| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236 | ////  Copyright (c) 2009-2011 Artyom Beilis (Tonkikh)////  Distributed under the Boost Software License, Version 1.0. (See//  accompanying file LICENSE_1_0.txt or copy at//  http://www.boost.org/LICENSE_1_0.txt)//#ifndef BOOST_LOCALE_GENERATOR_HPP#define BOOST_LOCALE_GENERATOR_HPP#include <boost/locale/config.hpp>#include <boost/cstdint.hpp>#ifdef BOOST_MSVC#  pragma warning(push)#  pragma warning(disable : 4275 4251 4231 4660)#endif#include <string>#include <locale>#include <memory>#include <boost/locale/hold_ptr.hpp>namespace boost {    template<typename Type>    class shared_ptr;    ///    /// \brief This is the main namespace that encloses all localization classes     ///    namespace locale {        class localization_backend;        class localization_backend_manager;        static const uint32_t nochar_facet    = 0;        ///< Unspecified character category for character independent facets        static const uint32_t char_facet      = 1 << 0;   ///< 8-bit character facets        static const uint32_t wchar_t_facet   = 1 << 1;   ///< wide character facets        static const uint32_t char16_t_facet  = 1 << 2;   ///< C++0x char16_t facets        static const uint32_t char32_t_facet  = 1 << 3;   ///< C++0x char32_t facets        static const uint32_t character_first_facet = char_facet;  ///< First facet specific for character type        static const uint32_t character_last_facet = char32_t_facet; ///< Last facet specific for character type        static const uint32_t all_characters = 0xFFFF;     ///< Special mask -- generate all                typedef uint32_t character_facet_type; ///<type that specifies the character type that locales can be generated for        static const uint32_t     convert_facet   = 1 << 0;   ///< Generate conversion facets        static const uint32_t     collation_facet = 1 << 1;   ///< Generate collation facets        static const uint32_t     formatting_facet= 1 << 2;   ///< Generate numbers, currency, date-time formatting facets        static const uint32_t     parsing_facet   = 1 << 3;   ///< Generate numbers, currency, date-time formatting facets        static const uint32_t     message_facet   = 1 << 4;   ///< Generate message facets        static const uint32_t     codepage_facet  = 1 << 5;   ///< Generate character set conversion facets (derived from std::codecvt)        static const uint32_t     boundary_facet  = 1 << 6;   ///< Generate boundary analysis facet                    static const uint32_t     per_character_facet_first = convert_facet; ///< First facet specific for character        static const uint32_t     per_character_facet_last = boundary_facet; ///< Last facet specific for character        static const uint32_t     calendar_facet  = 1 << 16;   ///< Generate boundary analysis facet        static const uint32_t     information_facet = 1 << 17;   ///< Generate general locale information facet        static const uint32_t    non_character_facet_first = calendar_facet; ///< First character independent facet         static const uint32_t    non_character_facet_last = information_facet;///< Last character independent facet                     static const uint32_t    all_categories  = 0xFFFFFFFFu;   ///< Generate all of them                typedef uint32_t locale_category_type; ///< a type used for more fine grained generation of facets        ///        /// \brief the major class used for locale generation        ///        /// This class is used for specification of all parameters required for locale generation and        /// caching. This class const member functions are thread safe if locale class implementation is thread safe.        ///        class BOOST_LOCALE_DECL generator {        public:            ///            /// Create new generator using global localization_backend_manager             ///            generator();            ///            /// Create new generator using specific localization_backend_manager             ///            generator(localization_backend_manager const &);            ~generator();            ///            /// Set types of facets that should be generated, default all            ///            void categories(locale_category_type cats);            ///            /// Get types of facets that should be generated, default all            ///            locale_category_type categories() const;                        ///            /// Set the characters type for which the facets should be generated, default all supported            ///            void characters(character_facet_type chars);            ///            /// Get the characters type for which the facets should be generated, default all supported            ///            character_facet_type characters() const;            ///            /// Add a new domain of messages that would be generated. It should be set in order to enable            /// messages support.            ///            /// Messages domain has following format: "name" or "name/encoding"            /// where name is the base name of the "mo" file where the catalog is stored            /// without ".mo" extension. For example for file \c /usr/share/locale/he/LC_MESSAGES/blog.mo            /// it would be \c blog.            ///            /// You can optionally specify the encoding of the keys in the sources by adding "/encoding_name"            /// For example blog/cp1255.            ///            /// If not defined all keys are assumed to be UTF-8 encoded.            ///            /// \note When you select a domain for the program using dgettext or message API, you            /// do not specify the encoding part. So for example if the provided            /// domain name was "blog/windows-1255" then for translation            /// you should use dgettext("blog","Hello")            ///            ///            void add_messages_domain(std::string const &domain);            ///            /// Set default message domain. If this member was not called, the first added messages domain is used.            /// If the domain \a domain is not added yet it is added.            ///            void set_default_messages_domain(std::string const &domain);            ///            /// Remove all added domains from the list            ///            void clear_domains();            ///            /// Add a search path where dictionaries are looked in.            ///            /// \note            ///            /// - Under the Windows platform the path is treated as a path in the locale's encoding so            ///   if you create locale "en_US.windows-1251" then path would be treated as cp1255,            ///   and if it is en_US.UTF-8 it is treated as UTF-8. File name is always opened with             ///   a wide file name as wide file names are the native file name on Windows.            ///            /// - Under POSIX platforms all paths passed as-is regardless of encoding as narrow            ///   encodings are the native encodings for POSIX platforms.            ///               ///             void add_messages_path(std::string const &path);            ///            /// Remove all added paths            ///            void clear_paths();            ///            /// Remove all cached locales            ///            void clear_cache();            ///            /// Turn locale caching ON            ///            void locale_cache_enabled(bool on);            ///            /// Get locale cache option            ///            bool locale_cache_enabled() const;            ///            /// Check if by default ANSI encoding is selected or UTF-8 onces. The default is false.            ///            bool use_ansi_encoding() const;            ///            /// Select ANSI encodings as default system encoding rather then UTF-8 by default            /// under Windows.            ///            /// The default is the most portable and most powerful encoding, UTF-8, but the user            /// can select "system" one if dealing with legacy applications            ///            void use_ansi_encoding(bool enc);            ///            /// Generate a locale with id \a id            ///            std::locale generate(std::string const &id) const;            ///            /// Generate a locale with id \a id. Use \a base as a locale to which all facets are added,            /// instead of std::locale::classic().            ///            std::locale generate(std::locale const &base,std::string const &id) const;            ///            /// Shortcut to generate(id)            ///            std::locale operator()(std::string const &id) const            {                return generate(id);            }                        ///            /// Set backend specific option            ///            void set_option(std::string const &name,std::string const &value);            ///            /// Clear backend specific options            ///            void clear_options();        private:            void set_all_options(shared_ptr<localization_backend> backend,std::string const &id) const;            generator(generator const &);            void operator=(generator const &);            struct data;            hold_ptr<data> d;        };    }}#ifdef BOOST_MSVC#pragma warning(pop)#endif#endif// vim: tabstop=4 expandtab shiftwidth=4 softtabstop=4 
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