| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502 | // Copyright (c) 2016 Klemens D. Morgenstern//// Distributed under the Boost Software License, Version 1.0. (See accompanying// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)#ifndef BOOST_PROCESS_DETAIL_ENV_HPP_#define BOOST_PROCESS_DETAIL_ENV_HPP_#include <boost/process/environment.hpp>#include <boost/none.hpp>#if defined(BOOST_POSIX_API)#include <boost/process/detail/posix/env_init.hpp>#elif defined(BOOST_WINDOWS_API)#include <boost/process/detail/windows/env_init.hpp>#endif/** \file boost/process/env.hpp * *    This header which provides the `env` property. It allows the modification of the *    environment the child process will run in, in a functional style. * *  \xmlonly<programlisting>namespace boost {  namespace process {    <emphasis>unspecified</emphasis> <globalname alt="boost::process::env">env</globalname>;  }}</programlisting> *  \endxmlonly * *  For additional information see the platform documentations: * *   - [windows](https://msdn.microsoft.com/en-US/library/windows/desktop/ms682653.aspx) *   - [posix](http://pubs.opengroup.org/onlinepubs/009695399/basedefs/xbd_chap08.html) * */namespace boost {namespace process { namespace detail {template<typename Char>std::size_t make_env_string_size(const std::basic_string<Char> & ch){    return ch.size() + 1;}template<typename Char>std::size_t make_env_string_size(const Char * ch){    std::size_t sz = 0;    while (ch[sz] != null_char<Char>())        sz++;    sz++;    return sz;}template<typename Char, typename Container>inline std::basic_string<Char> make_env_string(const Container & value){    std::size_t sz = 0;    for (auto & v : value)        sz += make_env_string_size(v);    std::basic_string<Char> s;    s.reserve(sz); //+1 for ;, end doesn't have one.    for (auto & val : value)        (s += val) += api::env_seperator<Char>();    s.resize(s.size() -1); //remove last ';'    return s;}template<typename Char>struct env_set{    using string_type = std::basic_string<Char>;    string_type key;    string_type value;};template<typename Char>struct env_append{    using string_type = std::basic_string<Char>;    string_type key;    string_type value;};template<typename Char>struct env_reset{    using string_type = std::basic_string<Char>;    string_type key;};template<> struct is_wchar_t<env_set<wchar_t>>           : std::true_type {};template<> struct is_wchar_t<env_append<wchar_t>>        : std::true_type {};template<> struct is_wchar_t<env_reset<wchar_t>>         : std::true_type {};template<> struct is_wchar_t<basic_environment<wchar_t>> : std::true_type {};template<>struct char_converter<char, env_set<wchar_t>>{    static env_set<char> conv(const env_set<wchar_t> & in)    {        return {::boost::process::detail::convert(in.key),                ::boost::process::detail::convert(in.value)};    }};template<>struct char_converter<wchar_t, env_set<char>>{    static env_set<wchar_t> conv(const env_set<char> & in)    {        return {::boost::process::detail::convert(in.key),                ::boost::process::detail::convert(in.value)};    }};template<>struct char_converter<char, env_append<wchar_t>>{    static env_append<char> conv(const env_append<wchar_t> & in)    {        return {::boost::process::detail::convert(in.key),                ::boost::process::detail::convert(in.value)};    }};template<>struct char_converter<wchar_t, env_append<char>>{    static env_append<wchar_t> conv(const env_append<char> & in)    {        return {::boost::process::detail::convert(in.key),                ::boost::process::detail::convert(in.value)};    }};template<>struct char_converter<char, env_reset<wchar_t>>{    static env_reset<char> conv(const env_reset<wchar_t> & in)    {        return {::boost::process::detail::convert(in.key)};    }};template<>struct char_converter<wchar_t, env_reset<char>>{    static env_reset<wchar_t> conv(const env_reset<char> & in)    {        return {::boost::process::detail::convert(in.key)};    }};template<typename Char>struct env_init{    basic_environment<Char> env;};template<>struct char_converter<char, env_init<wchar_t>>{    static env_init<char> conv(const env_init<wchar_t> & in)    {        return {basic_environment<char>(in.env)};    }};template<>struct char_converter<wchar_t, env_init<char>>{    static env_init<wchar_t> conv(const env_init<char> & in)    {        return {basic_environment<wchar_t>(in.env)};    }};template<>struct char_converter<char, basic_environment<wchar_t>>{    static basic_environment<char> conv(const basic_environment<wchar_t> & in)    {        return { basic_environment<char>(in) };    }};template<>struct char_converter<wchar_t, basic_environment<char>>{    static basic_environment<wchar_t> conv(const basic_environment<char> & in)    {        return { basic_environment<wchar_t>(in) };    }};template<typename Char>struct env_proxy{    using string_type = std::basic_string<Char>;    string_type key;    env_set<Char> operator=(const string_type & value)    {        return {std::move(key), value};    }    env_set<Char> operator=(const std::vector<string_type> & value)    {        return {std::move(key), make_env_string<Char>(value)};    }    env_set<Char> operator=(const std::initializer_list<const Char*> & value)    {        return {std::move(key), make_env_string<Char>(value)};    }    env_append<Char> operator+=(const string_type & value)    {        return {std::move(key), value};    }    env_append<Char> operator+=(const std::vector<string_type> & value)    {        return {std::move(key), make_env_string<Char>(value)};    }    env_append<Char> operator+=(const std::initializer_list<const Char*> & value)    {        return {std::move(key), make_env_string<Char>(value)};    }    env_reset<Char> operator=(boost::none_t)    {        return {std::move(key)};    }};struct env_{    constexpr env_() {};    template<typename Char>    env_set<Char> operator()(const std::basic_string<Char> & key,                             const std::basic_string<Char> & value) const    {        return {key, value};    }    template<typename Char>    env_set<Char> operator()(const std::basic_string<Char> & key,                                const std::vector<std::basic_string<Char>> & value) const    {        return {key, make_env_string<Char>(value)};    }    template<typename Char>    env_set<Char> operator()(const std::basic_string<Char> & key,                             const std::initializer_list<Char*> & value) const    {        return {key, make_env_string<Char>(value)};    }    template<typename Char>    env_reset<Char> operator()(const std::basic_string<Char> & key, boost::none_t)    {        return {key};    }    template<typename Char>    env_proxy<Char> operator[](const std::basic_string<Char> & key) const    {        return {key};    }    template<typename Char>    env_proxy<Char> operator[](const Char* key) const    {        return {key};    }    template<typename Char>    env_init<Char> operator()(const basic_environment<Char> & env) const    {        return {env};    }    template<typename Char>    env_init<Char> operator= (const basic_environment<Char> & env) const    {        return {env};    }};template<typename Char>struct env_builder{    basic_environment<Char> env;    env_builder() : env{basic_native_environment<Char>()} {}    void operator()(const basic_environment<Char> & e)    {        env = e;    }    void operator()(env_init<Char> & ei)    {        env = std::move(ei.env);    }    void operator()(env_set<Char> & es)    {        env[es.key] = es.value;    }    void operator()(env_reset<Char> & es)    {        env.erase(es.key);    }    template<typename T>    void operator()(env_append<T> & es)    {        env[es.key] += es.value;    }    typedef api::env_init<Char> result_type;    api::env_init<Char> get_initializer()    {        return api::env_init<Char>(std::move(env));    }};template<>struct initializer_builder<env_tag<char>>{    typedef env_builder<char> type;};template<>struct initializer_builder<env_tag<wchar_t>>{    typedef env_builder<wchar_t> type;};}/**The `env` property provides a functional way to modify the environment used bythe child process. If none is passed the environment is inherited from the fatherprocess. Appending means that the environment will be interpreted as a ';' or ':'separated list as used in `PATH`.On both `posix` and `windows` the environment variables can be lists of strings,separated by ';'. This is typically used for the `PATH` variable.By default the environment will be inherited from the launching process,which is also true if environment are modified with this initializer.\section env_details Details\subsection env_operations Operations\subsubsection env_set_var Setting variablesTo set a variable `id` the value `value` the following syntax can be used.\code{.cpp}env[id] = value;env(id, value);\endcode`std::initializer_list` is among the allowed types, so the following syntax is also possible.\code{.cpp}env[id] = {value1, value2};env(id, {value1, value2});\endcode\note Creates the variable if it does not exist.The following lists contain possible value types, with `char_type` being either `char` or `wchar_t`for both `id` and `value`.\paragraph id id - `std::basic_string<char_type>` - `const char_type *`\paragraph env_set_var_value value - `std::basic_string<char_type>` - `const char_type * ` - `std::initializer_list<const char_type *>` - `std::vector<std::basic_string<char_type>>`\note Using `std::vector` or `std::initializer_list`\subsubsection env_append_var Append variablesAppending means, that a variable will be interpreted as aTo append  a variable `id` the value `value` the following syntax can be used:\code{.cpp}env[id] += value;\endcode`std::initializer_list` is among the allowed types, so the following syntax is also possible.\code{.cpp}env[id] += {value1, value2};\endcode\note Creates the variable if it does not exist.The following lists contain possible value types, with `char_type` being either `char` or `wchar_t`for both `id` and `value`.\paragraph env_append_var_id id - `std::basic_string<char_type>` - `const char_type *`\paragraph env_append_var_value value - `std::basic_string<char_type>` - `const char_type *` - `std::initializer_list<const char_type *>` - `std::vector<std::basic_string<char_type>>`\subsubsection env_reset Reset variablesReseting signle variables can be done in the following way:\code{.cpp}env[id] = boost::none;env(id, boost::none);\endcode\note This does not set the value empty, but removes it from the list.The following lists contain possible value types, with `char_type` being either `char` or `wchar_t`:\paragraph env_reset_var_id id - `std::basic_string<char_type>` - `const char_type *`\subsubsection env_init Initialize the environmentThe whole environment can be initialized from an object of type\xmlonly <classname>boost::process::environment</classname> \endxmlonly\code{.cpp}env=env;env(env);\endcode\note The passed `environment` can also be default-constructed to get an empty environment.\paragraph env_init_var_id id - `std::basic_string<char_type>` - `const char_type *`\paragraph env_init_var_value value - `boost::process::basic_environment<char_type>`\subsection env_example Example\code{.cpp}spawn("b2", env["PATH"]+="F:/boost", env["SOME_VAR"]=boost::none, env["NEW_VAR"]="VALUE");\endcodeIf the overload style should be done by passing an instance of\xmlonly <classname>boost::process::environment</classname> \endxmlonlythe above example would look like this.\code{.cpp}environment e = this_process::environment();e["PATH"]   += "F:/boost";e.erase("SOME_VAR");e["NEW_VAR"] = "VALUE";spawn("b2", e);\endcode\warning Passing an empty environment will cause undefined behaviour. */constexpr boost::process::detail::env_ env{};}}#endif /* INCLUDE_BOOST_PROCESS_DETAIL_ENV_HPP_ */
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