DisplayField.cs 9.1 KB

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  1. using OTSCommon.Model;
  2. using OTSIncAReportGraph.Class;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Drawing;
  6. using System.Drawing.Drawing2D;
  7. using System.Linq;
  8. using System.Text;
  9. using System.Threading.Tasks;
  10. using System.Windows.Forms;
  11. namespace OTSIncAReportGraph
  12. {
  13. /// <summary>
  14. /// 包含DParticle类的field类,目前只用于绘制背景色,按理说应该有更多的作用,比如做多线程分式运算
  15. /// </summary>
  16. public class DisplayField : BaseObject
  17. {
  18. Guid m_id;
  19. string m_tagid;
  20. string m_fieldid;
  21. bool m_IsDragging;
  22. Color m_backcolor;
  23. List<DisplayParticle> m_list_dparticle;
  24. List<DisplayParticle> m_list_Useparticle;
  25. PointF m_ots_point; //按底层设计结构,底层返回的物理坐标位置及大小,OTS坐标大小
  26. RectangleF m_pix_rect; //与底层返回物理坐标及位置大小对应转换成,pixel像素分率下的坐标位置大小
  27. RectangleF m_show_rect;//最后换算到在显示器上显示的坐标位置大小
  28. RectangleF m_current_rect;//当前field在显示器上显示的坐标位置大小
  29. PointF m_dragingpoint;//鼠标拖动的位置
  30. //private string m_GBContent;
  31. private PointF m_OTSPointF;
  32. private bool m_IsSelect;
  33. private Color m_color;
  34. private GraphicsPath m_GPath;
  35. private Bitmap m_originalImage;
  36. const int INVALIDPARTICLE= -1;
  37. /// <summary>
  38. /// 构造函数
  39. /// </summary>
  40. public DisplayField(Field fld, int fldwidth, int fldheight,Point screenPos)
  41. {
  42. m_list_dparticle = new List<DisplayParticle>();
  43. m_list_Useparticle = new List<DisplayParticle>();
  44. m_id = System.Guid.NewGuid();
  45. Point thisfield_point = new Point() { X = fld.FieldPosX, Y = fld.FieldPosY };
  46. FieldID = fld.FieldID.ToString();
  47. Show_Rect = new Rectangle(screenPos, new Size(fldwidth, fldheight));
  48. Current_Rect = new Rectangle(screenPos, new Size(fldwidth, fldheight));
  49. OTSCoordinatePos = new PointF(thisfield_point.X, thisfield_point.Y);
  50. //先获取该Field中的所有Particle
  51. List<Particle> list_particle;
  52. list_particle = fld.ParticleList;
  53. //然后将取出的数据,转换成Bitmap对象
  54. m_originalImage = DrawFunction.ReadImageFile(fld.FieldImage);
  55. //再循环计算所有的Particle对象
  56. foreach (Particle particle in list_particle)
  57. {
  58. //分布图排列图无效颗粒不显示
  59. if (particle.TypeId == INVALIDPARTICLE)
  60. {
  61. continue;
  62. }
  63. //创建DParticle颗粒
  64. DisplayParticle dp = new DisplayParticle(particle);
  65. List<Segment> list_seg;
  66. list_seg = particle.SegmentList;
  67. //创建颗粒分布图对应的类对象
  68. List<DisplaySegment> list_dsegment = new List<DisplaySegment>();
  69. //再循环取出里面所有的segment
  70. foreach (Segment seg in list_seg)
  71. {
  72. #region 创建DSegment对象,并将STD分析出的化合物颜色保存到DSegment对象中
  73. //对Particle里的Segment进行偏移的计算等,创建了DSegment的大小
  74. DisplaySegment ds = new DisplaySegment();
  75. ds.Rect = new Rectangle(seg.Start + screenPos.X,
  76. seg.Height + screenPos.Y,
  77. seg.Length,
  78. 1);
  79. ds.Color = dp.Color;//将线的颜色对应到颗粒的颜色
  80. #endregion
  81. #region //这里是在Field中,抠取出原BSE图像到DSegment中--------------------------------
  82. //合成图像完成,开始抠取像素-----------------------------------------------------------------
  83. int f_length = seg.Length;
  84. List<Color> ls_list_colors = new List<Color>();
  85. for (int m = 0; m < f_length; m++)
  86. {
  87. //这里实现一下代码保护
  88. int lsjs_x = seg.Start + m;
  89. int lsjs_y = seg.Height;
  90. ls_list_colors.Add(m_originalImage.GetPixel(lsjs_x,
  91. lsjs_y));
  92. }
  93. //保存原BSE图中的颜色列表
  94. ds.List_Colors = ls_list_colors;
  95. #endregion //------------------------------------------------------------------------------
  96. list_dsegment.Add(ds);
  97. }
  98. dp.SetPaintState(PaintState.NORMALPAINT);
  99. dp.DSegments = list_dsegment;
  100. dp.Rect = dp.GetRectFromDSegment();
  101. dp.GPath = dp.GetRegionFromDSegments();
  102. dp.SmallRect = dp.GetSmallRectangleFromRect();
  103. m_list_dparticle.Add(dp);
  104. if (dp.XRayId > -1)
  105. {
  106. m_list_Useparticle.Add(dp);
  107. }
  108. }
  109. }
  110. public DisplayField(List<DisplayParticle> in_list_dparticle)
  111. {
  112. m_list_dparticle = in_list_dparticle;
  113. }
  114. public override Guid guid { get => m_id; set => m_id = value; }
  115. /// <summary>
  116. /// 记录与底层对应的TagID
  117. /// </summary>
  118. public string TagID
  119. {
  120. get { return m_tagid; }
  121. set { m_tagid = value; }
  122. }
  123. /// <summary>
  124. /// 是否被拖动标识
  125. /// </summary>
  126. public override bool IsDragging { get => m_IsDragging; set => m_IsDragging = value; }
  127. /// <summary>
  128. /// 被拖动到的位置坐标
  129. /// </summary>
  130. public override PointF DraggingPoint { get => m_dragingpoint; set => m_dragingpoint = value; }
  131. /// <summary>
  132. /// 与底层对应的ID,这里叫成FieldID
  133. /// </summary>
  134. public string FieldID
  135. {
  136. get { return m_fieldid; }
  137. set { m_fieldid = value; }
  138. }
  139. public override Color BackColor { get => m_backcolor; set => m_backcolor = value; }
  140. /// <summary>
  141. /// 包含的Particle列表
  142. /// </summary>
  143. public List<DisplayParticle> List_DParticle
  144. {
  145. get { return m_list_dparticle; }
  146. set { m_list_dparticle = value; }
  147. }
  148. public List<DisplayParticle> List_Useparticle
  149. {
  150. get { return m_list_Useparticle; }
  151. set { m_list_Useparticle = value; }
  152. }
  153. /// <summary>
  154. /// 该Field的OTS坐标及大小
  155. /// </summary>
  156. public PointF OTSCoordinatePos
  157. {
  158. get { return m_ots_point; }
  159. set { m_ots_point = value; }
  160. }
  161. /// <summary>
  162. /// 该Field物理坐标大小转换出,对应的像素坐标及大小
  163. /// </summary>
  164. public RectangleF Pix_Rect
  165. {
  166. get { return m_pix_rect; }
  167. set { m_pix_rect = value; }
  168. }
  169. /// <summary>
  170. /// 该Field最后在屏幕上显示的坐标及大小
  171. /// </summary>
  172. public RectangleF Show_Rect
  173. {
  174. get { return m_show_rect; }
  175. set { m_show_rect = value; }
  176. }
  177. /// <summary>
  178. /// Field当前在屏幕上显示的坐标及大小
  179. /// </summary>
  180. public RectangleF Current_Rect
  181. {
  182. get { return m_current_rect; }
  183. set { m_current_rect = value; }
  184. }
  185. public override RectangleF Rect { get => m_show_rect; set => m_show_rect = value; }
  186. public override PointF OTSPointF { get => m_OTSPointF; set => m_OTSPointF = value; }
  187. public override bool IsSelect { get => m_IsSelect; set => m_IsSelect = value; }
  188. public override Color Color { get => m_color; set => m_color = value; }
  189. public override GraphicsPath GPath { get => m_GPath; set => m_GPath = value; }
  190. public Bitmap OriginalImage { get => m_originalImage; set => m_originalImage = value; }
  191. public override void OnPaint(PaintEventArgs e)
  192. {
  193. //开始向下传递并进行绘制
  194. foreach (BaseObject item in m_list_dparticle)
  195. {
  196. DisplayParticle dp = (DisplayParticle)item;
  197. if (dp.IsDeleted==false)
  198. {
  199. if (dp.GetPaintState() == PaintState.NORMALPAINT)
  200. {
  201. item.OnPaint(e);
  202. }
  203. //获取矩形的rectangle
  204. dp.Rect = dp.GetRectFromDSegment();
  205. //通过line获取路径边缘
  206. dp.GPath = dp.GetRegionFromDSegments();
  207. //重新计算小矩形边框
  208. dp.SmallRect = dp.GetSmallRectangleFromRect();
  209. }
  210. }
  211. }
  212. }
  213. }