DisplayParticle.cs 26 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912
  1. using OTSCommon.Model;
  2. using OTSIncAReportGraph.Class;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Drawing;
  6. using System.Drawing.Drawing2D;
  7. using System.Linq;
  8. using System.Text;
  9. using System.Threading.Tasks;
  10. using System.Windows.Forms;
  11. namespace OTSIncAReportGraph
  12. {
  13. /// <summary>
  14. /// Particle对象上操作状态的枚举,显示,不显示,已删除,已选择
  15. /// </summary>
  16. public enum PaintState
  17. {
  18. PAINT = 0,
  19. NOPAINT = 1,
  20. CONCISEPAINT=2,// display as a "+"
  21. }
  22. public enum DisplayState
  23. {
  24. DISPLAY = 0,
  25. NODISPLAY = 1,
  26. }
  27. /// <summary>
  28. /// Particle对象上操作xray的枚举状态,显示xray数据,不显示
  29. /// </summary>
  30. public enum ParticleShowXray
  31. {
  32. DISPLAYXRAY = 0,
  33. NODISPLAY = 1,
  34. }
  35. /// <summary>
  36. /// Segment对象绘制的枚举,以点绘制,还是以线绘制
  37. /// </summary>
  38. public enum SegmentShowMode
  39. {
  40. DRAWPARTICLEIMAGE = 0,
  41. DRAWLINE = 1,
  42. }
  43. /// <summary>
  44. /// 颗粒类
  45. /// </summary>
  46. public class DisplayParticle : ICloneable
  47. {
  48. private const float m_zoom_displayThreshold = 0.1f;
  49. public Particle objParticleData;
  50. private Guid m_id;
  51. private RectangleF m_rect;
  52. private PointF m_OTSPointF;
  53. private RectangleF m_smallRect;
  54. private bool m_isSelected_smallrect;
  55. private bool m_showSmallx;
  56. private bool m_isSelected;
  57. private bool m_isDeleted;
  58. private bool m_isMouseOver;
  59. private PaintState m_paintState = PaintState.PAINT;
  60. private ParticleShowXray m_operator_showxray = ParticleShowXray.NODISPLAY;//选定显示XRAY,不显示XRAY,默认应为(不显示XRAY)
  61. private bool m_isdragging;
  62. private PointF m_dragingpoint;
  63. private Color m_color;
  64. private GraphicsPath m_gpath;
  65. private List<DisplaySegment> m_listdsegment = new List<DisplaySegment>();
  66. private DisplayState m_displayState;
  67. private SegmentShowMode show_mode = SegmentShowMode.DRAWPARTICLEIMAGE;//绘线,绘点,默认绘点,意思为默认显示BSE原图像
  68. private Image m_image;
  69. private string m_sort_type = "从大到小";
  70. private float m_f_size = 0;
  71. private string m_str_lj = "颗粒粒级";
  72. private string m_str_klzl = "颗粒种类";
  73. private string m_str_klfl = "颗粒分类";
  74. private float m_CurrentZoomNum = 1;
  75. public int TypeId
  76. {
  77. get
  78. {
  79. return objParticleData.TypeId;
  80. }
  81. }
  82. //TypeName
  83. public string TypeName
  84. {
  85. get
  86. {
  87. return objParticleData.TypeName;
  88. }
  89. }
  90. //XRayId
  91. public int XRayId
  92. {
  93. get
  94. {
  95. return objParticleData.XrayId;
  96. }
  97. }
  98. public int SEMPosX
  99. {
  100. get
  101. {
  102. return objParticleData.SEMPosX;
  103. }
  104. }
  105. public int SEMPosY
  106. {
  107. get
  108. {
  109. return objParticleData.SEMPosY;
  110. }
  111. }
  112. public DisplayParticle()
  113. {
  114. m_id = System.Guid.NewGuid();
  115. }
  116. public DisplayParticle(Particle particle,Point screenPos,Bitmap originalFieldImage,Bitmap fieldParticleImage)
  117. {
  118. m_id = System.Guid.NewGuid();
  119. objParticleData = particle;
  120. this.Color = DrawFunction.GetColorBySTDTypeIDForBSEAndSorImage(particle.TypeColor, particle.TypeId);
  121. List<Segment> list_seg;
  122. list_seg = particle.SegmentList;
  123. //创建颗粒分布图对应的类对象
  124. List<DisplaySegment> list_dsegment = new List<DisplaySegment>();
  125. //再循环取出里面所有的segment
  126. foreach (Segment seg in list_seg)
  127. {
  128. #region 创建DSegment对象,并将STD分析出的化合物颜色保存到DSegment对象中
  129. //对Particle里的Segment进行偏移的计算等,创建了DSegment的大小
  130. DisplaySegment ds = new DisplaySegment();
  131. ds.SetShowRect(new Rectangle(seg.Start + screenPos.X,
  132. seg.Height + screenPos.Y,
  133. seg.Length,
  134. 1));
  135. ds.Color = this.Color;//将线的颜色对应到颗粒的颜色
  136. #endregion
  137. #region //这里是在Field中,抠取出原BSE图像到DSegment中--------------------------------
  138. //合成图像完成,开始抠取像素-----------------------------------------------------------------
  139. int f_length = seg.Length;
  140. for (int m = 0; m < f_length; m++)
  141. {
  142. //这里实现一下代码保护
  143. int lsjs_x = seg.Start + m;
  144. int lsjs_y = seg.Height;
  145. var pixelColor = originalFieldImage.GetPixel(lsjs_x, lsjs_y);
  146. fieldParticleImage.SetPixel(lsjs_x, lsjs_y, pixelColor);//ls_list_colors[m]
  147. }
  148. #endregion //------------------------------------------------------------------------------
  149. list_dsegment.Add(ds);
  150. }
  151. SetPaintState(PaintState.PAINT);
  152. m_listdsegment = list_dsegment;
  153. m_rect = GetRectFromDSegment();
  154. m_gpath = GetRegionFromDSegments();
  155. m_smallRect = GetSmallRectangleFromRect();
  156. var currentRect = new RectangleF(m_rect.X - screenPos.X, m_rect.Y - screenPos.Y, m_rect.Width, m_rect.Height);
  157. var dpImg = fieldParticleImage.Clone(currentRect, fieldParticleImage.PixelFormat);
  158. SetImage(dpImg);
  159. }
  160. public DisplayParticle(List<DisplaySegment> in_list_segment, DisplayParticle in_particle)
  161. {
  162. objParticleData = in_particle.objParticleData;
  163. m_id = in_particle.m_id;
  164. m_paintState = in_particle.m_paintState;
  165. m_operator_showxray = in_particle.m_operator_showxray;
  166. foreach (DisplaySegment e in in_list_segment)
  167. {
  168. m_listdsegment.Add(e.Clone() as DisplaySegment);
  169. }
  170. this.m_image = in_particle.m_image;
  171. m_rect = GetRectFromDSegment();
  172. m_smallRect = GetSmallRectangleFromRect();
  173. m_gpath = GetRegionFromDSegments();
  174. }
  175. /// <summary>
  176. /// 设置显示的方式,可以用,绘线显示查看标准库颜色的,也可以用绘点,查看BSE原图颗粒图色的
  177. /// </summary>
  178. public SegmentShowMode ShowMode
  179. {
  180. get { return show_mode; }
  181. set { show_mode = value; }
  182. }
  183. /// <summary>
  184. /// 克隆方法
  185. /// </summary>
  186. /// <returns></returns>
  187. public object Clone()
  188. {
  189. return new DisplayParticle(this.m_listdsegment, this);
  190. }
  191. public PointF GetCenterPoint()
  192. {
  193. return new PointF(m_rect.X + m_rect.Width / 2, m_rect.Y + m_rect.Height / 2);
  194. }
  195. /// <summary>
  196. /// ID
  197. /// </summary>
  198. public Guid guid
  199. {
  200. get { return m_id; }
  201. set { m_id = value; }
  202. }
  203. /// <summary>
  204. /// 颗粒的外边框大小
  205. /// </summary>
  206. public RectangleF GetShowRect()
  207. {
  208. m_rect= this.GetRectFromDSegment();
  209. return m_rect;
  210. }
  211. /// <summary>
  212. /// OTSPointF
  213. /// </summary>
  214. public PointF OTSPointF
  215. {
  216. get { return m_OTSPointF; }
  217. set { m_OTSPointF = value; }
  218. }
  219. /// <summary>
  220. /// 颗粒里+号位置的外边框大小
  221. /// </summary>
  222. public RectangleF GetSmallRect()
  223. {
  224. m_smallRect=this.GetSmallRectangleFromRect();
  225. return m_smallRect;
  226. }
  227. public bool IsSelect
  228. {
  229. get { return m_isSelected; }
  230. set { m_isSelected = value; }
  231. }
  232. /// <summary>
  233. /// 该颗粒是否被设置成,选中状态
  234. /// </summary>
  235. public PaintState GetPaintState()
  236. {
  237. if (GetDisplayState() == DisplayState.NODISPLAY)
  238. {
  239. m_paintState = PaintState.NOPAINT;
  240. }
  241. return m_paintState;
  242. }
  243. /// <summary>
  244. /// 该颗粒是否被设置成,选中状态
  245. /// </summary>
  246. public void SetPaintState(PaintState value)
  247. {
  248. if (value == PaintState.PAINT)
  249. {
  250. if (m_CurrentZoomNum >= m_zoom_displayThreshold)
  251. {
  252. m_paintState = PaintState.PAINT;
  253. }
  254. else
  255. {
  256. m_paintState = PaintState.CONCISEPAINT;
  257. }
  258. }
  259. else
  260. {
  261. m_paintState = value;
  262. }
  263. }
  264. /// <summary>
  265. /// 是否对该颗粒选定显示X-Ray能谱图
  266. /// </summary>
  267. public ParticleShowXray Operator_ShowXRay
  268. {
  269. get { return m_operator_showxray; }
  270. set { m_operator_showxray = value; }
  271. }
  272. /// <summary>
  273. /// 是否显示x号
  274. /// </summary>
  275. public bool IsShowSmallX
  276. {
  277. get { return m_showSmallx; }
  278. set { m_showSmallx = value; }
  279. }
  280. /// <summary>
  281. /// 颗粒的x-ray的点,是否被选择上了
  282. /// </summary>
  283. public bool IsSelectedSmallRect
  284. {
  285. get { return m_isSelected_smallrect; }
  286. set { m_isSelected_smallrect = value; }
  287. }
  288. /// <summary>
  289. /// 是否在被拖动
  290. /// </summary>
  291. public bool IsDragging
  292. {
  293. get { return m_isdragging; }
  294. set { m_isdragging = value; }
  295. }
  296. /// <summary>
  297. /// 被拖动到的位置坐标
  298. /// </summary>
  299. public PointF DraggingPoint
  300. {
  301. get { return m_dragingpoint; }
  302. set {
  303. m_dragingpoint = value;
  304. }
  305. }
  306. /// <summary>
  307. /// 线的颜色
  308. /// </summary>
  309. public Color Color
  310. {
  311. get { return m_color; }
  312. set { m_color = value; }
  313. }
  314. /// <summary>
  315. /// 多边形的图形路径边缘
  316. /// </summary>
  317. public GraphicsPath GetGPath()
  318. {
  319. m_gpath = this.GetRegionFromDSegments();
  320. return m_gpath;
  321. }
  322. /// <summary>
  323. /// 里面包含的多个线的集合
  324. /// </summary>
  325. public List<DisplaySegment> GetDSegments()
  326. { return m_listdsegment; }
  327. public void Zoom(float zoomDelta,PointF refPoint)
  328. {
  329. var segs = this.GetDSegments();
  330. for (int y = 0; y < segs.Count(); y++)
  331. {
  332. DisplaySegment ds = segs[y];
  333. var rec = ds.GetShowRect();
  334. rec.Width = (float)(rec.Width + Convert.ToDouble(rec.Width/m_CurrentZoomNum * zoomDelta));
  335. rec.Height = (float)(rec.Height + Convert.ToDouble(rec.Height/m_CurrentZoomNum * zoomDelta));
  336. //锚点缩放补差值计算,得出差值
  337. float xShiftOld = rec.X - refPoint.X;
  338. float yShiftOld = rec.Y - refPoint.Y;
  339. float xShift = rec.X - refPoint.X + xShiftOld/m_CurrentZoomNum * zoomDelta;
  340. float yShift = rec.Y - refPoint.Y + yShiftOld/m_CurrentZoomNum * zoomDelta;
  341. //对背景矩形与所有的segment进行修补差值
  342. rec.X = refPoint.X + xShift;
  343. rec.Y = refPoint.Y + yShift;
  344. ds.SetShowRect(rec);
  345. }
  346. m_rect=GetRectFromDSegment();
  347. //重新计算小矩形边框
  348. m_smallRect=GetSmallRectangleFromRect();
  349. //设置缩放到多少倍时进行显示
  350. if (m_CurrentZoomNum >= m_zoom_displayThreshold)
  351. {
  352. m_paintState = PaintState.PAINT;
  353. }
  354. else
  355. {
  356. m_paintState = PaintState.CONCISEPAINT;
  357. }
  358. m_CurrentZoomNum += zoomDelta;
  359. }
  360. public void DraggingMove(PointF mousePoint)
  361. {
  362. foreach (DisplaySegment ds in this.GetDSegments())
  363. {
  364. var rec = ds.GetShowRect();
  365. rec.X = ds.GetShowRect().X + mousePoint.X - this.DraggingPoint.X; //获取到原先点与移动点的增减量,+原先的x坐标,就是新的坐标
  366. rec.Y = ds.GetShowRect().Y + mousePoint.Y - this.DraggingPoint.Y;
  367. ds.SetShowRect(rec);
  368. }
  369. this.DraggingPoint = mousePoint;
  370. //获取矩形的rectangle
  371. m_rect = GetRectFromDSegment();
  372. ////重新计算小矩形边框
  373. m_smallRect = GetSmallRectangleFromRect();
  374. }
  375. public void Move(SizeF xyShift)
  376. {
  377. foreach (DisplaySegment ds in this.GetDSegments())
  378. {
  379. var rec = ds.GetShowRect();
  380. rec.X = ds.GetShowRect().X -xyShift.Width; //获取到原先点与移动点的增减量,+原先的x坐标,就是新的坐标
  381. rec.Y = ds.GetShowRect().Y - xyShift.Height ;
  382. ds.SetShowRect(rec);
  383. }
  384. //获取矩形的rectangle
  385. m_rect = GetRectFromDSegment();
  386. //重新计算小矩形边框
  387. m_smallRect = GetSmallRectangleFromRect();
  388. }
  389. /// <summary>
  390. /// 设置排序的类型
  391. /// </summary>
  392. public string SortType
  393. {
  394. get { return m_sort_type; }
  395. set { m_sort_type = value; }
  396. }
  397. /// <summary>
  398. /// 设置该多边形的尺寸大小
  399. /// </summary>
  400. public float FSize
  401. {
  402. get { return m_f_size; }
  403. set { m_f_size = value; }
  404. }
  405. /// <summary>
  406. /// 设置粒级
  407. /// </summary>
  408. public string ParticleLJ
  409. {
  410. get { return m_str_lj; }
  411. set { m_str_lj = value; }
  412. }
  413. /// <summary>
  414. /// 设置种类
  415. /// </summary>
  416. public string ParticleZL
  417. {
  418. get { return m_str_klzl; }
  419. set { m_str_klzl = value; }
  420. }
  421. /// <summary>
  422. /// 设置分类
  423. /// </summary>
  424. public string ParticleFL
  425. {
  426. get { return m_str_klfl; }
  427. set { m_str_klfl = value; }
  428. }
  429. /// <summary>
  430. /// 获取或设置该Particle对应底层的FieldID值
  431. /// </summary>
  432. public int FieldId
  433. {
  434. get { return objParticleData.FieldId; }
  435. }
  436. /// <summary>
  437. /// 获取或设置该Particle对应底层的ParticleID值
  438. /// </summary>
  439. public int ParticleId
  440. {
  441. get { return objParticleData.ParticleId; }
  442. }
  443. public bool IsDeleted { get => m_isDeleted; set => m_isDeleted = value; }
  444. public bool IsMouseOver { get => m_isMouseOver; set => m_isMouseOver = value; }
  445. public Image GetImage()
  446. {
  447. return m_image;
  448. }
  449. public void SetImage(Image value)
  450. {
  451. m_image = value;
  452. }
  453. public DisplayState GetDisplayState()
  454. {
  455. if (m_isDeleted)
  456. {
  457. m_displayState = DisplayState.NODISPLAY;
  458. }
  459. return m_displayState;
  460. }
  461. public void SetDisplayState(DisplayState value)
  462. {
  463. m_displayState = value;
  464. if (m_displayState == DisplayState.DISPLAY)
  465. {
  466. m_paintState = PaintState.PAINT;
  467. }
  468. }
  469. /// <summary>
  470. /// 绘制函数
  471. /// </summary>
  472. /// <param name="e"></param>
  473. public void OnPaint(PaintEventArgs e)
  474. {
  475. Graphics g = e.Graphics;
  476. //绘制鼠标移动到颗粒上时的边框,需要判断当前鼠标在颗粒上,及颗粒的操作为正常显示
  477. if (m_isMouseOver == true)
  478. {
  479. //如果有鼠标在该矩形上,那么进行描边
  480. ControlPaint.DrawBorder(g,
  481. Rectangle.Round(this.GetShowRect()),
  482. Color.Lime,
  483. 1,
  484. ButtonBorderStyle.Solid,
  485. Color.Lime,
  486. 1,
  487. ButtonBorderStyle.Solid,
  488. Color.Lime,
  489. 1,
  490. ButtonBorderStyle.Solid,
  491. Color.Lime,
  492. 1,
  493. ButtonBorderStyle.Solid);
  494. }
  495. if (GetPaintState() == PaintState.PAINT)
  496. {
  497. if (m_listdsegment.Count > 0)
  498. {
  499. if (this.ShowMode == SegmentShowMode.DRAWPARTICLEIMAGE)
  500. {
  501. e.Graphics.DrawImage(m_image, m_rect);
  502. }
  503. else
  504. {
  505. //调用绘制基本线
  506. foreach (DisplaySegment item in m_listdsegment)
  507. {
  508. item.OnPaint(e);
  509. }
  510. }
  511. }
  512. }
  513. if (GetPaintState() == PaintState.CONCISEPAINT)
  514. {
  515. g.DrawString("+", new Font("黑体", 6), new SolidBrush(Color.DarkSlateBlue), new PointF(m_smallRect.X, m_smallRect.Y));
  516. }
  517. if (m_isSelected)
  518. {
  519. //如果説该矩形被选择上了的话,那么也显示边框
  520. ControlPaint.DrawBorder(g,
  521. Rectangle.Round(this.GetShowRect()),
  522. Color.Blue,
  523. 1,
  524. ButtonBorderStyle.Solid,
  525. Color.Blue,
  526. 1,
  527. ButtonBorderStyle.Solid,
  528. Color.Blue,
  529. 1,
  530. ButtonBorderStyle.Solid,
  531. Color.Blue,
  532. 1,
  533. ButtonBorderStyle.Solid);
  534. }
  535. if (ParticleShowXray.DISPLAYXRAY == m_operator_showxray && PaintState.NOPAINT != GetPaintState())
  536. {
  537. //当鼠标在该颗粒上进行点击,则对颗粒状态更改为选定状态,用来显示X-ray能谱表
  538. ControlPaint.DrawBorder(g,
  539. Rectangle.Round(this.GetShowRect()),
  540. Color.DeepSkyBlue,
  541. 1,
  542. ButtonBorderStyle.Solid,
  543. Color.DeepSkyBlue,
  544. 1,
  545. ButtonBorderStyle.Solid,
  546. Color.DeepSkyBlue,
  547. 1,
  548. ButtonBorderStyle.Solid,
  549. Color.DeepSkyBlue,
  550. 1,
  551. ButtonBorderStyle.Solid);
  552. }
  553. }
  554. /// <summary>
  555. /// 从Line中获取矩形的边缘闭合路径
  556. /// </summary>
  557. /// <returns></returns>
  558. private GraphicsPath GetRegionFromDSegments()
  559. {
  560. GraphicsPath gpath = new GraphicsPath();
  561. List<PointF> list_leftpointf = new List<PointF>();
  562. List<PointF> list_rightpointf = new List<PointF>();
  563. //从y循环,这里假设y轴会按lines集合来计算,然后将所有的左x,和右x取出排成两个队列
  564. foreach (DisplaySegment ds in this.m_listdsegment)
  565. {
  566. list_leftpointf.Add(new PointF(ds.GetShowRect().X, ds.GetShowRect().Y));
  567. list_rightpointf.Add(new PointF(ds.GetShowRect().X + ds.GetShowRect().Width, ds.GetShowRect().Y));
  568. }
  569. PointF[] lsp = new PointF[list_leftpointf.Count + list_rightpointf.Count];
  570. //再将两个x,y点依次添加到闭合路径中
  571. for (int i = 0; i < list_leftpointf.Count(); i++)
  572. {
  573. lsp[i] = list_leftpointf[i];
  574. }
  575. //右节点
  576. for (int i = 0; i < list_rightpointf.Count(); i++)
  577. {
  578. //这边倒着存入
  579. lsp[list_rightpointf.Count() + i] = list_rightpointf[list_rightpointf.Count() - i - 1];
  580. }
  581. //防止从低层拿到无数据的外边路径,在我的程序里却需要计算,而防止程序报死,这里做一下特殊处理。
  582. if (lsp.Count() >= 3)
  583. {
  584. gpath.AddPolygon(lsp);
  585. }
  586. else
  587. {
  588. //有时居然有颗粒,有没有segment的时候,防止报错
  589. if (this.GetDSegments().Count == 0)
  590. {
  591. lsp = new PointF[3] { new PointF(0, 0), new PointF(0, 0), new PointF(0, 0) };
  592. gpath.AddPolygon(lsp);
  593. return gpath;
  594. }
  595. //有2条数据
  596. if (lsp[1].X != 0 && lsp[1].Y != 0)
  597. {
  598. lsp = new PointF[3] { new PointF(lsp[0].X, lsp[0].Y), new PointF(lsp[1].X, lsp[1].Y), new PointF(lsp[1].X, lsp[1].Y) };
  599. }
  600. //有1条数据
  601. else if (lsp[0].X != 0 && lsp[0].Y != 0)
  602. {
  603. lsp = new PointF[3] { new PointF(lsp[0].X, lsp[0].Y), new PointF(lsp[0].X, lsp[0].Y), new PointF(lsp[0].X, lsp[0].Y) };
  604. }
  605. //剩下的情况
  606. else
  607. {
  608. lsp = new PointF[3] { new PointF(0, 0), new PointF(0, 0), new PointF(0,0) };
  609. }
  610. gpath.AddPolygon(lsp);
  611. }
  612. return gpath;
  613. }
  614. /// <summary>
  615. /// 从已经确定的外边框来计算出里面的+号小框位置
  616. /// </summary>
  617. /// <returns></returns>
  618. private RectangleF GetSmallRectangleFromRect()
  619. {
  620. RectangleF rect = new RectangleF();
  621. //用外边框的坐标,除2获得中心点,然后再分别+,- 4
  622. float x = 0, y = 0;
  623. x = m_rect.X + (m_rect.Width / 2);
  624. y = m_rect.Y + (m_rect.Height / 2);
  625. rect.X = x - 4;
  626. rect.Y = y - 4;
  627. rect.Width = 8;
  628. rect.Height = 4;
  629. return rect;
  630. }
  631. /// <summary>
  632. /// 根据该多边形所有包含的线长度,计算出,该多边形的面积大小
  633. /// </summary>
  634. /// <returns></returns>
  635. public float GetAreaFormSegments()
  636. {
  637. float f_size_sum = 0;
  638. foreach (DisplaySegment ls_ds in this.m_listdsegment)
  639. {
  640. f_size_sum = f_size_sum + ls_ds.GetShowRect().Width;
  641. }
  642. return f_size_sum;
  643. }
  644. /// <summary>
  645. /// 从基本线中获取整个矩形的Rectangle
  646. /// </summary>
  647. /// <returns></returns>
  648. private RectangleF GetRectFromDSegment()
  649. {
  650. RectangleF rect = new RectangleF();
  651. float x1 = 0, y1 = 0;
  652. float i_width = 0, i_height = 0;
  653. //先从自身中初始化x,y,和宽,高
  654. if (this.m_listdsegment.Count > 0)
  655. {
  656. x1 = this.m_listdsegment[0].GetShowRect().X;
  657. y1 = this.m_listdsegment[0].GetShowRect().Y;
  658. i_width = x1 + this.m_listdsegment[0].GetShowRect().Width;
  659. i_height = this.m_listdsegment[0].GetShowRect().Y;
  660. }
  661. foreach (DisplaySegment ds in this.m_listdsegment)
  662. {
  663. //分别取出,最小的x,y,
  664. if (ds.GetShowRect().X < x1)
  665. {
  666. x1 = ds.GetShowRect().X;
  667. }
  668. if (ds.GetShowRect().Y < y1)
  669. {
  670. y1 = ds.GetShowRect().Y;
  671. }
  672. //最大的x,y
  673. if (ds.GetShowRect().X + ds.GetShowRect().Width > i_width)
  674. {
  675. i_width = ds.GetShowRect().X + ds.GetShowRect().Width;
  676. }
  677. if (ds.GetShowRect().Y > i_height)
  678. {
  679. i_height = ds.GetShowRect().Y;
  680. }
  681. }
  682. rect.X = x1 ;
  683. rect.Y = y1 ;
  684. rect.Width = i_width - rect.X ;
  685. rect.Height = i_height - rect.Y ;
  686. if (rect.Width < 1) rect.Width = 1;
  687. if (rect.Height < 1) rect.Height = 1;
  688. return rect;
  689. }
  690. }
  691. }