| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339 | //=======================================================================// Copyright 1997, 1998, 1999, 2000 University of Notre Dame.// Copyright 2004, 2005 Trustees of Indiana University// Authors: Andrew Lumsdaine, Lie-Quan Lee, Jeremy G. Siek,//          Doug Gregor, D. Kevin McGrath//// Distributed under the Boost Software License, Version 1.0. (See// accompanying file LICENSE_1_0.txt or copy at// http://www.boost.org/LICENSE_1_0.txt)//=======================================================================//#ifndef BOOST_GRAPH_KING_HPP#define BOOST_GRAPH_KING_HPP#include <boost/config.hpp>#include <boost/graph/detail/sparse_ordering.hpp>#include <boost/graph/graph_utility.hpp>/*  King Algorithm for matrix reordering*/namespace boost{namespace detail{    template < typename OutputIterator, typename Buffer, typename Compare,        typename PseudoDegreeMap, typename VecMap, typename VertexIndexMap >    class bfs_king_visitor : public default_bfs_visitor    {    public:        bfs_king_visitor(OutputIterator* iter, Buffer* b, Compare compare,            PseudoDegreeMap deg, std::vector< int > loc, VecMap color,            VertexIndexMap vertices)        : permutation(iter)        , Qptr(b)        , degree(deg)        , comp(compare)        , Qlocation(loc)        , colors(color)        , vertex_map(vertices)        {        }        template < typename Vertex, typename Graph >        void finish_vertex(Vertex, Graph& g)        {            typename graph_traits< Graph >::out_edge_iterator ei, ei_end;            Vertex v, w;            typedef typename std::deque< Vertex >::reverse_iterator                reverse_iterator;            reverse_iterator rend = Qptr->rend() - index_begin;            reverse_iterator rbegin = Qptr->rbegin();            // heap the vertices already there            std::make_heap(rbegin, rend, boost::bind< bool >(comp, _2, _1));            unsigned i = 0;            for (i = index_begin; i != Qptr->size(); ++i)            {                colors[get(vertex_map, (*Qptr)[i])] = 1;                Qlocation[get(vertex_map, (*Qptr)[i])] = i;            }            i = 0;            for (; rbegin != rend; rend--)            {                percolate_down< Vertex >(i);                w = (*Qptr)[index_begin + i];                for (boost::tie(ei, ei_end) = out_edges(w, g); ei != ei_end;                     ++ei)                {                    v = target(*ei, g);                    put(degree, v, get(degree, v) - 1);                    if (colors[get(vertex_map, v)] == 1)                    {                        percolate_up< Vertex >(get(vertex_map, v), i);                    }                }                colors[get(vertex_map, w)] = 0;                i++;            }        }        template < typename Vertex, typename Graph >        void examine_vertex(Vertex u, const Graph&)        {            *(*permutation)++ = u;            index_begin = Qptr->size();        }    protected:        // this function replaces pop_heap, and tracks state information        template < typename Vertex > void percolate_down(int offset)        {            int heap_last = index_begin + offset;            int heap_first = Qptr->size() - 1;            // pop_heap functionality:            // swap first, last            std::swap((*Qptr)[heap_last], (*Qptr)[heap_first]);            // swap in the location queue            std::swap(Qlocation[heap_first], Qlocation[heap_last]);            // set drifter, children            int drifter = heap_first;            int drifter_heap = Qptr->size() - drifter;            int right_child_heap = drifter_heap * 2 + 1;            int right_child = Qptr->size() - right_child_heap;            int left_child_heap = drifter_heap * 2;            int left_child = Qptr->size() - left_child_heap;            // check that we are staying in the heap            bool valid = (right_child < heap_last) ? false : true;            // pick smallest child of drifter, and keep in mind there might only            // be left child            int smallest_child = (valid                                     && get(degree, (*Qptr)[left_child])                                         > get(degree, (*Qptr)[right_child]))                ? right_child                : left_child;            while (valid && smallest_child < heap_last                && comp((*Qptr)[drifter], (*Qptr)[smallest_child]))            {                // if smallest child smaller than drifter, swap them                std::swap((*Qptr)[smallest_child], (*Qptr)[drifter]);                std::swap(Qlocation[drifter], Qlocation[smallest_child]);                // update the values, run again, as necessary                drifter = smallest_child;                drifter_heap = Qptr->size() - drifter;                right_child_heap = drifter_heap * 2 + 1;                right_child = Qptr->size() - right_child_heap;                left_child_heap = drifter_heap * 2;                left_child = Qptr->size() - left_child_heap;                valid = (right_child < heap_last) ? false : true;                smallest_child = (valid                                     && get(degree, (*Qptr)[left_child])                                         > get(degree, (*Qptr)[right_child]))                    ? right_child                    : left_child;            }        }        // this is like percolate down, but we always compare against the        // parent, as there is only a single choice        template < typename Vertex > void percolate_up(int vertex, int offset)        {            int child_location = Qlocation[vertex];            int heap_child_location = Qptr->size() - child_location;            int heap_parent_location = (int)(heap_child_location / 2);            unsigned parent_location = Qptr->size() - heap_parent_location;            bool valid = (heap_parent_location != 0                && child_location > index_begin + offset                && parent_location < Qptr->size());            while (valid                && comp((*Qptr)[child_location], (*Qptr)[parent_location]))            {                // swap in the heap                std::swap((*Qptr)[child_location], (*Qptr)[parent_location]);                // swap in the location queue                std::swap(                    Qlocation[child_location], Qlocation[parent_location]);                child_location = parent_location;                heap_child_location = heap_parent_location;                heap_parent_location = (int)(heap_child_location / 2);                parent_location = Qptr->size() - heap_parent_location;                valid = (heap_parent_location != 0                    && child_location > index_begin + offset);            }        }        OutputIterator* permutation;        int index_begin;        Buffer* Qptr;        PseudoDegreeMap degree;        Compare comp;        std::vector< int > Qlocation;        VecMap colors;        VertexIndexMap vertex_map;    };} // namespace detailtemplate < class Graph, class OutputIterator, class ColorMap, class DegreeMap,    typename VertexIndexMap >OutputIterator king_ordering(const Graph& g,    std::deque< typename graph_traits< Graph >::vertex_descriptor >        vertex_queue,    OutputIterator permutation, ColorMap color, DegreeMap degree,    VertexIndexMap index_map){    typedef typename property_traits< DegreeMap >::value_type ds_type;    typedef typename property_traits< ColorMap >::value_type ColorValue;    typedef color_traits< ColorValue > Color;    typedef typename graph_traits< Graph >::vertex_descriptor Vertex;    typedef iterator_property_map< typename std::vector< ds_type >::iterator,        VertexIndexMap, ds_type, ds_type& >        PseudoDegreeMap;    typedef indirect_cmp< PseudoDegreeMap, std::less< ds_type > > Compare;    typedef typename boost::sparse::sparse_ordering_queue< Vertex > queue;    typedef typename detail::bfs_king_visitor< OutputIterator, queue, Compare,        PseudoDegreeMap, std::vector< int >, VertexIndexMap >        Visitor;    typedef        typename graph_traits< Graph >::vertices_size_type vertices_size_type;    std::vector< ds_type > pseudo_degree_vec(num_vertices(g));    PseudoDegreeMap pseudo_degree(pseudo_degree_vec.begin(), index_map);    typename graph_traits< Graph >::vertex_iterator ui, ui_end;    queue Q;    // Copy degree to pseudo_degree    // initialize the color map    for (boost::tie(ui, ui_end) = vertices(g); ui != ui_end; ++ui)    {        put(pseudo_degree, *ui, get(degree, *ui));        put(color, *ui, Color::white());    }    Compare comp(pseudo_degree);    std::vector< int > colors(num_vertices(g));    for (vertices_size_type i = 0; i < num_vertices(g); i++)        colors[i] = 0;    std::vector< int > loc(num_vertices(g));    // create the visitor    Visitor vis(&permutation, &Q, comp, pseudo_degree, loc, colors, index_map);    while (!vertex_queue.empty())    {        Vertex s = vertex_queue.front();        vertex_queue.pop_front();        // call BFS with visitor        breadth_first_visit(g, s, Q, vis, color);    }    return permutation;}// This is the case where only a single starting vertex is supplied.template < class Graph, class OutputIterator, class ColorMap, class DegreeMap,    typename VertexIndexMap >OutputIterator king_ordering(const Graph& g,    typename graph_traits< Graph >::vertex_descriptor s,    OutputIterator permutation, ColorMap color, DegreeMap degree,    VertexIndexMap index_map){    std::deque< typename graph_traits< Graph >::vertex_descriptor >        vertex_queue;    vertex_queue.push_front(s);    return king_ordering(        g, vertex_queue, permutation, color, degree, index_map);}template < class Graph, class OutputIterator, class ColorMap, class DegreeMap,    class VertexIndexMap >OutputIterator king_ordering(const Graph& G, OutputIterator permutation,    ColorMap color, DegreeMap degree, VertexIndexMap index_map){    if (has_no_vertices(G))        return permutation;    typedef typename boost::graph_traits< Graph >::vertex_descriptor Vertex;    typedef typename property_traits< ColorMap >::value_type ColorValue;    typedef color_traits< ColorValue > Color;    std::deque< Vertex > vertex_queue;    // Mark everything white    BGL_FORALL_VERTICES_T(v, G, Graph) put(color, v, Color::white());    // Find one vertex from each connected component    BGL_FORALL_VERTICES_T(v, G, Graph)    {        if (get(color, v) == Color::white())        {            depth_first_visit(G, v, dfs_visitor<>(), color);            vertex_queue.push_back(v);        }    }    // Find starting nodes for all vertices    // TBD: How to do this with a directed graph?    for (typename std::deque< Vertex >::iterator i = vertex_queue.begin();         i != vertex_queue.end(); ++i)        *i = find_starting_node(G, *i, color, degree);    return king_ordering(        G, vertex_queue, permutation, color, degree, index_map);}template < typename Graph, typename OutputIterator, typename VertexIndexMap >OutputIterator king_ordering(    const Graph& G, OutputIterator permutation, VertexIndexMap index_map){    if (has_no_vertices(G))        return permutation;    std::vector< default_color_type > colors(num_vertices(G));    return king_ordering(G, permutation,        make_iterator_property_map(&colors[0], index_map, colors[0]),        make_out_degree_map(G), index_map);}template < typename Graph, typename OutputIterator >inline OutputIterator king_ordering(const Graph& G, OutputIterator permutation){    return king_ordering(G, permutation, get(vertex_index, G));}} // namespace boost#endif // BOOST_GRAPH_KING_HPP
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