小
  679. /// </summary>
  680. public RectangleF SmallRect
  681. {
  682. get { return m_small_rect; }
  683. set { m_small_rect = value; }
  684. }
  685. /// <summary>
  686. /// 颗粒是否被选择
  687. /// </summary>
  688. public override bool IsSelect
  689. {
  690. get { return m_isselect; }
  691. set { m_isselect = value; }
  692. }
  693. /// <summary>
  694. /// 该颗粒是否被设置成,选中状态
  695. /// </summary>
  696. public ParticleOperator Operator
  697. {
  698. get { return m_operator; }
  699. set { m_operator = value; }
  700. }
  701. /// <summary>
  702. /// 是否对该颗粒选定显示X-Ray能谱图
  703. /// </summary>
  704. public ParticleOperatorShowXray Operator_ShowXRay
  705. {
  706. get { return m_operator_showxray; }
  707. set { m_operator_showxray = value; }
  708. }
  709. /// <summary>
  710. /// 鼠标是否在该矩形上
  711. /// </summary>
  712. public bool IsMouseMove
  713. {
  714. get { return m_IsMouseMove; }
  715. set { m_IsMouseMove = value; }
  716. }
  717. /// <summary>
  718. /// 是否显示x号
  719. /// </summary>
  720. public bool IsShowSmallX
  721. {
  722. get { return m_showsmallx; }
  723. set { m_showsmallx = value; }
  724. }
  725. /// <summary>
  726. /// 颗粒的x-ray的点,是否被选择上了
  727. /// </summary>
  728. public bool IsSelectedSmallRect
  729. {
  730. get { return m_isselected_smallrect; }
  731. set { m_isselected_smallrect = value; }
  732. }
  733. /// <summary>
  734. /// 是否在被拖动
  735. /// </summary>
  736. public override bool IsDragging
  737. {
  738. get { return m_isdragging; }
  739. set { m_isdragging = value; }
  740. }
  741. /// <summary>
  742. /// 被拖动到的位置坐标
  743. /// </summary>
  744. public override PointF DraggingPoint
  745. {
  746. get { return m_dragingpoint; }
  747. set { m_dragingpoint = value; }
  748. }
  749. /// <summary>
  750. /// 线的颜色
  751. /// </summary>
  752. public override Color Color
  753. {
  754. get { return m_color; }
  755. set { m_color = value; }
  756. }
  757. /// <summary>
  758. /// 背景色
  759. /// </summary>
  760. public override Color BackColor
  761. {
  762. get { return m_backcolor; }
  763. set { m_backcolor = value; }
  764. }
  765. /// <summary>
  766. /// 多边形的图形路径边缘
  767. /// </summary>
  768. public override GraphicsPath GPath
  769. {
  770. get { return m_gpath; }
  771. set { m_gpath = value; }
  772. }
  773. /// <summary>
  774. /// 里面包含的多个线的集合
  775. /// </summary>
  776. public List<DSegment> DSegments
  777. {
  778. get { return m_listdsegment; }
  779. set { m_listdsegment = value; }
  780. }
  781. /// <summary>
  782. /// 控制多边形在进行缩放到多少倍时进行显示
  783. /// </summary>
  784. public float Zoom_DisPlayMultiplier
  785. {
  786. get { return m_zoom_displaymultiplier; }
  787. set { m_zoom_displaymultiplier = value; }
  788. }
  789. /// <summary>
  790. /// 临时的变量,控制进行缩放时,是显示+号,还是显示多边形
  791. /// </summary>
  792. public bool Zoom_DisPlay
  793. {
  794. get { return m_zoom_display; }
  795. set { m_zoom_display = value; }
  796. }
  797. /// <summary>
  798. /// 设置排序的类型
  799. /// </summary>
  800. public string SortType
  801. {
  802. get { return m_sort_type; }
  803. set { m_sort_type = value; }
  804. }
  805. /// <summary>
  806. /// 设置该多边形的尺寸大小
  807. /// </summary>
  808. public float FSize
  809. {
  810. get { return m_f_size; }
  811. set { m_f_size = value; }
  812. }
  813. /// <summary>
  814. /// 设置粒级
  815. /// </summary>
  816. public string ParticleLJ
  817. {
  818. get { return m_str_lj; }
  819. set { m_str_lj = value; }
  820. }
  821. /// <summary>
  822. /// 设置种类
  823. /// </summary>
  824. public string ParticleZL
  825. {
  826. get { return m_str_klzl; }
  827. set { m_str_klzl = value; }
  828. }
  829. /// <summary>
  830. /// 设置分类
  831. /// </summary>
  832. public string ParticleFL
  833. {
  834. get { return m_str_klfl; }
  835. set { m_str_klfl = value; }
  836. }
  837. /// <summary>
  838. /// 获取或设置该Particle对应底层的FieldID值
  839. /// </summary>
  840. public int CLRFieldID
  841. {
  842. get { return m_clrfieldid; }
  843. set { m_clrfieldid = value; }
  844. }
  845. /// <summary>
  846. /// 获取或设置该Particle对应底层的ParticleID值
  847. /// </summary>
  848. public int CLRTagID
  849. {
  850. get { return m_clrtagid; }
  851. set { m_clrtagid = value; }
  852. }
  853. /// <summary>
  854. /// 获取或设置STD分析物的ID
  855. /// </summary>
  856. public int STDTypeID
  857. {
  858. get { return m_stdtypeid; }
  859. set { m_stdtypeid = value; }
  860. }
  861. /// <summary>
  862. /// 绘制函数
  863. /// </summary>
  864. /// <param name="e"></param>
  865. public override void OnPaint(PaintEventArgs e)
  866. {
  867. Graphics g = e.Graphics;
  868. //绘制鼠标移动到颗粒上时的边框,需要判断当前鼠标在颗粒上,及颗粒的操作为正常显示
  869. if (true == m_IsMouseMove && m_operator == ParticleOperator.DISPLAY)
  870. {
  871. //如果有鼠标在该矩形上,那么进行描边
  872. ControlPaint.DrawBorder(g,
  873. Rectangle.Round(this.Rect),
  874. Color.Lime,
  875. 1,
  876. ButtonBorderStyle.Solid,
  877. Color.Lime,
  878. 1,
  879. ButtonBorderStyle.Solid,
  880. Color.Lime,
  881. 1,
  882. ButtonBorderStyle.Solid,
  883. Color.Lime,
  884. 1,
  885. ButtonBorderStyle.Solid);
  886. }
  887. else
  888. {
  889. //应该是什么都不做就可以了,就刷新掉了
  890. }
  891. if (ParticleOperator.SELECTED == m_operator)
  892. {
  893. //如果説该矩形被选择上了的话,那么也显示边框
  894. ControlPaint.DrawBorder(g,
  895. Rectangle.Round(this.Rect),
  896. Color.Blue,
  897. 1,
  898. ButtonBorderStyle.Solid,
  899. Color.Blue,
  900. 1,
  901. ButtonBorderStyle.Solid,
  902. Color.Blue,
  903. 1,
  904. ButtonBorderStyle.Solid,
  905. Color.Blue,
  906. 1,
  907. ButtonBorderStyle.Solid);
  908. }
  909. if (ParticleOperatorShowXray.SELECTANDDISPLAYXRAY == m_operator_showxray && ParticleOperator.NODISPLAY != m_operator)
  910. {
  911. //当鼠标在该颗粒上进行点击,则对颗粒状态更改为选定状态,用来显示X-ray能谱表
  912. ControlPaint.DrawBorder(g,
  913. Rectangle.Round(this.Rect),
  914. Color.DeepSkyBlue,
  915. 1,
  916. ButtonBorderStyle.Solid,
  917. Color.DeepSkyBlue,
  918. 1,
  919. ButtonBorderStyle.Solid,
  920. Color.DeepSkyBlue,
  921. 1,
  922. ButtonBorderStyle.Solid,
  923. Color.DeepSkyBlue,
  924. 1,
  925. ButtonBorderStyle.Solid);
  926. }
  927. //只有正常和选择中的颗粒才进行绘制显示
  928. if (m_operator == ParticleOperator.DISPLAY || m_operator == ParticleOperator.SELECTED)
  929. {
  930. if (m_zoom_display == true)
  931. {
  932. //调用绘制基本线
  933. foreach (DSegment item in m_listdsegment)
  934. {
  935. item.OnPaint(e);
  936. }
  937. }
  938. else
  939. {
  940. g.DrawString("+", new Font("黑体", 6), new SolidBrush(Color.DarkSlateBlue), new PointF(m_small_rect.X, m_small_rect.Y));
  941. }
  942. }
  943. }
  944. /// <summary>
  945. /// 从Line中获取矩形的边缘闭合路径
  946. /// </summary>
  947. /// <returns></returns>
  948. public GraphicsPath GetRegionFromDSegments()
  949. {
  950. GraphicsPath gpath = new GraphicsPath();
  951. List<PointF> list_leftpointf = new List<PointF>();
  952. List<PointF> list_rightpointf = new List<PointF>();
  953. //从y循环,这里假设y轴会按lines集合来计算,然后将所有的左x,和右x取出排成两个队列
  954. foreach (DSegment ds in this.m_listdsegment)
  955. {
  956. list_leftpointf.Add(new PointF(ds.Rect.X, ds.Rect.Y));
  957. list_rightpointf.Add(new PointF(ds.Rect.X + ds.Rect.Width, ds.Rect.Y));
  958. }
  959. PointF[] lsp = new PointF[list_leftpointf.Count + list_rightpointf.Count];
  960. //再将两个x,y点依次添加到闭合路径中
  961. for (int i = 0; i < list_leftpointf.Count(); i++)
  962. {
  963. lsp[i] = list_leftpointf[i];
  964. }
  965. //右节点
  966. for (int i = 0; i < list_rightpointf.Count(); i++)
  967. {
  968. //这边倒着存入
  969. lsp[list_rightpointf.Count() + i] = list_rightpointf[list_rightpointf.Count() - i - 1];
  970. }
  971. //防止从低层拿到无数据的外边路径,在我的程序里却需要计算,而防止程序报死,这里做一下特殊处理。
  972. if (lsp.Count() >= 3)
  973. {
  974. gpath.AddPolygon(lsp);
  975. }
  976. else
  977. {
  978. //有时居然有颗粒,有没有segment的时候,防止报错
  979. if (this.DSegments.Count == 0)
  980. {
  981. lsp = new PointF[3] { new PointF(0, 0), new PointF(0, 0), new PointF(0, 0) };
  982. gpath.AddPolygon(lsp);
  983. return gpath;
  984. }
  985. //有2条数据
  986. if (lsp[1].X != 0 && lsp[1].Y != 0)
  987. {
  988. lsp = new PointF[3] { new PointF(lsp[0].X, lsp[0].Y), new PointF(lsp[1].X, lsp[1].Y), new PointF(lsp[1].X, lsp[1].Y) };
  989. }
  990. //有1条数据
  991. else if (lsp[0].X != 0 && lsp[0].Y != 0)
  992. {
  993. lsp = new PointF[3] { new PointF(lsp[0].X, lsp[0].Y), new PointF(lsp[0].X, lsp[0].Y), new PointF(lsp[0].X, lsp[0].Y) };
  994. }
  995. //剩下的情况
  996. else
  997. {
  998. lsp = new PointF[3] { new PointF(0, 0), new PointF(0, 0), new PointF(0,0) };
  999. }
  1000. gpath.AddPolygon(lsp);
  1001. }
  1002. return gpath;
  1003. }
  1004. /// <summary>
  1005. /// 从已经确定的外边框来计算出里面的+号小框位置
  1006. /// </summary>
  1007. /// <returns></returns>
  1008. public RectangleF GetSmallRectangleFromRect()
  1009. {
  1010. RectangleF rect = new RectangleF();
  1011. //用外边框的坐标,除2获得中心点,然后再分别+,- 4
  1012. float x = 0, y = 0;
  1013. x = m_rect.X + (m_rect.Width / 2);
  1014. y = m_rect.Y + (m_rect.Height / 2);
  1015. rect.X = x - 4;
  1016. rect.Y = y - 4;
  1017. rect.Width = 8;
  1018. rect.Height = 4;
  1019. return rect;
  1020. }
  1021. /// <summary>
  1022. /// 根据该多边形所有包含的线长度,计算出,该多边形的面积大小
  1023. /// </summary>
  1024. /// <returns></returns>
  1025. public float GetSizeFormSegmentsAllWidth()
  1026. {
  1027. float f_size_sum = 0;
  1028. foreach (DSegment ls_ds in this.m_listdsegment)
  1029. {
  1030. f_size_sum = f_size_sum + ls_ds.Rect.Width;
  1031. }
  1032. return f_size_sum;
  1033. }
  1034. /// <summary>
  1035. /// 从基本线中获取整个矩形的Rectangle
  1036. /// </summary>
  1037. /// <returns></returns>
  1038. public RectangleF GetRectFromDSegment()
  1039. {
  1040. RectangleF rect = new RectangleF();
  1041. float x1 = 0, y1 = 0;
  1042. float i_width = 0, i_height = 0;
  1043. //先从自身中初始化x,y,和宽,高
  1044. if (this.m_listdsegment.Count > 0)
  1045. {
  1046. x1 = this.m_listdsegment[0].Rect.X;
  1047. y1 = this.m_listdsegment[0].Rect.Y;
  1048. i_width = x1 + this.m_listdsegment[0].Rect.Width;
  1049. i_height = this.m_listdsegment[0].Rect.Y;
  1050. }
  1051. foreach (DSegment ds in this.m_listdsegment)
  1052. {
  1053. //分别取出,最小的x,y,
  1054. if (ds.Rect.X < x1)
  1055. {
  1056. x1 = ds.Rect.X;
  1057. }
  1058. if (ds.Rect.Y < y1)
  1059. {
  1060. y1 = ds.Rect.Y;
  1061. }
  1062. //最大的x,y
  1063. if (ds.Rect.X + ds.Rect.Width > i_width)
  1064. {
  1065. i_width = ds.Rect.X + ds.Rect.Width;
  1066. }
  1067. if (ds.Rect.Y > i_height)
  1068. {
  1069. i_height = ds.Rect.Y;
  1070. }
  1071. }
  1072. //对矩形Rect大小位置进行修补,因为画线是内边框,并且计算出来的位置也是向内占用一像素的,
  1073. //正常应该是 +2,但实际效果,+3也才勉强够用,因为放大缩小画笔宽度影响的
  1074. rect.X = x1 - 2;
  1075. rect.Y = y1 - 3;
  1076. rect.Width = i_width - rect.X + 2;
  1077. rect.Height = i_height - rect.Y + 3;
  1078. //判断如果太小,就给个最小值吧
  1079. if (rect.Width < 8)
  1080. rect.Width = 8;
  1081. if (rect.Height < 8)
  1082. rect.Height = 8;
  1083. return rect;
  1084. }
  1085. }
  1086. /// <summary>
  1087. /// 基本线类
  1088. /// </summary>
  1089. public class DSegment : BaseObject, ICloneable
  1090. {
  1091. private string m_id;
  1092. private RectangleF m_region;
  1093. private PointF m_OTSPointF;
  1094. private bool m_isselect;
  1095. private bool m_isdragging;
  1096. private PointF m_dragingpoint;
  1097. private Color m_color;
  1098. private Color m_backcolor;
  1099. private GraphicsPath m_gpath;
  1100. private float m_PenWidthAndHeight = 1;
  1101. private SegmentShowMode show_mode = SegmentShowMode.DRAWPOINT;//绘线,绘点,默认绘点,意思为默认显示BSE原图像
  1102. private List<Color> m_list_colors;
  1103. /// <summary>
  1104. /// 克隆基本线
  1105. /// </summary>
  1106. /// <returns></returns>
  1107. public override object Clone()
  1108. {
  1109. return MemberwiseClone();
  1110. }
  1111. public DSegment()
  1112. {
  1113. m_id = System.Guid.NewGuid().ToString();
  1114. }
  1115. /// <summary>
  1116. /// ID
  1117. /// </summary>
  1118. public override string ID
  1119. {
  1120. get { return m_id; }
  1121. set { m_id = value; }
  1122. }
  1123. /// <summary>
  1124. /// 画面的大小
  1125. /// </summary>
  1126. public override RectangleF Rect
  1127. {
  1128. get { return m_region; }
  1129. set { m_region = value; }
  1130. }
  1131. /// <summary>
  1132. /// OTSField
  1133. /// </summary>
  1134. public override PointF OTSPointF
  1135. {
  1136. get { return m_OTSPointF; }
  1137. set { m_OTSPointF = value; }
  1138. }
  1139. /// <summary>
  1140. /// 画布是否被选择
  1141. /// </summary>
  1142. public override bool IsSelect
  1143. {
  1144. get { return m_isselect; }
  1145. set { m_isselect = value; }
  1146. }
  1147. /// <summary>
  1148. /// 是否在被拖动
  1149. /// </summary>
  1150. public override bool IsDragging
  1151. {
  1152. get { return m_isdragging; }
  1153. set { m_isdragging = value; }
  1154. }
  1155. /// <summary>
  1156. /// 被拖动到的位置坐标
  1157. /// </summary>
  1158. public override PointF DraggingPoint
  1159. {
  1160. get { return m_dragingpoint; }
  1161. set { m_dragingpoint = value; }
  1162. }
  1163. /// <summary>
  1164. /// 线的颜色
  1165. /// </summary>
  1166. public override Color Color
  1167. {
  1168. get { return m_color; }
  1169. set { m_color = value; }
  1170. }
  1171. /// <summary>
  1172. /// 背景色
  1173. /// </summary>
  1174. public override Color BackColor
  1175. {
  1176. get { return m_backcolor; }
  1177. set { m_backcolor = value; }
  1178. }
  1179. /// <summary>
  1180. /// 多边形的图形路径边缘
  1181. /// </summary>
  1182. public override GraphicsPath GPath
  1183. {
  1184. get { return m_gpath; }
  1185. set { m_gpath = value; }
  1186. }
  1187. /// <summary>
  1188. /// 设置画笔的笔宽度
  1189. /// </summary>
  1190. public float PenWidthAndHeight
  1191. {
  1192. get { return m_PenWidthAndHeight; }
  1193. set { m_PenWidthAndHeight = value; }
  1194. }
  1195. /// <summary>
  1196. /// 设置显示的方式,可以用,绘线显示查看标准库颜色的,也可以用绘点,查看BSE原图颗粒图色的
  1197. /// </summary>
  1198. public SegmentShowMode ShowMode
  1199. {
  1200. get { return show_mode; }
  1201. set { show_mode = value; }
  1202. }
  1203. /// <summary>
  1204. /// 保存BSE标准库文件的颗粒点的颜色信息
  1205. /// </summary>
  1206. public List<Color> List_Colors
  1207. {
  1208. get { return m_list_colors; }
  1209. set { m_list_colors = value; }
  1210. }
  1211. /// <summary>
  1212. /// 绘制函数
  1213. /// </summary>
  1214. /// <param name="e"></param>
  1215. public override void OnPaint(PaintEventArgs e)
  1216. {
  1217. //两种绘制模式的选择,绘线还是缓点
  1218. if (show_mode == SegmentShowMode.DRAWLINE)
  1219. {
  1220. //表示显示的是带有标准库的图像
  1221. Pen p = new Pen(m_color, m_PenWidthAndHeight + 1f);//这里加1f的宽度后,用线组成多边形不会分散,效果正常,原因不知,但目前没有遇到问题
  1222. e.Graphics.DrawLine(p, Rect.X, Rect.Y, Rect.X + Rect.Width, Rect.Y);
  1223. }
  1224. else if (show_mode == SegmentShowMode.DRAWPOINT)
  1225. {
  1226. //根据color的序列,显示绘制的原像素的图像。
  1227. for (int i = 0; i < m_list_colors.Count(); i++)
  1228. {
  1229. e.Graphics.FillRectangle(new SolidBrush(m_list_colors[i]),
  1230. this.Rect.X + (i * m_PenWidthAndHeight) + 1f,
  1231. this.Rect.Y,
  1232. m_PenWidthAndHeight,
  1233. m_PenWidthAndHeight);
  1234. }
  1235. }
  1236. }
  1237. }
  1238. #endregion
  1239. }