| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135 | using System;using System.Drawing;using System.Windows.Forms;namespace OTSIncAReportGraph.Controls{    /// <summary>    /// 在图上显示的标尺类    /// </summary>    public partial class Control_Ruler : UserControl    {        #region 变量定义        private string m_showstring = "100um";        private double m_f_value = 0;  //实际表示的长度值        private float m_bs = 0;//倍数,计算使用        /// <summary>        /// 显示在标尺上的文字        /// </summary>        public string ShowString        {            get { return m_showstring; }            set { m_showstring = value; }        }        /// <summary>        /// 设置标尺的宽度也就是控件的宽度,里面实际参与计算的标尺宽度为,        /// 左右边各减10的宽度,也就是整宽-20的宽度,这里传入实际宽度,不参与计算        /// </summary>        public int RulerWidth        {            get { return this.Width - 20; }            set { this.Width = value + 20; }        }        /// <summary>        /// 用来存储该标尺,实际的值是多少,用来与显示的宽度进行换算        /// </summary>        public double Value        {            get { return m_f_value; }            set { this.m_f_value = value; }        }        #endregion        #region 构造函数及窗体加载        public Control_Ruler()        {            InitializeComponent();        }        private void Control_Ruler_Load(object sender, EventArgs e)        {            SetDoubleBufferByIsDraw();            //设置Style支持透明背景色            this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);            this.BackColor = Color.FromArgb(200, 255, 255, 255);        }        #endregion        #region 设置双缓冲        /// <summary>        /// 设置双缓冲        /// </summary>        public void SetDoubleBufferByIsDraw()        {            SetStyle(ControlStyles.UserPaint, true);            SetStyle(ControlStyles.AllPaintingInWmPaint, true); // 禁止擦除背景.            this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true); // 双缓冲        }        #endregion        #region 绘制事件        protected override void OnPaint(PaintEventArgs e)        {            Graphics g = e.Graphics;            Brush b = new SolidBrush(Color.Black);            Pen p = new Pen(b);            p.Width = 1;            //直线            g.DrawLine(p, 10, 20, this.Width - 10, 20);            //两个竖线            g.DrawLine(p, 10, 10, 10, 30);            g.DrawLine(p, this.Width - 10, 10, Width - 10, 30);            //写上要输出的文字            g.DrawString(m_showstring, new Font("宋体", 9), b, this.Width / 2 - 10, 25);        }        #endregion        #region 设置控制显示部份        /// <summary>        /// 传入标尺要显示的宽度,及该宽度代表的1像素um单位级实际宽度        /// </summary>        /// <param name="in_width">100um标尺长度</param>        public void SetValue(double in_width)        {            this.m_f_value = in_width;            this.RulerWidth = Convert.ToInt32(in_width);        }        /// <summary>        /// 设置当前标尺显示的值,自动计算其显示的文字及宽度        /// </summary>        public void SetValueInspector(double in_value, double in_xs)        {            double rulerWidth = 100;            double bs = rulerWidth / in_value;            if (bs > 1)            {                m_bs = (float)Math.Round(bs);            }            else if (bs < 1)            {                m_bs = (float)Math.Round(bs, 1);            }            this.Width = (int)(m_bs * in_value);            //修改显示文字            m_showstring = Convert.ToInt32(100 * m_bs * in_xs).ToString() + "um";            Invalidate();        }        #endregion    }}
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