| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153 | //// detail/win_event.hpp// ~~~~~~~~~~~~~~~~~~~~//// Copyright (c) 2003-2020 Christopher M. Kohlhoff (chris at kohlhoff dot com)//// Distributed under the Boost Software License, Version 1.0. (See accompanying// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)//#ifndef BOOST_ASIO_DETAIL_WIN_EVENT_HPP#define BOOST_ASIO_DETAIL_WIN_EVENT_HPP#if defined(_MSC_VER) && (_MSC_VER >= 1200)# pragma once#endif // defined(_MSC_VER) && (_MSC_VER >= 1200)#include <boost/asio/detail/config.hpp>#if defined(BOOST_ASIO_WINDOWS)#include <boost/asio/detail/assert.hpp>#include <boost/asio/detail/noncopyable.hpp>#include <boost/asio/detail/socket_types.hpp>#include <boost/asio/detail/push_options.hpp>namespace boost {namespace asio {namespace detail {class win_event  : private noncopyable{public:  // Constructor.  BOOST_ASIO_DECL win_event();  // Destructor.  BOOST_ASIO_DECL ~win_event();  // Signal the event. (Retained for backward compatibility.)  template <typename Lock>  void signal(Lock& lock)  {    this->signal_all(lock);  }  // Signal all waiters.  template <typename Lock>  void signal_all(Lock& lock)  {    BOOST_ASIO_ASSERT(lock.locked());    (void)lock;    state_ |= 1;    ::SetEvent(events_[0]);  }  // Unlock the mutex and signal one waiter.  template <typename Lock>  void unlock_and_signal_one(Lock& lock)  {    BOOST_ASIO_ASSERT(lock.locked());    state_ |= 1;    bool have_waiters = (state_ > 1);    lock.unlock();    if (have_waiters)      ::SetEvent(events_[1]);  }  // If there's a waiter, unlock the mutex and signal it.  template <typename Lock>  bool maybe_unlock_and_signal_one(Lock& lock)  {    BOOST_ASIO_ASSERT(lock.locked());    state_ |= 1;    if (state_ > 1)    {      lock.unlock();      ::SetEvent(events_[1]);      return true;    }    return false;  }  // Reset the event.  template <typename Lock>  void clear(Lock& lock)  {    BOOST_ASIO_ASSERT(lock.locked());    (void)lock;    ::ResetEvent(events_[0]);    state_ &= ~std::size_t(1);  }  // Wait for the event to become signalled.  template <typename Lock>  void wait(Lock& lock)  {    BOOST_ASIO_ASSERT(lock.locked());    while ((state_ & 1) == 0)    {      state_ += 2;      lock.unlock();#if defined(BOOST_ASIO_WINDOWS_APP)      ::WaitForMultipleObjectsEx(2, events_, false, INFINITE, false);#else // defined(BOOST_ASIO_WINDOWS_APP)      ::WaitForMultipleObjects(2, events_, false, INFINITE);#endif // defined(BOOST_ASIO_WINDOWS_APP)      lock.lock();      state_ -= 2;    }  }  // Timed wait for the event to become signalled.  template <typename Lock>  bool wait_for_usec(Lock& lock, long usec)  {    BOOST_ASIO_ASSERT(lock.locked());    if ((state_ & 1) == 0)    {      state_ += 2;      lock.unlock();      DWORD msec = usec > 0 ? (usec < 1000 ? 1 : usec / 1000) : 0;#if defined(BOOST_ASIO_WINDOWS_APP)      ::WaitForMultipleObjectsEx(2, events_, false, msec, false);#else // defined(BOOST_ASIO_WINDOWS_APP)      ::WaitForMultipleObjects(2, events_, false, msec);#endif // defined(BOOST_ASIO_WINDOWS_APP)      lock.lock();      state_ -= 2;    }    return (state_ & 1) != 0;  }private:  HANDLE events_[2];  std::size_t state_;};} // namespace detail} // namespace asio} // namespace boost#include <boost/asio/detail/pop_options.hpp>#if defined(BOOST_ASIO_HEADER_ONLY)# include <boost/asio/detail/impl/win_event.ipp>#endif // defined(BOOST_ASIO_HEADER_ONLY)#endif // defined(BOOST_ASIO_WINDOWS)#endif // BOOST_ASIO_DETAIL_WIN_EVENT_HPP
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