| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243 | //------------------------------------------------------------------------------// <auto-generated>//     此代码由工具生成。//     运行时版本:4.0.30319.42000////     对此文件的更改可能会导致不正确的行为,并且如果//     重新生成代码,这些更改将会丢失。// </auto-generated>//------------------------------------------------------------------------------namespace SpectrumSTDEditor.Properties {    using System;            /// <summary>    ///   一个强类型的资源类,用于查找本地化的字符串等。    /// </summary>    // 此类是由 StronglyTypedResourceBuilder    // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。    // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen    // (以 /str 作为命令选项),或重新生成 VS 项目。    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]    internal class Resources {                private static global::System.Resources.ResourceManager resourceMan;                private static global::System.Globalization.CultureInfo resourceCulture;                [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]        internal Resources() {        }                /// <summary>        ///   返回此类使用的缓存的 ResourceManager 实例。        /// </summary>        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]        internal static global::System.Resources.ResourceManager ResourceManager {            get {                if (object.ReferenceEquals(resourceMan, null)) {                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SpectrumSTDEditor.Properties.Resources", typeof(Resources).Assembly);                    resourceMan = temp;                }                return resourceMan;            }        }                /// <summary>        ///   重写当前线程的 CurrentUICulture 属性,对        ///   使用此强类型资源类的所有资源查找执行重写。        /// </summary>        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]        internal static global::System.Globalization.CultureInfo Culture {            get {                return resourceCulture;            }            set {                resourceCulture = value;            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap back32 {            get {                object obj = ResourceManager.GetObject("back32", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap open32 {            get {                object obj = ResourceManager.GetObject("open32", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap paste32 {            get {                object obj = ResourceManager.GetObject("paste32", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap PeriodicTable_EN {            get {                object obj = ResourceManager.GetObject("PeriodicTable_EN", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap PeriodicTable_ZH {            get {                object obj = ResourceManager.GetObject("PeriodicTable_ZH", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。        /// </summary>        internal static System.Drawing.Icon Picture_STDEditor {            get {                object obj = ResourceManager.GetObject("Picture_STDEditor", resourceCulture);                return ((System.Drawing.Icon)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap Recover161 {            get {                object obj = ResourceManager.GetObject("Recover161", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap Recover321 {            get {                object obj = ResourceManager.GetObject("Recover321", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap Ruler161 {            get {                object obj = ResourceManager.GetObject("Ruler161", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap saveas32 {            get {                object obj = ResourceManager.GetObject("saveas32", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap saveas321 {            get {                object obj = ResourceManager.GetObject("saveas321", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap STDEditoName {            get {                object obj = ResourceManager.GetObject("STDEditoName", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap worddocument32 {            get {                object obj = ResourceManager.GetObject("worddocument32", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap 公司图标 {            get {                object obj = ResourceManager.GetObject("公司图标", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap 关机 {            get {                object obj = ResourceManager.GetObject("关机", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap 另存为 {            get {                object obj = ResourceManager.GetObject("另存为", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap 电镜 {            get {                object obj = ResourceManager.GetObject("电镜", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }                /// <summary>        ///   查找 System.Drawing.Bitmap 类型的本地化资源。        /// </summary>        internal static System.Drawing.Bitmap 编辑 {            get {                object obj = ResourceManager.GetObject("编辑", resourceCulture);                return ((System.Drawing.Bitmap)(obj));            }        }    }}
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