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- using System;
- using System.Collections.Generic;
- using System.Drawing;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- namespace OTSMeasureApp._0_OTSModel.OTSDataType
- {
- public struct SpacePoint
- {
- public SpacePoint(double x, double y, double z)
- {
- this.x = x;
- this.y = y;
- this.z = z;
- }
- public double x;
- public double y;
- public double z;
- }
- public struct Vec3
- {
- public double a;
- public double b;
- public double c;
- }
- public class CSlopFocusParam
- {
- private bool m_IsUsingSlopParam=false;
- private Point m_FirstPoint;
- private double m_FirstWD=0;
- private Point m_SecondPoint;
- private double m_SecondWD=0;
- private Point m_ThirdPoint;
- private double m_ThirdWD=0;
- public bool IsUsingSlopParam { get => m_IsUsingSlopParam; set => m_IsUsingSlopParam = value; }
- public Point FirstPoint { get => m_FirstPoint; set => m_FirstPoint = value; }
- public double FirstWD { get => m_FirstWD; set => m_FirstWD = value; }
- public Point SecondPoint { get => m_SecondPoint; set => m_SecondPoint = value; }
- public double SecondWD { get => m_SecondWD; set => m_SecondWD = value; }
- public Point ThirdPoint { get => m_ThirdPoint; set => m_ThirdPoint = value; }
- public double ThirdWD { get => m_ThirdWD; set => m_ThirdWD = value; }
- public double GetWD(PointF currentPoint)
- {
- double a=0, b=0, c=0, d=0;
- SpacePoint p1 = new SpacePoint(FirstPoint.X,FirstPoint.Y,FirstWD);
- SpacePoint p2 = new SpacePoint(SecondPoint.X, SecondPoint.Y, SecondWD);
- SpacePoint p3 = new SpacePoint(ThirdPoint.X, ThirdPoint.Y, ThirdWD);
- get_panel(p1, p2, p3,ref a,ref b,ref c, ref d);
- double wd;
- wd = ((0 - d) - (a * currentPoint.X + b * currentPoint.Y)) / c;
- return wd;
-
- }
-
- //已知3点坐标,求平面ax+by+cz+d=0;
- void get_panel(SpacePoint p1, SpacePoint p2, SpacePoint p3, ref double a, ref double b, ref double c, ref double d)
- {
- a = (p2.y - p1.y) * (p3.z - p1.z) - (p2.z - p1.z) * (p3.y - p1.y);
- b = (p2.z - p1.z) * (p3.x - p1.x) - (p2.x - p1.x) * (p3.z - p1.z);
- c = (p2.x - p1.x) * (p3.y - p1.y) - (p2.y - p1.y) * (p3.x - p1.x);
- d = 0 - (a * p1.x + b * p1.y + c * p1.z);
- }
- // 已知三点坐标,求法向量
- Vec3 get_Normal(SpacePoint p1, SpacePoint p2, SpacePoint p3)
- {
- double a, b, c;
- a = (p2.y - p1.y) * (p3.z - p1.z) - (p2.z - p1.z) * (p3.y - p1.y);
- b = (p2.z - p1.z) * (p3.x - p1.x) - (p2.x - p1.x) * (p3.z - p1.z);
- c = (p2.x - p1.x) * (p3.y - p1.y) - (p2.y - p1.y) * (p3.x - p1.x);
- Vec3 v= new Vec3();
- v.a = a;
- v.b = b;
- v.c = c;
- return v;
- }
- //点到平面距离
- double dis_pt2panel(SpacePoint pt, double a, double b, double c, double d)
- {
- return Math.Abs(a * pt.x + b * pt.y + c * pt.z + d) / Math.Sqrt(a * a + b * b + c * c);
- }
- }
- }
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