using System;
using System.Collections;
using System.Collections.Generic;
namespace SmartCoalApplication
{
///
/// Represents an enumerable collection of items. Each item can only be present
/// in the collection once. An item's identity is determined by a combination
/// of the return values from its GetHashCode and Equals methods.
/// This class is analagous to C++'s std::set template class.
///
[Serializable]
public class Set
: ICloneable,
ICollection
{
private Dictionary dictionary;
public static Set Intersect(Set set1, Set set2)
{
Set intersection = new Set();
foreach (T item in set1)
{
if (set2.Contains(item))
{
intersection.Add(item);
}
}
return intersection;
}
public static Set Union(Set set1, Set set2)
{
Set union = new Set(set1);
foreach (T item in set2)
{
if (!union.Contains(item))
{
union.Add(item);
}
}
return union;
}
public static Set Without(Set withUs, Set withoutUs)
{
Set result = new Set();
foreach (T item in withUs)
{
if (!withoutUs.Contains(item))
{
result.Add(item);
}
}
return result;
}
public static bool AreEqual(Set set1, Set set2)
{
if (set1.Count != set2.Count)
{
// Can't be equal if sizes are different
return false;
}
if (set1.Count == 0)
{
// Empty sets are equal to each other.
// We know that set1.Count=set2.Count, so no need to check set2.Count for 0 as well.
return true;
}
// At this point we know that either everything in set1 is in set2, or
// that there is something in set1 which is not in set2.
foreach (T item in set1)
{
if (!set2.Contains(item))
{
return false;
}
}
return true;
}
public bool IsEqualTo(Set set2)
{
return AreEqual(this, set2);
}
public bool IsSubsetOf(Set set2)
{
foreach (T item in this)
{
if (!set2.Contains(item))
{
return false;
}
}
return true;
}
public Set Without(Set withoutUs)
{
return Set.Without(this, withoutUs);
}
///
/// Adds an element to the set.
///
/// The object reference to be included in the set.
/// item is a null reference
/// item is already in the Set
public void Add(T item)
{
try
{
this.dictionary.Add(item, null);
}
catch (ArgumentNullException e1)
{
throw e1;
}
catch (ArgumentException e2)
{
throw e2;
}
}
public void AddRange(IEnumerable items)
{
foreach (T item in items)
{
Add(item);
}
}
public void AddRange(params T[] items)
{
AddRange((IEnumerable)items);
}
///
/// Removes an element from the set.
///
/// The object reference to be excluded from the set.
/// item is a null reference
public bool Remove(T item)
{
try
{
this.dictionary.Remove(item);
return true;
}
catch (ArgumentNullException)
{
return false;
}
}
///
/// Determines whether the Set includes a specific element.
///
/// The object reference to check for.
/// true if the Set includes item, false if it doesn't.
/// item is a null reference.
public bool Contains(T item)
{
try
{
return this.dictionary.ContainsKey(item);
}
catch (ArgumentNullException e1)
{
throw e1;
}
}
///
/// Constructs an empty Set.
///
public Set()
{
this.dictionary = new Dictionary();
}
///
/// Constructs a Set with data copied from the given list.
///
///
public Set(IEnumerable cloneMe)
{
this.dictionary = new Dictionary();
foreach (T theObject in cloneMe)
{
Add(theObject);
}
}
public Set(params T[] items)
: this((IEnumerable)items)
{
}
///
/// Constructs a copy of a Set.
///
/// The Set to copy from.
private Set(Set copyMe)
{
this.dictionary = new Dictionary(copyMe.dictionary);
}
#region IEnumerable Members
///
/// Returns an IEnumerator that can be used to enumerate through the items in the Set.
///
/// An IEnumerator for the Set.
IEnumerator IEnumerable.GetEnumerator()
{
return this.dictionary.Keys.GetEnumerator();
}
public IEnumerator GetEnumerator()
{
return this.dictionary.Keys.GetEnumerator();
}
#endregion
public Set Clone()
{
return new Set(this);
}
#region ICloneable Members
///
/// Returns a copy of the Set. The elements in the Set are copied by-reference only.
///
///
object ICloneable.Clone()
{
return Clone();
}
#endregion
#region ICollection Members
///
/// Gets a value indicating whether or not the Set is synchronized (thread-safe).
///
public bool IsSynchronized
{
get
{
return false;
}
}
///
/// Gets a value indicating how many elements are contained within the Set.
///
public int Count
{
get
{
return this.dictionary.Count;
}
}
///
/// Copies the Set elements to a one-dimensional Array instance at a specified index.
///
/// The one-dimensional Array that is the destination of the objects copied from the Set. The Array must have zero-based indexing.
/// The zero-based index in array at which copying begins.
/// array is a null reference.
/// index is less than zero.
/// The array is not one-dimensional, or the array could not contain the objects copied to it.
/// The Array does not have enough space, starting from the given offset, to contain all the Set's objects.
public void CopyTo(T[] array, int index)
{
int i = index;
if (array == null)
{
throw new ArgumentNullException("array");
}
if (index < 0)
{
throw new ArgumentOutOfRangeException("index");
}
foreach (T o in this)
{
try
{
array.SetValue(o, i);
}
catch (ArgumentException e1)
{
throw e1;
}
catch (IndexOutOfRangeException e2)
{
throw e2;
}
++i;
}
}
///
/// Gets an object that can be used to synchronize access to the Set.
///
public object SyncRoot
{
get
{
return this;
}
}
#endregion
///
/// Copies the elements of the Set to a new generic array.
///
/// An array of object references.
public T[] ToArray()
{
T[] array = new T[Count];
int index = 0;
foreach (T o in this)
{
array[index] = o;
++index;
}
return array;
}
#region ICollection Members
public void Clear()
{
this.dictionary = new Dictionary();
}
public bool IsReadOnly
{
get
{
return false;
}
}
#endregion
}
}