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| using OTSIncAReportApp.DataOperation.Model;using OTSIncAReportApp.SysMgrTools;using OTSIncAReportGraph.Class;using OTSIncAReportGraph.OTSIncAReportGraphFuncation;using OTSIncAReportMailInterface;using OTSPeriodicTable;using System;using System.Collections.Generic;using System.Data;using System.Drawing;using System.Drawing.Drawing2D;using System.IO;using System.Linq;using System.Threading;using System.Windows.Forms;using System.Xml;namespace OTSIncAReportGraph.Controls{    public partial class Control_DrawDistrbutionImageAndBSE : UserControl    {        #region 变量定义        //国际化        Language lan;        //国际化存储信息        System.Collections.Hashtable table;        //包含particle的field的列表对象        public List<DField> m_list_dfield = null;        //记录field列表的原值        public List<DField> m_old_list_dfield = null;        //这里要做成控件,不要是窗体        public List<BaseObject> m_list_baseobject = null;        //这里要做成控件,不要是窗体        public List<BaseObject> m_list_usebject = new List<BaseObject>();        //记录原值,颗粒和线段        public List<BaseObject> m_old_list_baseobject = null;        //记录国标区域列表对象        public List<DField> m_list_GBobject = null;        //record the GBField        public List<DField> m_list_GBfield = null;        //记录操作记录类        public List<HistoryApolygon> m_list_historyapolygon = null;        //操作历史类,当前操作到的id        private int m_operator_currentid = 0;        //总背景矩形        public RectangleF m_backrectf = new RectangleF();        //记录原值,总背景矩形        public RectangleF m_old_backrectf = new RectangleF();        //单一Field视域,屏幕像素的宽高        public RectangleF m_OneField_Screen_BackRectf = new RectangleF();        //单一Field视域,OTS物理像素的宽高        public RectangleF m_OneField_OTS_Rectf = new RectangleF();        //记录总物理矩形总大小        public RectangleF m_back_wl_rectf = new RectangleF();        //是否显示网格线        private bool m_is_showgrid = false;        //绘制的网格中,需要几条线,宽        public double m_i_grid_showlinesnumber_width = 0;        //绘制的网格中,需要几条线,高        public double m_i_grid_showlinesnumber_height = 0;        //是否使用矩形进行多选操作        private bool m_is_multiselect_rectangle = false;        //是否使用圆形进行多选操作        private bool m_is_multiselect_ellipse = false;        //是否可以进行绘制,提供给矩形多选与圆形多选使用的临时变量        private bool m_is_multiselect_onpaint = false;        //进行选择的矩形范围        private RectangleF m_multiselect_rect = new RectangleF();        //在进行拖选前鼠标记录的点        private PointF m_beforemultiselect_point = new PointF();        //是否拖动        private bool m_isDrag = false;        //拖动前的坐标记录        private PointF m_beforedrag_pointf = new PointF();        //记录鼠标拖选完成后形成的路径        private GraphicsPath m_selectmulti_gpath = new GraphicsPath();        //缩放的增大缩小的增量        private float m_f_zoom_increment = 0.05f;        //缩放的基数,临时变量        private float m_f_widthandheight_js = 0;        //与原先缩放的记录数        private float m_f_zoom_record = 1;        //最大缩放倍数        private float m_f_zoom_max = 4f;        //最小缩放倍数        private float m_f_zoom_mix = 0.05f;        //标尺的大小记录        public float m_f_ruler_size = 100;        //标尺原先大小的记录,参与计算        private float m_f_old_ruler_size = 100;        //每像素代表的尺寸大小,还不知道在哪里进行计算        public float m_f_onepixel_size = 4.5f;        //提供鼠标在右下角显示的文本,左侧        private string m_str_mouseshow_left = "";        //提供鼠标在右下角显示的文本,右侧        private string m_str_mouseshow_right = "";        //整个背景矩形的背景色        private Color m_backrangecolor = Color.White;        //日志文件名        const String m_csFileName = "OTSReportAppLog";        //底层封装类        OTSIncAReportFun m_OTSIncAReportFun = null;        //当前鼠标的位置        Point m_mouse_now_point = new Point();        //记录当前鼠标位置对应SEM电镜的位置        Point m_sem_mouse_now_point = new Point();        //鼠标移动经过的颗粒对象,临时存放,用来记录是否要显示xray与隐藏xray        DParticle m_move_dparticle = null;        //保存数据源名称        private string m_showsourcename = "";        //保存当前数据源的ID        private int m_datasourceid = 0;        //移动SEM到指定位置发生线程        private Thread m_mythread;        //记录线程是否已经运行完成的状态        private bool m_mythread_state = false;        private Color m_ColorNotContent = Color.SkyBlue;        //读取背景原图的名称和图片        private List<Image> originalImages = new List<Image>();        private List<string> originalImageNames = new List<string>();        //背景使用原图        private bool OriginalBackground = false;             /// <summary>        /// 当前正在显示的数据源名称,用来与框架调用条件判断使用        /// </summary>        public string ShowSourceName        {            set { m_showsourcename = value; }            get { return m_showsourcename; }        }        /// <summary>        /// 当前正在显示的数据源的ID        /// </summary>        public int DataSourceID        {            set { m_datasourceid = value; }            get { return m_datasourceid; }        }        /// <summary>        /// 背景矩形属性        /// </summary>        public RectangleF BackRectF        {            set { m_backrectf = value; }            get { return m_backrectf; }        }        //测试用隐藏颗粒的id号,回头去掉        public int test_hide_particle_tagid = 1000;        //进度条窗体        public Frm_UserProgress m_frm_userprogress;        /// <summary>        /// 是否显示过小颗粒        /// </summary>        public bool bShowSmallParticle = false;        /// <summary>        /// 接收外部传进来的查询条件        /// </summary>        //List<CGridDataClr> m_list_cgriddataclr = null;        public List<Particle> SelectedParticles { set; get; }        OTSIncAReportApp.frmReportApp m_ReportApp;        ResultFile resultFile = null;        #endregion        #region 构造函数及窗体加载        /// <summary>        /// 分布图构造函数        /// </summary>        /// <param name="in_sec">传入,委托类对象</param>        /// <param name="in_Cotsreportprojfilemgrclr">传入,项目管理类对象</param>        public Control_DrawDistrbutionImageAndBSE(OTSIncAReportApp.frmReportApp ReportApp)        {            m_list_dfield = new List<DField>();            m_old_list_dfield = new List<DField>();            m_list_baseobject = new List<BaseObject>();            m_old_list_baseobject = new List<BaseObject>();            m_list_historyapolygon = new List<HistoryApolygon>();            m_frm_userprogress = new Frm_UserProgress();            m_mythread_state = false;            m_mythread = new Thread(new ParameterizedThreadStart(Thread_GO));                        m_ReportApp = ReportApp;            resultFile = m_ReportApp.resultFilesList[m_ReportApp.WorkingResult];            //初始化底层操作类            m_OTSIncAReportFun = new OTSIncAReportFun(this, resultFile);                        InitializeComponent();            #region 国际化语言            Language lan = new Language(this);            table = lan.GetNameTable(this.Name);            #endregion        }        private void Control_DrawDistrbutionImageAndBSE_Load(object sender, EventArgs e)        {            //显示进度条,计算进度条应该显示的位置和宽度            Form ls_main_form = this.ParentForm.ParentForm;//取出父窗体            m_frm_userprogress.Width = (int)(MyPrimaryScreen.DESKTOP.Width / MyPrimaryScreen.ScaleX * 0.9);            m_frm_userprogress.Location = new Point(ls_main_form.Location.X + 80, ls_main_form.Location.Y + (int)(MyPrimaryScreen.DESKTOP.Height / MyPrimaryScreen.ScaleX) / 2);            m_frm_userprogress.Show();            m_frm_userprogress.SetProgressValueAndText(0, table["str1"].ToString());            //执行获取颗粒分布图数据,总过程函数            m_OTSIncAReportFun.GetDistrbutionImageAndBSE_Total(m_ReportApp);            //设置双缓冲            SetDoubleBufferByIsDraw();            //设置标尺            //根据f_onepixel_size计算出要显示出100um的实际宽度            double d_onefixel_width = 100 / m_f_onepixel_size;            if (d_onefixel_width == 0)            {                this.control_Ruler1.Visible = false;            }            else            {                //将标尺定位到合理的位置上                this.control_Ruler1.Location = new Point(10, MyPrimaryScreen.WorkingArea.Height - 300);                this.control_Ruler1.Visible = true;                this.control_Ruler1.SetValue(m_f_ruler_size, m_f_onepixel_size);            }            //记录原值,用于缩放计算操作 ,此处要用克隆 ,原particle颗粒的值,在底层调用时已经赋值过了            foreach (DParticle ls_dp in m_list_baseobject)            {                DParticle old_dp = ls_dp.Clone() as DParticle;                m_old_list_baseobject.Add(old_dp);            }            //加载时将背景rect设置与整个窗体一边大小            m_old_backrectf = m_backrectf;            //赋值给old保存原值            for (int i = 0; i < m_list_dfield.Count; i++)            {                DField df = new DField();                df.Show_Rect = new RectangleF(m_list_dfield[i].Show_Rect.X,                    m_list_dfield[i].Show_Rect.Y,                    m_list_dfield[i].Show_Rect.Width,                    m_list_dfield[i].Show_Rect.Height);                m_old_list_dfield.Add(df);            }            ResetPicturePosition();            //进入时首先对XRayTable进行隐藏            control_XRayTable1.Visible = false;            m_frm_userprogress.SetProgressValueAndText(100, table["str2"].ToString());                        //加载完成,关闭进度条            m_frm_userprogress.Close();        }        #endregion        #region 设置双缓冲        /// <summary>        /// 设置双缓冲        /// </summary>        public void SetDoubleBufferByIsDraw()        {            SetStyle(ControlStyles.UserPaint, true);                    //没什么效果,开与关            SetStyle(ControlStyles.AllPaintingInWmPaint, true);         // 禁止擦除背景,关了闪            this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);   // 双缓冲,关了闪            //上面是必须有的            SetStyle(ControlStyles.UserMouse, true);    //执行自己的鼠标行为,这个打开后,在win7下鼠标操作明显改善            //双缓冲其它选项说明            //SetStyle(ControlStyles.Selectable, true);         //可以接收焦点,未知效果            //SetStyle(ControlStyles.StandardClick,true);       //控件标准行为,未知效果            //SetStyle(ControlStyles.EnableNotifyMessage, true);//派发所有的消息,未知效果            //SetStyle(ControlStyles.ContainerControl, true);   //设置自身为容器,未知效果        }        #endregion        #region 绘制函数        protected override void OnPaint(PaintEventArgs e)//处理重绘情况        {            if (OriginalBackground)            {                GetPic(e);            }            else            {                #region //填充个背景色矩形-----------------------------------------------                SolidBrush b = new SolidBrush(m_backrangecolor);                e.Graphics.FillRectangle(b, m_backrectf);                #endregion            }            #region //计算并进行绘制部份------------------------------------            //绘制完缩放的图形后,将基数变回,否则会一直刷新无限变大变小            if (m_f_widthandheight_js != 0)            {                //缩放完成,重新计算颗粒的矩形,和边缘路径,这里应该写成,判断 如果有进行了缩放的操作后,再进行重新的计算                foreach (BaseObject item in m_list_baseobject)                {                    DParticle dp = (DParticle)item;                    //获取矩形的rectangle                    dp.Rect = dp.GetRectFromDSegment();                    //通过line获取路径边缘                    dp.GPath = dp.GetRegionFromDSegments();                    //重新计算小矩形边框                    dp.SmallRect = dp.GetSmallRectangleFromRect();                }                m_f_widthandheight_js = 0;            }            //开始向下传递并进行绘制            foreach (BaseObject item in m_list_baseobject)            {                DParticle dp = (DParticle)item;                if (dp.Operator != ParticleOperator.DELETED)                    item.OnPaint(e);            }            #endregion            #region //判断是否使用了矩形或圆形工具进行多选,是的话,那么这里就开始绘制------------------------            if (true == m_is_multiselect_onpaint)            {                if (true == m_is_multiselect_rectangle && m_multiselect_rect.Width > 0 && m_multiselect_rect.Height > 0)                {                    Graphics g = e.Graphics;                    //绘制矩形                    g.DrawRectangle(new Pen(Color.Blue), m_multiselect_rect.X, m_multiselect_rect.Y, m_multiselect_rect.Width, m_multiselect_rect.Height);                    //半透明画刷                    SolidBrush brush = new SolidBrush(Color.FromArgb(50, m_ColorNotContent));                    //填充选择矩形                    g.FillRectangle(brush, m_multiselect_rect.X, m_multiselect_rect.Y, m_multiselect_rect.Width, m_multiselect_rect.Height);                }                if (true == m_is_multiselect_ellipse && m_multiselect_rect.Width > 0 && m_multiselect_rect.Height > 0)                {                    Graphics g = e.Graphics;                    //绘制圆形                    g.DrawEllipse(new Pen(Color.Blue), m_multiselect_rect.X, m_multiselect_rect.Y, m_multiselect_rect.Width, m_multiselect_rect.Height);                    //半透明画刷                    SolidBrush brush = new SolidBrush(Color.FromArgb(50, m_ColorNotContent));                    //填充选择圆形                    g.FillEllipse(brush, m_multiselect_rect.X, m_multiselect_rect.Y, m_multiselect_rect.Width, m_multiselect_rect.Height);                }            }            #endregion            #region 绘制网格线,帧图边框部份            if (true == m_is_showgrid)            {                RectangleF ls_rect_gridline = Rectangle.Round(new RectangleF(m_backrectf.X,                   m_backrectf.Y,                  m_backrectf.Width,                   m_backrectf.Height));                //共绘制外边框,和里面横竖,各4个线                ControlPaint.DrawBorder(e.Graphics,                             Rectangle.Ceiling(ls_rect_gridline),                                    Color.BurlyWood,                                    1,                                    ButtonBorderStyle.Solid,                                    Color.BurlyWood,                                    1,                                    ButtonBorderStyle.Solid,                                    Color.BurlyWood,                                    1,                                    ButtonBorderStyle.Solid,                                    Color.BurlyWood,                                    1,                                    ButtonBorderStyle.Solid);                //然后再把rectangle,横竖分成4块,画上4条横竖线                //画横线                for (int i = 1; i < m_i_grid_showlinesnumber_height; i++)                {                    double y_zl = ls_rect_gridline.Height / m_i_grid_showlinesnumber_height;                    e.Graphics.DrawLine(new Pen(Color.BurlyWood),                        ls_rect_gridline.X,                     Convert.ToInt64(ls_rect_gridline.Y + y_zl * i),                        ls_rect_gridline.X + ls_rect_gridline.Width,                      Convert.ToInt64(ls_rect_gridline.Y + y_zl * i));                }                //画竖线                for (int i = 1; i < m_i_grid_showlinesnumber_width; i++)                {                    double x_zl = ls_rect_gridline.Width / m_i_grid_showlinesnumber_width;                    e.Graphics.DrawLine(new Pen(Color.BurlyWood),                     Convert.ToInt64(ls_rect_gridline.X + x_zl * i),                        ls_rect_gridline.Y,                     Convert.ToInt64(ls_rect_gridline.X + x_zl * i),                        ls_rect_gridline.Y + ls_rect_gridline.Height);                }            }            #endregion            #region 绘制鼠标跟踪线部份            //XX虚线-----------------------------------------------            Pen xxpen = new Pen(Color.GreenYellow, 1);            xxpen.DashStyle = System.Drawing.Drawing2D.DashStyle.Custom;            xxpen.DashPattern = new float[] { 5, 5 };            //竖线            e.Graphics.DrawLine(xxpen, 0, m_mouse_now_point.Y, m_mouse_now_point.X - 10, m_mouse_now_point.Y);            e.Graphics.DrawLine(xxpen, m_mouse_now_point.X + 10, m_mouse_now_point.Y, this.Width, m_mouse_now_point.Y);            //横线            e.Graphics.DrawLine(xxpen, m_mouse_now_point.X, 0, m_mouse_now_point.X, m_mouse_now_point.Y - 10);            e.Graphics.DrawLine(xxpen, m_mouse_now_point.X, m_mouse_now_point.Y + 10, m_mouse_now_point.X, this.Height);            ////--------------------------------------------------------------------------------            #endregion        }        #endregion        #region 鼠标操作事件        /// <summary>        /// 按指定的增量刻度对整个图像进行缩放,x,y为手动缩放时当前鼠标所在的位置,如果在其它地方调用则传入0在计算过程中,不会影响        /// </summary>        /// <param name="in_f_zoom_increment"></param>        private void ImageZoomByIncrement(float in_f_zoom_increment, float in_mouse_x, float in_mouse_y)        {            //先计算鼠标的位置与背景rect的位置的差值            //用于存储锚点缩放记录原backrectf值的,一用来于计算差值            float ls_oldwidth = m_backrectf.Width;            float ls_oldheight = m_backrectf.Height;            //看来只有带有浮点数,损失造成的误差才会最小            m_backrectf.Width = (float)(m_backrectf.Width + Convert.ToDouble(m_old_backrectf.Width * in_f_zoom_increment));            m_backrectf.Height = (float)(m_backrectf.Height + Convert.ToDouble(m_old_backrectf.Height * in_f_zoom_increment));            //锚点缩放补差值计算,得出差值            float f_czx = (in_mouse_x - m_backrectf.X) * ((ls_oldwidth - m_backrectf.Width) / ls_oldwidth);            float f_czy = (in_mouse_y - m_backrectf.Y) * ((ls_oldheight - m_backrectf.Height) / ls_oldheight);            //对背景矩形与所有的segment进行修补差值            m_backrectf.X = m_backrectf.X + f_czx;            m_backrectf.Y = m_backrectf.Y + f_czy;            for (int i = 0; i < m_list_baseobject.Count(); i++)            {                DParticle ls_dp = (DParticle)m_list_baseobject[i];                for (int y = 0; y < ls_dp.DSegments.Count(); y++)                {                    //这里重新设置每条线的高度,和x,y坐标                    DSegment ds = ls_dp.DSegments[y];                    DSegment old_ds = ((DParticle)m_old_list_baseobject[i]).DSegments[y];                    ds.PenWidthAndHeight = ds.PenWidthAndHeight + old_ds.PenWidthAndHeight                        * in_f_zoom_increment;                    ds.Rect = new RectangleF(ds.Rect.X + old_ds.Rect.X * in_f_zoom_increment + f_czx, ds.Rect.Y + old_ds.Rect.Y * in_f_zoom_increment + f_czy,                       ds.Rect.Width + old_ds.Rect.Width * in_f_zoom_increment, ds.Rect.Height + old_ds.Rect.Height * in_f_zoom_increment);                }                //设置缩放到多少倍时进行显示                if (ls_dp.Zoom_DisPlayMultiplier <= m_f_zoom_record)                {                    ls_dp.Zoom_DisPlay = true;                }                else                {                    ls_dp.Zoom_DisPlay = false;                }            }            if (m_list_dfield != null)            {                if (m_list_dfield.Count > 0)                {                    for (int i = 0; i < m_list_dfield.Count; i++)                    {                        DField gbField = m_list_dfield[i];                        gbField.Current_Rect = new RectangleF(gbField.Current_Rect.X + gbField.Show_Rect.X * in_f_zoom_increment + f_czx,                                                              gbField.Current_Rect.Y + gbField.Show_Rect.Y * in_f_zoom_increment + f_czy,                                                              gbField.Current_Rect.Width + gbField.Show_Rect.Width * in_f_zoom_increment,                                                              gbField.Current_Rect.Height + gbField.Show_Rect.Height * in_f_zoom_increment);                    }                }            }            if (m_list_GBobject != null)            {                if (m_list_GBobject.Count > 0)                {                    foreach (var gbItem in m_list_GBobject)                    {                        PointF gbRectPoint = new PointF(gbItem.Current_Rect.X + gbItem.Show_Rect.X * in_f_zoom_increment + f_czx, gbItem.Current_Rect.Y + gbItem.Show_Rect.Y * in_f_zoom_increment + f_czy);                        SizeF gbSizeF = new SizeF(gbItem.Current_Rect.Width + gbItem.Show_Rect.Width * in_f_zoom_increment, gbItem.Current_Rect.Height + gbItem.Show_Rect.Height * in_f_zoom_increment);                        RectangleF gbRectF = new RectangleF(gbRectPoint, gbSizeF);                        gbItem.Current_Rect = gbRectF;                    }                }            }            #region 计算标尺尺寸部份-----放大------            //计算标尺实际占用像素的宽度            m_f_ruler_size = m_f_ruler_size + Convert.ToInt32(m_f_old_ruler_size * in_f_zoom_increment);            control_Ruler1.SetValue(m_f_ruler_size, m_f_onepixel_size);            #endregion        }        protected override void OnMouseWheel(MouseEventArgs e)        {            if (e.Delta > 0)            {                if (m_f_zoom_record < m_f_zoom_max)                {                    //图形缩放计算部份-------放大------------//是放大 一个刻度                    m_f_widthandheight_js = m_f_zoom_increment;                }                else return;            }            else            {                if (m_f_zoom_record > m_f_zoom_mix)                {                    //图形缩放计算部份------缩小--------------//是缩小 一个刻度                    m_f_widthandheight_js = -m_f_zoom_increment;                }                else return;            }            //这里对缩放的总记录进行校验            if (m_f_zoom_record > m_f_zoom_max)            {                m_f_zoom_record = m_f_zoom_max;            }            if (m_f_zoom_record < m_f_zoom_mix)            {                m_f_zoom_record = m_f_zoom_mix;            }            //如果在最小最大范围内,要对小位进行校验,如果小数位数大于2了,说明有可能是因为进行了全图匹配等操作出现的,            //缩放时这里再重新校正为小数2位,并且与缩放刻度成完整的倍数无小数            if (GetDecimalDigits(m_f_zoom_record) > 2)            {                //进入到这里,就应该已经说明是刚刚做了全图或宽度匹配的操作,                //应该找出与下一个发生的刻度增长工作,找到与下一个刻度的差值                //1,截取小数,后6位                int i_length_f_zoom_record = GetDecimalDigits(m_f_zoom_record);                float ls_cz_f = float.Parse("0.0" + m_f_zoom_record.ToString().Substring(m_f_zoom_record.ToString().IndexOf('.') + 2, i_length_f_zoom_record - 1));                //2,判断是缩还是放                if (m_f_widthandheight_js > 0)                {                    //增长,这里还有问题                    m_f_widthandheight_js = m_f_widthandheight_js - ls_cz_f;//补充一个刻度,先不补,看看上面的算法是否不需要这个                }                else                {                    //减小                    m_f_widthandheight_js = m_f_widthandheight_js - ls_cz_f;                }                //防止操作值过大,超过一刻度,容易出错---------将差值的刻度控制在0.05内--------------------------------------                if (m_f_widthandheight_js > 0)                {                    if (m_f_widthandheight_js > m_f_zoom_increment)                        m_f_widthandheight_js = m_f_widthandheight_js - m_f_zoom_increment;                    if (m_f_widthandheight_js > m_f_zoom_increment)                        m_f_widthandheight_js = m_f_widthandheight_js - m_f_zoom_increment;                }                else                {                    if (m_f_widthandheight_js < -m_f_zoom_increment)                        m_f_widthandheight_js = m_f_widthandheight_js + m_f_zoom_increment;                    if (m_f_widthandheight_js < -m_f_zoom_increment)                        m_f_widthandheight_js = m_f_widthandheight_js + m_f_zoom_increment;                }                //补差的目的就是为了后面取0.00取整时,将小数损失降低到最低----------------------------            }            m_f_zoom_record = m_f_zoom_record + m_f_widthandheight_js;            m_f_zoom_record = float.Parse(m_f_zoom_record.ToString("#0.00")); //四舍五入,保留2位小数,如果不这样,float会不附合规则            //传入增减缩放的刻度,进行缩放            ImageZoomByIncrement(m_f_widthandheight_js, e.X, e.Y);            Invalidate();        }        protected override void OnMouseDown(MouseEventArgs e)        {            if (e.Button == MouseButtons.Left)            {                this.Cursor = Cursors.Hand;                //是否可以按矩形进行选取,如果选择了矩形或圆形多选后                if (true == m_is_multiselect_rectangle || true == m_is_multiselect_ellipse)                {                    m_multiselect_rect.Width = 0;                    m_multiselect_rect.Height = 0;                    m_is_multiselect_onpaint = true;                    m_beforemultiselect_point = e.Location;                }                //在进行多选时,不让其拖动                if (false == m_is_multiselect_onpaint)                {                    //Drag_MouseDownFucntion(list_baseobject, e);                    foreach (BaseObject item in m_list_baseobject)                    {                        item.IsDragging = true;                        item.DraggingPoint = e.Location;                        m_isDrag = true;                        m_beforedrag_pointf = e.Location;                    }                    foreach (DField item in m_list_dfield)                    {                        item.IsDragging = true;                        item.DraggingPoint = e.Location;                    }                    if (m_list_GBobject != null)                    {                        if (m_list_GBobject.Count > 0)                        {                            foreach (BaseObject item in m_list_GBobject)                            {                                item.IsDragging = true;                                item.DraggingPoint = e.Location;                            }                        }                    }                }            }            Invalidate();        }        protected override void OnMouseMove(MouseEventArgs e)        {            //当前鼠标的位置,用来绘制鼠标线用            m_mouse_now_point = e.Location;            //如果是进行多选的话            if (true == m_is_multiselect_onpaint)            {                if (e.Location.X > m_beforemultiselect_point.X && e.Location.Y > m_beforemultiselect_point.Y)                {                    //右下拖动                    m_multiselect_rect = new RectangleF(m_beforemultiselect_point, new SizeF(e.Location.X - m_beforemultiselect_point.X, e.Location.Y - m_beforemultiselect_point.Y));                }                if (e.Location.X < m_beforemultiselect_point.X && e.Location.Y < m_beforemultiselect_point.Y)                {                    //左上拖动                    PointF lspointf = new PointF(e.Location.X, e.Location.Y);                    m_multiselect_rect = new RectangleF(lspointf, new SizeF(m_beforemultiselect_point.X - e.Location.X, m_beforemultiselect_point.Y - e.Location.Y));                }                if (e.Location.X > m_beforemultiselect_point.X && e.Location.Y < m_beforemultiselect_point.Y)                {                    //右上,这种画法,需要将左下,右上两点转换成左上,右下                    PointF left_pointf = new PointF(m_beforemultiselect_point.X, e.Location.Y);                    PointF right_pointf = new PointF(e.Location.X, m_beforemultiselect_point.Y);                    m_multiselect_rect = new RectangleF(left_pointf, new SizeF(right_pointf.X - left_pointf.X, right_pointf.Y - left_pointf.Y));                }                if (e.Location.X < m_beforemultiselect_point.X && e.Location.Y > m_beforemultiselect_point.Y)                {                    //左下,这种画法,需要将左下,右上两点转换成左上,右下                    PointF left_pointf = new PointF(e.Location.X, m_beforemultiselect_point.Y);                    PointF right_pointf = new PointF(m_beforemultiselect_point.X, e.Location.Y);                    m_multiselect_rect = new RectangleF(left_pointf, new SizeF(right_pointf.X - left_pointf.X, right_pointf.Y - left_pointf.Y));                }            }            //在进行多选时,不让其拖动            if (false == m_is_multiselect_onpaint)            {                foreach (BaseObject item in m_list_baseobject)                {                    DParticle dp = (DParticle)item;                    //明白了,选择第一个时,被第二个刷掉了                    if (true == WhetherInRange(item.GPath.PathPoints, e.Location))                    {                        dp.IsMouseMove = true;                        //获取颗粒ID                        int FieldID = dp.CLRFieldID;                        int TagID = dp.CLRTagID;                        //显示x-ray能谱图                         if (control_XRayTable1.Visible == false)                            ShowXRay(dp);                    }                    else                    {                        dp.IsMouseMove = false;                        //移动在颗粒外面时,要判断,Operator_ShowXray不为选下显示XRAY时,才对XRay进行隐藏                        if (dp.Operator_ShowXRay != ParticleOperatorShowXray.SELECTANDDISPLAYXRAY)                        {                            //隐藏x-ray能谱图                            HideXRay(dp);                        }                    }                    if (true == item.IsDragging)                    {                        //再将里面的线也进行计算坐标                        foreach (DSegment ds in dp.DSegments)                        {                            ds.Rect = new RectangleF(                            ds.Rect.X + e.X - item.DraggingPoint.X,  //获取到原先点与移动点的增减量,+原先的x坐标,就是新的坐标                            ds.Rect.Y + e.Y - item.DraggingPoint.Y,                            ds.Rect.Width,                            ds.Rect.Height);                            ds.DraggingPoint = e.Location;                        }                        item.DraggingPoint = e.Location;                        //获取矩形的rectangle                        dp.Rect = dp.GetRectFromDSegment();                        //通过line获取路径边缘                        dp.GPath = dp.GetRegionFromDSegments();                        //重新计算小矩形边框                        dp.SmallRect = dp.GetSmallRectangleFromRect();                    }                }                foreach (var item in m_list_dfield)                {                    if (true == item.IsDragging)                    {                        item.Current_Rect = new RectangleF(                        item.Current_Rect.Left + Convert.ToSingle((e.X - item.DraggingPoint.X)),                        item.Current_Rect.Top + Convert.ToSingle((e.Y - item.DraggingPoint.Y)),                        item.Current_Rect.Width,                        item.Current_Rect.Height);                        item.DraggingPoint = e.Location;                    }                }                //如果在拖动中                if (true == m_isDrag)                {                    //同样重新计算backrectf的坐标                    m_backrectf = new RectangleF(m_backrectf.Location.X + e.X - m_beforedrag_pointf.X,                        m_backrectf.Location.Y + e.Y - m_beforedrag_pointf.Y, m_backrectf.Width, m_backrectf.Height);                    m_beforedrag_pointf = e.Location;                }            }            #region 向报告程序右下角,传送鼠标颗粒等相关信息            m_str_mouseshow_left = "无";            foreach (BaseObject item in m_list_baseobject)            {                DParticle dp = (DParticle)item;                if (dp.Operator != ParticleOperator.NODISPLAY)                {                    if (true == WhetherInRange(dp.GPath.PathPoints, e.Location))                    {                        ////并保存到变量中,供移动电镜使用                        //Point ls_fieldotspoint =m_OTSIncAReportFun.GetOTSPointByFieldID(m_list_dfield,dp.CLRFieldID);                        ////从OTS坐标系转成SEM坐标系                        //m_sem_mouse_now_point = m_OTSIncAReportFun.ChangeOTSToSemCoord(new Point(ls_fieldotspoint.X, ls_fieldotspoint.Y));                        //m_str_mouseshow_left = "视域位置:" + m_sem_mouse_now_point.X.ToString() + ":" + m_sem_mouse_now_point.Y.ToString();                        m_sem_mouse_now_point = new Point(dp.SEMPosX, dp.SEMPosY);                        m_str_mouseshow_left = "颗粒SEM位置:" + dp.SEMPosX.ToString() + ":" + dp.SEMPosY.ToString();                    }                }            }            //获取颜色方法1,使用API来获取当前鼠标指向位置的颜色值-----------------------------------------------------            Color ls_c = GetColorByMousePoint(e.X, e.Y);            m_str_mouseshow_right = "灰度#" + ls_c.R.ToString();            #region ////获取颜色方法2,获取的速度很快,但是却影响程序的运行速度----------------------------------------------------            //Bitmap ls_bp = new Bitmap(this.Width, this.Height);            //this.DrawToBitmap(ls_bp, new Rectangle(0, 0, this.Width, this.Height));            //Color ls_c = ls_bp.GetPixel(e.X, e.Y);            //str_mouseshow_right = "颜色值#" + ls_c.R.ToString() + "," + ls_c.G.ToString() + "," + ls_c.B.ToString();            //str_mouseshow_right = "未指向颗粒";            //foreach (BaseObject item in list_baseobject)            //{            //    if (((DParticle)item).Operator != "不显示")            //    {            //        //明白了,选择第一个时,被第二个刷掉了            //        if (true == WhetherInRange(item.GPath.PathPoints, e.Location))            //        {            //            DParticle ap = (DParticle)item;            //            str_mouseshow_right = "颗粒:" + item.ID.ToString();            //        }            //    }            //}            //int hWnd = FindWindow(null, @"报告程序");            //if (hWnd == 0)            //{            //    MessageBox.Show("未找到消息接受者!");            //}            //else            //{            //    string sendString = str_mouseshow_left + "|"+ str_mouseshow_right ;            //    byte[] sarr = System.Text.Encoding.Default.GetBytes(sendString);            //    int len = sarr.Length;            //    COPYDATASTRUCT cds;            //    cds.dwData = (IntPtr)0;            //    cds.cbData = len + 1;            //    cds.lpData = sendString;            //    SendMessage(hWnd, WM_COPYDATA, ref cds, ref cds);            //}            #endregion            m_ReportApp.mouseMatter.Text = m_str_mouseshow_right ;            m_ReportApp.RSGrayVal.Text = m_str_mouseshow_left;            #endregion            Invalidate();        }        /// <summary>        /// 获取鼠标所在位置的信息,显示在框架的右下角        /// </summary>        /// <param name="mouseshow_left"></param>        /// <param name="mouseshow_rightb"></param>        public void GetMouseLowerRightCornerText(out string mouseshow_left, out string mouseshow_rightb)        {            mouseshow_left = m_str_mouseshow_left;            mouseshow_rightb = m_str_mouseshow_right;        }        /// <summary>        /// 鼠标抬起事件        /// </summary>        /// <param name="e"></param>        protected override void OnMouseUp(MouseEventArgs e)        {            if (e.Button == MouseButtons.Left)            {                this.Cursor = Cursors.Default;                //还原多选变量                if (true == m_is_multiselect_onpaint)                {                    //首先清除掉所有已经选择的项                    foreach (DParticle dp in m_list_baseobject)                    {                        if (dp.Operator == ParticleOperator.SELECTED)                        {                            dp.Operator = ParticleOperator.DISPLAY;                        }                    }                    //然后在这里判断都有哪些颗粒所有的point点,是否在选取的图形graphicsPath闭合路径中                    //首先先将选取的图形填充成graphicsPath                    if (m_multiselect_rect.Width > 0 && m_multiselect_rect.Height > 0)                    {                        GraphicsPath ls_gpath = new GraphicsPath();                        ls_gpath.AddRectangle(m_multiselect_rect);                        foreach (DParticle dp in m_list_baseobject)                        {                            if (dp.Operator != ParticleOperator.NODISPLAY && dp.Operator != ParticleOperator.DELETED)//不显示的和删除状态的不让进行选择                            {                                PointF[] lspointf = dp.GPath.PathPoints;                                for (int i = 0; i < lspointf.Count(); i++)                                {                                    if (true == WhetherInRange(ls_gpath.PathPoints, lspointf[i]))                                    {                                        //选择到了该路径,那么就选取该图像                                        dp.Operator = ParticleOperator.SELECTED;                                    }                                }                            }                        }                    }                    //这里恢复默认值                    m_multiselect_rect.Width = 0;                    m_multiselect_rect.Height = 0;                    m_is_multiselect_onpaint = false;                    m_is_multiselect_ellipse = false;                    m_is_multiselect_rectangle = false;                    //将多选选择上的颗粒发送给报告框架                    SelectParticleListSendToReportFrame();                }                //不在多选的状态时,可以进行拖动操作                if (false == m_is_multiselect_onpaint)                {                    // Drag_MouseUpFucntion(list_baseobject, e);                    foreach (BaseObject item in m_list_baseobject)                    {                        if (true == item.IsDragging)                        {                            item.IsSelect = false;                            item.IsDragging = false;                            item.DraggingPoint = Point.Empty;                            m_isDrag = false;                        }                    }                    if (m_list_GBobject != null)                    {                        if (m_list_GBobject.Count > 0)                        {                            foreach (DField item in m_list_GBobject)                            {                                if (true == item.IsDragging)                                {                                    item.IsSelect = false;                                    item.IsDragging = false;                                    item.DraggingPoint = Point.Empty;                                    m_isDrag = false;                                }                            }                        }                    }                    foreach (DField item in m_list_dfield)                    {                        if (true == item.IsDragging)                        {                            item.IsDragging = false;                            item.DraggingPoint = Point.Empty;                            m_isDrag = false;                        }                    }                    //在颗粒上点击,则对该颗粒附加显示x-ray的状态,同时将其它颗粒上显示x-ray的状态全部去掉。                    if (false == m_isDrag)                    {                        foreach (DParticle dp in m_list_baseobject)                        {                            PointF[] lspointf = dp.GPath.PathPoints;                            if (true == WhetherInRange(lspointf, new Point(e.X, e.Y)))                            {                                //选择到了该路径,那么就选取该图像b                                dp.Operator_ShowXRay = ParticleOperatorShowXray.SELECTANDDISPLAYXRAY;                            }                            else                            {                                dp.Operator_ShowXRay = ParticleOperatorShowXray.NODISPLAY;                            }                        }                    }                }            }            //右键菜单控件            CMenuStrip.Items[0].Tag = "";            CMenuStrip.Items[0].Enabled = false;            CMenuStrip.Items[1].Tag = "";            CMenuStrip.Items[1].Enabled = false;            CMenuStrip.Items[2].Tag = "";            CMenuStrip.Items[2].Enabled = false;            CMenuStrip.Items[3].Tag = "";            CMenuStrip.Items[3].Enabled = false;            CMenuStrip.Items[4].Tag = "";            CMenuStrip.Items[4].Enabled = false;            if (e.Button == MouseButtons.Right)            {                //线程未执行完成,则不让再进行选择,右键移动到SEM位置的菜单选项                if (m_mythread_state == false)                    CMenuStrip.Items[4].Enabled = true;                else                    CMenuStrip.Items[4].Enabled = false;                //这个判断右键菜单加在这里,也不知道对不对                foreach (BaseObject item in m_list_baseobject)                {                    if (true == WhetherInRange(item.GPath.PathPoints, e.Location))                    {                        DParticle dp = (DParticle)item;                        CMenuStrip.Items[0].Enabled = true;                        CMenuStrip.Items[0].Tag = dp;                        CMenuStrip.Items[1].Enabled = true;                        if (dp.Operator == ParticleOperator.SELECTED)                        {                            CMenuStrip.Items[1].Text = table["str5"].ToString();                        }                        else                        {                            CMenuStrip.Items[1].Text = table["str6"].ToString();                        }                        CMenuStrip.Items[2].Enabled = true;                        CMenuStrip.Items[3].Enabled = true;                        ////并保存到变量中,供移动电镜使用                        //Point ls_fieldotspoint = m_OTSIncAReportFun.GetOTSPointByFieldID(m_list_dfield, dp.CLRFieldID);                        ////从OTS坐标系转成SEM坐标系                        //m_sem_mouse_now_point = m_OTSIncAReportFun.ChangeOTSToSemCoord(new Point(ls_fieldotspoint.X, ls_fieldotspoint.Y));                        m_sem_mouse_now_point = new Point(dp.SEMPosX, dp.SEMPosY);                        //获取颜色方法1,使用API来获取当前鼠标指向位置的颜色值-----------------------------------------------------                        Color ls_c = GetColorByMousePoint(e.X, e.Y);                        m_str_mouseshow_right = "灰度#" + ls_c.R.ToString();                        m_str_mouseshow_left = "颗粒SEM位置:" + dp.SEMPosX.ToString() + ":" + dp.SEMPosY.ToString();                        m_ReportApp.mouseMatter.Text = m_str_mouseshow_right;                        m_ReportApp.RSGrayVal.Text = m_str_mouseshow_left;                    }                }                //判断菜单的状态,来判断当前鼠标是否在颗粒中,对菜单选项进行设置                if (CMenuStrip.Items[1].Enabled == true)                {                    CMenuStrip.Items[4].Visible = false;//暂时隐藏                    CMenuStrip.Items[4].Text = table["str8"].ToString();                }                else                {                    CMenuStrip.Items[4].Visible = true;//去除隐藏                    CMenuStrip.Items[4].Text = table["str8"].ToString();                }            }            Invalidate();        }        #endregion        #region 鼠标右键菜单        private void ToolStripMenuItem_id_Click(object sender, EventArgs e)        {            //ID            DParticle dp = (DParticle)CMenuStrip.Items[0].Tag;            MessageBox.Show(dp.ID.ToString());        }        //是否显示过小颗菜单        private void ToolStripMenuItem_ShowSmallParticle_Click(object sender, EventArgs e)        {            if (bShowSmallParticle == false)            {                bShowSmallParticle = true;                CMenuStrip.Items[7].Text = table["str8"].ToString();            }            else            {                bShowSmallParticle = false;                CMenuStrip.Items[7].Text = table["str9"].ToString();            }            //缩放的增大缩小的增量            m_f_zoom_increment = 0.05f;            //缩放的基数,临时变量            m_f_widthandheight_js = 0;            //与原先缩放的记录数            m_f_zoom_record = 1;            //最大缩放倍数            m_f_zoom_max = 4f;            //最小缩放倍数            m_f_zoom_mix = 0.05f;            //标尺的大小记录            m_f_ruler_size = 100;            //标尺原先大小的记录,参与计算            m_f_old_ruler_size = 100;            //每像素代表的尺寸大小,还不知道在哪里进行计算            m_f_onepixel_size = 4.5f;            //提供鼠标在右下角显示的文本,左侧            m_str_mouseshow_left = "";            //提供鼠标在右下角显示的文本,右侧            m_str_mouseshow_right = "";            //整个背景矩形的背景色            m_backrangecolor = Color.White;            m_list_dfield = new List<DField>();            m_old_list_dfield = new List<DField>();            m_list_baseobject = new List<BaseObject>();            m_old_list_baseobject = new List<BaseObject>();            m_list_historyapolygon = new List<HistoryApolygon>();            m_frm_userprogress = new Frm_UserProgress();            m_mythread_state = false;            m_mythread = new Thread(new ParameterizedThreadStart(Thread_GO));            Control_DrawDistrbutionImageAndBSE_Load(null, null);        }        private void ToolStripMenuItem_selected_Click(object sender, EventArgs e)        {            //选择            DParticle dp = (DParticle)CMenuStrip.Items[0].Tag;            if (ParticleOperator.SELECTED == dp.Operator)            {                dp.Operator = ParticleOperator.DISPLAY;                CMenuStrip.Items[1].Text = table["str6"].ToString();                control_XRayTable1.Visible = false;            }            else            {                dp.Operator = ParticleOperator.SELECTED;                CMenuStrip.Items[1].Text = table["str5"].ToString();            }            //发送选择的颗粒到报告框架中            SelectParticleListSendToReportFrame();        }        /// <summary>        /// 显示x-ray能谱图        /// </summary>        /// <param name="in_dparticle"></param>        private void ShowXRay(DParticle in_dparticle)        {            //显示xray相关信息            uint[] Search_xray = new uint[2000];            uint[] Analysis_xray = new uint[2000];            //            int i_xray_id = 0;            List<Element> list_celementchemistryclr = new List<Element>();            //获取Xray数据            m_OTSIncAReportFun.GetXrayByParticleTagIDAndFieldID_ForDrawDistrbutionImageAndBSE(in_dparticle.CLRTagID, in_dparticle.CLRFieldID, out Search_xray, out Analysis_xray, out i_xray_id, out list_celementchemistryclr);            //get CElementChemistryClr list            List<ShowElementInfo> list_showelementinfo = new List<ShowElementInfo>();            for (int i = 0; i < list_celementchemistryclr.Count; i++)            {                ShowElementInfo ls_sei = new ShowElementInfo();                ls_sei.ElementName = list_celementchemistryclr[i].Name;                ls_sei.Percentage = list_celementchemistryclr[i].Percentage;                ls_sei.dKF = Convert.ToDouble(CListPeriodic.GetPeriodicByYsm(CListPeriodic.GetListPeriodic(), ls_sei.ElementName).SX1);                list_showelementinfo.Add(ls_sei);            }            //获取使用标准库的名称            string str_stdname = "";            string str_IncALibName = "";            List<int> FLID = new List<int>() { 0, 1, 2, 4, 6, 9 };            //List<string> NameList = new List<string>() { "过小颗粒", "过大颗粒", "亮度不在分析范围内的颗粒", "低计数率颗粒", "不含分析元素的颗粒", "非夹杂物颗粒SiC", "非夹杂物颗粒FeO", "未识别颗粒" };            List<string> NameList = new List<string>() { "过小颗粒", "过大颗粒", "亮度不在分析范围内的颗粒", "低计数率颗粒", "不含分析元素的颗粒", "未识别颗粒" };            if (in_dparticle.TypeId < 1000)            {                int index = FLID.IndexOf(in_dparticle.TypeId);                if (index == -1)                {                    index = 5;                }                //小于1000,使用系统默认分类                str_IncALibName = NameList[index];                str_stdname = "默认标准库";            }            else if (in_dparticle.TypeId >= 1000 && in_dparticle.TypeId < 10000)            {                //大于等于1000,并且小于10000时,使用系统数据库中夹杂物来分析                str_IncALibName = in_dparticle.TypeName;                str_stdname = "用户定义标准库";            }            else if (in_dparticle.TypeId > 10000)            {                //大于10000时,使用用户标准库来分析夹杂物名称                str_IncALibName = in_dparticle.TypeName;                if (str_stdname == "")                    str_stdname = "系统标准库";            }            //获取数据后,需要对xraytable设置            control_XRayTable1.Visible = false;            control_XRayTable1.SetXRayShowLineValue(Search_xray, Analysis_xray, list_showelementinfo);            //颗粒国标信息            control_XRayTable1.GBInfoStr = "";            control_XRayTable1.GoodName = str_IncALibName;//杂夹物            control_XRayTable1.STDName = str_stdname;//标准库            control_XRayTable1.List_ShowElementInfo = list_showelementinfo;            control_XRayTable1.Visible = true;            //将显示xray的dparticle记录给全局变量            m_move_dparticle = in_dparticle;            this.Refresh();        }        /// <summary>        /// 隐藏x-ray能谱图        /// </summary>        private void HideXRay(DParticle in_dparticle)        {            if (m_move_dparticle == null)                return;            else if (m_move_dparticle.ID == in_dparticle.ID)            {                //如果是刚才移动过的颗粒的话,那么这里再对xray进行隐藏                control_XRayTable1.Visible = false;            }        }        /// <summary>        /// 根据传入的鼠标位置,来获取当前鼠标位置上的灰度值        /// </summary>        /// <param name="int_x"></param>        /// <param name="int_y"></param>        /// <returns></returns>        private Color GetColorByMousePoint(int int_x, int int_y)        {            Graphics g = Graphics.FromHwnd(this.Handle);            IntPtr hdc = g.GetHdc();            uint u_color = 0;            try            {                u_color = DrawFuncation.GetPixel(hdc, int_x, int_y);            }            catch            { }            Color ls_c = Color.FromArgb                (                (int)(u_color << 24 >> 24),                (int)(u_color << 16 >> 24),                (int)(u_color << 8 >> 24)                );            return ls_c;        }        /// <summary>        /// 封装,将分布图中的颗粒list传送给报告项目框架中        /// </summary>        private void SelectParticleListSendToReportFrame()        {            //先获取分布图中,有哪些颗粒已经被选择上了            m_ReportApp.SelectedParticles = m_OTSIncAReportFun.GetSelectedParticleList_ForDrawDistrbutionImageAndBSE();        }        /// <summary>        /// 设置当前对哪些颗粒进行设置为选择状态        /// </summary>        /// <param name="in_list_cotsparticleclr"></param>        public void SetSelectParticle(List<Particle> particles)        {            if (particles == null)            {                return;            }            if (particles.Count == 0)            {                return;            }            foreach (DParticle ls_dp in m_list_baseobject)            {                //只有显示状态,才可以切换到选择状态,考虑可能会出现如果在条件选择成不显示状态下,如果被选择了,是不是就强制切换成了选择状态                if (ls_dp.Operator == ParticleOperator.DISPLAY)                {                    for (int i = 0; i < particles.Count; i++)                    {                        if (particles[i].ParticleId == ls_dp.CLRTagID                               && particles[i].FieldId == ls_dp.CLRFieldID)                        {                            ls_dp.Operator = ParticleOperator.SELECTED;                        }                    }                }            }        }        private void ToolStripMenuItem_delete_Click(object sender, EventArgs e)        {            //删除颗粒            DParticle dp = (DParticle)CMenuStrip.Items[0].Tag;            //同样,要在历史操作记录类中,添加记录,好可以进行撤消操作            HistoryApolygon hApolygon = new HistoryApolygon();            hApolygon.APolygonID = dp.ID;            hApolygon.Operator = ParticleOperator.DELETED;            hApolygon.OldOperator = dp.Operator;            hApolygon.ID = m_list_historyapolygon.Count;            m_list_historyapolygon.Add(hApolygon);            m_operator_currentid = hApolygon.ID;//当前操作到的历史操作记录            //设置颗粒的状态为已经被删除            dp.Operator = ParticleOperator.DELETED;        }        //复制图像        private void toolStripMenuItem_copyimage_Click(object sender, EventArgs e)        {            CopyImage();        }        private void ToolStripMenuItem_movesempoint_Click(object sender, EventArgs e)        {            //移动SEM到指定位置            if (m_mythread == null)            {                return;            }            if (m_mythread.ThreadState == ThreadState.Running || m_mythread.ThreadState == ThreadState.WaitSleepJoin)            {                return;            }            if (m_mythread.ThreadState == ThreadState.Stopped)            {                m_mythread = new Thread(new ParameterizedThreadStart(Thread_GO));            }            //改为线程调用,先判断线程状态            m_mythread.Start(new Point(m_sem_mouse_now_point.X, m_sem_mouse_now_point.Y));        }        #endregion        #region 自定义功能函数        /// <summary>        /// 复制图像        /// </summary>        private void CopyImage()        {            int height, width;            width = this.Width;            height = this.Height;            Bitmap image = new Bitmap(width, height);            this.DrawToBitmap(image, new Rectangle(0, 0, width, height));            Clipboard.SetImage(image);        }        /// <summary>        /// 移动SEM到指定位置线程函数        /// </summary>        private void Thread_GO(object in_obj)        {            if (m_mythread_state == false)            {                m_mythread_state = true;                Point sem_point = (Point)in_obj;                //第一步,连接电镜                m_OTSIncAReportFun.ConnectToSEM();                Thread.Sleep(500);                //第二步,移动到指定位置,先读取再设置                if (m_OTSIncAReportFun.m_SEMConnectionState == true)                {                    m_OTSIncAReportFun.MoveSemToPointXY(sem_point.X, sem_point.Y);                }                Thread.Sleep(1500);                //第三步,断开电镜连接                m_OTSIncAReportFun.DisConnectSEM();                //Thread.Sleep(1000);                m_mythread_state = false;            }        }        /// <summary>        /// 按框架传入的底层计算结果,重新对颗粒进行区分显示        /// </summary>        /// <param name="in_cgriddataclr"></param>        public void DrawDistrbutionImageAndBSE_ByQuery(OTSIncAReportApp.OTSSampleReportInfo.OTSSampleMeaInfo in_list_cgriddataclr)        {            m_OTSIncAReportFun.GetDrawDistrbutionImageAndBSE_ByQuery(in_list_cgriddataclr);        }        /// <summary>        /// 对分布图进行宽度匹配操作        /// </summary>        public void WidthMate()        {            if (this.Width != m_backrectf.Width)            {                float f_cz = 0;//进行调整的差值                f_cz = -((m_backrectf.Width - this.Width) / m_old_backrectf.Width);                m_f_zoom_record = m_f_zoom_record + f_cz;//更新上缩放值,与下面处理缩放对应上                ImageZoomByIncrement(f_cz, 0, 0);            }            MoveImageToPoint(new PointF(0, 0));        }        /// <summary>        /// 对分布图进行高度匹配操作        /// </summary>        public void HeightMate()        {            if (this.Height != m_backrectf.Height)            {                float f_cz = 0;//进行调整的差值                f_cz = -((m_backrectf.Height - this.Height) / m_old_backrectf.Height);                m_f_zoom_record = m_f_zoom_record + f_cz;//更新上缩放值,与下面处理缩放对应上                ImageZoomByIncrement(f_cz, 0, 0);            }            //移动到,this.width - backrectf.width /2            int ls_x = (int)(this.Width - m_backrectf.Width) / 2;            MoveImageToPoint(new PointF(ls_x, 0));        }        /// <summary>        /// 对分布图进行全图匹配操作        /// </summary>        public void FullGraphMate()        {            //全图匹配,首先要判断出来是按宽度来计算缩放,还是按高度来计算缩放            double ls_thiswidth = this.Width;            double ls_thisheight = this.Height;            double ls_imagewidth = m_backrectf.Width;            double ls_imageheight = m_backrectf.Height;            //如果宽已相等rect在thisheight范围内,是宽度匹配已经达到目的,或是高已相等rect在thiswidth范围内,是高度匹配已经达到目的            if ((ls_thiswidth == ls_imagewidth && ls_thisheight > ls_imagewidth) || (ls_thisheight == ls_imageheight && ls_thiswidth > ls_imagewidth))            {                //已经达到目的不操作,返回                return;            }            //判断当前是否宽度匹配未达到全图匹配效果            if (ls_thiswidth == ls_imagewidth && ls_thisheight < ls_imageheight)            {                //说明目前已经达到了宽度匹配,但是未能显示完全整图需要高度匹配                HeightMate();                return;            }            //判断当前是否高度匹配未达到全图匹配效果            if (ls_thisheight == ls_imageheight && ls_thiswidth < ls_imagewidth)            {                //说明目前已经达到了高度匹配,但是未能显示完全的整图需要宽度匹配                WidthMate();                return;            }            //然后还剩的匹配情况有,宽高都小于this,宽度都大于this,宽大于this高小于this,宽小于this高大于this            //计算差值            double ls_d_cz_width = 0;            double ls_d_cz_height = 0;            ls_d_cz_width = Math.Abs(ls_thiswidth / ls_imagewidth);            ls_d_cz_height = Math.Abs(ls_thisheight / ls_imageheight);            //应该是看谁差的倍数大就按谁的进行调整,而不只能看高宽的差值            if ((1 - ls_d_cz_width) > (1 - ls_d_cz_height))            {                //宽差大,就调用WidthMate                WidthMate();            }            else            {                //高差大,则调用HightMate                HeightMate();            }        }        /// <summary>        /// 将整个图像的位置移动到指定的位置上        /// </summary>        private void MoveImageToPoint(PointF in_pointf)        {            //先计算,当前所在的位置,和需要移动的位置之间的差            //想复杂了,其实就是当前backrectf的x,y与in_pointf的差就完了呗            PointF offex_p = new PointF(m_backrectf.X - in_pointf.X, m_backrectf.Y - in_pointf.Y);            for (int i = 0; i < m_list_baseobject.Count; i++)            {                DParticle dp = (DParticle)m_list_baseobject[i];                for (int k = 0; k < dp.DSegments.Count; k++)                {                    dp.DSegments[k].Rect = new RectangleF(                        dp.DSegments[k].Rect.X - offex_p.X,                        dp.DSegments[k].Rect.Y - offex_p.Y,                        dp.DSegments[k].Rect.Width,                        dp.DSegments[k].Rect.Height);                }                //获取矩形的rectangle                dp.Rect = dp.GetRectFromDSegment();                //通过line获取路径边缘                dp.GPath = dp.GetRegionFromDSegments();                //重新计算小矩形边框                dp.SmallRect = dp.GetSmallRectangleFromRect();            }            //同样重新计算backrectf的坐标            m_backrectf = new RectangleF(m_backrectf.X - offex_p.X, m_backrectf.Y - offex_p.Y,                m_backrectf.Width, m_backrectf.Height);            for (int i =0;i< m_list_dfield.Count;i++)            {                RectangleF dField = m_list_dfield[i].Current_Rect;                dField.X = dField.X-offex_p.X;                dField.Y = dField.Y - offex_p.Y;                m_list_dfield[i].Current_Rect = dField;            }            Invalidate();        }        /// <summary>        /// 判断该点是否在多边形的范围内        /// </summary>        /// <param name="inPoints"></param>        /// <param name="WhetherPoint"></param>        /// <returns></returns>        private bool WhetherInRange(PointF[] inPoints, Point WhetherPoint)        {            bool b_inrange = false;            GraphicsPath myGraphicsPath = new GraphicsPath();            Region myRegion = new Region();            myGraphicsPath.Reset();            myGraphicsPath.AddPolygon(inPoints);            myRegion.MakeEmpty();            myRegion.Union(myGraphicsPath);            //返回判断点是否在多边形里            b_inrange = myRegion.IsVisible(WhetherPoint);            return b_inrange;        }        /// <summary>        /// 判断该点是否在多边形的范围内的float版本重载        /// </summary>        /// <param name="inPoints"></param>        /// <param name="WhetherPoint"></param>        /// <returns></returns>        private bool WhetherInRange(PointF[] inPoints, PointF WhetherPoint)        {            bool b_inrange = false;            GraphicsPath myGraphicsPath = new GraphicsPath();            Region myRegion = new Region();            myGraphicsPath.Reset();            myGraphicsPath.AddPolygon(inPoints);            myRegion.MakeEmpty();            myRegion.Union(myGraphicsPath);            //返回判断点是否在多边形里            b_inrange = myRegion.IsVisible(WhetherPoint);            return b_inrange;        }        /// <summary>        /// 重做删除        /// </summary>        public void ReDo()        {            //如果已经是最后一条了,那么不可以再进行重做操作            if (m_list_historyapolygon.Count() < 1)                return;            HistoryApolygon hap = m_list_historyapolygon[m_operator_currentid];            foreach (DParticle dp in m_list_baseobject)            {                if (hap.APolygonID == dp.ID)                {                    dp.Operator = hap.Operator;                }            }            if (m_operator_currentid < m_list_historyapolygon.Count - 1)                m_operator_currentid = m_operator_currentid + 1;        }        /// <summary>        /// 撤消删除        /// </summary>        public void UnDo()        {            //首先找到历史操作记录类最后一项,然后取出颗粒操作的id,及颗粒最后的操作类型,还原成oldoperator状态            if (m_list_historyapolygon.Count() < 1)                return;            HistoryApolygon hap = m_list_historyapolygon[m_operator_currentid];            foreach (DParticle dp in m_list_baseobject)            {                if (hap.APolygonID == dp.ID)                {                    dp.Operator = hap.OldOperator;                }            }            if (m_operator_currentid != 0)            {                m_operator_currentid = m_operator_currentid - 1;            }        }        /// <summary>        /// 是否显示边框格线,自动切换显示与不显示        /// </summary>        /// <param name="b_show"></param>        public void ShowGridLine()        {            m_is_showgrid = !m_is_showgrid;        }        /// <summary>        /// 是否显示标尺控件        /// </summary>        /// <param name="b_show"></param>        public void ShowRulerControl()        {            control_Ruler1.Visible = !control_Ruler1.Visible;        }        /// <summary>        /// 是否显示边框格线,带参重载        /// </summary>        /// <param name="b_show"></param>        public void ShowGridLine(bool b_show)        {            m_is_showgrid = b_show;        }        /// <summary>        /// 是否显示标尺控件,带参重载        /// </summary>        /// <param name="b_show"></param>        public void ShowRulerControl(bool b_show)        {            control_Ruler1.Visible = b_show;        }        //测试回头去掉        public void test_selected()        {            m_OTSIncAReportFun.GetSelectedParticleList_ForDrawDistrbutionImageAndBSE();        }        /// <summary>        /// 是否进行矩形多选操作        /// </summary>        public void MultiSelect_Rectangle()        {            if (m_is_multiselect_ellipse == true)            {                m_is_multiselect_ellipse = false;            }            m_is_multiselect_rectangle = true;        }        /// <summary>        /// 是否进行圆形多选操作        /// </summary>        public void MultiSelect_Ellipse()        {            if (m_is_multiselect_rectangle == true)            {                m_is_multiselect_rectangle = false;            }            m_is_multiselect_ellipse = true;        }        /// <summary>        /// 对选择的多边形进行反选操作        /// </summary>        public void ReverSeSelection()        {            foreach (DParticle dp in m_list_baseobject)            {                if (ParticleOperator.DISPLAY == dp.Operator)                {                    dp.Operator = ParticleOperator.SELECTED;                }                else if (ParticleOperator.SELECTED == dp.Operator)                {                    dp.Operator = ParticleOperator.DISPLAY;                }            }            //将排列图选择的颗粒传送给报告框架中            SelectParticleListSendToReportFrame();            this.Invalidate();        }        /// <summary>        /// 取消所有的颗粒的选择状态        /// </summary>        public void DeselectAllParticle()        {            foreach (DParticle dp in m_list_baseobject)            {                if (ParticleOperator.SELECTED == dp.Operator)                {                    dp.Operator = ParticleOperator.DISPLAY;                }            }            //将排列图选择的颗粒传送给报告框架中            SelectParticleListSendToReportFrame();            this.Invalidate();        }        /// <summary>        /// 禁止多选工具的使用        /// </summary>        public void MultiSelect_Ban()        {            m_is_multiselect_ellipse = false;            m_is_multiselect_rectangle = false;        }        /// <summary>        /// 获取小数的位数        /// </summary>        /// <param name="in_f_value"></param>        /// <returns></returns>        public int GetDecimalDigits(float in_f_value)        {            var s = in_f_value.ToString();            return s.Length - s.IndexOf('.') - 1;        }        /// <summary>        /// 将整个图像拷贝到内存中        /// </summary>        public void CopyToBitmap()        {            Bitmap bp = new Bitmap(this.Size.Width, this.Size.Height);            this.DrawToBitmap(bp, new Rectangle(0, 0, this.Size.Width, this.Size.Height));            Clipboard.SetImage(bp);        }        /// <summary>        /// 设置显示BSE原图,还是显示分布图带有标准库的        /// </summary>        /// <param name="a_type">false为显示原bse图像,true为显示带有标准库代表色的图像</param>        public void ShowMode(string a_type)        {            if (a_type == "BSE")            {                OriginalBackground = false;                //bse图时,显示背景图为白色                m_backrangecolor = Color.White;                foreach (DParticle ls_dp in m_list_baseobject)                {                    foreach (DSegment ls_ds in ls_dp.DSegments)                    {                        ls_ds.ShowMode = SegmentShowMode.DRAWPOINT;                    }                }            }            else if (a_type== "Original")            {                OriginalBackground = true;                foreach (DParticle ls_dp in m_list_baseobject)                {                    foreach (DSegment ls_ds in ls_dp.DSegments)                    {                        ls_ds.ShowMode = SegmentShowMode.DRAWPOINT;                    }                }            }            else if(a_type== "原图颗粒分布")            {                OriginalBackground = true;                foreach (DParticle ls_dp in m_list_baseobject)                {                    foreach (DSegment ls_ds in ls_dp.DSegments)                    {                        ls_ds.ShowMode = SegmentShowMode.DRAWLINE;                    }                }            }            else            {                OriginalBackground = false;                m_backrangecolor = Color.Gainsboro;                foreach (DParticle ls_dp in m_list_baseobject)                {                    foreach (DSegment ls_ds in ls_dp.DSegments)                    {                        ls_ds.ShowMode = SegmentShowMode.DRAWLINE;                    }                }            }            this.Invalidate();        }        /// <summary>        /// 根据传入的颗粒状态,来获取所有该颗粒状态下的数据,用来测试统计使用        /// </summary>        /// <param name="str_particlestate"></param>        /// <returns></returns>        public int GetParticleNumberByState(ParticleOperator in_ParticleState)        {            int icount = 0;            foreach (DParticle ls_dp in m_list_baseobject)            {                if (ls_dp.Operator == in_ParticleState)                {                    icount++;                }            }            return icount;        }        /// <summary>        /// 获取所有原图        /// </summary>        /// <param name="args"></param>        /// <returns></returns>        private void GetPic(PaintEventArgs args)        {            //将原图读取到内存中            if (originalImages.Count == 0)            {                string path = resultFile.FilePath;                System.IO.DirectoryInfo theFolder = new System.IO.DirectoryInfo(path + "\\FIELD_FILES");                foreach (System.IO.FileInfo nextifile in theFolder.GetFiles())                {                    if (nextifile.Name.Contains(".bmp") == true || nextifile.Name.Contains(".BMP") == true)                    {                        Image image = Image.FromFile(path + "\\FIELD_FILES\\" + nextifile.Name);                        originalImageNames.Add(nextifile.Name);                        originalImages.Add(image);                    }                }            }            //绘制原图的大小和位置            if (m_list_dfield.Count > 0)            {                if (originalImageNames.Count > 0)                {                    for (int i = 0; i < originalImageNames.Count; i++)                    {                        Size size = new Size();                        string ImageName = originalImageNames[i].ToString();                        Image Image = originalImages[i];                        string result = System.Text.RegularExpressions.Regex.Replace(ImageName, @"[^0-9]+", "");                        size.Height = (int)m_list_dfield[Convert.ToInt32(result)].Current_Rect.Height;                        size.Width = (int)m_list_dfield[Convert.ToInt32(result)].Current_Rect.Width;                        Bitmap bitmap = new Bitmap(Image, size);                        PointF pointF = new PointF();                        pointF.X = m_list_dfield[Convert.ToInt32(result)].Current_Rect.X;                        pointF.Y = m_list_dfield[Convert.ToInt32(result)].Current_Rect.Y;                        args.Graphics.DrawImage(bitmap, pointF);                    }                }            }        }        private void ResetPicturePosition()        {            DirectoryInfo info = new DirectoryInfo(resultFile.FilePath + "\\FIELD_FILES");            int count = info.GetFiles("*.bmp").Length;            //m_list_dfield.Clear();            //for (int i=0;i< count;i++)            //{            //    m_list_dfield[i].Current_Rect.X            //}        }                #endregion        #region Debug下执行的辅助测试代码        private void Control_DrawDistrbutionImageAndBSE_MouseDoubleClick(object sender, MouseEventArgs e)        {#if DEBUG            Screen[] screens = Screen.AllScreens;            string ls_str = "";            for (int i = 0; i < screens.Count(); i++)            {                ls_str = ls_str + "显示器" + (i + 1).ToString() + "  名称:" + screens[i].DeviceName + Environment.NewLine +                "显示器" + (i + 1).ToString() + "  是否主要显示器:" + screens[i].Primary + Environment.NewLine +                "显示器" + (i + 1).ToString() + "  WorkingArea:" + screens[i].WorkingArea + Environment.NewLine +                "显示器" + (i + 1).ToString() + "  Bounds:" + screens[i].Bounds + Environment.NewLine +                "显示器" + (i + 1).ToString() + "  色深:" + screens[i].BitsPerPixel + Environment.NewLine;            }            MessageBox.Show("------------------该段代码主要用来测试程序---------------------" + Environment.NewLine +                //"当前窗体X:" + this.ParentForm.Location.X.ToString() + "   Y:" + this.ParentForm.Location.Y.ToString() + Environment.NewLine +                "显示器数量" + Screen.AllScreens.Count().ToString() + Environment.NewLine +                ls_str +                "DESKTOP.Width:" + MyPrimaryScreen.DESKTOP.Width + "   DESKTOP.Height:" + MyPrimaryScreen.DESKTOP.Height + Environment.NewLine +                "DpiX:" + MyPrimaryScreen.DpiX + "   DpiY:" + MyPrimaryScreen.DpiY + Environment.NewLine +                "ScaleX:" + MyPrimaryScreen.ScaleX + "   ScaleY:" + MyPrimaryScreen.ScaleY + Environment.NewLine +                "WorkingArea.Width:" + MyPrimaryScreen.WorkingArea.Width + "   WorkingArea.Height:" + MyPrimaryScreen.WorkingArea.Height + Environment.NewLine +                "this.Width:" + this.Width + "   this.Height:" + this.Height + Environment.NewLine +                "单像素比:" + m_f_onepixel_size.ToString() + Environment.NewLine +                "缩放倍数:" + m_f_zoom_record.ToString() + Environment.NewLine +                "屏幕像素backrectf  x:" + m_backrectf.X.ToString() + "  y:" + m_backrectf.Y.ToString() + "  width:" + m_backrectf.Width.ToString() + "  height:" + m_backrectf.Height.ToString() + Environment.NewLine +                "屏幕像素oldbackrectf  x:" + m_old_backrectf.X.ToString() + "  y:" + m_old_backrectf.Y.ToString() + "  width:" + m_old_backrectf.Width.ToString() + "  height:" + m_old_backrectf.Height.ToString() + Environment.NewLine +                "物理像素back_wl_rectf  x:" + m_back_wl_rectf.X.ToString() + "  y:" + m_back_wl_rectf.Y.ToString() + "  width:" + m_back_wl_rectf.Width.ToString() + "  height:" + m_back_wl_rectf.Height.ToString() + Environment.NewLine +                "单个Field视域屏幕像素宽:" + m_OneField_Screen_BackRectf.Width.ToString() + " 高:" + m_OneField_Screen_BackRectf.Height.ToString() + Environment.NewLine +                "单个OTS视域屏幕像素宽:" + m_OneField_OTS_Rectf.Width.ToString() + " 高:" + m_OneField_OTS_Rectf.Height.ToString() + Environment.NewLine +                "屏幕像素backrectf  x:" + m_backrectf.X.ToString() + "  y:" + m_backrectf.Y.ToString() + "  width:" + m_backrectf.Width.ToString() + "  height:" + m_backrectf.Height.ToString() + Environment.NewLine +                "包含Field数量:" + m_OTSIncAReportFun.m_field_count.ToString() + " Particle数量:" + m_OTSIncAReportFun.m_particle_count.ToString() + Environment.NewLine +                "正常显示Paticle数量:" + GetParticleNumberByState(ParticleOperator.DISPLAY).ToString() + " 不显示Particel数量:" + GetParticleNumberByState(ParticleOperator.NODISPLAY).ToString() + Environment.NewLine +                //"删除Particle数量:" + GetParticleNumberByState("删除").ToString() + " 选中Particle数量:" + GetParticleNumberByState("选择").ToString() + Environment.NewLine +                "加载底层数据用时:" + m_OTSIncAReportFun.m_time_str + Environment.NewLine +                "组建并计算图像用时:" + m_OTSIncAReportFun.m_time_str2 + Environment.NewLine +                "---------------------------END----------------------------------"                );#endif        }        #endregion    }}
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